Jump to content

(Interest Check) Action.Forward.Whatever. ( My attempt at a Sci-Fi Role playing Idea)


Yours Truly

Recommended Posts

So this will be a basic draft of the idea and I hope that as this topic continues the Idea will become more and more refined, And here we go.
System

the system will be based around an incredibly basic d30 (potentially except for the combat system which will use a d100,Except for the bit where I'm thinking about scrapping the system in favor of something that doesn't use number's that goes all the way to the hundreds.), but the system will also have your usual stat modifiers.
the stats will go from 1-20 every "point" placed into a stat will provide a +0.25 to any dice roll that is associated with the stat
( I fear that the math may be exceedingly complicated)with a maximum of -4 or +6.
You will gain "Points" to put into a stat every single level( Level cap 25) level exp will be 100 plus (current level times 1000, tentative) so it will be, level 1 to 2 equals 100 + 2000= 2100, and so on and so forth for every single level (experience will carry over)
Strength: Lifting heavy weights or melee combat( damaging attacks that are "close ranged" for example if you hit someone with a tonfa will be multiplied by 0.10 per Strength point up to a 2.0 multiplier, Accuracy will work of the same number but this is made up with the increased Agility scores in later opponents.)
Endurance: Affects Health gain per level (used primarily for combat, you will gain 1.125 health per Endurance) , also affects resistance to damage somewhat ( Undecided will probably be scrapped and instead use armor points for well armor)So this will be a basic draft of the idea and I hope that as this topic continues the Idea will become more and more refined, And here we go.

System

the system will be based around an incredibly basic d20 , but the system will also have your usual stat modifiers.

the stats will go from 1-10 every "point" placed into a stat will provide a +0.5 (Less than 3 points means a -1 to any dice roll that is associated with the stat) bonus to dice rolls (will be rounded down if bonus is less than an even 1.0) with a maximum of -2 or +5

You can level up to gain more stats up to a level cap of 13 (why thirteen you might ask? Well it’s because it’s high enough for you to have one stat at the 10 without sacrificing anything else) you will gain 1 point every level until level 10 where you will get 2 with every level. Leveling formula is 100+(Next level X 100)= amount of experience to gain.

Strength: Lifting heavy weights or melee combat( damaging attacks that are "close ranged" for example will gain a +0.5 per point to hit rolls.) will be called STR for short

Endurance: Affects Health gain per level (used primarily for combat, you will gain 1 health for every single point invested in Endurance) it will be called END for short

Agility: Affects Ranged combat ( same formula as strength), evasion +0.50 per point of AGT and turn order +1 per point of AGT. Will be called AGT for short.

Charisma: Affects actions, and it also affects morale (if a high Charisma character does a morale boosting move then he will perform better than a low charisma character, +0.5 per point of charisma.) will be called CHA for short.

Intelligence: Only affects actions.

There is also be a skill system in place, the skill system goeslike this:

Each skill can be upgraded up to a level of 5 (depending on the class and race.)

every two levels you will be able to put 2 skill "points" into a certain skill (although you can’t put more points to a level 5 skill until the tenth level if you have a skill boosting race and/or class)

Skill's:

Strength:

Melee weapon's training: +1 to all melee attack rolls per level when equipped with a melee weapon (unlocks new Melee weaponry)

Brute Force: You can perform an attack that has a 6 in 20 chance (30%) of stunning the opponent this skill can only be invested in twice at 5 STR and 7 STR for each skill level. (the second upgrade becomes an 8 in 20 chance (40%).

Agility:

Ranged weapon training: +1 to all ranged attack rolls per level (unlocks new ranged weaponry)

Evasive maneuvers: +1% Evasion chance per level

Endurance:

Tough as Nails : +1 Armor per level

Charisma:

Eloquence: + 1 to any roll that involves conversations

Intimidation : 1% chance per level of intimidating the enemy and causing them to lose a turn.(undecided)

Intelligence:

Healing: +1 to any roll that involves medical equipment

Machinery: +1 to any roll that involves the use of machinery

Unjam : If the weapon is jammed then the Character may have a free turn to unjam their weapon with a -6 to the dice roll, Improved by +1 per level (Without this skill you will have to spend a turn Trying to unjam your weapon at a 6 out of 20 chance of suceeding.

Rough draft of the Story:

You are a crewmember of the starship "Lucy" your captain has just accepted a job worth 1 million quans (the currency of the setting, also not that he had a choice what with the rising fuel prices) the catch is it will be an incredibly difficult one, in your voyage you will not only face off against space pirates and the hostile Coconut worlders you will also be facing off against the interGalactic federation who after having lost the andromeda galaxy to the rebellion is understandably quite wary of the plans of the A.F.W. Unlimited who are your employers, so in short you have to battle your way through hostile and potentially rioting star systems against the goverment (who again is just trying to prevent another revolt) and increasingly aggresive space pirates and of course the Coconut worlders ( a group of civilizations who wish to secede from the federation while it is still weakened.), and all so that you can peform a morally dubious deed to earn some money that the captain will probably spend to go off and get plastered, so what do you say? , does it sound like fun?

a mostly final system has been created but I'm still working on the races and character classes, and on the overkill system.

Agility: Affects Ranged combat ( same formula as strength), evasion ( the formula will be weapon base accuracy X strength/agility multiplier - base evasion chance which is 10% + Agility multiplier which is 7.0 = Result) also turn order (highest agility score "wins" and goes first if there are more than one then a dice is rolled until there is only one left so if say there was a tie of 3 characters then it would be: D3 result 2 char 2 moves first then it would be char 3: 2 then a D2 is rolled and if it's 1 then char 1 moves second and char 3 moves third.)
Charisma: Only Affects Actions.(Might be subject for change.)
Intelligence: Mostly affects actions, every 5 points you will get a + 1 to attacking a certain type of character : robots,Humans Etc
there will also be a skill system in place, the skill system will more or less go about like this:
Each skill can be upgraded up to a level of 5 (although rather unfortunately I fear that I have to put something along the lines of a class + or - cap increase potentially with a race + or - for each skill, each skill "level" will add a +1 to any action associated with the skill.
every two levels you will be able to put 2 skill "points" into a certain skill (although a "skill" will never be able to go higher than Stat associated with skill / 2.)
Skill's:
Strength:
Melee weapon's training: +1 to all melee attack rolls per level when equipped with a melee weapon (unlocks new Melee weaponry)
Unarmed combat training: +1 to all melee attack rolls per level when unarmed also increases base damage by 10 every skill level (may also unlock some skill's)
Agility:
Ranged weapon training: +1 to all ranged attack rolls per level (unlocks new ranged weaponry)
Evasive maneuvers: +1% Evasion chance per level
Endurance:
Tough as Nails : +1 Armor per level
Charisma:
Eloquence: + 1 to any roll that involves conversations
Intimidation : 1% chance per level of intimidating the enemy and causing them to lose a turn.(undecided)
Intelligence:
Healing: +1 to any roll that involves medical equipment
Machinery: +1 to any roll that involves the use of machinery
Unjam : (Undecided) If the weapon is jammed then the Character may have a free turn to unjam their weapon with a -6 to the dice roll, Improved by +1 per level.

Rough draft of the Story:

You are a crewmember of the starship "Lucy" your captain has just accepted a job worth 1 million quans (the currency of the setting, also not that he had a choice what with the rising fuel prices) the catch is it will be an incredibly difficult one, in your voyage you will not only face off against space pirates and the hostile Coconut worlders you will also be facing off against the interGalactic federation who after having lost the andromeda galaxy to the rebellion is understandably quite wary of the plans of the A.F.W. Unlimited who are your employers, so in short you have to battle your way through hostile and potentially rioting star systems against the goverment (who again is just trying to prevent another revolt) and increasingly aggresive space pirates and of course the Coconut worlders ( a group of civilizations who wish to secede from the federation while it is still weakened.), and all so that you can peform a morally dubious deed to earn some money that the captain will probably spend to go off and get plastered, so what do you say? , does it sound like fun?

a tentative system has been created but I'm still working on the races and character classes.
Edited by Cronos5010
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...