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Verdant Tales: Symphonic Horizon


Dylanrockin

Game Release Date  

394 members have voted

  1. 1. When would you like to see my game released?

    • In a month?
    • In two months?
    • In three months?
    • Who cares, I just want to play a well-made game!
  2. 2. Who is your favorite character?

  3. 3. Would you like Save Points to be the only method of saving?

    • Yes
    • No
    • It makes sense, given the very "different nature" of your game, so yes.


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Yeah, I think the need to jump or be up to the current generation is honestly a bit overrated imo. I suppose one good example is the Tales of Series given how loved some of the older games are and viewed as the best (that goes for a lot of video game series). Gen IV was the biggest jump for Pokemon so it wouldn't be that hard for someone to pick up a Gen IV fan-game/hack and play it, maybe a little weird, but you have to learn mechanics for every new video game you play so...you got bigger problems if it not being like other Pokemon games is your gripe. Anyways rant aside, I'm surprised you're adding Alolan Ninetales given Aurora Viel is a thing.

>Tbh, I think the new way you did Verdant Arts is actually A LOT better than the free use at the start of the battle. Maybe a little bit complicated, but it kind of allows you to pull yourself out of a sticky situation if you set yourself up and kind of stops the whole free to use whenever you want (I kind of like games where you have to build up your ultimate attack than when you can use it whenever).

As for the level cap, I'm surprised it's 150 (I mean I set Hardcore's up to 120 max, but realistically the max levels for players should be 130 (or 95 for E16) by the end of the game if I wasn't forcing hard level caps). I guess it grinds down to level pacing over length of the game but at that level, you probably should just keep it going above the cap since gaining levels fast does really kind of feel like you're growing really strong. I've seen some RPGs go to level 120 (legend of heroes trails in the sky 3rd/cold steel II since each arc basically is split between two games due to how big they are).

Okay as for the new title, it isn't bad at all but kind of looks like the tittle should have half on the top of the screen and half on the bottom and I don't think anybody would say anything if you used that one instead. The problem is with the original tittle screen. That text was just really, really unique and really cool looking so I'd say that one looks better in terms of font. Since titles often give a first impression on what the game is like, I'd really have to know what you'd want out of it to suggest which one to go with. Though with the second one I will say I don't really care for the white background which bugs me a little bit, but the rest looked fine. Though you may want to consider asking for first impressions over which one people like better as that'll likely give you a better answer than preference. I suppose I could give mine if you really wanted them.

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With the progress on your game I'm not surprise that you didn't add the entire Gen 7

Well, I didn't add in Gen 7 Pokemon, because as Commander said, it's overrated. Just because a new generation comes out, doesn't necessarily mean that I'm going to adhere to the unwritten laws of Pokemon Game Development and add it in. If my project was still at the beginning of it's development phase, then yes I would've added them in. But, it's so late into the project now that adding it in would be pointless and hard to explain in the story as to why they're here. Gen 1 - 6 is fine enough for me I think. There's plenty of Pokemon there to choose from.

Yeah, I think the need to jump or be up to the current generation is honestly a bit overrated imo. I suppose one good example is the Tales of Series given how loved some of the older games are and viewed as the best (that goes for a lot of video game series). Gen IV was the biggest jump for Pokemon so it wouldn't be that hard for someone to pick up a Gen IV fan-game/hack and play it, maybe a little weird, but you have to learn mechanics for every new video game you play so...you got bigger problems if it not being like other Pokemon games is your gripe. Anyways rant aside, I'm surprised you're adding Alolan Ninetales given Aurora Viel is a thing.

>Tbh, I think the new way you did Verdant Arts is actually A LOT better than the free use at the start of the battle. Maybe a little bit complicated, but it kind of allows you to pull yourself out of a sticky situation if you set yourself up and kind of stops the whole free to use whenever you want (I kind of like games where you have to build up your ultimate attack than when you can use it whenever).

As for the level cap, I'm surprised it's 150 (I mean I set Hardcore's up to 120 max, but realistically the max levels for players should be 130 (or 95 for E16) by the end of the game if I wasn't forcing hard level caps). I guess it grinds down to level pacing over length of the game but at that level, you probably should just keep it going above the cap since gaining levels fast does really kind of feel like you're growing really strong. I've seen some RPGs go to level 120 (legend of heroes trails in the sky 3rd/cold steel II since each arc basically is split between two games due to how big they are).

Okay as for the new title, it isn't bad at all but kind of looks like the tittle should have half on the top of the screen and half on the bottom and I don't think anybody would say anything if you used that one instead. The problem is with the original tittle screen. That text was just really, really unique and really cool looking so I'd say that one looks better in terms of font. Since titles often give a first impression on what the game is like, I'd really have to know what you'd want out of it to suggest which one to go with. Though with the second one I will say I don't really care for the white background which bugs me a little bit, but the rest looked fine. Though you may want to consider asking for first impressions over which one people like better as that'll likely give you a better answer than preference. I suppose I could give mine if you really wanted them.

The Verdant Artes, I plan on having the scores being tied to a Focus Bar that fills on screen, based on how much of that score you have. But, at the moment, the invisible counter is basically a placeholder, until I can program in the Focus Meter. As for the level cap, I just increased it, because I was unsure about where the player would be at the end of the game, in terms of level. The final boss is level 100, but all superbosses are around 150, including the Elite Four and Champion while they are at 110 - 120. The game's length allows for me to apply an increased cap, but I mostly did that because I was unsure about the final levels of the player, by the endgame. But, I know Tales of... well, all the Tales games actually, go up to level 255, but most anyone never really gets there, because you would need x10 EXP to reach it and be in New Game+.

And yeah, I feel like I should modify the original, because looking at it now, I prefer the old title more, since it gives the feel that I wanted it have. But, I'm just not sure how to add in the Verdant Tales part of it though. Like, how it should be designed into the original title. Input on that would be cool.

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So, remember that wallpaper that was in the works a couple weeks ago? Well, it's now finished :D However, for the people here on the forums, you will be getting a slightly lesser quality version of the full wallpaper, and it will be jpg quality, compared to the PNG version that I use. But, here is the wallpaper for those interested! Also, this artwork uses a different artstyle than what you all are used to seeing from my artist. She decided that it should look like this in style:

15183991_1259786464095277_1496389920_o.j

Credits to the pixiv artist: http://www.pixiv.net/member_illust.php?id=3932190

commishdylanrockintheelitefour01final_by

So, as you can tell, this is the entire Elite Four, within the Champion's Chamber. If you can't see what's behind Helena, in the center, that is a waterfall, with various other waterfalls scattered throughout the room. There are also fountains residing on each side of the room.

Edited by Dylanrockin
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So, good morning to all, and I hope you all had a great past day or so. In follow up to the awesome wallpaper, above this post, I have exciting news! I now have the Focus Verdant Arte System now fully implemented! See the screenshot below:

c50b5fa9ed9a822539035e11c68ab173.png

So, basically how it works is this: Whenever you deal or take damage, your Focus Meter increases by the Square Root of y=mx+b. Why am I using a linear equation for this, well it's simple. The reason why I am using y=mx+b, where 'y' is Focus received, 'm' Total Damage 'x' is number of hits (i.e. multi-hit moves) and 'b' the level of the Pokemon that landed the attack in battle. This is the case so that way the amount of Focus earned is linear, which is determined by the square root of the function in question. This basically means that Focus scales linearly. It was square rooted, because the final amount earned would've been too large, and gaining Focus would've been too easy. If anyone is willing to suggest a better formula for this, I am all ears, so long as you can validly explain your reasoning.

How Verdant Artes and Dual Techs work in this regard is based off of the Verdant Artes and Dual Techs used. There are Lv. 1 Vedant Artes that aren't one-hit KO's, like Storm Shuriken, which has a Base Power of 225 and causes Rain to fall when landed, and uses up 150 points of Focus. Whereas a one-hit KO Verdant Arte, like Renegade Strike, Stardust Breaker, and Divine Judgement, a Lv. 2 Verdant Arte, will use up 300 Focus Points and that Pokemon must be in their Transformed State, in order to use it.

In the summary screen, you are now able to readily view how much Focus you have, with the maximum value being 300, unless you use a very rare and specific item that can increase the maximum focus by 50. However, there are only 4 of those items in the game, with the maximum amount of focus being 500.

Dual Techs will now use up 300 Focus Points, and both Pokemon can either be in their transformed state or not. But, both Pokemon must be compatible with each other, in order to use it. These are also exclusive to the lead Pokemon of each character's team.

Edited by Dylanrockin
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You know I feel like it would be better if Tara had a Mimikyu in her arms rather then Banette IMO

I would as well, but I'm quite content with Banette, because it's meant to also symbolize her young nature, by carrying around a doll.

Also, here is another update in regards to the Focus Gauge in battle: It reads out the amount of Focus you have in percent, and when it is filled about 50% the gauge turns red indicating you can use a Verdant Arte Lv. 1.

b7d9606c880fe2f1fd3170a3a5c08490.png

Also, what is included as well, and this is something that I'll need people's input on, is for regular Pokemon that isn't the lead Pokemon of each character's team, they can enter Overlimit. For those of you who have played a Tales game before, Overlimit is a state that allows for you to take half-damage and not stagger from any hit or status effect, while allowing you to use a Mystic Arte. This is very much the case in this game, however, the only benefits it gives to regular, non-lead Pokemon, is the half-damage taken, immunity to flinching and status effects, while not being able to use Verdant Artes, since those are exclusive to the Lead Pokemon.

Edited by Dylanrockin
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Wow, the new site changes are certainly... something. Not nearly as cozy as the previous one, but it certainly is something. But, anywho, since the site was down for a while I couldn't show off some of the new mechanics and features that have been included in my game. And I still won't, for at least a week or so, until I can readily think up and prepare what it is that I need the video to focus on, as well as compile all the stuff in order. For now though, here is some nice artwork of Vivian and Mia Vance, my two favorite characters in the game. This picture is referred to as "Path to Power".

 

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If you guys are wondering why their clothes are so similar, it's mainly for story reasons, such as Vivian following the same path as Mia. Vivian's mother recognizes this and gives her new clothes that she made to look similar to Mia's, but not exactly the same.

 

Also, how would you guys feel about there being a Symphonic Horizon art gallery? I mean, there is a deviantART group page that has ALL of the artwork for my game, but that isn't easy to include on a forum page.

Edited by Dylanrockin
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UNPOPULAR OPINIONS AND RANTS AHEAD

READER DISCRETION ADVISED

 

Okay, this is just a little PSA from me to aspiring Pokemon Game Developers who frequent my thread. As of recently, I've gotten word from one of my artists, not gonna say who, that she was offered a "exposure position" in their game, to make artwork for them... Thankfully it was no one from Reborn, but anyways. Now, if you don't want to piss me off or make me your enemy, I'd suggest you not do what this person did. First off all, the artist in question was one of my best  friends who I've known for several years on deviantART, before I even started making a game. Like... 8th Grade or so. Anyways, she told this person off and said "No, if I'm going to put my time, making Fakemon or character designs for your game, I'm going to need to be compensated." The "developer" behind the game didn't agree to those terms and argued left and right saying that she was in the wrong for denying that position, because it would've given her more viewers on her page and went on insulting her and calling her stupid. You do not dare insult one of my friends and treat her like an object and hope to get away with it. To me, those kinds of developers are less than scum, and saying that is still too nice.

 

This indicates the worst part of the Pokemon Fan-Game Community to the worst extent. This is the prime reason why I get upset at every single developer that thinks that they have a game that is worthy to have artists work for them in exposure. That is absolutely false, unless you're doing the artwork yourself. I don't give a damn who you are, in this day and age, artwork, programmers, whatever it is, don't want to work for free; no matter how amazing you make your game look. Chances are, if you're going to make a Pokemon game, money will be passed around, even Amethyst has to work day and night to get commissions done. I had to work THREE FUCKING JOBS, 90 hour weeks, for 3 months! Just so that way I could pay off my aunt, and also contribute money towards my game, artwork, etc. And if you can't pay for this kind of stuff either, understand the scope of what it is that you're working for and work with what you got, make a lower budget game that uses non-original characters or whatever, or get a job. And if worse comes to worse you learn how to draw, program, write, whatever, on your own.

 

What I'm trying to get across here is this: If you want someone to make artwork for you, chances are, you will have to exchange money with someone. I have to, Amethyst has to, a lot of people have to. It's a good business practice as well, because it teaches you discipline and makes you stand out more as a much pleasant and hardworking person, than just someone who thinks they have the right to "free artwork, programmers, whatever." I am widely respected on deviantART because I hold up my end of the bargain and pay off every single commission I make, and I even make many amazing friends who have been very supportive of me to this day. If you want to hire someone to do artwork, pay them. Money talks more than whatever crap you throw into your game. If you want to make a game with original characters, it's high time that that person learn some proper discipline and bust their asses to get what they want. Shit ain't gonna come to them, they gotta start working for it. And this whole thing falls under theft of other people's assets, which is a totally different story in itself.

 

 

Sorry for the rant, I seriously needed to get this off of my chest. This has been eating away at me ever since, and I felt it necessary to speak my mind about the Pokemon Fan-Game Community as a whole. I probably wouldn't have said anything if not for the fact that my friend was seriously insulted on the basis of what he said to her. Because... my god, people like him just need to learn that not everything in this world is free.

Edited by Dylanrockin
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So, to all of my readers, I apologize in advance for not saying anything past while... I've been emotionally charged and perpetually distressed. Going so far as to question many things that stem as far as pathological. A lot of things happened in my life that I'm not all too eager to share, unless its with someone close. Let's just say a lot of bad, and nothing good.

 

Anyways, update: After several script revamps, edits and many, many read-throughs, as well as several graphical enhancements, coding changes, battle mechanics enhancements; I am going to be beginning a selected testing period of people whom I think should be given the opportunity to test my game. This testing period will be over the time-span of 1 month, after I test for battle-bugs, necessary code changes and script anomaly rewrites. Throughout this testing period I will be receiving feedback on the gameplay, story and general mechanics as a whole. Because, there is a lot in the game that I have not shown, and for a very good reason. This beta will cover the first 65% of the entirety of the game's script, which encompasses 254,512 of the 350,000+ words of the current script. It ends at the beginning of the Eclipse Mountain Mine, and right after the Frost Sanctuary. From my own personal playthroughs of the game, this covers about 60 hours, roughly, worth of playable content. No filler, no bullshit, just straight story with no babble in the middle to serve as something the player will have to put up with. 65 hours of gameplay, and the current allotment of characters to play as is all 6 of them. It goes beyond the City of the Timeless, which means Allan and Hiro are playable.

 

I will begin sending out messages to certain people, and this goes as far as a "trust" basis. And the testing will begin at the end of the month, so it will be a nice "Christmas Present" for those getting to play it.

 

Also, new character: Maron Branford.

 

15435868_1276633215743935_1009136738_n.j

 

This character serves as a driving force behind some of Krista Harper's development and later motivations, during the period of time after Hiro and Allan join the party. In terms of her age, she is one of the youngest characters in the game, only being 10 years old. She serves as a way to reintroduce characters that left for a good while, back into the story as the proceed to hunt her for the Fragment that merged with her body. Well, until something happens and then she doesn't have it in her anymore; to which they think she still has it in her. Compared to the other characters in the game that serve as powerful, and possess somewhat cheery personalities - Maron is quite timid and frail. She takes up a passion in fishing down by the Horizon River, in a place she calls "Her Special Place". A fishing spot that no one ever goes to, because they think the Pokemon in the forest are vicious, but really they aren't. As for her battling skills she isn't that strong. Her only Pokemon is Azumarill, who... has horrible things happen to, and later it's Empoleon who serves to protect Maron from the Dark Fangs. She is saved by one of the Masked Trainers in an effort that she was not supposed to act upon, but did out of the necessity to save her from the fate of the Arc Stone Fragment within her, as it would've absorbed her body and eventually killed her.

Edited by Dylanrockin
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Hello, again. This post is nothing special, other than showing off the final colors for Maron Branford and her design.

 

15401233_1280162912057632_1105817951_n.j

 

As you can see the art style for this picture is different than the ones you guys are used to seeing, and that's because my artist decided to use the same form of shading that was used in the Elite Four and Champion artwork, seen above.

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I really don't know whether these types of comments are allowed in this forum community, because I solely made an account just to compliment this game. It looks amazing, and it's basically a level of quality pretty much unheard of in fangames in general. The art is incredible, the features are incredible, characters, story, it seems so polished. I wish you the best of luck on this project!

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8 hours ago, Twilightwing said:

Since this is based on a tales game I'm expecting a giant plot twist somewhere along the lines of those 60 hours

 

Prepare to be surprised. There are a few of them, but the biggest is at the end.

 

Also, here is the introduction to a new mechanic introduced to the game. I am also going to be working heavily on remaking several of the graphical assets in the game, such as the new pause screen that I'm working on that was inspired by one of the Tales' games pause screens.

 

This is still a work in progress, since its still using the same buttons from the previous pause screen as well as other stuff, but what you'll notice is the background for it:

capture005.png This introduces the Trainer emotions system to the game.

The background in question is this.

15327685_1273537759386814_501612351_n.jp

 

Also, in the pause screen you will see the words "Sadness, Calm, and Fury" those are the new Trainer emotions status effects. Basically it's a new status that is afflicted ONLY to the Trainers themselves.

 

Fury - Causes the Pokemon in battle to do 10% more damage, but receive 10% more damage, as well as fill the Focus Gauge twice as fast.

Sadness - Causes the Pokemon in battle to do 10% less damage, but receive 10% less damage, as well as fill the Focus Gauge twice as slowly.

Calm - Is the "Normal" status that has no modifier to the Focus Gauge buildup or power of the Pokemon in play.

 

031221eb75d320da601ee0cb0c1b0eca.png

 

How emotions are changed/affected is based on certain attacks and story based events that either make the characters furious or sad. Moves like Sweet Scent will put the Trainer into the Calm status, no matter what, whereas a move like Smokescreen will have a 30% chance to cause Sadness as well as Sing. So, basically this puts into literal terms the emotions that the Trainers feel and how it affects their battling abilities. It's not like it causes a significant change, but it is a new factor that needs to be taken into account, since certain moves can afflict the status to the Trainers.

 

You can use items like Calming Essences to cure Fury, and if you use it while in the Calm status you'll force yourself into the Sadness Status. Whereas Temper Surge cures Sadness and if you use it while Calm, it gives you the Fury Status.

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So, I'm pretty mad. Well, what else is new. Dylan mad? Hah, sounds like the usual Winter snowfall to me. But, no seriously... I am mad.

 

Basically, I bought a Pixelmon Server for the Reborn Forums, here, and it was from Gameservers. I specifically said that I wanted them to charge my Paypal account, since that has ALL of my money. Apparently their definition of charging through Paypal means... we'll send you the notification on there, but we'll actually charge your Bank Account, which has 0 dollars and 0 cents. Which basically led to an overdraft fee of 130 dollars. That might not sound like a lot, but it is. Especially when you're a poor college student, barely making any sort of money.

 

That money was supposed to last me for another month of commissions, before I earn a huge, lump-sum amount of money that would last me for an entire year or two. So, because of that... I'm not quite feeling the idea of relaunching the Pixelmon server on Reborn any time soon. At least, until I can get enough money for the server to remain stable for a LONG time.

Edited by Dylanrockin
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On 12/13/2016 at 1:22 AM, DemICE said:

So from a positive way of thinking,  your plans got delayed by about a month.  Hold on for a bit then i guess?

 

Well, I always do have a way around this, but I do have a large amount of progress made on the game so far as it is that it isn't too much of a huge deal.

 

Speaking of... this new artwork that I'm showing looks kind of familiar. The artwork below isn't shaded, so these are only the base colorations

 

15556121_1285547534852503_496121165_n.jp

 

That's because it does. This is Helena Brennan's redesign. I felt that she looked way too similar to certain characters in the franchise, and that parts of her design didn't make much sense. So, this is Helena's redesign, and the wallpaper background will be updated to accommodate this change as well. I am contemplating her cape being black as opposed to white, though.

Edited by Dylanrockin
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So, a little extra update that I wanted to bring up. I will be showcasing the new original Focus System, tomorrow, after my last final for this semester. I will be showing off much more than just that. There will be snippets of story related stuff, which you do or don't have to watch; it's up to you. Also, I will be showing off the Trainer emotions as well as showing off some boss fights from the game itself to give a better explanation of what I mean, since it's kind of a hard thing to explain.

 

There have also been some huge improvements to the Variable Trainer System of my game, as well as many other changes to the way abilities function. Story progress has increased substantially but would require some testing from the testers that I don't have at the moment, so bleh. I made drastic changes to the prologue of the game, and gave more backstory to what happened before the events of this game, as you get to play as Mia Vance, Vaan Cresthart and Ariana Valeria as they experience their last moments before they die.

 

But, things to look forward to for coming weeks are boss fight videos, new mechanics and features as well as story snippets. Since I will have a lot of time to do whatever the hell I want over my Christmas Break I can effectively get everything that I was hoping to get done, finished. And then some. I've never been one to lie or let anyone down here, in regards to my game, so keep your hopes high, and there will be quite the delivery coming around.

 

15497522_1286206314786625_1084371340_n.j15497841_1285620721511851_1524182042_n.j

Edited by Dylanrockin
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'Tis the christmas season and with it new content. With new content comes new additions and with new additions comes... more gameplay. So, without further ado, her is a little bit of christmas artwork to set the mood, and to let you take in the emotions of Symphonic Horizon through the holiday season, before the test period can begin. Holiday themed costumes for Christmas will be included in the game! The artwork was also done by the same person who did the artwork for the Halloween Costumes, except these are a bit old, given that this was made when Serena was going to be in the game. Who was then replaced by Krista Harper and made 1000x more important and interesting.

 

Halloween Costumes

spooky_candy_by_krisantyne-d99tqx3.pngsymphonic_halloween_party_by_krisantyne-

 

Christmas Costumes - If you're wondering, yes... Marissa can play the Piano, and brilliantly I might add.

 

holidays_in_lumia_by_krisantyne-d8aoqwn.

fashionable_delibird_sweater_by_krisanty

 

Since the page is lagging, thanks to the obnoxious snow effect on the screen I am actually having a hard time typing this out right now. But, all of these additional costumes will be available in the game, and can be unlocked via side-quests. Also, just because I can... here is Vivian at a convention meeting her No. 1 fan Sara Keeney (secret character in the game)

 

commission_by_thedarkgateway-d966rlh.png

 

Also, on the topic of redesigns... the Masked Trainers will be receiving a redesign. They will retain their masks, however they will no be wearing armor. Artwork down below.

 

15554733_1288609531212970_1519749115_n.j

 

This has been quite the Yuletide haul. But believe me... there is more where this came from. Apologies for not posting the video like I promised. Sadly finals have been rough, and I haven't had time to record the footage yet. But, soon enough I can promise that I will show off the new battle mechanics. Also, on the topic of playing the Piano, there will be a section later on that will require you to have Marissa play a piece of sheet music by inputting certain keys. It's not a full song, rather than just a few bars worth of music. And the answer can be found within the location itself. So, you better brush up your Piano skills!

Edited by Dylanrockin
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Oh, hey, it's been a minute since I last said something, but here are the finished redesigns for the Masked Trainers. They look like power rangers, which... is not what I was going for, but it's no biggie. Basically, instead of wearing robes they now wear armor, mostly because it makes them like knights from another dimension. Which I feel is more appropriate than Organizaiton XIII rip-offs, because... who hasn't done that already, am I right? XD Also, the art style for this definitely makes them look super imposing :o

 

15592079_1294503233956933_725813445_n.jp15644545_1294503247290265_1490133320_n.j15644999_1294503190623604_85041828_n.jpg15645206_1294503250623598_2095685916_n.j15644635_1294503193956937_1823846114_n.j

 

Also, the halos aren't exactly accurate, based on the specific Masked Trainer, but it doesn't really matter since they're just redesigns. The right halos will go on the right one.

 

Also, as of the past 2 days I managed to event 8 scenes, all incredibly long and annoying to do, which is a considerable amount of progress in only 2 days. Not only that, but I started working on finishing the Frost Sanctuary, and areas beyond. Also, I have started working on redoing the prologue, which now allows for you to play as Mia Vance, Ariana Valeria, and Vaan Cresthart, before the moments at which they pass away. Which sets up the scene for this game!

 

Also, because some people enjoy(?) watching my livestreams, here is the most recent one, showcasing most of my progress. Also... watching Japanese Ed Edd n' Eddy O.o

 

 

Edited by Dylanrockin
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SO, a little update and whatnot. I'm going to be making a secondary thread for this, but I just wanted to make a small announcement here, before I end up doing this. On February 20th, 2017 I will be hosting a "Draw my OC/Characters" contest on my deviantART Group Page, and the Reborn Forums, with PRIZES :D I mainly wanted to do this out of fun, really, and so that way I can get my readers and fans involved with the game. Also, so that way I can give out some interesting prizes, and whatnot to those who participated. Details on prizes and whatnot are below.

 

During February I will receive a huge amount of money from my family and taxes. As for the contest itself - the contest is simple, basically you just draw the characters that I list, and it's judged based on: originality, completedness anatomy/skills, canonocity (i.e. is it close to their canon designs and descriptions?) and composition. I don't accept designs that do not even closely resemble the characters, or if they are not in clothing that was made for my game. So, you can draw them in their costumes or whatever, but it has to be those ones, specifically. Also, you can draw ANY of the characters from my game, and when the time comes I will show all the available characters for you to choose from.

There will be cash prizes or if the person doesn't want cash and they want something obtainable within that range I can do that to. The prizes will be based on the grading criteria above and what the entrants can win are these prizes below:

:bulletgreen: $150 for First Place and a cameo placement anywhere in the game, whether it be battle or whatever. (Or something of equal value, like dA points, etc)
:bulletgreen: $100 dollars for Second Place and a cameo placement (Or something of equal value, like dA points, etc)
:bulletgreen: $50 dollars for Third Place and a cameo placement. (Or something of equal value, like dA points, etc)
:bulletgreen: Anything below will have a cameo placement somewhere in the game of their choosing.

I plan on starting this event in late February, and by then the prizes and methods to how this will work will be more refined. But, I mostly wanted to do this for fun, and to do something different. This is the first time I've ever done something like this, and if people have any ideas for potential prizes, let me know:) 

 

Also, here is the past livestream of progress that I did for my game:

 

 

Some recent changes that I've now started working on is programming in the new menu and finally finishing the Ability Matrix. Albeit I have to start COMPLETELY over, since it uses old methods and programming techniques that are now outdated. So, this whole Christmas Break will be nothing but progress, on the programming side of things, and I can finally sleep easy, knowing that I finished the damn thing XD

 

And screenshots of the Frost Sanctuary so far involve making use of EVERY characters' ability. Hiro's time reversion, Vivian's Shadow Sneak Teleportation, Krista's Super Sensing, and Marissa's Jumping. So, this Sanctuary will be where the game's puzzles become decently hard, and you'll have to think more. Also, this Sanctuary is stupid long.

 

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Edited by Dylanrockin
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So, ya'll ready for some cool shiz?! Well, here's the new menu! It's still a work in progress, but I feel that it's coming along quite swimmingly ;D

 

capture007.jpg

 

As you can see, the Focus Meter indicates what Focus Level you're currently at, as well as the progress to full. The menu has been stylized to be more Tales-esque. Mostly Tales of Xillia, which is what the background and set-up resembles. The character boxes have been stylized as well. Also, I'm trying to add in functionality for a scroll bar, but that shiz is hard AF! But, I'm hoping that at some point or another I will be able to fully refine this menu.

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