Kyoyoyoyoyoyoyo Posted April 9, 2016 Share Posted April 9, 2016 Guan Yu, The Saint of War Character (RPer): Anyone who wants to use it Classes: Lancer, Rider Alignment: Lawful/Neutral Good Parameters Strength: B Endurance: A+ Agility: A Mana: C Luck: D Phantasm: A Class Skills Magic Resistance B Divinity A Personal Skills Chinese Martial Arts A+ Bravery A Military Tactics A Noble Phantasms: Red Hare, Crimson Flash A(Anti Army) Guan Yu mounts his warhorse, Red Hare, and charges the enemy, trampling anyone in his way. The horse is extremely fast and is difficult to dodge and will likely knock out anyone who isn’t durable or sufficiently prepared. Green Dragon Crescent Blade, Rage of the Dragon A (Anti Army) Guan Yu summons the spirit of the dragon that was used to create his guandao and channels it into the blade of his weapon. He then amplifies the attack with mana to bring it to truly dangerous levels. When swung, the energy held in the blade fires with tremendous force and takes on the form of a green dragon’s head. The attack is extremely devastating and will likely obliterate someone without high magic resistance or impressive defenses. The drawback to such an intense attack is the large amount of mana it takes to use it. While Guan Yu can manage it on his own reserves, it leaves him spent and much less effective as a fighter. A master that can supply a large amount of the mana needed to perform this attack allows it to be used somewhat more liberally without the huge drawback of it Link to comment Share on other sites More sharing options...
Bfroger6 Posted April 10, 2016 Share Posted April 10, 2016 There, donezo ~ Character (Player): Irene Naeem-Guardia (Bfroger6) Gender: Female Age: 17 Alignment: Lawful Good Appearance: A young lass standing at 167 cm and 53 kg. Her light-blue, long hair and eyes are in contrast with her darker skin-tone, while her stature and soft skin complement her age well. She usually wears a bluish, sleeveless dress with a corset of a slightly darker shade of blue around her waist. She wears a flower pin in her hair, and a belt where she can carry her un-brandished rapier blade. Her Command Seals are on her left shoulder, a coat of arms framed by a shield with tree branches enveloping around it and a cross in its center. Personality: A hopeless daydreamer. She had stuck it in her head that she was a knight and had since been searching for a princess to reascue and live happily ever after with. Overly enthusiastic and peppy, but actually has sword skills to back it up. History: Irene's parents met in Egypt. Her mother was an Atlasian scholar, while her father was a descendant from a long, but generally unknown and low-profile line of mages originating from England. Now, they met, he decided to stay, one thing led to another, and they ended up having a baby. Buuuuuut, not everything was well. A couple of years later, the two split up. Her father was a ladies' man, and her mother hadn't realized that until it was too late. In any case, they ended up sharing custody, which meant Irene was pretty much moving from Egypt to England and back again on a two-monthly basis. She studied Atlasian alchemy when at her mother's, and swordsmanship and various physical enchancing spells her father's family was known for. She ended up being bad at both as a result. In any case, she got her Command Seals while she was at her father's. General shock ensued as none of them were even hoping someone from their family would get chosen. Immediately, she was passed on the family's magic crest and the Mystic Code, the light shield. Irene couldn't be happier. She would get to meet the knights from her tales!!! Or maybe a princess which needed saving! Either way, it was great news! Living like that, Irene found solace in reading fairy tales. She always loved them, but she really got enveloped in their imaginary worlds after her parents split. It weren't the princesses that interested her, though. It was the princes on white horses coming to their rescue. She wanted to be like that, not a helpless princess which needed saving. Skills: A masterful sword fighter, she was trained in the art for as long as she could remember, just like her father and those who came before him. Her family's magic runs deeply connected with this art. Most of her ancestors had sub-par magic circuits, but they learned to focus their magic on enchancing their close-combat skills and help block direct attacks with the usage of the light shield, Gallantium, the family's Mystic Code. She inherited this magic through the magic crest passed on her by her father when they found out she was going to be a Master. She also posesses weak Earth magic skills. Servant: She has no physical catalyst, though she is quite honorable. Link to comment Share on other sites More sharing options...
rustytengo Posted April 11, 2016 Share Posted April 11, 2016 (edited) I do want apologize to all of you who where in the discussion going on friday and saturday. it changed to something it shouldn't have and i am truly sorry. Here is effectively a peace offering Honestly i don't know how i didn't think of this guy before Jack, The Giant Killer Character (RPer): Jack, The Giant Killer(rustytengo) Classes: Saber, assassin Alignment: Lawful Good Parameters Strength: B+ Endurance: B Agility: C++ Mana: E Luck: B Phantasm: A Class Skills Magic Resistance: B Riding:C Personal Skills Bravery: A+ Subversive activities: A Generous Hero: A (Jack had many chances to claim the treasurers of the giants he slayed but instead gave it to the captives of the giants and those less fortunate. Do to this nature he is granted an increase to all of his parameters equal to that of a mino hero summoned in their home country) Giant Slayer: A+ Incitement: C (well Jack wasn't great at speeches he had a knack for saying the right things to anger his opponents) Strange Luck: EX ( well not luck per say Jack had the bad habit of wandering into places where giants lived or where he needed to be though it wasn't always in a good way. in function he can just wander into places he shouldn't. if its good or bad well...) Noble Phantasms: Gifts of the Three Headed Giant: A (anti-Unit) Jack was given four "gifts" for "saving" the life of a three headed giant, The Coat of Darkness, Cap of Intelligence, Shoes of Swiftness and The Sword of Sharpness. The Coat of Darkness when worn turns Jack invisible(effectively granting the Presence concealment skill at rank A), The Cap of Intelligence grants him intelligence allowing him to see through spells of powerful wizards(grants him his rank of B in magic resistance) The Shoes of Swiftness allows him to move faster then anyone( Grants him the ++ in his agility), and the Sword of Sharpness can cut through anything which is his weapon. Edited April 12, 2016 by rustytengo Link to comment Share on other sites More sharing options...
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