Noivy Posted November 5, 2015 Share Posted November 5, 2015 (edited) Bah, why the hell not. Dragalge @ Black SludgeAbility: Poison PointEVs: 236 HP / 228 Def / 44 SpDImpish Nature- Toxic Spikes- Dragon Tail- Gunk Shot- ScaldMandibuzz @ LeftoversAbility: Big PecksEVs: 152 HP / 164 Def / 192 SpDCareful Nature- Knock Off- Defog- Roost- Aerial AcePorygon2 @ EvioliteAbility: DownloadEVs: 252 HP / 120 Def / 136 SpDBold NatureIVs: 0 Spe- Recover- Charge Beam- Ice Beam- Trick RoomHippowdon @ Lum BerryAbility: Sand StreamEVs: 212 HP / 60 Def / 236 SpDCalm Nature- Slack Off- Facade- Yawn- StockpileRhyperior @ Assault VestAbility: Solid RockEVs: 40 HP / 252 Atk / 216 SpDSassy Nature- Rock Slide- Earthquake- Hammer Arm- CrunchChandelure @ Focus SashAbility: Flash Fire- Heat Wave- Shadow Ball- Energy Ball- Hidden Power [Fighting] Edited November 5, 2015 by Noivy Quote Link to comment Share on other sites More sharing options...
Zethe Posted November 5, 2015 Share Posted November 5, 2015 (edited) HI Please rate my team. Togekiss (F) @ Life Orb Ability: Serene Grace EVs: 248 HP / 232 Def / 28 SpD Calm Nature IVs: 0 Atk - Aura Sphere - Tailwind - Wish - Air Slash Metagross @ Assault Vest Ability: Clear Body Shiny: Yes EVs: 248 HP / 252 Atk / 8 Def Adamant Nature - Iron Head - Zen Headbutt - Earthquake - Rock SlideSerperior @ Life Orb Ability: Contrary EVs: 252 HP / 176 Def / 80 SpD Sassy Nature - Leaf Storm - Glare - Synthesis - AromatherapyChandelure @ Life Orb Ability: Flash Fire EVs: 248 HP / 224 SpA / 36 Spe Modest Nature IVs: 0 Atk - Protect - Heat Wave - Shadow Ball - Energy BallClefable @ Leftovers Ability: Magic Guard EVs: 244 HP / 240 Def / 24 SpD Bold Nature IVs: 0 Atk - Wish - Calm Mind - Moonblast - Protect Gliscor (M) @ Toxic Orb Ability: Poison Heal Shiny: Yes EVs: 244 HP / 24 Def / 240 SpD Careful Nature - Tailwind - Earthquake - Knock Off - Roost Edited November 5, 2015 by Zethe Quote Link to comment Share on other sites More sharing options...
Hackspeon Posted November 9, 2015 Share Posted November 9, 2015 (edited) Kinda tempted to try this: META IS LAME (Talonflame) (M) @ Sharp Beak Ability: Gale Wings Shiny: Yes EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Flare Blitz - Brave Bird - Roost - Swords Dance TITLE DROP (Espeon) (M) @ Leftovers Ability: Magic Bounce EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Dazzling Gleam - Baton Pass - Psyshock - Substitute EXCAKILL (Excadrill) (M) @ Life Orb Ability: Mold Breaker EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - Iron Head - Rock Slide - Rapid Spin trollipede (Scolipede) @ Focus Sash Ability: Speed Boost EVs: 248 HP / 8 SpD / 252 Spe Timid Nature - Toxic Spikes - Protect - Baton Pass - Endeavor Duchess (Breloom) @ Life Orb Ability: Technician EVs: 248 Atk / 4 SpD / 252 Spe Jolly Nature - Spore - Bullet Seed - Mach Punch - Swords Dance Rotom-Wash @ Leftovers Ability: Levitate EVs: 248 HP / 8 SpA / 252 SpD Calm Nature - Volt Switch - Hydro Pump - Will-O-Wisp - Pain Split Edited November 9, 2015 by Hackspeon Quote Link to comment Share on other sites More sharing options...
AuthorReborn Posted November 9, 2015 Share Posted November 9, 2015 You can't use a mega, Hackspeon. Also feel free to introduce yourself in the Gramd Hall since this was your first post! Also, Noivy, I'm not sure I understand the merrits of a Lum Berry on a mon whose only attacking move is Facade. Quote Link to comment Share on other sites More sharing options...
Hackspeon Posted November 9, 2015 Share Posted November 9, 2015 (edited) Okay I edited it, thanks for the warning and rate it please! Edited November 9, 2015 by Hackspeon Quote Link to comment Share on other sites More sharing options...
Grizzlybrand Posted November 20, 2015 Share Posted November 20, 2015 (edited) Alriight since apparently the League registration starts tomorrow I really need to crunch time for putting on the final touches for this team. So this is the roster I'm thinking about working on. The K.R Stands for Kamen Rider, because I've been on a binge for the last two weeks. K.R Cherry (Milotic) (F) @ Leftovers Ability: Marvel Scale Shiny: Yes EVs: 248 HP / 252 Def / 8 SpD Bold Nature - Mirror Coat - Scald - Recover - Ice Beam My defensive wall, here to eat up NSE attacks and punish accordingly, funnest thing is to switch in on a big special attacker and Mirror Coat. Scald for STAB and the possible burn, Ice beam for coverage and Recover for...well, recovery. A solid member of the team and has been since Emerald K.R Spectre (Bisharp) (M) @ Life Orb Ability: Defiant Shiny: Yes EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Knock Off - Swords Dance - Sucker Punch - Iron Head The mon that started the naming theme, Spectre is part of the Steel/Fairy/Dragon core I've become fond of, high power STAB in Iron Head and Knock Off make this a great Psychic/Fairy killer and an all around threat K.R Titania (Clefable) (F) @ Life Orb Ability: Magic Guard EVs: 252 HP / 172 Def / 84 SpA - Calm Mind - Moonblast - Soft-Boiled - Flamethrower K.R BlackDragon (Haxorus) (M) @ Lum Berry Ability: Mold Breaker Shiny: Yes EVs: 252 Atk / 36 SpD / 220 Spe Adamant Nature - Dragon Dance - Outrage - Poison Jab - Earthquake K.R Mammoth (Mamoswine) (M) @ Focus Sash Ability: Thick Fat EVs: 252 Atk / 6 SpD / 252 Spe Naive Nature - Stealth Rock - Icicle Crash - Ice Shard - Earthquake K.R Nobunaga (Roserade) (M) @ Leftovers Ability: Natural Cure Shiny: Yes EVs: 248 HP / 252 SpA / 8 SpD Modest Nature - Hidden Power [ice] - Giga Drain - Sludge Bomb - Spikes Honestly for that last spot I'm genuinely considering switching out Roserade for Serperior or Lilligant but what do y'all think? Suggestions, Review? Edited November 20, 2015 by Grizzlybrand Quote Link to comment Share on other sites More sharing options...
Simon Posted November 20, 2015 Share Posted November 20, 2015 Here's my meh team that I litereally just threw mons that I felt like using, which I totally didn't do with Reborn League and somehow did alright lol. Definitely thinking about swapping out SD on Chomp for something like Poison Jab or Iron Head and Pain Split on Rotom-W for possibly Trick or Rest. Idk. Magnezone @ Choice Scarf Ability: Magnet Pull Shiny: Yes EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Volt Switch - Thunderbolt - Hidden Power [Fire] - Flash Cannon Garchomp @ Focus Sash Ability: Rough Skin EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Stealth Rock - Dragon Claw - Earthquake - Swords Dance Clefable @ Leftovers Ability: Magic Guard Shiny: Yes EVs: 252 HP / 172 Def / 84 SpD Calm Nature - Calm Mind - Moonblast - Soft-Boiled - Thunder Wave Conkeldurr @ Assault Vest Ability: Iron Fist EVs: 108 HP / 152 Atk / 104 Def / 144 SpD Adamant Nature - Drain Punch - Mach Punch - Knock Off - Ice Punch Rotom-Wash @ Leftovers Ability: Levitate EVs: 248 HP / 216 Def / 44 Spe Bold Nature - Volt Switch - Hydro Pump - Will-O-Wisp - Pain Split Gengar @ Life Orb Ability: Levitate Shiny: Yes EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Psychic - Sludge Wave - Shadow Ball - Icy Wind Quote Link to comment Share on other sites More sharing options...
Lord Chespin Posted November 20, 2015 Share Posted November 20, 2015 I, um, am not really sure what I'm doing, but I threw together a team based on Smogon sets. What do you guys think? Klefki @ Light ClayAbility: PranksterEVs: 252 HP / 4 Def / 252 SpDCalm Nature- Reflect- Light Screen- Fairy Lock- Foul Play Haxorus @ Life OrbAbility: Mold BreakerEVs: 16 HP / 252 Atk / 240 SpeAdamant Nature- Dragon Dance- Outrage- Earthquake- Taunt Azumarill @ Choice BandAbility: Huge PowerEVs: 172 HP / 252 Atk / 84 SpeAdamant Nature- Play Rough- Waterfall- Aqua Jet- Superpower Talonflame @ Sharp BeakAbility: Gale WingsEVs: 252 Atk / 4 Def / 252 SpeJolly Nature- Brave Bird- Flare Blitz- Swords Dance- Roost Ferrothorn @ LeftoversAbility: Iron BarbsEVs: 252 HP / 88 Def / 168 SpDRelaxed Nature- Stealth Rock- Leech Seed- Gyro Ball- Power Whip Bisharp @ BlackGlassesAbility: DefiantEVs: 252 Atk / 52 SpD / 204 SpeAdamant Nature- Knock Off- Iron Head- Sucker Punch- Pursuit ...Did I do good? Did I win the cookie?! Quote Link to comment Share on other sites More sharing options...
wytch_doctr Posted November 20, 2015 Share Posted November 20, 2015 I, um, am not really sure what I'm doing, but I threw together a team based on Smogon sets. What do you guys think? Klefki @ Light Clay Ability: Prankster EVs: 252 HP / 4 Def / 252 SpD Calm Nature - Reflect - Light Screen - Fairy Lock - Foul Play Haxorus @ Life Orb Ability: Mold Breaker EVs: 16 HP / 252 Atk / 240 Spe Adamant Nature - Dragon Dance - Outrage - Earthquake - Taunt Azumarill @ Choice Band Ability: Huge Power EVs: 172 HP / 252 Atk / 84 Spe Adamant Nature - Play Rough - Waterfall - Aqua Jet - Superpower Talonflame @ Sharp Beak Ability: Gale Wings EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Brave Bird - Flare Blitz - Swords Dance - Roost Ferrothorn @ Leftovers Ability: Iron Barbs EVs: 252 HP / 88 Def / 168 SpD Relaxed Nature - Stealth Rock - Leech Seed - Gyro Ball - Power Whip Bisharp @ BlackGlasses Ability: Defiant EVs: 252 Atk / 52 SpD / 204 Spe Adamant Nature - Knock Off - Iron Head - Sucker Punch - Pursuit ...Did I do good? Did I win the cookie?! I mean, if you got them from the Smogon site then there really isn't much wrong with it. There's just one thing I'd suggest (not an improvement, just a suggestion) is that people often run Belly Drum + Sitrus Berry Azumarill, and that +Huge Power + Priority Aqua Jet kills most that doesn't resist water. Quote Link to comment Share on other sites More sharing options...
Lord Bagel Posted November 20, 2015 Share Posted November 20, 2015 In this format I much prefer band over belly drum. Setting a belly drum up in doubles or tripples will be too risky. In those situations azu also has no spread moves so being a stall breaker is best. Quote Link to comment Share on other sites More sharing options...
AuthorReborn Posted November 20, 2015 Share Posted November 20, 2015 @Supermario: the biggest problem I can see is your entire team is made up of physical attackers, so you're going to have trouble with pesky physical walls or anything with Iron Barbs or Rough Skin. @Derpy Simon: Psychic is useless coverage on Gengar. If you want to hit fighting types hard, use Dazzling Gleam since it also hits incoming Dark types very nicely. Since you have both a Garchomp and a Rotom-W, you also might try changing Thunderbolt on Magnezone for Discharge to hit harder in Doubles and Triples. While you can always change abilites, I'd suggest generally running Guts over Iron Fist on Conk to better prepare for status absorbing from your other mons which may not want to be whittled down by status. These are just suggestions, so feel free to ignore if you'd like. Quote Link to comment Share on other sites More sharing options...
Simon Posted November 20, 2015 Share Posted November 20, 2015 I comptelely forgot to change Conk's ability wtf xD. And the only reason why I'm running Psychic is because I have nothing truly for certain Poison-types once my Chomp goes down such as an opposing Gengar, Crobat, or Amoongus. Not really worried about Fighting type too much, but they're definitely up there with Ground and Fairy types that body my team. But yea, I'll take all of those suggestions in mind. Thanks mate. Quote Link to comment Share on other sites More sharing options...
Lord Chespin Posted November 20, 2015 Share Posted November 20, 2015 (edited) @Supermario: the biggest problem I can see is your entire team is made up of physical attackers, so you're going to have trouble with pesky physical walls or anything with Iron Barbs or Rough Skin. Oh, okay. I did a bit more research, and I think that this team might be a little better. What do you think? Scolipede @ Focus Sash Ability: Speed Boost EVs: 252 Atk / 252 Spe Hasty Nature - Spikes - Toxic Spikes - Endeavor - Megahorn Rotom-Wash @ Leftovers Ability: Levitate EVs: 248 HP / 252 Def / 8 Spe Bold Nature - Volt Switch - Hydro Pump - Will-O-Wisp - Pain Split Scizor @ Choice Band Ability: Technician EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Bullet Punch - U-turn - Superpower - Pursuit Clefable @ Life Orb Ability: Magic Guard EVs: 252 HP / 252 SpA / 4 SpD Modest Nature - Moonblast - Fire Blast - Soft-Boiled - Focus Blast Talonflame @ Sharp Beak Ability: Gale Wings EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Brave Bird - Flare Blitz - Swords Dance - Roost Serperior @ Life Orb Ability: Contrary EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Leaf Storm - Dragon Pulse - Hidden Power Fire - Giga Drain Is this better, Author-Senpai? (@_@ll) Edited November 24, 2015 by supermario79411 Quote Link to comment Share on other sites More sharing options...
Support Squad Felicity Posted November 21, 2015 Support Squad Share Posted November 21, 2015 Rate my team pls. Thanks. Volcarona @ Wise Glasses Ability: Flame Body EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature - Quiver Dance - Bug Buzz - Flamethrower - Giga Drain Excadrill @ Air Balloon Ability: Mold Breaker EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Rapid Spin - Earthquake - Stealth Rock - Iron Head Conkeldurr @ Flame Orb Ability: Guts EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Drain Punch - Bulk Up - Fire Punch - Mach Punch Weavile @ Life Orb Ability: Pressure EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Fake Out - Low Kick - Icicle Crash - Ice Shard Arcanine @ Life Orb Ability: Intimidate EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Flare Blitz - Outrage - Extreme Speed - Iron Head Slowbro @ Leftovers Ability: Regenerator EVs: 252 HP / 252 Def / 4 SpA Bold Nature - Scald - Slack Off - Psyshock - Calm Mind Just saying, the ultimate Volcarona for league is Qdance, roost, Bug buzz and heat wave. Heatwave is applicable in triples/doubles and Qdance/roost allows the possibility for sweeps in singles if you get the chance to set up on a special attacker. as for item I like lefties but it's your call. Quote Link to comment Share on other sites More sharing options...
pyrromanis Posted November 21, 2015 Share Posted November 21, 2015 After some weeks with a lot of testing I have come up with 2 teams and can't decide which one I should register. I need to note that the 1st team looks more solid but I hate to use so many OU pokemon (especially that washing machine...).Team A Sylveon - Hyper Voice - Wish - Protect - Heal Bell Bisharp - Knock Off - Swords Dance - Iron Head - Sucker Punch Goodra - Draco Meteor - Fire Blast - Sludge Bomb - Muddy Water Conkeldurr - Drain Punch - Mach Punch - Knock Off - Poison Jab Rotom-Wash - Hydro Pump - Volt Switch - Discharge - Trick Claydol - Earthquake - Trick Room - Stealth Rock - Zen Headbutt Team B Accelgor - Bug Buzz - Encore - Energy Ball - Focus Blast Espeon - Light Screen - Reflect - Dazzling Gleam - Psyshock Steelix - Stealth Rock - Earthquake - Roar - Gyro Ball Goodra - Draco Meteor - Fire Blast - Sludge Bomb - Muddy Water Talonflame - Brave Bird - Flare Blitz - Swords Dance - Roost Dusknoir - Will-O-Wisp - Shadow Sneak - Ice Punch - Rock Slide Quote Link to comment Share on other sites More sharing options...
Support Squad Felicity Posted November 21, 2015 Support Squad Share Posted November 21, 2015 Talonflame @ Focus Sash Ability: Gale Wings EVs: 248 HP / 8 Atk / 252 Spe Jolly Nature - Will-O-Wisp - Tailwind - Taunt - Flare Blitz literally my attempt at trying to use Talon without feeling cheap. A nice crippler lead that uses Talons speed to its advantage without abusing BBird. Especially nice as a lead as it's speed can let it taunt a lot of SR users or burn the slower physical attackers. Plus gale wings means that if nothing else I can get off a nice tailwind as it dies. Oh, and Blitz for the hurt. Simple. Rhyperior @ Weakness Policy Ability: Solid Rock EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Ice Punch - Earthquake - Rock Slide - Iron Head Hogwarts, my wonderful physical specialist. Also very useful in trips, abusing EQ and rock slide to hit as many people as posible. Hard. Was tempted to go for Rock polish instead of rock slide so a weakness policy sweep was a possibility but I've found set up to be quite ineffective as many leaders always seem to like trips/doubles. In my experience that is. Serperior @ Leftovers Ability: Contrary EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Leaf Storm - Dragon Pulse - Hidden Power [ice] - Substitute Hard hitting special attacker. possible to get a sub/storm sweep in singles or situational use in trips. If it gets ignored in triples, the opposition will regret it. Gengar @ Choice Specs Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Will-O-Wisp - Trick - Shadow Ball - Sludge Bomb Another crippler/special attacker. Will o for the lovely amount of use and a back up burning if I need one and Talon has already gone down, Trick to make sure I'm not bogged down by specs and could possibly screw over a stall mon should the need arise. Conkeldurr @ Leftovers Ability: Guts - Mach Punch - Drain Punch - Ice Punch - Knock Off A tricky set that gives me some leeway in battles in case the leaders get cocky and think they know my game just from the move set. Go in with a standard iron fist set, they think it's safe to burn/para. It really isn't. All attack also makes AV more viable if I'm going against a type with a lot of Sp attackers. Bisharp @ Life Orb Ability: Defiant - Iron Head - Sucker Punch - Substitute - Power-Up Punch This guy is really here for type coverage to help the rest of the team. Bring him out on something he resists, go for substitute and power up punch, then proceed to Sucker punch everything. If they get smart and try to Will o me or something, set up another sub or switch to Talon/Conk to take the status. Thoughts? Quote Link to comment Share on other sites More sharing options...
FraRPetO Posted November 21, 2015 Share Posted November 21, 2015 Talonflame @ Focus Sash Ability: Gale Wings EVs: 248 HP / 8 Atk / 252 Spe Jolly Nature - Will-O-Wisp - Tailwind - Taunt - Flare Blitz literally my attempt at trying to use Talon without feeling cheap. A nice crippler lead that uses Talons speed to its advantage without abusing BBird. Especially nice as a lead as it's speed can let it taunt a lot of SR users or burn the slower physical attackers. Plus gale wings means that if nothing else I can get off a nice tailwind as it dies. Oh, and Blitz for the hurt. Simple. Rhyperior @ Weakness Policy Ability: Solid Rock EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Ice Punch - Earthquake - Rock Slide - Iron Head Hogwarts, my wonderful physical specialist. Also very useful in trips, abusing EQ and rock slide to hit as many people as posible. Hard. Was tempted to go for Rock polish instead of rock slide so a weakness policy sweep was a possibility but I've found set up to be quite ineffective as many leaders always seem to like trips/doubles. In my experience that is. Serperior @ Leftovers Ability: Contrary EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Leaf Storm - Dragon Pulse - Hidden Power [ice] - Substitute Hard hitting special attacker. possible to get a sub/storm sweep in singles or situational use in trips. If it gets ignored in triples, the opposition will regret it. Gengar @ Choice Specs Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Will-O-Wisp - Trick - Shadow Ball - Sludge Bomb Another crippler/special attacker. Will o for the lovely amount of use and a back up burning if I need one and Talon has already gone down, Trick to make sure I'm not bogged down by specs and could possibly screw over a stall mon should the need arise. Conkeldurr @ Leftovers Ability: Guts - Mach Punch - Drain Punch - Ice Punch - Knock Off A tricky set that gives me some leeway in battles in case the leaders get cocky and think they know my game just from the move set. Go in with a standard iron fist set, they think it's safe to burn/para. It really isn't. All attack also makes AV more viable if I'm going against a type with a lot of Sp attackers. Bisharp @ Life Orb Ability: Defiant - Iron Head - Sucker Punch - Substitute - Power-Up Punch This guy is really here for type coverage to help the rest of the team. Bring him out on something he resists, go for substitute and power up punch, then proceed to Sucker punch everything. If they get smart and try to Will o me or something, set up another sub or switch to Talon/Conk to take the status. Thoughts? Rhyperior could run something else than Ice Punch since you have so many of Ice moves. Maybe Megahorn? Nice and powerful. Quote Link to comment Share on other sites More sharing options...
Support Squad Felicity Posted November 21, 2015 Support Squad Share Posted November 21, 2015 Rhyperior could run something else than Ice Punch since you have so many of Ice moves. Maybe Megahorn? Nice and powerful. Yeah but when I get to the flying/ground leader I don;t want rhy to be walled by something like gliscor without being able to touch it. It also helps against more grass types, if for some reason I think rhy could ~take~ a grass move. Megahorn helps with the grass weakness and, really that's it alongside being less reliable. It's a tried and true moveset. Quote Link to comment Share on other sites More sharing options...
FraRPetO Posted November 21, 2015 Share Posted November 21, 2015 Your team seems fine against Gliscor. Trick Scarf Gengar vs Gliscor for example; no stalling for Gliscor. Burn it, Ice Punch it with Conkeldurr, Substitute Serperior and boost it and kill it. You're lacking Electric moves, though. Maybe Thunder Punch if you don't like Megahorn? Quote Link to comment Share on other sites More sharing options...
Hexagoen Posted November 24, 2015 Share Posted November 24, 2015 team here: (no one responded to the last time i [posted this and i kinda need help, so yeah... this is also the reason i haven't posted in the main thread, sorry sparks :3) Typical Ubermon (Aegislash) (M) @ Leftovers Ability: Stance Change Shiny: Yes EVs: 60 HP / 180 Atk / 116 Def / 152 SpD Adamant Nature - King's Shield - Toxic - Iron Head - Brick Break Not Vinny (Weavile) (M) @ Life Orb Ability: Pressure EVs: 180 Atk / 76 SpD / 252 Spe Jolly Nature - Aerial Ace - Icicle Crash - X-Scissor - Knock Off TSM (Exploud) (M) @ Choice Specs Ability: Scrappy EVs: 40 HP / 128 Def / 252 SpA / 88 SpD Modest Nature - Boomburst - Blizzard - Focus Blast - Surf Clarice (Breloom) (F) @ Toxic Orb Ability: Poison Heal Shiny: Yes EVs: 60 HP / 188 Atk / 152 Def / 108 SpD Adamant Nature - Facade - Superpower - Seed Bomb - Protect Rockbolt (Arcanine) (M) @ Assault Vest Ability: Justified EVs: 156 Atk / 100 SpA / 252 Spe Hasty Nature - Close Combat - Heat Wave - Dragon Pulse - Extreme Speed Dresmilda (Alakazam) (F) @ Life Orb Ability: Magic Guard Shiny: Yes EVs: 84 Def / 172 SpA / 252 Spe Timid Nature - Focus Blast - Shadow Ball - Psychic - Energy Ball some things i notice off the bat: -gaping weakness to fire ;A; -Kinda slow tbh, and no real bulk to cover that -nothing for hazards --- help me pl0x Quote Link to comment Share on other sites More sharing options...
FraRPetO Posted November 24, 2015 Share Posted November 24, 2015 Typical Ubermon (Aegislash) (M) @ Leftovers Ability: Stance Change Shiny: Yes EVs: 60 HP / 180 Atk / 116 Def / 152 SpD Adamant Nature - King's Shield - Toxic - Iron Head - Brick Break Not Vinny (Weavile) (M) @ Life Orb Ability: Pressure EVs: 180 Atk / 76 SpD / 252 Spe Jolly Nature - Aerial Ace - Icicle Crash - X-Scissor - Knock Off TSM (Exploud) (M) @ Choice Specs Ability: Scrappy EVs: 40 HP / 128 Def / 252 SpA / 88 SpD Modest Nature - Boomburst - Blizzard - Focus Blast - Surf Clarice (Breloom) (F) @ Toxic Orb Ability: Poison Heal Shiny: Yes EVs: 60 HP / 188 Atk / 152 Def / 108 SpD Adamant Nature - Facade - Superpower - Seed Bomb - Protect Rockbolt (Arcanine) (M) @ Assault Vest Ability: Justified EVs: 156 Atk / 100 SpA / 252 Spe Hasty Nature - Close Combat - Heat Wave - Dragon Pulse - Extreme Speed Dresmilda (Alakazam) (F) @ Life Orb Ability: Magic Guard Shiny: Yes EVs: 84 Def / 172 SpA / 252 Spe Timid Nature - Focus Blast - Shadow Ball - Psychic - Energy Ball some things i notice off the bat: -gaping weakness to fire ;A; -Kinda slow tbh, and no real bulk to cover that -nothing for hazards Your Aegislash would be better off with Shadow Ball or Shadow Sneak and give Brick Break to Weavile (if you're using it to remove opponent's Reflect/Light Screen). Other than that, it looks fine if it's gonna be a Toxic staller, but it would mostly work on Physical enemies. Your Weavile has a strange moveset with Aerial Ace. Maybe you can give it Fake Out or Ice Shard instead of Aerial Ace and Brick Break instead of X-Scissor. Brick Break is strong against other Dark Types, Steel types and Knock Off STAB is already strong against Psychic types. Its EVs should also max attack since it's already weak. It won't survive many attacks and should act like a threat that does as much damage as possible. I think Exploud has an okay moveset, but you could try Icy Wind instead of Blizzard. It slows down the opponent's team, hits all opponent's in Doubles and Triples (Depending on Exploud's position). You could also replace Focus Blast with Flamethrower or Fire Blast, but it's up to you. I think you should give Breloom Spore. One opponent sleeping is always a very good advantage. Drain Punch would also work much better than Superpower, it doesn't drop your Attack and Defense when used and you'll heal with Drain Punch. Facade is alright, but maybe you can consider Substitute for better stalling. Arcanine could be better off with Iron Head or Wild Charge instead of Close Combat since you already have lots of Fighting type moves. Iron Head pressures and kills Fairy types easily (except for a few) and Wild Charge would give you an Electric type move since you don't have one. Good coverage, too. Intimidate as Ability is also a much better one, especially in Doubles and Triples. Alakazam's moveset is just fine IMO. About your team's EVs, maybe you should change them up to fit their roles more. For Example Alakazam needs max special attack to hit hard. It doesn't need defense EVs. If you want to guarantee to let it live a hit, use Focus Sash. Use items well in League. Quote Link to comment Share on other sites More sharing options...
wytch_doctr Posted November 24, 2015 Share Posted November 24, 2015 About your team's EVs, maybe you should change them up to fit their roles more. For Example Alakazam needs max special attack to hit hard. It doesn't need defense EVs. If you want to guarantee to let it live a hit, use Focus Sash. Use items well in League. You can change up the EVs in the middle of the league, so you can change your mons to suit any leader. The weavile should really have Ice Shard or some priority move. one mach punch could end it, and if a salamence d-dances? it's over... unless you hit it with an ice shard. Ghost stab is superior to Brick Break on Aegislash. You already have an abundance of fighting moves. You could potentially run flash fire on Arcanine. If you predict the fire move you can switch and soak it up. Other than that, intimidate is pretty good. On exploud, you could run HP Ground instead of focus blast. again, overabundance of fighting moves Quote Link to comment Share on other sites More sharing options...
Darvan Korematsu Posted November 26, 2015 Share Posted November 26, 2015 Welp I'll probably get in on the action. I wanna see what you guys might think about this. Breloom @ Focus Sash Ability: Technician EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Mach Punch - Bullet Seed - Spore - Rock Tomb Infernape @ Focus Sash Ability: Blaze EVs: 252 Atk / 4 SpA / 252 Spe Hasty Nature - Fake Out - Overheat - Close Combat - Stealth Rock Dragonite @ Weakness Policy Ability: Multiscale EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Dragon Claw - Dragon Dance - Extreme Speed - Fire Punch Aegislash @ Leftovers Ability: Stance Change EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Shadow Sneak - Iron Head - Swords Dance - King's Shield Rotom-Wash @ Leftovers Ability: Levitate EVs: 252 HP / 4 SpA / 252 SpD Bold Nature - Hydro Pump - Thunderbolt - Pain Split - Will-O-Wisp Mamoswine @ Life Orb Ability: Thick Fat EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Ice Shard - Knock Off - Superpower - Earthquake I know you may think it's dinky. But I've seen it in action and it does very well against just about anything. EVs, Natures, Items, Abilities are all subject to change by Leader. Quote Link to comment Share on other sites More sharing options...
Odybld Posted November 26, 2015 Share Posted November 26, 2015 Welp I'll probably get in on the action. I wanna see what you guys might think about this. Breloom @ Focus Sash Ability: Technician EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Mach Punch - Bullet Seed - Spore - Rock Tomb Infernape @ Focus Sash Ability: Blaze EVs: 252 Atk / 4 SpA / 252 Spe Hasty Nature - Fake Out - Overheat - Close Combat - Stealth Rock Dragonite @ Weakness Policy Ability: Multiscale EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Dragon Claw - Dragon Dance - Extreme Speed - Fire Punch Aegislash @ Leftovers Ability: Stance Change EVs: 252 HP / 252 Atk / 4 SpD Adamant Nature - Shadow Sneak - Iron Head - Swords Dance - King's Shield Rotom-Wash @ Leftovers Ability: Levitate EVs: 252 HP / 4 SpA / 252 SpD Bold Nature - Hydro Pump - Thunderbolt - Pain Split - Will-O-Wisp Mamoswine @ Life Orb Ability: Thick Fat EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Ice Shard - Knock Off - Superpower - Earthquake I know you may think it's dinky. But I've seen it in action and it does very well against just about anything. EVs, Natures, Items, Abilities are all subject to change by Leader. Between Dragonite and the two Sashes, I'm really not sure about why you don't run some short of hazard removal. I think it will have too many instances of "fire off a prio move and get one-shot" after the sashes and Scale break on the rocks. It's looking fine, other than that, perhaps a Weakness Policy on Aegis would help it more. Also consider a Wide Guard special set for some multis protection over set-up priority. You run enough prion anyway. Dragonite on the other hand, can lose its Multiscale too easily right now, be it from rocks, faster burn/poison, sand or hail, rocks, double-teaming in multis etc, so consider a Lum Berry over the WP. Careful with WoW spam and Scald spam. Now you know the leaders and their fighting tendencies much better than me. I have no idea what they like to do and what they are gonna do. Quote Link to comment Share on other sites More sharing options...
Will Posted December 1, 2015 Share Posted December 1, 2015 I don't know how to team or how to test team but here's a thing I threw together real quick. Amor (Gardevoir) (F) @ Choice Scarf Ability: Trace Shiny: Yes EVs: 12 HP / 252 SpA / 244 Spe Timid Nature - Moonblast - Psychic - Dazzling Gleam - Shadow Ball Gladius (Gallade) @ Focus Sash Ability: Justified Shiny: Yes EVs: 132 HP / 196 Atk / 180 Spe Adamant Nature - Close Combat - Zen Headbutt - Wide Guard - Icy Wind Rotom-Wash @ Sitrus Berry Ability: Levitate EVs: 252 HP / 44 Def / 212 SpA Modest Nature - Thunderbolt - Hydro Pump - Will-O-Wisp - Protect Bisharp (F) @ Life Orb Ability: Defiant EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - Sucker Punch - Iron Head - Knock Off - Protect Garchomp (M) @ Lum Berry Ability: Rough Skin EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Dragon Claw - Earthquake - Rock Slide - Protect Talonflame (F) @ Life Orb Ability: Gale Wings EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - Brave Bird - Flare Blitz - Tailwind - Quick Guard Willing to change anything (including members) barring Garde/Gallade. I want them to be the core. Quote Link to comment Share on other sites More sharing options...
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