Maelstrom Posted January 22, 2012 Share Posted January 22, 2012 Kinda parallels the RPP, but this is instead a place to toss out ideas for new hold items for pokemon. Or maybe invent new effects for items previously useless to hold, such as heart scales or pearls. Quote Link to comment Share on other sites More sharing options...
Phazer Posted January 22, 2012 Share Posted January 22, 2012 Heart Scales: 20% more of a chance for attract to work. <3 Quote Link to comment Share on other sites More sharing options...
Developers Voctrode Posted January 22, 2012 Developers Share Posted January 22, 2012 Reverse Stone: Use of trick room causes it to last 8 turns instead of 5. Burn Drive: After the Download activates, Genesect turns into a Bug/Fire in addition to Techno Buster becoming a Fire Type Attack. Douse Drive:After the Download activates, Genesect turns into a Bug/Water in addition to Techno Buster becoming an Ice Type Attack. Shock Drive:After the Download activates, Genesect turns into a Bug/Electric in addition to Techno Buster becoming an Electric Type Attack. Chill Drive:After the Download activates, Genesect turns into a Bug/Ice in addition to Techno Buster becoming a Ice Type Attack. [something other than the light color would change too but yeah] Evioroid: Non-fully evolved Pokémon gain 1.25x in their offensive stats, but .75x to their defensive stats. Void Berry: When hit with a Super-Effective attack, lower all of the attacker's stats by 1. Light Ball: Doubles Pikachu's, Plusle's, Minun's, Pachirisu's, and Emolga's attacking stats. Quote Link to comment Share on other sites More sharing options...
Phazer Posted January 23, 2012 Share Posted January 23, 2012 @Void Berry I'd think that would work well, in triples. Gliscor Fling a Void onto a pokemon, a pokemon using soak on it, then Serperior last with a SE move. Quote Link to comment Share on other sites More sharing options...
Developers Voctrode Posted January 23, 2012 Developers Share Posted January 23, 2012 LOL that'd be funny xD Quote Link to comment Share on other sites More sharing options...
Neo Posted January 23, 2012 Share Posted January 23, 2012 Seal fang: Raises all of Dewgong and Seel's stats x2.5 Quote Link to comment Share on other sites More sharing options...
Developers Voctrode Posted January 23, 2012 Developers Share Posted January 23, 2012 Chloro-orb: Holder is put into permanent sleep; cannot be given to another Pokémon. Quote Link to comment Share on other sites More sharing options...
Administrators Amethyst Posted January 23, 2012 Administrators Share Posted January 23, 2012 Eviominilite: LC-elligible Pokemon have their speed stat tripled Quote Link to comment Share on other sites More sharing options...
Maelstrom Posted January 25, 2012 Author Share Posted January 25, 2012 Red Solo Stone- increases Non-legendary pokemon that don't evolve Def and Atk by 25% Blue Solo Stone- increases Non-legendary pokemon that don't evolve SpDef and SpcAtk by 25% Yellow Solo Stone- increases Non-legendary pokemon that don't evolve Spd by 25% and Crit +1 Quote Link to comment Share on other sites More sharing options...
Zen Posted January 25, 2012 Share Posted January 25, 2012 Cue the abuse usage of everyday objects Well, along with some stuff that's common to battlefields. --- Magnet - Prevents enemy steel pokemon from switching out (sort of like Magnet Pull). Transformer - If held, raises the Atk and SAtk of electric moves by 1.5x, but the holder can only use that move (similar to the Choice items). Dry Ice - Raises evasion by one stage when the holder is hit by water moves. Item is consumed after use. Fuse - Nullifies all electric moves (damaging and non-damaging) that aren't super-effective against the holder. Item is consumed if the holder is hit by a super-effective electric move. Frosted Lens - Reduces the holder's accuracy. Puzzle Cube - The effects of Trick Room, Wonder Room, and Magic Room last for eight turns instead of five. Parka - Holder is not damaged by sandstorm or hail. Antenna - Electric attacks are redirected to the holder. Weedkiller - Negates the effects of Leech Seed and Worry Seed. Non-poison/steel holders lose 1/8 their HP at the end of each turn while holding Weedkiller. Firecracker - If holder is hit by a fire move or Spark, all pokemon adjacent to the holder lose 1/4 of their HP. Item is consumed after use. Mousetrap - Physical moves used against the holder are disabled until the user switches out (like getting your fingers caught in a mousetrap). Item is consumed after use. Time Bomb - If the user faints, all adjacent pokemon are defeated within three turns unless they switch out (similar to Perish Song). --- Well, that's just some whacky possibilities off the top of my head Quote Link to comment Share on other sites More sharing options...
Administrators Ikaru Posted January 25, 2012 Administrators Share Posted January 25, 2012 Magnet - Prevents enemy steel pokemon from switching out (sort of like Magnet Pull). There's already a Magnet, but that's probably better than the existing one =p Quote Link to comment Share on other sites More sharing options...
Zen Posted January 25, 2012 Share Posted January 25, 2012 There's already a Magnet, but that's probably better than the existing one =p Couldn't recall it, so it remains as a contribution idea Like Maelstrom said, it's giving a new use to old items ^^ Quote Link to comment Share on other sites More sharing options...
Administrators Ikaru Posted January 25, 2012 Administrators Share Posted January 25, 2012 Aha, true... I suppose Inuki did the same thing, then; it makes sense regardless Quote Link to comment Share on other sites More sharing options...
Developers Voctrode Posted January 25, 2012 Developers Share Posted January 25, 2012 Stick: Farfetch'd's (How does the grammar for that even work?) Atk and Speed are multiplied by 1.5 (Killing off the Crit ratio thingy) Wrapped Gift: Doubles Delibird's Sp Atk and Speed Quote Link to comment Share on other sites More sharing options...
Phazer Posted January 25, 2012 Share Posted January 25, 2012 Chloro-orb: Holder is put into permanent sleep; cannot be given to another Pokémon. Benefit: 1/5 life regained per turn. Quote Link to comment Share on other sites More sharing options...
Phazer Posted January 25, 2012 Share Posted January 25, 2012 Sledge: Timburr, Gurdurr. and Conkeldurr''s attack are boosted by 1.5x. Golden Crown: Boosts pokemon's friendliness by 10% (return does more damage). Aerial Lens: Flying moves reach a stage two crit rate (cannot stack). Picnic Basket: 1/8 life regained each turn, regains 1/8 for each pokemon in triples/doubles. Quote Link to comment Share on other sites More sharing options...
Zen Posted January 26, 2012 Share Posted January 26, 2012 Detergent - Poison moves are ineffective against holder. Item is consumed after use. Fertilizer - Grass pokemon holding this item gain 1/8 of their HP at the end of each turn. Gasoline - Holders that aren't of the fire or water types take double the damage that they normally would take from fire moves. Smoke Bomb - When hit by an attack, the holder's evasion is raised by one level. Item is consumed after use. Super Glue - Holder's speed is reduced by half, and enemy pokemon who use contact moves on it also have their speed halved. Cement - The holder may not be switched out (similar to Ingrain). Spray Paint - If held by kecleon, kecleon's type changes from normal to that of its opponent (similar to Impostor). Magic Tag - Enemy ghost pokemon that use contact moves against holder are forced to switch out. Eye Drops - Holder ignores changes to its accuracy (for increase/decrease - sort of like Unaware). Headphones - Holder ignores sound-based moves (similar to Soundproof). Insecticide - Holders that are bug pokemon lose 1/8 of their HP at the end of each turn. Itching Powder - Holder automatically loses focus for two-turn moves that aren't weather-reliant (such as Sky Attack, etc. Focus Punch is included). Umbrella - Holders with Dry Skin, Rain Dish, or Ice Body ignore the effects of those abilities. Grease - Steel pokemon holding this item gain a 1.5x increase in speed. Shiv - if holder is left with 1/8 of its total HP or less, the last pokemon to attack it loses 1/4 of its HP. Chain Mail - Holder's speed is reduced by half, but its Def and SDef are increased by 1.5x. Ice Minus - Grass pokemon holding this item are damaged normally by ice moves. Sedative - Holder falls asleep at the end of its turn (similar to Toxic Orb). Lithium - If holder is hit by a fire or water move, it and all adjacent pokemon lose 1/8 of their total HP. Water or fire pokemon holding this item lose that amount of HP at the end of each turn. Item is consumed after use. Sodium - If holder is hit by a fire or water move, it and all adjacent pokemon lose 1/4 of their total HP. Water or fire pokemon holding this item lose that amount of HP at the end of each turn. Item is consumed after use. Potassium - If holder is hit by a fire or water move, it and all adjacent pokemon lose 1/2 of their total HP. Water or fire pokemon holding this item lose that amount of HP at the end of each turn. Item is consumed after use. Quote Link to comment Share on other sites More sharing options...
Maelstrom Posted January 26, 2012 Author Share Posted January 26, 2012 Zen, you should change 'cement' to 'cement shoes' (automatic OHKO if holder is the target of douse unless water type- sleeping with the fishies!) Solar Panel- pokemon holding this item has Spc Atk +1 in the sun. Snow Board- pokemon's speed is increased in hail. Life Shard- Life gain by any pokemon on the field while the holder is active loses that much life instead. Damage inflicted by secondary effects, such as burn and poison are reversed and that pokemon gains that health instead (with the exception of hurt in confusion). Harmonizer- Item that bolster's the holder's unity of purpose: Composite/collective pokemon (metagross, dugtrio, Weezing, eggegutor, etc) and pokemon with multiple heads (dodrio, hydreigon) gain +10% in speed, atk, and spc atk. Boost holder's atk, spc atk, and speed by 5% and 5% for each teammate on the field also holding a Harmonizer (double and triple battle). Synchronizer- Same thing as Harmonizer, but for Def, SpDef, and Evasion. Quote Link to comment Share on other sites More sharing options...
Maelstrom Posted January 27, 2012 Author Share Posted January 27, 2012 Golden Gloves- golden lucky charm that boosts the power of punching moves. Sacred Water- 30% chance of curing all of the holder's status ailments each turn. Quote Link to comment Share on other sites More sharing options...
Phazer Posted January 28, 2012 Share Posted January 28, 2012 Wow we're making some pretty uber stuff. Lantern: Dark moves are 20% weaker, Fire moves are boosted to 100% accuracy (they can miss, but Fire Blast would have 100 accuracy now). Body Armor: Speed is lowered one stage until knocked off or flung. Raises defense 1 stage. Raises weight by 50%. Molotov: Flinging the Molotov burns and deals a BP of 70. Quote Link to comment Share on other sites More sharing options...
Maelstrom Posted January 29, 2012 Author Share Posted January 29, 2012 I approve of the Molotov. Quote Link to comment Share on other sites More sharing options...
anethia Posted March 8, 2012 Share Posted March 8, 2012 Chainsaw: OHKO ANYTHING (ignores FS) at the cost of being locked into one move and can not switch out 'cos on killing rampage :3 Bulb: Raises holders evasion but lowers accuracy (GET KEEN EYE!!!). Quote Link to comment Share on other sites More sharing options...
Valkyria Posted March 11, 2012 Share Posted March 11, 2012 Here are some that might change the metagame. A few of the inventions are too complication or have parameters that are way too narrow. Miracle armor: Protects against critical hits. Luster berry: Reflects one status condition back to the user. Rejuvination herb: User does not need to wait a turn after using a move which requires recharge after use, ie Hyper Beam. Bubble: Protects against residual damage, ie Stealth Rock. Pops upon being hit. Quote Link to comment Share on other sites More sharing options...
The Fush Posted March 15, 2012 Share Posted March 15, 2012 Wide Wall: Makes protect protect an extra pokemon in double or triple battles (but only one). Quote Link to comment Share on other sites More sharing options...
Bullet Posted March 15, 2012 Share Posted March 15, 2012 Pressure Stone: If the holder uses the move Gravity, it will last 8 turns Mercury Treads: 50% chance to dodge any status that would be inflicted Ninja Tabi: Takes 10% reduced damage from attacks(does not work on weather, Posion or Burn, etc.) huehuehue Quote Link to comment Share on other sites More sharing options...
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