Raindrop Valkyrie Posted October 4, 2015 Author Share Posted October 4, 2015 And if you do that, you'll give the participants a chance to see how their Characters react when the Middens hit the Windmill, which would be when the Humans come after them en masse with weapons! After all to an extent... numbers will eventually overwhelm. Especially if they manage to find enough strong folk XD. I'm pretty good at stuff so pretty sure I could easily make decent things combat wise for the PCs. However I don't want this to entirely focus on that. I don't want the win-state to only be "Lol, I totes smashed that dude's head in." There should be other ways to make characters and abilities that don't even aid in combat. ((hell a Signature could be a very powerful form of info gathering, or etc...)) I also think I will limit Signatures to one or two at the most when starting out and have others or improvements to old ones come in the form of character growth. I think abilities that are unique to them and the honing of these skills should be created through them growing as a person. That's what allows them to be more powerful etc... yadda yadda. They wouldn't be handed out like candy. They need to be earned and tie into the character. Lesser Abilities((I need a better name for this... Lesser doesn't sound right... I guess I could just call them Spells/Marital Arts as that is why they will be known as in universe.)) will hold their more normal repertoire that are a bit less unique ((but after all it will also be limited to some extent.)) Link to comment Share on other sites More sharing options...
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