aGoodCabinet Posted October 23, 2015 Share Posted October 23, 2015 I want a scene where the player's FIRST POKEMON saves him/her/xer from being killed....but in exchange for the pokemon's life.....temporarily of course Quote Link to comment Share on other sites More sharing options...
Arkhi Posted October 23, 2015 Share Posted October 23, 2015 Chikorita won't be saving anyone in Reborn. It's a sad fact. Even as Meganium. Quote Link to comment Share on other sites More sharing options...
mde2001 Posted October 23, 2015 Share Posted October 23, 2015 What sort of context do you want for this? I don't really see it happening but I guess it could work. However, as Arkhidon pointed out it would be ridiculous if people brought weak pokemon and they saved the player's life. People could bring a level 1 sunkern. Quote Link to comment Share on other sites More sharing options...
star-kin Posted October 23, 2015 Share Posted October 23, 2015 @mde i think op meant our starter, not the Pokemon in the top left corner slot of the party. but yeah what if we happened to not have our starter with us at that time? and what if said starter isn't fully evolved yet? even as unlikely as that sounds. :I Quote Link to comment Share on other sites More sharing options...
aGoodCabinet Posted October 23, 2015 Author Share Posted October 23, 2015 @mde i think op meant our starter, not the Pokemon in the top left corner slot of the party. but yeah what if we happened to not have our starter with us at that time? and what if said starter isn't fully evolved yet? even as unlikely as that sounds. :I Yes, i am referring to the player's starter's pokemon. And I was also thinking that some character in later game could tell the player he/she/xe NEEDS his starter pokemon for the next scenes....but needs to be subtle so as to not give any ideas Quote Link to comment Share on other sites More sharing options...
wytch_doctr Posted October 23, 2015 Share Posted October 23, 2015 What if you released your starter? Then there really isn't anything you can do. Quote Link to comment Share on other sites More sharing options...
Commander Posted October 29, 2015 Share Posted October 29, 2015 What if you released your starter? Then there really isn't anything you can do. Not everybody uses starters or at least keep the starter on their team...which again creates a problem. I don't really see this happening honestly as there's just way too many variables that add up. What if somebody evolved there Pokemon? Then it'd cause a glitch or wouldn't activate. What if the person didn't have their starter on them? Again, there'd have to be some account for it. This would also have to involve 18 sprites, but seeing as it wouldn't be worth the effort, it'd probably not have an animation. The only way I see this working is at the very beginning of the game where it'd be implied the trainer's Pokemon was on the train...when it blew up. But that's not what we're talking about here. Even if we remove all of those variables aside and say this is possible, we have to look at the benefits. The purpose for the starter is for a variety and to play the game how you want to play it. Not everybody has a deep connection to the starter and most connections usually happen during the mid game when their weak Pokemon start becoming strong. The amount of impact a scene like this would probably be the greatest at the start, but what about replaying the game? If your starter is going to die, why would I care about what I pick? A lot about Pokemon is the amount of freedom you have in choosing Pokemon which is why many of the main games are played more than once. So by killing the starter off, you are basically against having freedom and likely will lose a chunk of your audience for the game really isn't replayable. This isn't the type of RPG for such an action due to the promotion of freedom and variety in what you choose. Character death is usually at its best when there has been some development. The more development of the character the better. Who's more memorable: the random villager who died in the first town or that one party member who's been traveling with you the whole journey only to die in the final battle? The same goes for Pokemon. Look at your team. I'm sure you can look at at least one party member and remember two or three amazing moments (in my current run I'm doing Quick Attack Creepy Bird is doing a lot of hilarious things). That's how you get attached to them and why Nuzlocke deaths can be quite painful. It's all due to build-up. Now here's the question I have to ask: even if the said thing were possible, what impact would it have on the game to make it better than it is? Quote Link to comment Share on other sites More sharing options...
DashingStorm Posted October 29, 2015 Share Posted October 29, 2015 All these suggestions that will never get implemented simply because it's too much work, I suggest you build a game from scratch and implement all your wild and crazy ideas. Quote Link to comment Share on other sites More sharing options...
Dragon116 Posted October 29, 2015 Share Posted October 29, 2015 I released my Starter in my RainbowGen run because the RNG demanded sacrifice. I also don't see this happening even if it was the first pokemon of your team, since they'd have to pop out and defend you, which would seem awkward when they aren't walking around with you already. Overall, there would be too many issues, developmentally speaking, for this to happen. 721 potential pokemon to program in that scene, or limit it to 54 (starters and evolutions) and hope it makes sense when the time comes. Quote Link to comment Share on other sites More sharing options...
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