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A look into my dreams -OU?-


Noivy

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I am known for making some insanely wierd teams every now and again. This particular one was inspired by

in which I just listened to an nostagia'd hard. And from it, I was reminded of one of my frist teams I ever made in my PO career. This will likely be flawed beyond imagination, but I used it, and won with it many times.

The Team

437.png359.png245.png334.png356.pngSpr_4p_488_s.png

Yep. We have a Trick Room Team. An odd one.

437.png

Bronzong @ Light Clay

Trait: Levitate

EVs: 252 HP / 156 Def / 100 SDef

Sassy Nature (+SDef, -Spd)

- Zen Headbutt

- Light Screen

- Reflect

- Trick Room

Bronzong sets up Dual Screens andd TR like a boss. It's Bulkyness and Immunity to EQ is a great value to the process of the great setup. The only thing I dont like is that TR doesnt get the turn boost that the Screens get from the light clay. Zen Headbutt works well in TR with the Flinch hax that show's up all to frequently.

359.png

Journey (Absol) (M) @ Focus Sash/Iron Ball

Trait: Super Luck

EVs: 252 HP / 252 Atk / 4 Def

Brave Nature (+Atk, -Spd)

- Swords Dance

- Sucker Punch

- Shadow Claw/Night Slash

- Stone Edge/Superpower/Night Slash

Pretty basic setup. Dance for the power and reap with the crit abuse. Sucker Punch for that awesome Priorty STAB and the rest can take cruel advantage of Super luck and high crit moves. This thing can sweep when played correctly.

245.png

Styx (Suicune) @ Leftovers

Trait: Water Absorb

EVs: 136 HP / 252 Def / 8 SAtk / 96 SDef

Quiet Nature (+SAtk, -Spd)

- Calm Mind

- Scald

- Ice Beam

- Shadow Ball/Rest

Typical Suicune. It's slow enough to take advantage of TR and bulky enough to take some hits. I throw this out on an incoming water attack to negate it, then Set up Calm Mind and reap the burn/STAB abuse from Scald. Ice beam for coverage and Shadow Ball (usually) as a response to Ghost and Psychic types. Rest is my second choice as I dont usually require the healing if things play out well.

334.png

Heaven (Altaria) (F) @ Leftovers

Trait: Natural Cure

EVs: 72 HP / 24 Atk / 236 Def / 176 SDef

Brave Nature (+Atk, -Spd)

- Cotton Guard

- Captivate

- Roost

- Dragon Claw

Trolololo. I love this thing so much. MANY People over look Gender. This thing makes them regret it. Cotton Guard or Capivate depending on the opposition. Roost to heal up and double the rage, and if you get hit by Toxic? Switch out. Bye status. This thing win's PP Stall wars, all while wittling down the Enemy with a sub-par Dragon Claw attack.

356.png

Nightshade (Dusclops) (M) @ Eviolite

Trait: Pressure

EVs: 56 HP / 20 Atk / 216 Def / 216 SDef

Brave Nature (+Atk, -Spd)

- Trick Room

- Pain Split

- Nightshade

- Taunt

Another key figure to this team. Stallin in Trick Room. I throw this thing out against 4Chansey's and take mean advantage of Pain Split. Taunt for extra trololoz and Night Shade for 100 damage against non-normal types.

And last but not least...

Spr_4p_488_s.png

PeaceofMind (Cresselia) (F) @ Leftovers

Trait: Levitate

EVs: 200 HP / 136 Def / 96 SAtk / 76 SDef

Relaxed Nature (+Def, -Spd)

- Ice Beam

- Trick Room/Calm Mind

- Moonlight

- Psyshock/Psychic

Cresselia is Bulk. She takes hits better than Styx, Ive seen her survive +1 Crunch attacks from Tyranitar. Thats saying something. And her healing is absolutely amazing, with her huge base HP and defenses. She's a little lacking in the offensive depatment, but that is made up in bulk.

Importable

Liberty (Bronzong) @ Light Clay

Trait: Levitate

EVs: 252 HP / 156 Def / 100 SDef

Sassy Nature (+SDef, -Spd)

- Zen Headbutt

- Light Screen

- Reflect

- Trick Room

Heaven (Altaria) (F) @ Leftovers

Trait: Natural Cure

EVs: 72 HP / 24 Atk / 236 Def / 176 SDef

Brave Nature (+Atk, -Spd)

- Cotton Guard

- Captivate

- Roost

- Dragon Claw

Journey (Absol) (M) @ Focus Sash

Trait: Super Luck

EVs: 252 HP / 252 Atk / 4 Def

Brave Nature (+Atk, -Spd)

- Swords Dance

- Sucker Punch

- Shadow Claw

- Stone Edge

Nightshade (Dusclops) (M) @ Eviolite

Trait: Pressure

EVs: 56 HP / 20 Atk / 216 Def / 216 SDef

Brave Nature (+Atk, -Spd)

- Trick Room

- Pain Split

- Night Shade

- Taunt

Styx (Suicune) @ Leftovers

Trait: Water Absorb

EVs: 136 HP / 252 Def / 8 SAtk / 96 SDef

Quiet Nature (+SAtk, -Spd)

- Calm Mind

- Scald

- Ice Beam

- Shadow Ball

PeaceofMind (Cresselia) (F) @ Leftovers

Trait: Levitate

EVs: 200 HP / 136 Def / 96 SAtk / 76 SDef

Relaxed Nature (+Def, -Spd)

- Ice Beam

- Trick Room

- Moonlight

- Psyshock

Ill probably edit this later when I have the time to. It's rather late.

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