Jump to content

An Actual God Squad (OU RMT)


Guzam

Recommended Posts

Sup nurds. This is Pyrr here with some god damn heat that ends up being perfect for all my needs. Check 'em

464.png

The Baselord Himself (Rhyperior) @ Weakness Policy
Ability: Solid Rock
EVs: 16 HP / 252 Atk / 240 Spe
Jolly Nature
- Rock Polish
- Stone Edge
- Earthquake
- Ice Punch

This monster right here is easily the best wincon this meta has ever seen. lol jk wtf am I saying, this thing gets knocked out by scarf Keld Easy, but if your opponent doesn't have anything like scarf Keld and you're already at +2 Speed, they might as well be dead. This thing eats hits from Talonflame as well so it has that going for it and if weakness policy gets triggered, you better believe something is dying. Make sure to watch out for Hazards as you need all health possible for when you eat a super effective hit. If you're desperate, switch into this thing after something else dies, eat a weak super effective move or a physical Steel/Ground/Fighting move and set up rock polish then proceed to sweep. If none of the above works, just keep him in the back as a lure, revenge killer or tank. The speed and nature give it just enough speed to outspeed a 375 speed Tornadus-T. Not to mention this thing cannot be paralyzed B]

184.png

God Almighty (Azumarill) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off

This thing is clearly the best Mon to ever bless the meta. Might as well turn it to cancer like so. In all seriousness however, this is actually the best Serperior counter in existance. It Gets a boost from leaf storm while taking no damage, Doesn't take any damage from DPulse and Eats HP Fire. Now you might be thinking that Azu can't do much without Huge Power but that just isn't true. At +1 it isn't doing too far off from normal Huge Power Damage, not to mention Knock Off and Azu's covergae is still great. Worried about Electric types? Well... Rhyperior can eat it all... But if you really need something for when Rhyp is gone.

003-m.png

The Last Supper (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Sludge Bomb
- Giga Drain
- Sleep Powder
- Synthesis

This man is actually jesus, eating up those Manectrics and fire/ice moves like it is absolute shit. This was originally a mega manectric itself, but after seeing how hard of a time Manectric had coming in and staying in, I decided Mega Venu would be the best decision as it bombards Clefable, heals easily and can actually fight Azumarill. Of course it has one flaw and that is its ability to fight something fast like Zam or other Psychic/Bird mons. If you're more worried about those, run Mega Manectric. It all comes down to preference, but I prefer Venu for bulk and as you'll see up ahead, we have rocks. This thing coupled with other members can safely oppose Mega Altaria.

485.png

Hell on Earth (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 196 HP / 72 SpA / 240 Spe
Timid Nature
- Lava Plume
- Flash Cannon
- Earth Power/Taunt
- Stealth Rock

This mon is built to eat the heat and just set up rocks... It's also here because something is needed here that can beat mega scizor and ferrothron. Don't look down on this EV spread like it's super odd and worthless. It gives just enough speed to outspeed max speed MegaZor and kill with Lava Plume and also has enough special attack to kill Utility Ferrothorn. Earth Power allows it to Kills Electric types and opposing fire types if Venu/Rhyp/Azu are gone and Flash Cannon helps it beat Clef... Of course, if you're worried about Celf setting up on you, fear not, you can run taunt over Earth Power to stop it dead in its tracks.

423.png

Great Barrier Reef (Gastrodon) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 84 Def / 172 SpD
Impish Nature
- Recover
- Scald
- Earthquake
- Curse

Not the hero Gotham needed. But the hero it deserved. This Gastrodon eats hits for breakfast, serves as a physical tank/Wincon and can dish out burns while healing. Not to mention it gets that powerful boost from water moves. This is a no scald zone boys. This thing stops specs/scarf Keldeo from spamming scald to win if Venu is dead. EQ is chosen over Earth Power for the fact that you actually get to set up with Curse. Just watch out for Dragon Tails/Whirlwinders.

227.png

The Meta's Counter (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Whirlwind
- Roost
- Defog
- Iron Head

This thing is definitely a counter to the meta. It eats Metagross hits for days so long as it isn't TPunch Metagross. Iron Head must be here so that you can actually hit Metagross and Whirlwind is needed for if the enemy has a sweeper setting up physical boosts or just so happens to be named clefable/Metagross that got a lucky Meteor Mash boost. Defog has to be used to prevent hazard stacking and roost is needed for longevity. The only real threat to this thing is special attackers which Heatran or Azu or Venu can deal with. This thing is also one of the only things that ignores EQ and owns Scarf Lando. It can't be beat by any lame physical attacker.

Overall this team may look pretty dumb and may be pretty dumb, but my god is it fun to use. ayy lmao.

Threats:

None. jk.

490.png

This idiot is mean if it's packing Psychic/Scald/Energy Ball. Your best bet is to hit it hard quick and then kill with Manectric if you have it or alternatively put it to sleep/kill it before set up/Die horrible death.

598.png227.png450.png

Not these three all together but hazards in general. Mega Manectric and Heatran can take out the first two and Azu/Venu/Gastro can fight off Hippo. Skarm needs to stay alive to kill hazards.

625.png

Hate this thing >:[ If it hits you on the defog you're toast. Mega Venu can try to put it to sleep and Heatran can try to kill it, but if it's already at +2 you're going to have sack the whole team or find a way to whirlwind it out.

mega%20sableye.png

Fuck this thing, next. (Just play around Will-o-wisp with heatran and hit it with Play Roughs if possible. If it's Calm Mind and it isn't burned or your Gastro isn't doing enough you're fucked. Manectric can hit it hard at first, but Calm Mind >:[ ) This also goes for pretty much all stall in general. Fuck stall.

003_mega.png

Opposing Mega Venusaur will end your life. Heatran needs to stall it out or just taunt it and kill. If Heatran is dead good luck slaying the beast.

alakazam-mega.gif

Plz no :[ Azumarill needs to be the tank to kill this thing. Otherwise, Gastro can chip at it and so can Skarm. Finally if you get lucky and dodge some Focus Blasts, Heatran and Rhyperior can at least damage it.

006-mega-y.gif

Hope... You literally need to have rocks or sturdy skarm left to even stop this thing if mega venu/mega manectric is dead. Otherwise you need to play around its moves like a god and hope Azu whittles it enough.

094.png

You're either going to need Mega Manectric, a super healthy Azu, a super healthy Heatran or luck to beat this thing. It nearly eats the whole team for breakfast.

Importable:

The Baselord Himself (Rhyperior) @ Weakness Policy
Ability: Solid Rock
EVs: 16 HP / 252 Atk / 240 Spe
Jolly Nature
- Rock Polish
- Stone Edge
- Earthquake
- Ice Punch

The Last Supper (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Sludge Bomb
- Giga Drain
- Sleep Powder
- Synthesis

God Almighty (Azumarill) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off

Hell on Earth (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 196 HP / 72 SpA / 240 Spe
Timid Nature
- Lava Plume
- Flash Cannon
- Earth Power
- Stealth Rock

Great Barrier Reef (Gastrodon) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 84 Def / 172 SpD
Impish Nature
- Recover
- Scald
- Earthquake
- Curse

The Meta's Counter (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Whirlwind
- Roost
- Defog
- Iron Head

Mega Manectric:

Obligatory Mega (Manectric-Mega) @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [ice]
- Flamethrower

Have fun with this crappy team.

Link to comment
Share on other sites

Finally my man Pyrrhon with the RMT.
Congratulations, Kamina. Another lord squad for you to steal!

Anyway, I don't have much to say about this team. It does look really cool to use, though. I'll tweak the EVs a bit for better use. (Optional EVs, really.)

For Heatran, I suggest going to a Magma Storm+Taunt, so you can help the Stall weakness. Although by no means is it an autowin for you, it should aid you better than your previous set. If Flash Cannon is only for Clefable, I'd drop it for Taunt, since fairies can't do anything to you anyway. The offensive fairies kill you with Focus Blast(Gardevoir)/Earth Power(Diancie)/Earthquake(Altaria), and they outspeed you anyway, so hitting those won't matter in the long run. Defensive fairies lose. Gonna EV Heatran so Chansey still only 5HKO you with Seismic Toss, while investing in offense so Magma Storm doesn't do jack shit to Mega Sableye.

Gastrodon, I just invest in all defense so you can avoid the 3HKO from Choice Specs Keldeo, assuming no Stealth Rock and you are at full HP. I'm not sure what the sp def EVs do anyway, so can you please explain what it does? Relaxed Nature instead of Impish, just so scald doesn't get weakened, even though it probably still won't do anything anyway. It's not like the speed drop really hurts you, since you're gonna set up with Curse regardless.

252 SpA Choice Specs Keldeo Secret Sword vs. 248 HP / 252+ Def Gastrodon: 190-225 (44.7 - 52.9%) -- guaranteed 3HKO after Leftovers recovery



To help solve the somewhat problematic Mega Metagross and Bisharp problem, I go for Counter>Iron Head, on Skarmory. Also let's face it. Diancie-Mega isn't staying in on Skarmory anyway and Thunder Wave CM Clefable beats Skarm, with Iron Head or not. Also, I'm giving Skarmory a spread of EVs: 248 HP / 176 Def / 60 SpD / 24 Spe, so you can take a Draco from Latios, and then live the next Draco or the Hidden Power Fire, right after.

Other changes are extremely small, but I hope they work out for you, even if this team isn't that serious.

The Baselord Himself (Rhyperior) @ Weakness Policy

Ability: Solid Rock
EVs: 16 HP / 252 Atk / 240 Spe
Jolly Nature
- Rock Polish
- Stone Edge
- Earthquake
- Ice Punch
The Last Supper (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Sleep Powder
- Synthesis
God Almighty (Azumarill) @ Assault Vest
Ability: Sap Sipper
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
Hell on Earth (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 64 HP / 192 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Earth Power
- Stealth Rock
Great Barrier Reef (Gastrodon) @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Recover
- Scald
- Earthquake
- Curse
The Meta's Counter (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 176 Def / 60 SpD / 24 Spe
Impish Nature
- Whirlwind
- Roost
- Defog
- Counter

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...