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Quick question about Diggersby


laggless01

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takedown or quick attack for bounce depends if you want to play technical or just brute force i would usually keep quick attack cause takedown has a little less accuracy and the recoil is a problem if it kicks in at the wrong time but it has 50 more base power which is useful in its own regard

quick note:well you do get strength pretty soon after aphophyll so if you want brute power there's a good replacement for takedown only 10 base power drop with no recoil and 100 accuracy

Edited by NovaKnight
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Yeah, keep Quick Attack, ditch Double Kick. Fighting hits Dark, Normal, Rock, Steel and Ice supereffectively. DK is a 60 BP move which, when supereffective, is weaker than a neutral STAB Take Down, so you don't need it vs Dark Normal and Ice. And for Rock and Steel, you have your Ground moves.

And consider going back to E12 and breeding Return for a recoil-less move, all you need is a level 13 Lopunny.

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