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Redemption League RMT


Bazaro

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Lilith (Delphox) (F) @ Power Herb

Ability: Magician

Shiny: Yes

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

- Solar Beam

- Psyshock

- Fire Blast

- Shadow Ball


The Nalls (Ferrothorn) @ Rocky Helmet

Ability: Iron Barbs

Shiny: Yes

EVs: 248 HP / 8 Atk / 252 Def

Impish Nature

- Stealth Rock

- Toxic

- Leech Seed

- Power Whip


Magikarp (Gyarados) @ Persim Berry

Ability: Moxie

Shiny: Yes

EVs: 252 Atk / 4 SpD / 252 Spe

Adamant Nature

- Aqua Tail

- Dragon Dance

- Earthquake

- Outrage


Wes (Umbreon) (M) @ Leftovers

Ability: Synchronize

Shiny: Yes

EVs: 252 HP / 4 Def / 252 SpD

Calm Nature

- Heal Bell

- Foul Play

- Wish

- Baton Pass


Never enough Swords (Aegislash) @ Leftovers

Ability: Stance Change

Shiny: Yes

EVs: 252 HP / 252 Atk / 4 SpD

Adamant Nature

- King's Shield

- Iron Head

- Swords Dance

- Shadow Claw


Ridley (Aerodactyl) (M) @ Leftovers

Ability: Rock Head

Shiny: Yes

EVs: 252 HP / 4 Atk / 252 Spe

Jolly Nature

- Wide Guard

- Tailwind

- Rock Slide

- Defog


So this is my current attempt at making a team

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Generalguy...this is going to be a long one. I'm just going to start off by saying...you'll be in for hell in a doubles or triple battle:

First off, that Solarbeam combo isn't bad, but considering Steel, Flying, "Ghost", Normal, Fire, Grass, Poison, and Fairy types you'd be wasting an item there. Water can also take a Solar beam so it's only be really good for Rock and Ground type, the latter in which can counter. I'd go for a Mental Herb Overheat before trying a play like that so at least you have an almost surefire powerful attack. The rest isn't bad, but it has nothing to counter the infamous sucker punch which will kill it. (Will-O-Wisp and Screens can work).

Ferrothorn is quite good for switch ins, but it's a risky mon as it can screw you over in doubles and triples. You also have a better stealth rock user in your team so it might be better to drop it for a different tank/bulky mon who could help you out more. Machamp/Conkeldurr are two options that come into my mind, but kind of figure it out on your own.

For Gyarados, Waterfall is better than Aqua tail as a move that does not need luck is always better. Only time you should ever use a low acc move is like Blizzard for Doubles and Triples as long as you don't need to rely on it to hit for victory. Bounce is another option which can help out (I've seen it and it works) even adding a para chance.

For Umbreon...uhh...where in the heck would you ever need Baton Pass. Ghost? If it's ghost, you're probably staying in. There's no need for that move unless you run Curse or Calm Mind for some reason. Uh...anything could work here better than Batton.

Aerodactyl makes for a great lead as very few Pokemon can outspeed it. Taunt is probably going to be your lifesaver for this team as it can break a couple of your opponents strategies. I personally ran stone edge on my Trick Room team, but I'd consider Brave Bird or something other than Defog. Your team isn't too afraid of hazards though Stealth Rock might seem a little scary. This would also be your stealth rock user as it can set up and possibly unleash a hard attack before dying (it is quite frail so using Wide Guard is risky for this one).

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OK, edited my team.

Umbreon now has Toxic over Baton Pass (Thought I had Calm Mind on this thing)

Aerodactyl now has Stealth Rock over Defog and Taunt over Wide Guard. Keeping Rock Slide since it hits all targets with a chance to flinch.

Delphox now has Dazzling Gleam over Shadow Ball, and I'm trying something interesting with Switcheroo and a Flame Orb. Not sure if I should give her Calm Mind instead and not hold an item at all.

Replaced Aqua Tail with Waterfall on Gyarados.

Ferrothorn was replaced by (shockingly enough) Scrafty. Fairly mixed bulk, with Dragon Dance, High Jump Kick OR Drain Punch, which is better? Knock Off, and Iron Head. Moxie ability and currently holding a Lum Berry on the chance something happens to it.

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If possible, please repost with the whole team with the changes. It's a bit difficult to re-rate if you just post the changes. There are a multitude of teams in here

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Oh boy, this looks like a weird team

This team looks like it can't decide if it wants to be Semi-Stall or Balance, and it ends up being a weird mix of both

It ends up being really weak to set-up sweepers, stuff like BD Azu, SD Sharp, SD Chomp, and the like

Something you can do to alleviate this issue is to run Endure Garchomp > Toxic Garchomp

omm4j8z.gif

Garchomp @ Rocky Helmet

Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure
Endure gives Chomp the ability to chip away more HP from a potential threat, while not detracting too much from standard TankChomp. This lets you revenge-kill any physical sweepers with Scizor much more easily. Essentially you only save him if you see a huge threat, otherwise you can use him as you always have.
Otherwise, you could consider running CM Clefable > Sylveon
PFXBaCs.gif
Clefable @ Leftovers
Ability: Magic Guard/Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled/Moonlight
- Thunder Wave
Clefable is able to form two roles depending on what you need at the time, either an Unaware Wall or a Stallbreaker MG Set. EVs are standard for OU, but you should probably switch it up to whatever mon you want to wall better, since the threats Clef covers with this spread don't exist in the league. Soft-boiled and Moonlight is slashed because Softboiled is illegal with Unaware, but it's the better recovery move
With this change though, you end up loosing a reliable way to nail Scizor, so another change I'd recommend in tandem is to run Fire Blast > Thunder Wave on Slowbro.
KCkLpyF.gif
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Psyshock
- Fire Blast
- Slack Off

This lets Slowbro nail Scizor harder. assuming you don't miss. Otherwise everything is the same

There really isn't any glaring issues outside what's been mentioned, pretty solid team altogether. Good luck for the league!

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So my team is in my Trainer Card

I'm still looking for something that i can replace Quagsire with, because it seems too passive for me. Milotic or Slowbro maybe a better choice, but i don't even know.

And speaking of hazard removal, i'd prefer Defog much more than Rapid Spin, though i don't see a way to jam it into my team.

Edited by biboo195
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So my team is in my Trainer Card

I'm still looking for something that i can replace Quagsire with, because it seems too passive for me. Milotic or Slowbro maybe a better choice, but i don't even know.

And speaking of hazard removal, i'd prefer Defog much more than Rapid Spin, though i don't see a way to jam it into my team.

Your team looks crisp bro. I'd say keep Quag tho, becuase it has unaware. I wish I could have fit Unaware on my team lol. Also why Hp Electric on Slyveon? Also Spin Excadrill is fine no need for a defogger

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Lilith (Delphox) (F) @ Choice Scarf

Ability: Magician

Shiny: Yes

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

- Switcheroo

- Psyshock

- Fire Blast

- Dazzling Gleam


Swaggy (Scrafty) @ Leftovers

Ability: Moxie

EVs: 156 Atk / 52 Def / 48 SpD / 252 Spe

Adamant Nature

- Dragon Dance

- Knock Off

- High Jump Kick

- Iron Head


Magikarp (Gyarados) @ Persim Berry

Ability: Moxie

Shiny: Yes

EVs: 252 Atk / 4 SpD / 252 Spe

Adamant Nature

- Waterfall

- Dragon Dance

- Earthquake

- Outrage


Wes (Umbreon) (M) @ Leftovers

Ability: Synchronize

Shiny: Yes

EVs: 252 HP / 4 Def / 252 SpD

Careful Nature

- Heal Bell

- Foul Play

- Wish

- Toxic


Slade (Aegislash) @ Leftovers

Ability: Stance Change

Shiny: Yes

EVs: 252 HP / 252 Atk / 4 SpD

Adamant Nature

- King's Shield

- Iron Head

- Swords Dance

- Shadow Claw


Ridley (Aerodactyl) (M) @ Rocky Helmet

Ability: Rock Head

Shiny: Yes

EVs: 252 HP / 4 Atk / 252 Spe

Jolly Nature

- Taunt

- Tailwind

- Rock Slide

- Stealth Rock


My edited team.

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Changed my team a bit. I replaced Mawile with Gliscor cause it gives me immunity to both Ground and Electric moves. Switched Heat Wave and Wild Charge on Typhlosion with Flamethrower and Focus Blast. Gave Gallade Memento over Leaf Blade but this one is still in testing!

Lapras @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 100 SpA / 152 SpD
Modest Nature
- Freeze-Dry
- Heal Bell
- Ice Shard
- Surf
Typhlosion @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Eruption
- Flamethrower
- Hidden Power [Grass]
- Focus Blast
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Taunt
- U-turn
Gallade @ Leftovers
Ability: Justified
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Will-O-Wisp
- Drain Punch
- Memento
- Ice Punch
Zoroark @ Choice Scarf
Ability: Illusion
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Knock Off
- Dark Pulse
- Flamethrower
- Trick
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hyper Voice
- Wish
- Protect
- Helping Hand
Edited by pyrromanis
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If possible, please repost with the whole team with the changes. It's a bit difficult to re-rate if you just post the changes. There are a multitude of teams in here

Oh boy, this looks like a weird team

This team looks like it can't decide if it wants to be Semi-Stall or Balance, and it ends up being a weird mix of both

It ends up being really weak to set-up sweepers, stuff like BD Azu, SD Sharp, SD Chomp, and the like

Something you can do to alleviate this issue is to run Endure Garchomp > Toxic Garchomp

omm4j8z.gif

Garchomp @ Rocky Helmet

Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure
Endure gives Chomp the ability to chip away more HP from a potential threat, while not detracting too much from standard TankChomp. This lets you revenge-kill any physical sweepers with Scizor much more easily. Essentially you only save him if you see a huge threat, otherwise you can use him as you always have.
Otherwise, you could consider running CM Clefable > Sylveon
PFXBaCs.gif
Clefable @ Leftovers
Ability: Magic Guard/Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled/Moonlight
- Thunder Wave
Clefable is able to form two roles depending on what you need at the time, either an Unaware Wall or a Stallbreaker MG Set. EVs are standard for OU, but you should probably switch it up to whatever mon you want to wall better, since the threats Clef covers with this spread don't exist in the league. Soft-boiled and Moonlight is slashed because Softboiled is illegal with Unaware, but it's the better recovery move
With this change though, you end up loosing a reliable way to nail Scizor, so another change I'd recommend in tandem is to run Fire Blast > Thunder Wave on Slowbro.
KCkLpyF.gif
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Psyshock
- Fire Blast
- Slack Off

This lets Slowbro nail Scizor harder. assuming you don't miss. Otherwise everything is the same

There really isn't any glaring issues outside what's been mentioned, pretty solid team altogether. Good luck for the league!

league teams often end up being a mix of archtypes, sticking to one might make your team too singles focused, and with your suggestions, gchomp with endure and dragon tail would definitely indicate to a leader to do doubles/triples to make those moves useless, more coverage would usually be the best option since your moves are locked in, and the same with clefable, nobody would run singles into you if you play the set-up game with it

and the teams weaknesses you listed aren't as troublesome since you'll only see a leader with one of those mons, since they're using monotypes

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The only team weakness was the issue with set up sweepers

Clef+Bro were alternative measures if you didn't want to run endure for whatever reason, you can ignore them for the most part

Something important to note about RMTs is that while you can replace a mon, it really doesn't serve the OP much when you open up another weakness. Sylveon's role seems to be to lure Scizor, which is why I shifted it's job to Bro. At the end of the day, you don't want to detract too much from the original team's purpose. If OP wants Slash to sweep late-game, then anything that inhibits the sweep has to be removed with relative ease early on.

Chomp with dragon tail was what the OP already had, so I rolled with it

The fact that the leaders can change the format on the fly is new to me though, a ton of singles strategies are worthless in doubles, and vice-versa. The same rationale can be applied to doubles. If you have a team that's way too focused on doubles, the leader can also choose to switch to Singles.

If that's the case, the only really viable archetypes are Bulky Offense, and to a smaller extent, Hyper Offense. Stall to Balance archetypes struggle a ton in doubles, mostly due to the inability to pivot

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Hmm... may as well toss my team in here

Old Man Jenkins (Conkeldurr) @ Assault Vest

Ability: Guts
EVs: 112 HP / 252 Atk / 144 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Stone Edge
- Earthquake
The wash (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Will-O-Wisp
- Volt Switch
- Pain Split
- Hydro Pump
Fren (Serperior) (M) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Leaf Storm
- Substitute
- Dragon Pulse
Bossanova (Noivern) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Focus Blast
- Shadow Ball
- Air Slash
Noel (Clefable) (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Stealth Rock
- Thunder Wave
- Soft-Boiled
Cutlery (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 8 SpD / 248 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance

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Hmm... may as well toss my team in here

Old Man Jenkins (Conkeldurr) @ Assault Vest

Ability: Guts
EVs: 112 HP / 252 Atk / 144 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Stone Edge
- Earthquake
The wash (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Will-O-Wisp
- Volt Switch
- Pain Split
- Hydro Pump
Fren (Serperior) (M) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Leaf Storm
- Substitute
- Dragon Pulse
Bossanova (Noivern) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Focus Blast
- Shadow Ball
- Air Slash
Noel (Clefable) (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Stealth Rock
- Thunder Wave
- Soft-Boiled
Cutlery (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 8 SpD / 248 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance

I like this team, though i don't know how this will do in doubles/triples, where double-teaming/tailwind/trick room can be a thing.

Also this team doesn't like the sun very well, seeing as Bisharp + Rotom-W + Serperior doesn't like getting rekt by Fire moves at all (or Energy Ball/Solarbeam in Rotom-W's case).

Speaking of weather, you don't exactly like Swift Swim/Sand Rush pokes either, most notably Excadrill since it alone can pose a huge threat to half of your team.

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Here is my team (still hellbent on naming everything after tarot cards)

Criticize away .3.


Judgement (Gallade) @ Life Orb

Ability: Justified

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Drain Punch

- Psycho Cut

- Knock Off

- Protect


Justice (Staraptor) @ Choice Scarf

Ability: Reckless

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Brave Bird

- Double-Edge

- Close Combat

- U-turn


Temperance (Milotic) @ Assault Vest

Ability: Competitive

EVs: 236 HP / 140 Def / 132 SpA

Modest Nature

- Scald

- Ice Beam

- Mirror Coat

- Icy Wind


The Fool (Whimsicott) @ Focus Sash

Ability: Prankster

EVs: 252 SpA / 4 SpD / 252 Spe

Modest Nature

- Tailwind

- Encore

- Giga Drain

- Moonblast


The Emperor (Nidoking) @ Life Orb

Ability: Sheer Force

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

- Earth Power

- Ice Beam

- Flamethrower

- Sludge Bomb


Death (Garchomp) @ Rocky Helmet

Ability: Rough Skin

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Earthquake

- Stealth Rock

- Outrage

- Rock Slide




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Don't plan on participating at this time, but here's a team I threw together for laughs.

Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Roost
- Flare Blitz
- Brave Bird
- Swords Dance
Starmie @ Life Orb
Ability: Analytic
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Gyro Ball
- Power Whip
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Stone Edge
- Outrage
- Fire Blast
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Calm Mind
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Soft-Boiled
- Heal Bell
- Seismic Toss
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Hehey, nice teams there. I´ll use my good old team from the Reborn League, which is on my sig. If anyone gets curious, check out the link.

The thing I like most in this team is how flexible it can be. Adjusting the strategy well, it worked even against it´s biggest weaknesses, like Hardy´s rock types and Arclight´s electricity.

It was also my very first competitive team, so it´s gonna be hella fun to use it again. ;)

http://www.pokemonreborn.com/forum/index.php?showtopic=7173&page=1

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This is my first attempt at anything in this format, so I'd appreciate help on this. I went for a rain/water core with this one.

Greninja @ Life Orb

Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk / 30 Def
- Hydro Pump
- Grass Knot
- Hidden Power [Fire]
- U-turn
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Shadow Ball
- Flash Cannon
- King's Shield
- Wide Guard
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Protect
- Soft-Boiled
- Toxic
- Seismic Toss
Politoed @ Leftovers
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Perish Song
- Substitute
- Scald
- Ice Beam
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Protect
- Hyper Voice
- Psyshock
- Calm Mind
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Trick
- Thunderbolt
- Hydro Pump

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This is my first attempt at anything in this format, so I'd appreciate help on this. I went for a rain/water core with this one.

Greninja @ Life Orb

Ability: Protean

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

IVs: 30 Atk / 30 Def

- Hydro Pump

- Grass Knot

- Hidden Power [Fire]

- U-turn

Aegislash @ Air Balloon

Ability: Stance Change

EVs: 252 HP / 4 SpA / 252 SpD

Calm Nature

- Shadow Ball

- Flash Cannon

- King's Shield

- Wide Guard

Chansey @ Eviolite

Ability: Natural Cure

EVs: 248 HP / 252 Def / 8 SpD

Bold Nature

- Protect

- Soft-Boiled

- Toxic

- Seismic Toss

Politoed @ Leftovers

Ability: Drizzle

EVs: 248 HP / 252 Def / 8 SpA

Bold Nature

- Perish Song

- Substitute

- Scald

- Ice Beam

Sylveon @ Leftovers

Ability: Pixilate

EVs: 252 HP / 252 SpA / 4 SpD

Modest Nature

- Protect

- Hyper Voice

- Psyshock

- Calm Mind

Rotom-Wash @ Choice Scarf

Ability: Levitate

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

- Volt Switch

- Trick

- Thunderbolt

- Hydro Pump

- Now these are just my opinions, so don't directly take them to heart.

I'm gonna say drop Chansey immediately. Clefable can do Chansey's job as easily if not better than it can here, particularly because walls aren't the best around here since the leaders can alter their teams or formats to stop it cold. Clefable is much better, with two amazing abilities.

I'm not gonna say Perish Song Politoed sucks, but it's way better if you have a Pokemon with Shadow Tag. Which I see none of. Maybe Focus Blast for Fighting coverage instead?

Overall, I think everything else is fine as it is. Although I will warn you that Snarl will end up biting you in the arse, since you have nothing but special attackers.

However, I am liking that little small weather core you have going there with Drizzle and some Water types. Although Water Absorbing Pokemon will be a pain to deal with.

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Lilith (Delphox) (F) @ Choice Scarf

Ability: Magician

Shiny: Yes

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

- Switcheroo

- Psyshock

- Fire Blast

- Dazzling Gleam


Swaggy (Scrafty) @ Leftovers

Ability: Moxie

EVs: 156 Atk / 52 Def / 48 SpD / 252 Spe

Adamant Nature

- Dragon Dance

- Knock Off

- High Jump Kick

- Iron Head


Magikarp (Gyarados) @ Persim Berry

Ability: Intimidate

Shiny: Yes

EVs: 252 Atk / 4 SpD / 252 Spe

Adamant Nature

- Waterfall

- Dragon Dance

- Earthquake

- Outrage


Wes (Umbreon) (M) @ Leftovers

Ability: Synchronize

Shiny: Yes

EVs: 252 HP / 4 Def / 252 SpD

Careful Nature

- Heal Bell

- Foul Play

- Wish

- Toxic


Slade (Aegislash) @ Leftovers

Ability: Stance Change

Shiny: Yes

EVs: 200 HP / 56 Atk / 64 SpA / 188 SpD

Gentle Nature

- King's Shield

- Iron Head

- Night Slash

- Shadow Ball


Ridley (Aerodactyl) (M) @ Focus Sash

Ability: Rock Head

Shiny: Yes

EVs: 116 HP / 140 Atk / 252 Spe

Jolly Nature

- Taunt

- Tailwind

- Rock Slide

- Stealth Rock


This is my most recent team. Can anyone try helping me?

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Thanks for the help Darvan -- I tried to patch it up a bit. I have the updated team in the spoiler, this one seems to be doing better thus far.

Greninja @ Life Orb

Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk / 30 Def
- Hydro Pump
- Grass Knot
- Dark Pulse
- U-turn
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Shadow Claw
- Iron Head
- King's Shield
- Wide Guard
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Soft-Boiled
- Calm Mind
- Moonblast
- Flamethrower
Politoed @ Leftovers
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Focus Blast
- Substitute
- Scald
- Ice Beam
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Trick
- Thunderbolt
- Hydro Pump
Garchomp @ Choice Band
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Rock Slide
- Poison Jab

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So i'm thinking of replacing Quagsire with something else because it is a bit too passive for my team, and put Clear Smog on Amoonguss to deal with setup sweepers. But i don't know that to replace it with, because it can add more weaknesses to my current team. The current contenders are Milotic, Slowbro, Gastrodon, Rotom-W.

* Milotic for its Dragon Tail, which can let Amoonguss keep its Sludge Bomb and HP Fire untouched.

* Slowbro for its T-Wave and Psyshock. T-Wave for faster threats and parahax, and Psyshock for Poison/Fighting type. It can also carry Flamethrower or Ice Beam, for more coverage.

* Gastrodon for its ability and Earth Power. Stom Drain can help a lot against Water spamming, and Earth Power doesn't kill my own team. It also can be a bit passive however.

* Rotom-W for its WoW, T-Wave and Volt Switch. WoW and T-Wave don't need any explanations, and Volt Switch for pivot.

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  • 2 weeks later...

Rate my team pls. Thanks.



Volcarona @ Wise Glasses
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Quiver Dance
- Bug Buzz
- Flamethrower
- Giga Drain

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- Iron Head

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Bulk Up
- Fire Punch
- Mach Punch

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Low Kick
- Icicle Crash
- Ice Shard

Arcanine @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Outrage
- Extreme Speed
- Iron Head

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Slack Off
- Psyshock
- Calm Mind

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Rate my team pls. Thanks.

Volcarona @ Wise Glasses

Ability: Flame Body

EVs: 252 SpA / 4 SpD / 252 Spe

Modest Nature

- Quiver Dance

- Bug Buzz

- Flamethrower

- Giga Drain

Excadrill @ Air Balloon

Ability: Mold Breaker

EVs: 248 HP / 252 Atk / 8 SpD

Adamant Nature

- Rapid Spin

- Earthquake

- Stealth Rock

- Iron Head

Conkeldurr @ Flame Orb

Ability: Guts

EVs: 248 HP / 252 Atk / 8 SpD

Adamant Nature

- Drain Punch

- Bulk Up

- Fire Punch

- Mach Punch

Weavile @ Life Orb

Ability: Pressure

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Fake Out

- Low Kick

- Icicle Crash

- Ice Shard

Arcanine @ Life Orb

Ability: Intimidate

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Flare Blitz

- Outrage

- Extreme Speed

- Iron Head

Slowbro @ Leftovers

Ability: Regenerator

EVs: 252 HP / 252 Def / 4 SpA

Bold Nature

- Scald

- Slack Off

- Psyshock

- Calm Mind

Sash Volcarona is better than Wise Glasses. You can live a hit on your Quiver Dance turn, and proceed to sweep. Also, Fiery Dance is better due to the possibility of it increasing your SpAtk with only a drop of 10BP.

I feel that Excadrill is better suited as an all out attacker, but that could be my offense thinking. If you take my advice on this then replace Rapid Spin with Rock Slide (but it depends on your play style)

Knock Off on Weavile is a good Stab coverage move, and better than Low Sweep.

Overall I think your team is good, but some Fairy Type coverage would be good if a Leader has a Sableye or something. A poison type is good too for the Fairy leader. Maybe Arcanine and Volcarona is too much Fire. It may be a good idea to get something like a Tentacruel as a Rapid Spinner, with Dazzling Gleam and Sludge Bomb so you can have the excadrill as a pure offensive unit.

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Drop Flamethrower on Volc in favor of Heat Wave. It hurts way harder in Doubles and Triples since it can hit everyone if you have Volc in the center. Furthermore, drop Bulk Up on Conk since it is more so a mon that you kinda just wantto punch things with ASAP. Replace it with Wide Guard to protect against spread moves.

These will discourage the leaders from fighting you in Doubles and Triples, which would allow you more chance to abuse Volcarona to sweep everything.

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