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Create-A-Pokemon (CAP) Thread


wytch_doctr

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  • 8 months later...

Kinda a shame that this place has died since 2015, but it seems that posting here now won't count as necroposting (That's what the Directory thread told me), so I'll insert a 'Mon.


Chesire

Type: Steel / Psychic

Abilities: Magic Guard / En passant, Hidden Ability - Promotion

HP: 100
Attack: 142
Defense: 120
Special Attack: 108
Special Defense: 90
Speed: 20
BST: 580

Egg Group: Undiscovered (Note: Genderless!)

Weight: 140 kg
Height: 4 m
Dex Color: Black


Chesire is an enchanted totem of steel that forms into the shape of a King piece in Western Chess. It lives in caves rich of iron, and uses its powers to animate the iron into living Pawn pieces. Chesire sees its own cave as his kingdom, and will use its power to protect the inhabitants of the cave. It also manages trades and diplomatic deals with the outside world.
The head of Chesire is a silver crown, with a pair of golden eyes. Two thick black stripes extend from its crown to its base, with the rest of its body colored in dark grey. Its base is completely black.

Signature Abilities:
En passent: As long as the user's on the field, any switches done on the user's side hurts the opponent directly across from the switched Pokemon by 25% of their total HP.

Promotion: If the user survives eight turns consecutively in a battle without switching out, it receives +1 Boost on all of its stats, akin to the boost from Ancient Power. Can only activate once per battle.

Signature Moves:
Capture

Type: Steel

Category: Physical

Power: 60
Accuracy: --
PP: 5 (8)

Target: 1 Adjacent Foe
Contact: Yes

Description: The user stamps on the target with its entire body. If the target is weak to Steel, it will be OHKO'd. If the target resists Steel, the move will fail.

Command

Type: Psychic

Category: Status
Power: --
Accuracy: --

PP: 5 (8)
Priority: +5
Target: Any Ally on the field.
Contact: No
Description: The user uses its psychic powers to control an ally on the field. When selected in the Battle Screen, the targeted ally's moves will be available for selection, and whatever move picked will be used by that ally first before it makes its own move, if the moves share the same priority. The limitations caused by the target's hold item still applies (ie. Life Orb recoil, Choice items) Note that the ally does not receive +5 priority through this move.
Basically giving an ally the user's turn.



Level-Up Learnset:

Lv. 1: Capture, Slam, Ancient Power, Earth Power
Lv. 7: Disable
Lv. 10: Heart Stamp
Lv. 12: Mirror Shot
Lv. 15: Gravity
Lv. 22: Body Slam
Lv. 28: Heavy Slam
Lv. 33: Telekinesis
Lv. 37: Psyshock
Lv. 42: Flash Cannon
Lv. 46: Calm Mind
Lv. 48: Capture
Lv. 50: Iron Head
Lv. 55: Zen Headbutt
Lv. 58: Trick Room, Wonder Room, Magic Room

Lv. 70: Command

TM Movepool:

Psyshock, Calm Mind, Toxic, Hidden Power, Hyper Beam, Light Screen, Protect, Safeguard, Thunderbolt, Thunder, Earthquake, Psychic, Shadow Ball, Double Team, Reflect, Sandstorm, Rock Tomb, Facade, Rest, Focus Blast, Charge Beam, Retaliate, Flash, Stone Edge, Volt Switch, Thunder Wave, Swords Dance, Psych Up, Bulldoze, Rock Slide, Sleep Talk, Substitute, Flash Cannon, Trick Room, Secret Power, Dazzling Gleam

Tutor Movepool:

Shock Wave, Endeavor, Bounce, Iron Head, Zen Headbutt, Last Resort, Block, Skill Swap, Magic Coat, Magnet Rise, Iron Defense, Magic Room, Wonder Room, Stealth Rock, Gravity



Breeding Movepool: None.


Creator's notes

I designed this CAP Pokemon to be at the level of "regional trios" Legendary Pokemon, which have 580 BST. The idea behind Chesire is simply the King piece in Chess. Its speed echoes the fact that the King moves slowly on the Chess board. Its name comes from Chess and Sire. By the way, notice how there's no Dark-type moves in Chesire's entire movepool? It's a reference to how high standards of etiquette and ethics are expected in Chess plays (At least, high level Chess plays).

Chesire's designed to be a dangerous Doubles/Triples Pokemon that has multiple sets to use. It could run a Trick Room set in tandem with Swords Dance, making it a dangerous sweeper. If the Physical side of Chesire isn't your type, you could try Calm Mind instead, supported by Chesire's pool of special moves. Outside of Trick Room, it could use Command to lend an ally its turn. Although this could fail miserably if the said ally gets KO'd before moving, basically wasting an entire turn. In Singles, it can be an effective lead with Stealth Rock and Dual Screen support, and a slow Volt Switch to ensure the next Pokemon's safety. Such lead sets could also run Capture to OHKO certain tanks and sweepers such as Clefable, Mega Gardevoir, Kyurem-Black and Tyranitar.

En Passant makes allied U-Turn and Volt Switch Pokemon extremely dangerous, causing Chesire to be more prioritized by the opponent. Promotion can be used in combination of Protect, Fake Out and other stall techniques in order to give Chesire a horrifying sweeping opportunity, although it would be hard considering Doubles and Triples being mostly Hyper Offensive. Magic Guard lets Chesire set up on Leech Seed-reliant tanks such as Mega Venusaur and Ferrothorn.

Chesire's not without faults, tho. Physical Attacking variants are stopped by physical tanks packing Scald or Will-O-Wisp. Special Attacking variants are stopped cold by special tanks such as Chansey and Blissey. Chesire's lack of reliable recovery outside of Rest further makes it weak against tanks.

I might get around making the counterpart of Chesire, which would be the based off the Queen piece.

Edited by IntSys
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Arelia (Form Change)

Type Dark/Fairy

Height: 6'2

Weight: 135kg

Abilities: Cute Charm, Prankster, Wonder Guard (H)

Moves

Moonblast

Dark Pulse

Flash

Lovely Kiss

Leer

Calm Mind

Focus Blast

Thunder Wave

Flamethrower

Psychic

Shadow Ball

Nasty Plot

Aura Sphere

Safeguard

Rain Dance

Sunny Day

Solarbeam

Toxic

Morning Sun

Stealth Rocks

Ice Beam

Ancient Power

Hidden Power

Will-o-wisp

Lightscreen

Endeavor

Magic Coat

Flash Cannon

Air Slash

Earth Power

Stats

HP:150

Attack: 60

Defense: 85

Sp.Atk:180

Sp.Def:160

Speed:185

BST;820

Signature move: Arelia Eclipse

20 pp

Status

100% Accuracy

A humanoid like pokemon that is said to watch over the planet from space after Arceus commanded it to: she resembles a fusion between meloetta and gardevoir

Edited by Sapphire Mahala
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