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[OU] Cinccino Central


Amethyst

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This is a team Pika Amelia requested that I make and post. The whole point is to centralise the adorable little whateveritscalled, Cinccino!

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The Line-Up

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573.pngCinccino

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Chirachiino (Cinccino) (M) @ Destiny Knot

Trait: Cute Charm

EVs: 252 HP / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Sing

- Encore

- Charm

- Captivate

This is the only Pokemon the team needs. Cinccino has a hidden ability that improves the effectiveness of Cute Charm. The second you send it out, the opponent forfeits because it's so damn cute that they don't want to hurt it. In fact, the moves and EVs don't even matter. Using Cinccino = Autowin. It's just THAT cute.

...okay, fine, most people are soulless bastards and don't care how cute it is. So...

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The (real) Line-Up

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The Process

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Well, if you haven't forgotten, the whole point of this team is Cinccino. So...

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I think, what are the main problems your run-of-the-mill Cinccino has? It's hardest, most common counter is of course, Steel types. So I choose something to make sure that Steel types aren't a problem.

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There are some things Fire can't bite, but for everything else, there's MasterChandelure. Typical Scarf has one critical flaw- Stealth Rocks limiting its effectiveness. Similarly, I want some support for Cinccino to net more secure kills, so...

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Forretress for Rapid Spin and my own hazards. Now the other problem with Chandelure is that I don't want to rely on just it and a fire type attack to take out all the Steel types. That might be less than effective for the Heatran, so, for the "things Fire can't bite,"

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Blaziken! ...Wait, you say, I'm using another fire type to cover the misgivings of a first one? Yeaaaah, but more for its Fighting type, and its ability to speed up and support Cinccino. You'll see. However, since I do have two Fire types, I want something to cover my new water weakness.

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Problem solved. Finally, I also have a double Ground weakness, and I think some other utility might be nice in addition to an immunity.

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Kabababoom.

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573.pngCinccino

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Chirachiino (Cinccino) (M) @ King's Rock

Trait: Skill Link

EVs: 4 HP / 252 Atk / 252 Spd

Jolly Nature (+Spd, -SAtk)

- U-turn

- Tail Slap

- Bullet Seed

- Rock Blast

As I said, the whole point of this team. Skill Link and the multi-hit moves are the bread and butter of any Cinccino worth its supercutesleeksilkytails. For a fourth move, I've opted for U-Turn. Maxing Cinccino's speed, it hits a great 361- enough to function as a solid scout or anti-lead to more frailer opponents. Whether it U-Turns out or attacks, the likely enemy lead's Focus Sash is worthless. U-Turning to Xatu or Fortress is usually a nice slap in the face to the enemy set up as well. As for the item, I choose King's Rock because Cinccino is neither bulky enough for Leftovers to matter much, but I don't want it to die slowly from its own Life Orb. King's Rock is a haxxy, but fun choice on a Pokemon that attacks 5 times per turn. It means that each of those 5 attacks gets a chance to flinch the opponent. This let's Cinccino have a decent shot at taking down some walls, especially considering that each of those attacks also has a chance to crit. It's nothing I rely on, but it is nice to have in lieu of anything else.

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205.pngForretress

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Forretress (F) @ Leftovers

Trait: Sturdy

EVs: 252 HP / 4 SAtk / 252 SDef

Bold Nature (+Def, -Atk)

- Stealth Rock

- Spikes

- Rapid Spin

- Volt Switch

EVs optimised for general bulk; two kinds of set up, Rapid Spin support, and finally Volt Switch. Volt Switch is fun to keep up the momentum of the team or just play back and forth between this and U-Turn. At the end of the day though, this is just your basic spinner for this team.

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609.pngChandelure

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Chandelure (F) @ Choice Scarf

Trait: Shadow Tag

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Overheat

- Shadow Ball

- Energy Ball

- Hidden Power [ice]

Another standard set, but it does what it needs to. Overheat wrecks the Steel types that might otherwise wall Cinccino. Additionally since Chandelure is part ghost, it's a great way to get the jump on Fighting Types that want to threaten Cinccino. U-Turn to this, break any Sash, murder. Tactical retreat.

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134.pngVaporeon

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Vaporeon (M) @ Leftovers

Trait: Water Absorb

EVs: 16 HP / 252 Def / 240 SDef

Calm Nature (+SDef, -Atk)

- Scald

- Acid Armor

- Wish

- Baton Pass

Well, we all know how I love me some Vaporeon. Vaporeon is mainly serving as my water wall to protect Chandelure and Blaziken, but Scald is neat to pass around some burn. Acid Armor makes this thing ridiculously hard to kill, along with Wish. Wish, too, with Vaporeon's giant HP is a great support move for whatever I happen to need it for at that time on my team. Baton Pass will again help the fluidity of the team, and also put those Acid Armor boosts along to Xatu to stall, or Blaziken to set up.

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257.pngBlaziken

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Blaziken (F) @ Focus Sash

Trait: Speed Boost

EVs: 4 HP / 252 Atk / 252 Spd

Lonely Nature (+Atk, -Def)

- Swords Dance

- Hi Jump Kick

- Earthquake

- Baton Pass

Finally, an atypical set, neh? Its effectiveness in itself is limited firstly by the lack of Protect, and secondly, by the lack of a Fire move. However, Chandelure should have the Fire aspect covered. I'm running both Earthquake and Hi-Jump Kick as a double insurance on the steel factor (plus to deal with Electric types that otherwise I have no check to), as well as Rock Types which threaten two members of my team with no resists to support them. The real crux of this, however, is baton passing speed, and hopefully a Swords Dance to Cinccino. The lack of Protect means this may not happen more than once- but I opt for the sweep the first time around (albeit, late game, when I've already removed Cinccino's counters) by using Focus Sash (with no fear, thanks to Forretress spin support) to get a safe Swords Dance off. Sweep or Pass from there.

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178.pngXatu

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Xatu (F) @ Light Clay

Trait: Magic Bounce

EVs: 252 HP / 236 Def / 20 SDef

Calm Nature (+SDef, -Atk)

- Roost

- Night Shade

- Reflect

- Light Screen

And last but not least. Xatu provides great utility with Magic Bounce, and has deceptive staying power between its screens and Roost. Night Shade is augment to its lower attack power. The screens in particular really allow Xatu to support the rest of the team, however, usually in the form of giving Blaziken safer set up, and a safer pass to Cinccino.

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A typical battle goes like this: Cinccino U-Turns to Forretress, Xatu or Chandelure depending on what counters the enemy lead. From there, I'll get Forretress up and hazards out as soon as possible, usually on a physical sweeper. After hazards are up, I'll stall for as long as I can with Forretress/Vaporeon/Xatu, but not hesitating to use Chandelure (or Blaziken if necessary) to take out anything I feel is getting in the way, or might stop Cinccino later. Once the enemy team is scouted and hopefully sufficiently torn up by the likes of Spikes and Stealth Rock, if Xatu is still able, I'll send it up to get a final hurrah of screens up. In comes Blaziken to set up, and pass to Cinccino for a strong finishing sweep.

Cinccino's the Alpha and Omega, baby.

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Importable

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Chirachiino (Cinccino) (M) @ King's Rock

Trait: Skill Link

EVs: 4 HP / 252 Atk / 252 Spd

Jolly Nature (+Spd, -SAtk)

- U-turn

- Tail Slap

- Bullet Seed

- Rock Blast

Forretress (F) @ Leftovers

Trait: Sturdy

EVs: 252 HP / 4 SAtk / 252 SDef

Bold Nature (+Def, -Atk)

- Stealth Rock

- Spikes

- Rapid Spin

- Volt Switch

Chandelure (F) @ Choice Scarf

Trait: Shadow Tag

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Overheat

- Shadow Ball

- Energy Ball

- Hidden Power [ice]

Vaporeon (M) @ Leftovers

Trait: Water Absorb

EVs: 16 HP / 252 Def / 240 SDef

Calm Nature (+SDef, -Atk)

- Scald

- Acid Armor

- Wish

- Baton Pass

Blaziken (F) @ Focus Sash

Trait: Speed Boost

EVs: 4 HP / 252 Atk / 252 Spd

Lonely Nature (+Atk, -Def)

- Swords Dance

- Hi Jump Kick

- Earthquake

- Baton Pass

Xatu (F) @ Light Clay

Trait: Magic Bounce

EVs: 252 HP / 236 Def / 20 SDef

Calm Nature (+SDef, -Atk)

- Roost

- Night Shade

- Reflect

- Light Screen

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I found a way to defeat Cincinno! not so much the rest of this team.

Fake-Out

Switch

Fake-Out

Switch and so on :x

Nice try, but no.

He/she will just switch from Cincinno to Shadow Tag Chandelure and block your fake out.

Explain to me how you will switch.

Edited by -Heroic-
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Mienshao-U-Turn and

Would you ever be dumb enough to have not taken that out already before trying? No

Good luck outspeeding Scarf Chandelure with U-Turn, genius. And yeah good luck with trying to KO it too, if you can.

Edited by -Heroic-
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Firstly, I'd love to note that the majority of conversation here after Ame did his thing wasn't needed at all.

So let's focus ON Ame, shall we?

Kay, faced this team at one point [i think I won, right?] Anywho, I remember seeing it before. I think what concerns me the most if anything is that the damage potential is low to me; some of the best places it's at are in fact not meant for dealing massive damage. If people can deal with the ghost trap [which should be possible if anyone with half a brain sees the metagame] and your main focus it seems like game over quickly. The stall is nice but if they can recover from that easily it's still game. All in all, you did do a good job, and the development of your team looks well thought out and the potential there is high; I just think that the game plan is a little too specific for me.

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