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Strike of the Ubers-UB-


anethia

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My first RMT...Don't worry I rarely use this team

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@ Focus Sash

Trait: Pressure

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Superpower

- Ice Beam

- Grass Knot

- ExtremeSpeed

So I wanted a solid lead but one that was not so common! Deoxys-S was quite common for the SR and Spikes set-up then things like Toxic and Protect or Psycho Boost and Nasty Plot. So I picked Deoxys-A and let me say it does its job GREAT. It easily destroys Deoxys-S set-ups or attacking ones and if they have Focus Sash I can easily ES them and they are down. Superpower for Dark-Types, Grass Know for KO'ing groudon and putting a SERIOUS dent in Kyogre. Ice Beam for Dragons and rarely, Groudon.

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@ Choice Scarf

Trait: Drizzle

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Water Spout

- Surf

- Thunder

- Ice Beam

A Sun team counter is amazing while having something that can demolish opposing teams too! Water Spout is if I thing I won't take much damage. Surf is the more common move here. Thunder is for opposing Kyogre's and flying types. Ice Beam is for Groudon, Flying types etc. The CS and max Spd EV's help me outspeed teams.

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@ Life Orb

Trait: Drought

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Earthquake

- Fire Punch

- Rock Polish

- Dragon Claw

A counter for Rain Teams! How nice. EQ is for STAB and HUGE power. Fire Punch for Ice and Grass Types plus boost from sun. Rock Polish is to help me outspeed things Spd EV's help with that. Dragon Claw is just for any Dragon Types I am forced to face

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@ Expert Belt

Trait: Pressure

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Aura Sphere

- Psystrike

- Ice Beam

- Grass Knot

Mewtwo is a beast! The Expert Belt raises the power for super effective moves which, thanks to the moveset, is a large variety! Aura Sphere takes care of pesky Normal and Dark types while doing decent damage to others! Psystrike is great as it does LOTS of damage getting STAB and EB boost if it is super effective. Ice Beam for Ground flying, dragon and grass types. Grass Knot for the same reasons as Deoxys-S.

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@ Leftovers

Trait: Bad Dreams

EVs: 160 Def / 96 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

- Dark Void

- Dark Pulse

- Substitute

- Calm Mind

Darkrai is amazing. Dark Void places things to sleep so I can Sub and CM for HUGE damage. I OHKO'd a Lucario once with it. Leftovers help with gaining HP back after hits and Sub. Not really much to say about him apart from that.

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@ Draco Plate

Trait: Multitype

EVs: 76 HP / 252 SAtk / 180 Spd

Gentle Nature (+SDef, -Def)

- Calm Mind

- ExtremeSpeed

- Dragon Pulse

- Judgment

I realised that I did not have a Dragon type so I decided on Arceus-Dragon. Calm Mind gets up my Sp.Atk and Sp.Def helping me tank a few hits while doing damage. ES is for any Focus Sash, Sturdy or the opponent has low HP and they are faster than me. Dragon Pulse for obvious STAB. Judgement just for decent damage.

And there you have it! Any major weaknessess? Tell me! Any idea's? Tell me!

Team stealers/Test adjustments Click Below! (Importable)

Deoxys-A @ Focus Sash

Trait: Pressure

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Superpower

- Ice Beam

- Grass Knot

- ExtremeSpeed

Kyogre @ Choice Scarf

Trait: Drizzle

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Water Spout

- Surf

- Thunder

- Ice Beam

Groudon @ Life Orb

Trait: Drought

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Earthquake

- Fire Punch

- Rock Polish

- Dragon Claw

Mewtwo @ Expert Belt

Trait: Pressure

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Aura Sphere

- Psystrike

- Ice Beam

- Grass Knot

Darkrai @ Leftovers

Trait: Bad Dreams

EVs: 160 Def / 96 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

- Dark Void

- Dark Pulse

- Substitute

- Calm Mind

Arceus-Drago (Arceus-Dragon) @ Draco Plate

Trait: Multitype

EVs: 76 HP / 252 SAtk / 180 Spd

Gentle Nature (+SDef, -Def)

- Calm Mind

- ExtremeSpeed

- Dragon Pulse

- Judgment

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I'm not a big fan of ubers, but I was thinking if you're looking to counter other dragons, maybe Arceus steel would be better? You lose your weakness for a resist and can still hit back with Dragon Pulse... Do you really need the type itself?

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Well that is a fair point and no I dont actually need it. Thanks for pointing that out as you helped with synergy and weaknessess however any type of Arceus can learn it and I lack a decent fire type even if I have Groudon with Fire Punch. And I actually lack ice itself which does both of you're suggestions but takes away ground weakness which NONE of my Pokemon otherwise have even doing the Weakness exploit i need.

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I do know what it does...I picked it for the extra power if Dragon Pulse was not going to cut it but I have changed my Arceus to Arceus-Ice like I stated thus I do not have two dragon moves and I get the type that really helps in Uber battles. Judgement is my Ice move with Psychic, HP[Ground] and of course Calm Mind.

as backup moves covering my weakness of fire and fighting. And of course unless I want it to hold the Ice Gem I'm forced to keep an Icicle plate for this but I do not mind.

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