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Verdant Tales: Symphonic Horizon


Dylanrockin

Game Release Date  

394 members have voted

  1. 1. When would you like to see my game released?

    • In a month?
    • In two months?
    • In three months?
    • Who cares, I just want to play a well-made game!
  2. 2. Who is your favorite character?

  3. 3. Would you like Save Points to be the only method of saving?

    • Yes
    • No
    • It makes sense, given the very "different nature" of your game, so yes.


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I see everyone has been enjoying the new snow-related maps for Eclipse Mountain. However, I have not made much project this past week, since I've been moving into my new dorm, with my roommate, which... by the way, has been quite awful. My neighbors are loud and obnoxious, and all the solo-dorms that I would prefer to live in are currently taken. Which sucks, a lot.

As of right now, I can finally start working more on my game, but the maps I am now working on are the Frost Sanctuary, which... is quite exciting.

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So, here is a little gif update for what is to come. This is just a small preview of the upcoming Frost Sanctuary, atop Eclipse Mountain, one of the hardest areas in the entire game. This Sanctuary is where the game starts to get... really hard. Puzzle wise, and battle wise. The past 3 Sanctuaries of the game were pretty easy, except for Oblivion Forest, which is actually sort of difficult. This however takes it up a notch by including sliding puzzles, with invisible pits, fake walls, and invisible objects that only Krista can see and make solid. There are fake walls, and some walls that look real, but aren't, which again, Krista can only see.



In the story, when you reach Eclipse Mountain, Krista's sensing abilities increase, and can now allow her to see invisible objects that otherwise can not be used by any of the other characters, until Krista makes them solid. This entire Sanctuary makes use of this newfound ability, as well as Marissa and Vivian's own overworld abilities. After this Sanctuary, you will be transported to the City of the Timeless, where you can finally get Hiro and Allan in your party.



This is just a preview, as some of the things in here aren't finalized, but this is just the entrance.


NOVAH.gif

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To those of you who've been hearing me talk about anime cutscenes in my game, you might not want to skip over this, because... this is important.

I'm just gonna let this video, speak for itself. The Next Dimension Tournament be getting some promotion, with the finals of Vice vs. Nero at the fight's climax! In your choice of English Dub and Japanese Dub with Subtitles (in-case you hate the english dub). However, I advise you read the description of the video...

Japanese Dub

English Dub

Edited by Dylanrockin
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So how much did you p- j/k :ph34r:

Glad to see this up at last. I'm still on the opinion that Nero's jap voice feels too deep for what I imagined of him but lovely work overall :P All this effort, you better never think of discontinuing your project

There's a very good reason why I cannot talk about how much I paid. Mostly because it's the equivalent of asking someone how much do you make at your job, which is generally something you don't answer. In the professional world, the same thing goes with this level of work. It's no one's business.

However, I will not be uploading the full animation, since people will get upset in their pants about me doing something like that XD

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There's a very good reason why I cannot talk about how much I paid. Mostly because it's the equivalent of asking someone how much do you make at your job, which is generally something you don't answer. In the professional world, the same thing goes with this level of work. It's no one's business.

However, I will not be uploading the full animation, since people will get upset in their pants about me doing something like that XD

You got that right -readies pitchfork- :ph34r:

No need to go at length about that payment stuff :P Tho on a side note, I'm not sure that's a thing everywhere ..at least I surely wasn't aware it's such an issue to talk about how much people earn :o But I guess it's one at your place..but hey, TIL

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You got that right -readies pitchfork- :ph34r:

No need to go at length about that payment stuff :P Tho on a side note, I'm not sure that's a thing everywhere ..at least I surely wasn't aware it's such an issue to talk about how much people earn :o But I guess it's one at your place..but hey, TIL

I kind of had to go at length about it, especially when people do, and I mean this, ask me: How much money do you pay for these, who makes them, how did you accomplish this? All those questions are no one's business but your own, but most importantly the first one. Also, the animator/artist who does this stuff will get upset when you end up telling people how much you pay, because then people will be all like "Oh, that's too much, or too little." And act like they are endeared to criticize their choice of payments.

In short: It's no one's business but your own. Especially how much you make, since that is generally personal between you and possibly your significant other, and maybe family members. Other mooks don't need to know about it XD

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The cutscene is super cool, how many do you anticipate there being in the game total?

There will be many more where that came from. Currently, I have 8 scheduled for production; I just have to storyboard, script, and direct them, before they are finalized. Also, with voice actors, I have to manage them, and try to get their line delivery on point. Anymore than that, however, I cannot speak of, since this sort of thing is completely confidential.

Edited by Dylanrockin
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So, at the moment, progress with my game has been exceptional, and I've completed an entire mountain range, which mind you, would've taken me about a few months to make, in only a week. That includes all maps inside the connecting caves and many other things. Currently though, I am working on the Frost Sanctuary and all of the new mechanics that it introduces to diversify the gameplay.

Also, I will be revamping some of the current graphics in the game to make them more... mine lets say. Basically a lot of the assets that I've used, that were from other people, will be modified by my spriter, to help fit the style of my game, basically XD

As a final aside, how has everyone been enjoying the new animation? I know it's short, 20 seconds or so, but I am curious as to how everyone is liking it. Do you like it? How do you enjoy the voice acting in it? As I stated before, there will be several more of these, and they are much longer than this. I only showed 20 seconds of the full 2 minute animation, because spoilers, and because I'd rather you watch it, when it comes out (never) but you know :P

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Given the expensive nature of my game, I have finally decided that I will not release my game to the public, until the game is completed. And because I refuse to advertise my game at all, I will only make my game a Reborn Forum exclusive and not post it to Reddit or wherever the hell other places these people post it to.

I've been super busy, super stressed, and super not in the mood for a lot of people on the internet's crap, mostly for this shiz that I get on a day to day basis:

5d1e1e2027000dd4eca91f972e7dbc38.png

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So, this past week has been awfully slow, mostly because of my on campus stuffsss that I need to pertain to, in order to maintain my scholarship.

Edited by Dylanrockin
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The animation was very well made. Well not entirely an animation since it is static pictures, but this is exactly what i was envisioning doing if i made a fangame and wanted to add cutscenes (i would stick to dialogues tho). Its easy and artistic. though i do not so much get why the japs. I guess since we re used to japanese anime and this sounds more anime-y ?

And i had thought you were already going to release the game only when its completed, so no big change there from my perspective

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The animation was very well made. Well not entirely an animation since it is static pictures, but this is exactly what i was envisioning doing if i made a fangame and wanted to add cutscenes (i would stick to dialogues tho). Its easy and artistic. though i do not so much get why the japs. I guess since we re used to japanese anime and this sounds more anime-y ?

And i had thought you were already going to release the game only when its completed, so no big change there from my perspective

Technically yes, they are basically static pictures, when you break it down. But the full animation itself has more animation to it than what you saw there, currently. However, I would highly not recommend doing anything that I do, since these cutscenes are extremely expensive, more than what any sane person can afford. As in: the thousands of dollars, levels of expensive.Unless you enjoy being broke like me XD What you see here is just the tip of the proverbial ice-berg. Even the first ever animation I paid for is pretty impressive, even though the title needs updating.

Also, Japanese Dub, because I could really. I have currently 2 voice acting groups, one for english, and the other for Japanese. My reasoning, other than just showing off, is mainly because I could, and I have the resources available to me. And even though it might seem tempting to do all the things I do, trust me, managing 2 VA groups, college, making your game, theatre acting, and other things including finances for your game is not easy. You'll lose your mind.

And people kept asking me about the whole thing, in regards to me making it public, which is why I had to make mention of it, again. Because, if you say it once, lord knows they won't pay any attention to it, and you'll have to repeat yourself a 2nd or even 3rd time. My emails and messages tell one hell of a story, in regards to it.

Edited by Dylanrockin
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Believe me, I've been around on the internet long enough to know that people think it's totally okay to steal someone's stuff if they ask nicely for it. That way of thinking is only going to worse and worse down the line. I also know that if you're too lazy to go out and search for the free tilesets, you really shouldn't even consider making a fan-game in the first place. Game making of any kind is time consuming so you gotta make sure you gonna put in the work.

Dual audio surprised me there and I mean who would've expected any VAs to begin with. The animations themselves were kind of static, but I've honestly grown found of that style since Fire Emblem...the good Fire Emblem games. Really showed more emotion and animation vs a whole bunch of guys just standing around talking. It's a nice touch imo, but that's just me.

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.........hot.......damn.... That cut scene was so dope. *want for more intensifies* With my fanboying out of the way, the voice was a lot deeper than I expected too. His body doesn't give me that bone chilling feel the voice does but hey his character might and that's important. I'm all for the still cut scenes especially artful aesthetic ones because they remind me of inFamous and The Witcher, two of my favorite game series. (Number one is tales of, so you're already winning in my book)

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Believe me, I've been around on the internet long enough to know that people think it's totally okay to steal someone's stuff if they ask nicely for it. That way of thinking is only going to worse and worse down the line. I also know that if you're too lazy to go out and search for the free tilesets, you really shouldn't even consider making a fan-game in the first place. Game making of any kind is time consuming so you gotta make sure you gonna put in the work.

Dual audio surprised me there and I mean who would've expected any VAs to begin with. The animations themselves were kind of static, but I've honestly grown found of that style since Fire Emblem...the good Fire Emblem games. Really showed more emotion and animation vs a whole bunch of guys just standing around talking. It's a nice touch imo, but that's just me.

Which is mostly what I despise YouTube, and doing stuff on there. You get LITERALLY 0% respect. People demand the world from you, and yell at you for not doing what they tell you to do. Almost as if you're obligated to their demands. DeviantART is mostly the place where this sort of thing is common. And I've gotten better at this sort of thing, myself, since I am now using some new custom tiles that were made specifically for my game, and crediting where credit is due. However, on YouTube, they don't give a shit, and would instead opt into having someone else do all the work for them, because they are lazy as all hell.

Also, again, this animation is just a preview. I was going to animate the floating islands and the sky in the scene, but my artist forgot to put the islands on a separate layer, so I couldn't really do much in the way of animating them. And this is just a preview, since the full 2 minute long animation is fully animated. Also, in a lot of anime's from the 90's like Yu Yu Hakusho and Dragon Ball, a lot of the talking scenes like this one are for the most part just like this. But, even still, just as point of reference for how much these animations cost. 1 Frame of animation plus the animation of the images, like you see in my video, is about 100 dollars. That's right, 100 dollars per frame, and that's not even taking into account the extra animation you see in the video. Which is mostly why I would not recommend anyone doing what I'm doing. You will end up like me: broke, and crying very, very hard all day.

.........hot.......damn.... That cut scene was so dope. *want for more intensifies* With my fanboying out of the way, the voice was a lot deeper than I expected too. His body doesn't give me that bone chilling feel the voice does but hey his character might and that's important. I'm all for the still cut scenes especially artful aesthetic ones because they remind me of inFamous and The Witcher, two of my favorite game series. (Number one is tales of, so you're already winning in my book)

Again, read above. The preview is pretty much like that, because it's just that, a preview. Most people would be pissed off at me for releasing the full animation. But, since people like to keep addressing it, I might as well do that, just so people stop mentioning it. Just to get my point across.

But, just as another point of reference for the kind of animations to look forward to:

All of which are super expensive, and are all paid for at the moment. If you all really want to know how much this stuff was. All 8 animations together are in the 4 digit range of expensive. And I'm not talking low 4 digit range, I'm talking high.

  • Vice Vs. Nero - 2 minutes long (Finalizing)
  • Vivian Vs. Masked Trainer (Scheduled, and paid for)
  • Falset's Resurrection (Scheduled, and paid for)
  • Vice's Furious Transformation (Scheduled, and paid for)
  • Greninja Vs. Greninja - Ultimate Ninja Showdown (Scheduled, and paid for)
  • Vice's Awakening (Scheduled, and paid for)
  • Krista's Rage (Scheduled, and paid for)
  • Vice's First Time Transforming (Scheduled, and paid for)
Edited by Dylanrockin
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dear arceus, shilen, imperius, and whatever deity i have liked, with that much money wouldnt it be prefferable to pay for some animation lessons instead and do them yourself (albeit this would delay the whole thing a bit more)

Edited by DemICE
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dear arceus, shilen, imperius, and whatever deity i have liked, with that much money wouldnt it be prefferable to pay for some animation lessons instead and do them yourself (albeit this would delay the whole thing a bit more)

I've been involved with animation for 3 years. I know how this stuff works, which is why I direct the animation for the game, and am teaching someone the basics. I will use my money how I see fit, especially since my loyal artist, who deserves my compensation, does an amazing job with the exclusive art and animation style she does for my game. The animation studio that finalizes the work also does a great job, especially since I am bound by contract to them, at the current moment.

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i was merely surprised, i didnt mean to feel pushy, if such thing happened.

btw is your artist that same one that was drawing the manga?

No, my manga-ka is someone completely different. I have 3 artists. One who does the character, location, and concept designs. The animation studio I'm affiliated with. And my manga-ka. Most of whom work exclusively for me; my manga-ka being one of them.

Edited by Dylanrockin
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So, it's been awhile since I last said anything, but that's what happens when you get involved in a lot of plays/musicals for your university :L Also the stress and angst from doing those things. That's also a thing. Good. God.

Anyways, from the little downtime that I get from school and rehearsals, I've managed to program in some neat new things, such as:

  • Overworld Terrain Based Sound Effects - Basically, now depending on what you're stepping on, whether it be sand, snow, normal ground, grass, water edges or puddles, sound effects will play. Also for caves, I added in a reverb to the normal footsteps, since obviously if you're in a cave there would be a slight echo when walking/running. Also, depending on if you are running/walking, will determine how fast the sound effect will play.
  • More in-battle mechanics which I will go into more detail later, as well as new character abilities.
  • Overall progress on the game increased, since I finished mapping Eclipse Mountain (for the most part), and am now working on eventing most scenes.

Lastly, new anime animations are being worked on, now. That is all I will say on the matter. Other than that, I cannot say.

If I've sounded a little rash these past few weeks, I apologize, it's just been rough as hell right now with school plays/musicals that I am in which have been taking up a lot of my time, and not getting enough rest, due to me studying extremely hard.

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