NickCrash Posted November 30, 2015 Share Posted November 30, 2015 NickCrash live broadcasting to you and yours!! This is a new OU team of mine, which is good, yet not great. This is the story of a young Manectric who formed a team in order to battle the evil creatures of showdown. They have been invading our battle spots for long enough. Somebody has to say "enough". Somebody has to stop them. The power rangers of pokemon are here to end the calamity called "n00bs of showdown" and here they are, requesting your assistance to become even better at fighting crime... or just playing animal farm with superpowers. Give them all a warm welcome!!! Green Ranger (Ferrothorn) (M) @ Leftovers Ability: Iron Barbs Shiny: Yes EVs: 252 HP / 88 Def / 168 SpD Relaxed Nature IVs: 0 Spe - Spikes - Leech Seed - Gyro Ball - Thunder Wave First member is part of the "smoke-weed-everyday" faction, and I guess he does his job well. Basic EV spread to maximize defenses and Gyro Ball damage, Spikes for renewable hazards and leech seed to stay healthy. Since this team needs the speed check at all times for certain members to work at full potential, T-wave is used for the last slot. It also helps slow down set-up sweepers and naturally fast pokemon, who would otherwise breeze through the team. It's the main tank of the team and does his job well. It's not weird that you find it in every 4th OU team in showdown. Still if he can use his skills better, I'd be happy to know. Pink Ranger (Latias) @ Leftovers Ability: Levitate EVs: 248 HP / 116 Def / 144 SpD Calm Nature IVs: 0 Atk - Draco Meteor - Psyshock - Healing Wish - Defog The other member of the defense duo. Lefties for recovery and EV spread for longevity. The attack moves are just for coverage and to get rid of troublesome fighting types that rely on their special defense, like Keldeo or Conkeldurr. D-Meteor for the lolz, as Latias can survive hits from even M-Garchomp and OHKO with a Draco Meteor. Defog is standard for hazard control, and Healing Wish is there to give one of my sweepers another chance to shine. Pretty basic as well. I have not tested whether these are the best EVs but feel free to provide feedback. Yellow Ranger (Manectric) @ Manectite Ability: Lightning Rod EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk / 30 Def - Volt Switch - Thunderbolt - Overheat - Hidden Power [ice] You can't have a Power Rangers team without a yellow ranger, can you? This pretty little fella does his glass tank job well enough. Hit'n'run strategies for him, while dropping of the occasional Intimidate. 2 electric moves for the different purposes of each. Volt Switch when I need to hit hard and GTFO, T-bolt when I really want the damage, or to ensure a kill. HP-ice is pretty much mandatory as so many OU threats are somehow weak to it. If I get Garchomp or Landorus (not scarfed) low enough with proper hazards, it can assure me a kill. Overheat is a nuke (chosen over flamethrower for sheer damage output). Basically, this works best early game to weaken the threats I need gone and will be gone with my wallbreakers, and late game to sweep. Blue Ranger (Feraligatr) @ Life Orb Ability: Sheer Force EVs: 112 HP / 196 Atk / 200 Spe Jolly Nature - Dragon Dance - Waterfall - Crunch - Ice Punch Alright this one is the oddball of the team. Usually dwelling in UU, the croc is not expected anywhere higher. However, Sheer Force Life Orb and a ton of moves to pick from to case considerable damage is a force to be reckoned with. Add a Dragon Dance to that and you've got yourself a strong pokemon that can sweep entire teams late-game without much effort. While true that it needs support from Ferro or Intimi-core to become seriously intimidating, it has its uses even if the secondary effects of its moves are negated due to its ability. Works as a second sweeper with maximum capability late-game. I am not sure whether I should keep it as it is, with speed boosts, or change it to SD. The EV spread is tweaked in this way, so it can live a few hits before going down. It maximizes its potential after a DD. Sadly before that, it cannot pull of it's role as efficiently. This one might need a few changes. Black Ranger (Landorus-Therian) @ Leftovers Ability: Intimidate EVs: 248 HP / 96 Atk / 164 Def Impish Nature - Stealth Rock - Earthquake - Stone Edge - U-turn I know this choice does not net me an originality award, but what can I say? This guy fills the holes in the team. It forms a volt/turn core with Manectric, which also works as a double intimidate which can be used either to bring a sweeper/wallbreaker down enough not to cause me serious damage, or even get one locked in a choiced move, so I can bring forth Feraligatr or Latios and either setup myself, remove hazards or put some of my own over there. Since the team may have problems with physical sweepers, even if I do not run WoW on any mon, this strategy almost always works. Not to mention that with little help from Ferro's T-wave, this guy can work wonders around its opponents. Defensive by nature, but when need be, it's base stats do not disappoint, even now, that they are not fully invested. Red Ranger (Scizor) @ Choice Band Ability: Technician EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Bullet Punch - U-turn - Knock Off - Superpower What else? Scizor fits so well in this team, taking care of multiple threats that the sweepers cannot stop themselves, that being the Lati brothers and multiple fairies. The EV spread maximizes longevity and offensive power, while appreciating a Healing Wish if everything else fails. Bullet Punch for priority, technician boosted, BAND Boosted, STAB to hit like a truck on steroids, while U-turn is nice to hit things hard enough on the switch. Knock off provides utility as well as a nice way to deal with Ghosts and bulky psychic types, while Superpower is a nuke that when launched at the right time can net you a KO when you need it most. It too can form a volt/turn with the other two mons, plus it's slow u-turn almost guarantees a safe switch for Manectric to come in and launch a powerful T-bolt or Overheat to whatever comes in to die. Scizor is a wonderful pokemon, and has earned the title of the Red Power Ranger in this team, solving the problems the others couldn't. Importable Blue Ranger (Feraligatr) @ Life Orb Ability: Sheer Force EVs: 112 HP / 196 Atk / 200 Spe Jolly Nature - Dragon Dance - Waterfall - Crunch - Ice Punch Green Ranger (Ferrothorn) (M) @ Leftovers Ability: Iron Barbs Shiny: Yes EVs: 252 HP / 88 Def / 168 SpD Relaxed Nature IVs: 0 Spe - Spikes - Leech Seed - Gyro Ball - Thunder Wave Pink Ranger (Latias) @ Leftovers Ability: Levitate EVs: 248 HP / 116 Def / 144 SpD Calm Nature IVs: 0 Atk - Draco Meteor - Psyshock - Healing Wish - Defog Yellow Ranger (Manectric) @ Manectite Ability: Lightning Rod EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk / 30 Def - Volt Switch - Thunderbolt - Overheat - Hidden Power [ice] Black Ranger (Landorus-Therian) @ Leftovers Ability: Intimidate EVs: 248 HP / 96 Atk / 164 Def Impish Nature - Stealth Rock - Earthquake - Stone Edge - U-turn Red Ranger (Scizor) @ Choice Band Ability: Technician EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Bullet Punch - U-turn - Knock Off - Superpower Tell me if you like it and do not hesitate to share your opinions below. Any suggestion is welcome, and if you wish you can use the team as well. Just keep the nicknames for the lolz. I'd appreciate it if you could make it even better. Quote Link to comment Share on other sites More sharing options...
Tomas Elliot Posted November 30, 2015 Share Posted November 30, 2015 Tsk, Power Rangers. Prism Rangers is where it's at. Jokes aside, the team looks solid except Feraligatr. I just don't see a team like this creating that many openings for setting up... And even if you do create an opening, a single Dragon Dance won't be enough for Feraligatr to break through the countless defensive threats that dwell in OU nowadays. So yeah, if you like a Water-type set up sweeper in that spot, how about Belly Drum Azumarill? I will admit it won't win you any originality awards but hey, overused mons are overused for a damn good reason... Quote Link to comment Share on other sites More sharing options...
NickCrash Posted November 30, 2015 Author Share Posted November 30, 2015 As much as I like Feraligatr, I can only accept that you're right on this one. It just doesn't cut it, when Azumarill does not need the speed buff. I took your advice and now this is the 6th member of the team. Not original, but it does it's job much better aparently. Blue Ranger (Azumarill) @ Sitrus Berry Ability: Huge Power EVs: 92 HP / 252 Atk / 164 Spe Adamant Nature - Belly Drum - Aqua Jet - Play Rough - Waterfall Here's a replay that shows the whole concept of the team http://replay.pokemonshowdown.com/oususpecttest-299286506 Quote Link to comment Share on other sites More sharing options...
Tomas Elliot Posted November 30, 2015 Share Posted November 30, 2015 As much as I like Feraligatr, I can only accept that you're right on this one. It just doesn't cut it, when Azumarill does not need the speed buff. I took your advice and now this is the 6th member of the team. Not original, but it does it's job much better aparently. Blue Ranger (Azumarill) @ Sitrus Berry Ability: Huge Power EVs: 92 HP / 252 Atk / 164 Spe Adamant Nature - Belly Drum - Aqua Jet - Play Rough - Waterfall Here's a replay that shows the whole concept of the team http://replay.pokemonshowdown.com/oususpecttest-299286506 A couple of mispredictions/sub-optimal plays here and there, but that aside, the team seems to be working nicely. If anything, I would suggest running Protect over T-Wave on Ferro: Protect helps you make the most of Leech Seed, while T-wave interferes with Gyro Ball... Quote Link to comment Share on other sites More sharing options...
NickCrash Posted December 1, 2015 Author Share Posted December 1, 2015 It's been quite some time since I laddered, therefore some mistakes are to be expected. Azumaril works better than Feraligatr, but I'm not sure about putting Protect on Ferrothorn. I'll check the change and see if it fits more. Quote Link to comment Share on other sites More sharing options...
Neosong Posted January 2, 2016 Share Posted January 2, 2016 I'd say that team is good to go. You might want to work on your counter-counter switching and some mind games since bluffing goes a long way.. Quote Link to comment Share on other sites More sharing options...
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