Reignited'Light Posted December 5, 2015 Share Posted December 5, 2015 (edited) Hey guys! Two weeks before my winter break, so I'm gonna make a teambuilding workshop. Also December is the time when you're supposed to give/receive, so that's fun!1. OU only (mons can be whatever tier, but only building OU teams)2. list set importable with core or one unique set or something. 3. I'm doing this at my own pace and refuse to do requests that are so common or something like... Charizard-Y+Tyranitar, even though that's not common as much, but besides the point.Also since I'm a very lazy person, this might not be open for a long time, so I'll probably close it before my winter break starts, but who knows?start requesting! Edited July 28, 2016 by Haunted Link to comment Share on other sites More sharing options...
Pixl Posted December 5, 2015 Share Posted December 5, 2015 LET'S GET FESTIVE. Christmas Tree (Sceptile-Mega) (M) @ Sceptilite Ability: Overgrow EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Leaf Blade - Dragon Claw - Earthquake - Swords Dance Tree Topper (Jirachi) @ Leftovers Ability: Serene Grace EVs: 252 HP / 176 SpD / 80 Spe Careful Nature - Iron Head - Zen Headbutt - U-turn - Stealth Rock Link to comment Share on other sites More sharing options...
Shadow Tack Posted December 5, 2015 Share Posted December 5, 2015 since showdown is desd atm, nasty plot plusle and SD Zangoose? Link to comment Share on other sites More sharing options...
Reignited'Light Posted December 5, 2015 Author Share Posted December 5, 2015 mega sceptile with a great speed of 427 is cool. outspeeds ton of stuff! Anyway, I slapped Azumarill and Heatran as stallbreakers, something Sceptile and Jirachi (Fire Punch on Jirachi so Ferrothorn/Scizor can't set up on it in case Heatran is weakened) can't really do. Plus the Grass/Fire/Water and Dragon/Fairy/Steel combination of types is so badass. Latios for Defog and nothing really switches in except for Bisharp/Tyranitar, which our team checks easily. Ditto is on the team to revenge kill literally everything. Only loses to opposing choice scarf users which is a 50/50, and the team should be able to come in on some scarf users. depends. No Hoopa-U or Kyurem-B switch in, but they aren't switching in against you anyway. Also Sceptile outspeeds Scarf Hoopa-U! Christmas Tree (Sceptile-Mega) (M) @ Sceptilite Ability: Overgrow EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Leaf Blade - Dragon Claw - Earthquake - Swords Dance Tree Topper (Jirachi) @ Leftovers Ability: Serene Grace EVs: 240 HP / 160 SpD / 108 Spe Careful Nature - Iron Head - Fire Punch - U-turn - Stealth Rock Azumarill (F) @ Choice Band Ability: Huge Power EVs: 160 HP / 252 Atk / 96 Spe Adamant Nature - Waterfall - Aqua Jet - Play Rough - Knock Off Heatran (F) @ Leftovers Ability: Flash Fire EVs: 64 HP / 192 SpA / 252 Spe Timid Nature IVs: 0 Atk - Toxic - Magma Storm - Earth Power - Taunt Ditto @ Choice Scarf Ability: Imposter EVs: 248 HP / 252 Def / 8 SpD Relaxed Nature IVs: 0 Spe - Transform Latios @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk - Draco Meteor - Psyshock - Defog - Roost Uh... this team was really hard to make decent, since plusle and zangoose on the same team makes checking threats difficult. Garchomp to take on most priority which plusle and zangoose are weak to. Rotom-W/Torn-T for VoltTurn and a way to get in plusle/zangoose/mega diancie safely. Mega Diancie bounces hazards since no defog, and checks Dragon types, which the team would get slaughtered by. Plusle (F) @ Leftovers Ability: Lightning Rod EVs: 48 HP / 236 SpA / 224 Spe Timid Nature IVs: 30 Atk / 30 Def - Nasty Plot - Encore - Thunderbolt - Substitute Zangoose (M) @ Toxic Orb Ability: Toxic Boost EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Swords Dance - Facade - Knock Off - Close Combat Garchomp (M) @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Stealth Rock - Dragon Tail - Earthquake - Fire Blast Rotom-Wash @ Leftovers Ability: Levitate EVs: 240 HP / 136 Def / 132 Spe Bold Nature IVs: 0 Atk - Hydro Pump - Will-O-Wisp - Volt Switch - Pain Split Diancie-Mega @ Diancite Ability: Clear Body EVs: 20 Atk / 236 SpA / 252 Spe Timid Nature - Diamond Storm - Moonblast - Hidden Power [Fire] - Protect Tornadus-Therian @ Life Orb Ability: Regenerator EVs: 4 Atk / 252 SpA / 252 Spe Naive Nature - Taunt - Hurricane - Superpower - U-turn Link to comment Share on other sites More sharing options...
Red_Chaos Posted December 5, 2015 Share Posted December 5, 2015 yo can you fix my snow white team :S Snow White (Gardevoir) (F) @ Gardevoirite Ability: Trace EVs: 24 Def / 232 SpA / 252 Spe Timid Nature - Hyper Voice - Psyshock - Focus Blast - Will-O-Wisp Evil Queen (Malamar) (F) @ Leftovers Ability: Contrary EVs: 248 HP / 148 SpD / 112 Spe Careful Nature - Superpower - Knock Off - Psycho Cut - Substitute Dopey (Slowbro) (M) @ Leftovers Ability: Regenerator EVs: 252 HP / 232 Def / 24 SpD Bold Nature - Scald - Slack Off - Thunder Wave - Psyshock Sneezy (Nosepass) (M) @ Leftovers Ability: Sturdy EVs: 236 Def / 76 SpA / 196 SpD Bold Nature - Stealth Rock - Thunder Wave - Volt Switch - Power Gem Doc (Chansey) @ Eviolite Ability: Natural Cure EVs: 4 HP / 252 Def / 252 SpD Bold Nature - Toxic - Soft-Boiled - Seismic Toss - Heal Bell Volutures (Mandibuzz) @ Leftovers Ability: Overcoat Shiny: Yes EVs: 240 HP / 216 SpD / 52 Spe Careful Nature - Roost - Knock Off - Taunt - Defog Link to comment Share on other sites More sharing options...
Guzam Posted December 5, 2015 Share Posted December 5, 2015 Think you can build a team around your bae? Latias @ Latiasite Ability: LevitateShiny: YesEVs: 248 HP / 160 Def / 100 SpeBold NatureIVs: NaN Atk- Calm Mind- Substitute- Roost- Stored PowerCobalion @ LeftoversAbility: JustifiedEVs: 248 HP / 144 Def / 116 SpeImpish Nature- Close Combat- Volt Switch- Stealth Rock- Thunder Wave Link to comment Share on other sites More sharing options...
Kamina Posted December 5, 2015 Share Posted December 5, 2015 *-* Diancie @ Diancite Ability: Clear Body EVs: 176 Atk / 80 SpA / 252 Spe Naive Nature - Diamond Storm - Explosion - Moonblast - Sharpen Link to comment Share on other sites More sharing options...
Reignited'Light Posted December 5, 2015 Author Share Posted December 5, 2015 Changed some EV spreads around. Probopass>Nosepass to trap Ferrothorn (just so Gardevoir and Gastrodon have an easier time). EVs allow it to 3HKO standard ferrothorn. Try not to switch in vs Leech Seed. Gastrodon>Chansey so you don't get beaten by weavile, as it can dismantle this team completely. U-Turn and Foul Play>Knock Off Taunt on Mandibuzz, so it has more useful utility. Yes Taunt is a great move, but with Mandibuzz's slow speed, it won't be able to stop the faster Stealth Rock users that roam in our ORAS meta. U-turn to pivot around so Gardevoir can come in safely. Depends what you need to switch in. Snow White (Gardevoir) (F) @ Gardevoirite Ability: Trace EVs: 24 Def / 232 SpA / 252 Spe Timid Nature IVs: 0 Atk - Hyper Voice - Psyshock - Focus Blast - Will-O-Wisp Evil Queen (Malamar) (F) @ Leftovers Ability: Contrary EVs: 224 HP / 172 SpD / 112 Spe Careful Nature - Superpower - Knock Off - Psycho Cut - Substitute Dopey (Slowbro) (M) @ Leftovers Ability: Regenerator EVs: 248 HP / 232 Def / 28 SpD Bold Nature - Scald - Slack Off - Thunder Wave - Psyshock Doc (Gastrodon) (M) @ Leftovers Ability: Storm Drain EVs: 216 HP / 252 Def / 40 SpD Relaxed Nature - Curse - Scald - Recover - Earthquake Sneezy (Probopass) (M) @ Leftovers Ability: Magnet Pull EVs: 240 HP / 92 SpA / 176 SpD Modest Nature - Stealth Rock - Substitute - Hidden Power [Fire] - Power Gem Volutures (Mandibuzz) @ Leftovers Ability: Overcoat Shiny: Yes EVs: 224 HP / 108 Def / 120 SpD / 56 Spe Impish Nature - Roost - Foul Play - U-turn - Defog I'd run Reflect Type>Substitute on Mega Latias, just so I can switch out vs dark types without being weak to Pursuit. That slot can be anything you want, really. I prefer Reflect Type though. Basically you just wear down the opponents team with hazards. Starmie can either use Reflect Type/Thunder Wave, but it's there for hazard removal and beats most sr users anyway. Clefable has tbolt so when you set up a Calm Mind on that Skarmory/Talonflame/Heatran, you're not a sitting duck when it taunts you next turn. you can also run ice beam>moonblast for the boltbeam coverage on clefable as well. Latias-Mega @ Latiasite Ability: Levitate Shiny: Yes EVs: 248 HP / 84 Def / 176 Spe Bold Nature IVs: 0 Atk - Calm Mind - Substitute / Reflect Type- Roost - Stored Power Cobalion @ Leftovers Ability: Justified EVs: 248 HP / 128 Def / 132 Spe Impish Nature - Close Combat - Volt Switch - Stealth Rock - Thunder Wave Starmie @ Leftovers Ability: Natural Cure EVs: 240 HP / 16 Def / 252 Spe Timid Nature IVs: 0 Atk - Scald - Rapid Spin - Recover - Reflect Type / Thunder WaveSkarmory (F) @ Leftovers Ability: Sturdy EVs: 248 HP / 176 Def / 60 SpD / 24 Spe Bold Nature IVs: 0 Atk - Spikes - Roost - Whirlwind - Counter Clefable (F) @ Leftovers Ability: Magic Guard EVs: 252 HP / 172 Def / 84 SpD Calm Nature IVs: 0 Atk - Calm Mind - Thunderbolt - Moonblast / Ice Beam- Soft-Boiled Tornadus-Therian @ Assault Vest Ability: Regenerator EVs: 216 HP / 40 SpA / 252 Spe Timid Nature - Hurricane - Knock Off - U-turn - Heat Wave Diancie set is cool. Basically added a Magnezone for the skillless trapping and sweep with everything on this team. not much to say for this squad other then it might be weak to Scarf Hoopa+Ice spam, but fuck that bullshit. Don't kill off Diancie right away and should be good! Kyurem-B is a problem if you predict wrong, but then again, most teams don't really have counters for them, anyway. Diancie-Mega @ Diancite Ability: Clear Body EVs: 176 Atk / 80 SpA / 252 Spe Naive Nature - Diamond Storm - Explosion - Moonblast - Sharpen Landorus-Therian (M) @ Leftovers Ability: Intimidate EVs: 136 HP / 204 Atk / 168 Spe Jolly Nature - Stealth Rock - Swords Dance - Earthquake - Knock Off Feraligatr (M) @ Life Orb Ability: Sheer Force EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Dragon Dance - Waterfall - Crunch - Aqua Jet Magnezone @ Choice Scarf Ability: Magnet Pull EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Hidden Power [Fire] - Volt Switch - Thunderbolt - Flash Cannon Latios (M) @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk - Draco Meteor - Psyshock - Calm Mind - Roost Serperior @ Leftovers Ability: Contrary EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Leaf Storm - Hidden Power [Ground] - Substitute - Dragon Pulse Link to comment Share on other sites More sharing options...
Kamina Posted December 5, 2015 Share Posted December 5, 2015 ahh nice and powerful :]]] thanks! Link to comment Share on other sites More sharing options...
Etesian Posted December 5, 2015 Share Posted December 5, 2015 As bad as it may be, I love Sigilyph, so: Sigilyph @ Life OrbAbility: Magic GuardEVs: 4 HP / 252 SpA / 252 SpeTimid Nature- Psyshock- Heat Wave- Ice Beam- Shadow Ball? Change what you will on it. Link to comment Share on other sites More sharing options...
Red_Chaos Posted December 5, 2015 Share Posted December 5, 2015 Changed some EV spreads around. Probopass>Nosepass to trap Ferrothorn (just so Gardevoir and Gastrodon have an easier time). EVs allow it to 3HKO standard ferrothorn. Try not to switch in vs Leech Seed. Gastrodon>Chansey so you don't get beaten by weavile, as it can dismantle this team completely. U-Turn and Foul Play>Knock Off Taunt on Mandibuzz, so it has more useful utility. Yes Taunt is a great move, but with Mandibuzz's slow speed, it won't be able to stop the faster Stealth Rock users that roam in our ORAS meta. U-turn to pivot around so Gardevoir can come in safely. Depends what you need to switch in. Snow White (Gardevoir) (F) @ Gardevoirite Ability: Trace EVs: 24 Def / 232 SpA / 252 Spe Timid Nature IVs: 0 Atk - Hyper Voice - Psyshock - Focus Blast - Will-O-Wisp Evil Queen (Malamar) (F) @ Leftovers Ability: Contrary EVs: 224 HP / 172 SpD / 112 Spe Careful Nature - Superpower - Knock Off - Psycho Cut - Substitute Dopey (Slowbro) (M) @ Leftovers Ability: Regenerator EVs: 248 HP / 232 Def / 28 SpD Bold Nature - Scald - Slack Off - Thunder Wave - Psyshock Doc (Gastrodon) (M) @ Leftovers Ability: Storm Drain EVs: 216 HP / 252 Def / 40 SpD Relaxed Nature - Curse - Scald - Recover - Earthquake Sneezy (Probopass) (M) @ Leftovers Ability: Magnet Pull EVs: 240 HP / 92 SpA / 176 SpD Modest Nature - Stealth Rock - Substitute - Hidden Power [Fire] - Power Gem Volutures (Mandibuzz) @ Leftovers Ability: Overcoat Shiny: Yes EVs: 224 HP / 108 Def / 120 SpD / 56 Spe Impish Nature - Roost - Foul Play - U-turn - Defog I'd run Reflect Type>Substitute on Mega Latias, just so I can switch out vs dark types without being weak to Pursuit. That slot can be anything you want, really. I prefer Reflect Type though. Basically you just wear down the opponents team with hazards. Starmie can either use Reflect Type/Thunder Wave, but it's there for hazard removal and beats most sr users anyway. Clefable has tbolt so when you set up a Calm Mind on that Skarmory/Talonflame/Heatran, you're not a sitting duck when it taunts you next turn. you can also run ice beam>moonblast for the boltbeam coverage on clefable as well. Latias-Mega @ Latiasite Ability: Levitate Shiny: Yes EVs: 248 HP / 84 Def / 176 Spe Bold Nature IVs: 0 Atk - Calm Mind - Substitute / Reflect Type - Roost - Stored Power Cobalion @ Leftovers Ability: Justified EVs: 248 HP / 128 Def / 132 Spe Impish Nature - Close Combat - Volt Switch - Stealth Rock - Thunder Wave Starmie @ Leftovers Ability: Natural Cure EVs: 240 HP / 16 Def / 252 Spe Timid Nature IVs: 0 Atk - Scald - Rapid Spin - Recover - Reflect Type / Thunder Wave Skarmory (F) @ Leftovers Ability: Sturdy EVs: 248 HP / 176 Def / 60 SpD / 24 Spe Bold Nature IVs: 0 Atk - Spikes - Roost - Whirlwind - Counter Clefable (F) @ Leftovers Ability: Magic Guard EVs: 252 HP / 172 Def / 84 SpD Calm Nature IVs: 0 Atk - Calm Mind - Thunderbolt - Moonblast / Ice Beam - Soft-Boiled Tornadus-Therian @ Assault Vest Ability: Regenerator EVs: 216 HP / 40 SpA / 252 Spe Timid Nature - Hurricane - Knock Off - U-turn - Heat Wave Diancie set is cool. Basically added a Magnezone for the skillless trapping and sweep with everything on this team. not much to say for this squad other then it might be weak to Scarf Hoopa+Ice spam, but fuck that bullshit. Don't kill off Diancie right away and should be good! Kyurem-B is a problem if you predict wrong, but then again, most teams don't really have counters for them, anyway. Diancie-Mega @ Diancite Ability: Clear Body EVs: 176 Atk / 80 SpA / 252 Spe Naive Nature - Diamond Storm - Explosion - Moonblast - Sharpen Landorus-Therian (M) @ Leftovers Ability: Intimidate EVs: 136 HP / 204 Atk / 168 Spe Jolly Nature - Stealth Rock - Swords Dance - Earthquake - Knock Off Feraligatr (M) @ Life Orb Ability: Sheer Force EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Dragon Dance - Waterfall - Crunch - Aqua Jet Magnezone @ Choice Scarf Ability: Magnet Pull EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Hidden Power [Fire] - Volt Switch - Thunderbolt - Flash Cannon Latios (M) @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk - Draco Meteor - Psyshock - Calm Mind - Roost Serperior @ Leftovers Ability: Contrary EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Leaf Storm - Hidden Power [Ground] - Substitute - Dragon Pulse THANKS YOU SKITTY <3 Link to comment Share on other sites More sharing options...
Follow Posted December 5, 2015 Share Posted December 5, 2015 Something around thundurus-therian please. It can be either double dance or np/agiltiy 3 attacks. Link to comment Share on other sites More sharing options...
Reignited'Light Posted December 5, 2015 Author Share Posted December 5, 2015 k so pretty much I just took mons that appreciated SR/Hazard lead mons gone, like Skarmory/Tank Chomp/Ferro/Lando-t. When those threats are removed, Mega Lopunny and Raikou can break more offensive teams easily. Tank Garchomp because this team has no reliable check to Talonflame. For Will-O-Wisp taunt, check it with Raikou. Other variants lose to Tank Chomp. Also it takes bullet punch from scizor, which the team doesn't really appreciate, so that's good. Metagross takes on psychic types like latios, which can click a draco/psyshock and do a shit ton of damage. Also a Clefable check along with Azumarill, which is great. Quick Attack lop outspeeds talonflame before it can even roost or brave bird or something, so you can kill it before it does anything to you. Sigilyph @ Life Orb Ability: Magic Guard EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Psychic - Heat Wave - Ice Beam - Shadow Ball Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Stealth Rock - Dragon Tail - Earthquake - Fire Blast Lopunny-Mega @ Lopunnite Ability: Limber Happiness: 0 EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Fake Out - High Jump Kick - Frustration - Quick Attack Raikou @ Assault Vest Ability: Pressure EVs: 32 HP / 224 SpA / 252 Spe Timid Nature - Thunderbolt - Hidden Power [ice] - Volt Switch - Shadow Ball Azumarill @ Choice Band Ability: Huge Power EVs: 160 HP / 252 Atk / 96 Spe Adamant Nature - Waterfall - Play Rough - Aqua Jet - Knock Off Metagross @ Assault Vest Ability: Clear Body EVs: 240 HP / 172 Atk / 96 Spe Adamant Nature - Meteor Mash - Bullet Punch - Pursuit - Earthquake Game plan is to remove electric types and offense cores for thundurus-t to sweep late game. HP Flying>Ice cause this team can be annoyed by Mega Venusaur. This can be HP Ice if you really feel like Chomp/Lando-T is a problem, but I don't think so. Tyranitar removes Lati twins so Thundurus does not have to deal with that. Excadrill benefts in sand and breaks offensive teams. Keldeo also breaks through a lot of playstyles, while benefiting from tyranitar's pursuit. CM+HP Fire Latios just kicks Ferrothorn in the face, since it's also an annoyance. most of the time people think it's cm+dual stab+recover. I don't use psyshock other than... for keldeo/mega altaria/clefable???, but the team can check fairies well, and keldeo isn't a problem either. Mega Metagross for a fairy check and weakens everything. Thundurus-Therian @ Leftovers Ability: Volt Absorb EVs: 88 HP / 244 SpA / 176 Spe Timid Nature - Nasty Plot - Agility - Thunderbolt - Hidden Power [Flying] Tyranitar @ Smooth Rock Ability: Sand Stream EVs: 248 HP / 80 Def / 180 SpD Relaxed Nature - Stealth Rock - Ice Beam - Stone Edge - Pursuit Keldeo @ Leftovers Ability: Justified EVs: 64 HP / 192 SpA / 252 Spe Timid Nature IVs: 0 Atk - Calm Mind - Substitute - Scald - Secret Sword Excadrill @ Air Balloon Ability: Sand Rush EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Rapid Spin - Earthquake - Rock Slide - Iron Head Latios @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 30 Atk / 30 SpA / 30 Spe - Draco Meteor - Hidden Power [Fire] - Calm Mind - Roost Metagross-Mega @ Metagrossite Ability: Tough Claws EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Meteor Mash - Zen Headbutt - Hammer Arm - Bullet Punch Link to comment Share on other sites More sharing options...
TimTim Posted December 5, 2015 Share Posted December 5, 2015 Hi Light, I am trying a special set Crobat, do you think it is doable? This is my set for Crobat, trying to build a team around it, i am pretty noob at OU since i play mostly NU and below. Crobat @ Life Orb Ability Infiltrator EVs: 252 SpA/4SpD/252Spe Timid nature -Nasty Plot -Heat Wave -Air Slash -Giga Drain A teammate i am considering Doublade @ Eviolite Ability No Guard EVs: 4HP/252Atk/252SpD Adamant nature -Swords Dance -Shadow Sneak -Iron Head -Sacred Sword Link to comment Share on other sites More sharing options...
Odybld Posted December 5, 2015 Share Posted December 5, 2015 Well, let's do it! DD Gatr + CM Raikou. Pick whatever coverage moves you want for Gatr (Ice Punch, Crunch, Super Power, Aqua Jet all are game) Link to comment Share on other sites More sharing options...
Etesian Posted December 5, 2015 Share Posted December 5, 2015 Looks great, thanks! Also, never used AV Metagross, always wanted to take it for a spin. And since Sigi is basically that team's hazard-setter remover, should I ditch Shadow Ball for HP Ground for Heatran? Or idk, Enegry Ball for Rotom? I just put SB there randomly, but does it hit anything relevant (that doesn't outspeed and kill it)? Link to comment Share on other sites More sharing options...
Reignited'Light Posted December 6, 2015 Author Share Posted December 6, 2015 (edited) Looks great, thanks! Also, never used AV Metagross, always wanted to take it for a spin. And since Sigi is basically that team's hazard-setter remover, should I ditch Shadow Ball for HP Ground for Heatran? Or idk, Enegry Ball for Rotom? I just put SB there randomly, but does it hit anything relevant (that doesn't outspeed and kill it)? Nah. I say no, since most of the team can deal with Heatran, so Sigilyph does not need a coverage move to hit it. Shadow Ball hits bulky Psychic types that take almost nothing from any of your other attacks, like Reuniclus and Slowbro. Energy Ball works, but I'm sure Psychic 2HKOs defensive variants, anyway. I gave Roost>Giga Drain on Crobat for better longevity, but Giga Drain works to hit Rotom-W, although it doesn't have much uses. really. Pretty much getting rid of Crobat's counters. TG Manaphy+SD Lucario breaks a lot of defensive teams, while Clefable breaks stall, although it might be a bit more challenging without Thunder Wave. Diancie-Mega helps break down teams for anything on the team to sweep. Latias is for Defog support and the glue to the team. Doublade set can replace Lucario if you want, but Lucario is more useful with priority. Crobat @ Leftovers Ability: Infiltrator EVs: 112 HP / 144 SpA / 252 Spe Timid Nature - Nasty Plot - Heat Wave - Air Slash - Roost Diancie-Mega @ Diancite Ability: Clear Body EVs: 32 Atk / 224 SpA / 252 Spe Hasty Nature - Protect - Diamond Storm - Earth Power - Moonblast Manaphy @ Leftovers Ability: Hydration EVs: 112 HP / 180 SpA / 216 Spe Timid Nature IVs: 0 Atk - Tail Glow - Scald - Energy Ball - Ice Beam Lucario @ Life Orb Ability: Justified EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature IVs: 29 HP - Swords Dance - Extreme Speed - Close Combat - Bullet Punch Latias @ Life Orb Ability: Levitate EVs: 72 HP / 184 SpA / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Psychic - Healing Wish - Defog Clefable @ Leftovers Ability: Magic Guard EVs: 252 HP / 172 Def / 84 SpD Calm Nature IVs: 0 Atk - Stealth Rock - Soft-Boiled - Calm Mind - Moonblast Pretty much you lead with lando-t as a suicide lead, and make aggressive switches. Team at first glance seems strange at first, but you're just weakening bulkier teams with Raikou/Feraligatr/Scizor, while offensive teams have to deal with latios/scarf terrakion/raikou/possibly feraligatr. Nothing on this team is going to take a hit by any means, so don't be afraid of having no switch ins for some threat. Feraligatr @ Life Orb Ability: Sheer Force EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Dragon Dance - Waterfall - Crunch - Aqua Jet Raikou @ Leftovers Ability: Pressure EVs: 72 HP / 184 SpA / 252 Spe Timid Nature - Calm Mind - Thunderbolt - Hidden Power [ice] - Extrasensory Latios @ Life Orb Ability: Levitate EVs: 28 Atk / 228 SpA / 252 Spe Hasty Nature IVs: 29 HP / 30 Atk / 30 SpA / 30 Spe - Draco Meteor - Hidden Power [Fire] - Earthquake - Defog Landorus-Therian @ Focus Sash Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Stealth Rock - Earthquake - Explosion - Knock Off Terrakion @ Choice Scarf Ability: Justified EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Close Combat - Rock Slide - Stone Edge - X-Scissor Scizor-Mega @ Scizorite Ability: Light Metal EVs: 32 HP / 252 Atk / 224 Spe Adamant Nature - Swords Dance - Bullet Punch - Bug Bite - Superpower Edited December 6, 2015 by Reignited'Light Link to comment Share on other sites More sharing options...
Odybld Posted December 6, 2015 Share Posted December 6, 2015 (edited) Sweet Jesus Christ and Mother of God Skitty calm the hell down! This squad is pure murder! Welp, can't dislike a nice and dandy mad offensive team, thanks a lot Also, I guess one of the Rock moves on Terra should be EQ, right? Or is it Rock Slide for more safety, and Stone Miss together in case I really need to hit something as hard as I can? *eyes the team of his confused friend from a nearby country intently* If we can get more requests per person, what about Scarf Moxie Heracross and stallbreaker fairykiller Gengar? Gengar @ Black Sludge Ability: Levitate EVs: 8 HP / 248 SpA / 252 Spe Timid Nature - Will-O-Wisp - Taunt - Hex - Sludge Wave Heracross (M) @ Choice Scarf Ability: Moxie EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Megahorn - Knock Off - Close Combat - Stone Edge Or EQ over something if you see fit. Damn Fairies. PS. Any and all trolly EV spreads for Gengar are very welcome. Edited December 6, 2015 by Odybld Link to comment Share on other sites More sharing options...
Reignited'Light Posted December 6, 2015 Author Share Posted December 6, 2015 Sweet Jesus Christ and Mother of God Skitty calm the hell down! This squad is pure murder! Welp, can't dislike a nice and dandy mad offensive team, thanks a lot Also, I guess one of the Rock moves on Terra should be EQ, right? Or is it Rock Slide for more safety, and Stone Miss together in case I really need to hit something as hard as I can? You can run EQ, but since Rock+Fighting hits like everything, EQ wouldn't be necessary. Hits Poison types/Heatran? Although we can deal with them, easily. Replace Rock Slide if you run EQ. I'll finish squads tomorrow or later tonight, idk lol Link to comment Share on other sites More sharing options...
Guzam Posted December 6, 2015 Share Posted December 6, 2015 Actual Jesus Combo right here. Victreebel @ Life Orb Ability: Chlorophyll EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature - Giga Drain - Sludge Bomb - Weather Ball - Hidden Power [ice] Charizard-Mega-Y @ Charizardite Y Ability: Drought EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature - Fire Blast - Solar Beam - Focus Blast - Roost Link to comment Share on other sites More sharing options...
Kamina Posted December 6, 2015 Share Posted December 6, 2015 (edited) last one hopefully ~_~ Fruitdealer Tropius @ Sitrus Berry Ability: Harvest EVs: 64 HP / 252 Atk / 4 SpD / 188 Spe Adamant Nature - Dragon Dance - Substitute - Earthquake - Leaf Blade nice n powerful Edited December 6, 2015 by Kamina Link to comment Share on other sites More sharing options...
Reignited'Light Posted December 6, 2015 Author Share Posted December 6, 2015 (edited) Guts>Moxie Heracross, mainly cause there isn't really a move that Heracross will lock itself into to sweep.Pretty much team is based around Zard-X. You're slowing down/weakening threats with paralysis/burns for Zard-X to sweep. Not much to say about this squad, although watch out for opposing Gengar, as it 2HKOs the whole team, although Heracross/Zard-X/Gengar speed tie at worst can check it. Gengar @ Black Sludge Ability: Levitate EVs: 44 HP / 212 SpA / 252 Spe Timid Nature IVs: 0 Atk - Will-O-Wisp - Taunt - Hex - Sludge Wave Heracross (M) @ Choice Scarf Ability: Moxie EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Megahorn - Knock Off - Close Combat - Stone Edge Charizard-Mega-X @ Charizardite X Ability: Blaze EVs: 168 HP / 144 Atk / 196 Spe Adamant Nature - Dragon Dance - Roost - Dragon Claw - Flare Blitz Slowbro @ Leftovers Ability: Regenerator EVs: 248 HP / 232 Def / 28 SpD Bold Nature IVs: 0 Atk - Scald - Psyshock - Thunder Wave - Slack Off Skarmory @ Leftovers Ability: Sturdy EVs: 248 HP / 176 Def / 60 SpD / 24 Spe Impish Nature - Defog - Whirlwind - Roost - Iron Head Clefable (F) @ Leftovers Ability: Magic Guard EVs: 252 HP / 172 Def / 84 SpD Calm Nature IVs: 0 Atk - Thunder Wave - Stealth Rock - Soft-Boiled - Moonblast k so team pretty much explains itself, but here it is. Rhyperior is a great defensive wall, although loses to grass/water/fighting/ground types, so I slapped venusaur. (can't exactly "eat" up ground types, but it can retaliate with Giga Drain and get lots of HP back. Infernape is the team's Bisharp and Weavile counter, which can be a real bitch to face. Manaphy was added when Venusaur and friends were down the opposing team. I noticed Latios just clicks Draco Meteor, everytime it comes in, so to fix this, AV Metagross was added so it tanks the Draco, pursuit trap it, and the team can resume being defensive. Latias glues the team in case Manaphy or one of the defensive walls get too low. Rhyperior @ Leftovers Ability: Solid Rock EVs: 232 HP / 24 Atk / 252 Def Adamant Nature - Stealth Rock - Rock Blast - Earthquake - Fire Punch Metagross @ Assault Vest Ability: Clear Body EVs: 240 HP / 172 Atk / 96 Spe Adamant Nature - Meteor Mash - Bullet Punch - Pursuit - Earthquake Latias @ Life Orb Ability: Levitate EVs: 72 HP / 184 SpA / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Psychic - Defog - Healing Wish Manaphy @ Leftovers Ability: Hydration EVs: 112 HP / 180 SpA / 216 Spe Timid Nature IVs: 0 Atk - Tail Glow - Scald - Ice Beam - Energy Ball Infernape @ Leftovers Ability: Iron Fist EVs: 240 HP / 196 Def / 72 Spe Jolly Nature - Will-O-Wisp - Slack Off - Taunt - Low Kick Venusaur-Mega @ Venusaurite Ability: Chlorophyll EVs: 248 HP / 108 Def / 152 SpD Relaxed Nature - Synthesis - Giga Drain - Sludge Bomb - Knock Off can't baton pass with quiver dance boosts anymore, so we're gonna do the next best thing to get a sweep. Volt-Turn combo helps moth get in safely and grab some boosts, then sweeps teams. of course, this won't be possible without more support. Weavile kills lati twins so it can no longer just grab a free kill with Draco. Keldeo is the stallbreaker/late game sweeper when weavile removes threats. ditto is there just for the sake of having a revenge killing piece of shit. If something sets up all over you, it's not all hope gone! Venomoth is just kinda filler, but at least it checks Mega Venusaur I guess, lol. Outspeeds everything with two Quiver Dances, This team doesn't have a defog or hazard control, but weavile and keldeo beats most of the Stealth Rock users in the meta now, so just pressure them from setting it up. Venomoth @ Leftovers Ability: Tinted Lens EVs: 96 HP / 172 SpA / 240 Spe Timid Nature IVs: 0 Atk - Quiver Dance - Sleep Powder - Bug Buzz - Sludge Bomb Manectric-Mega @ Manectite Ability: Lightning Rod EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunderbolt - Volt Switch - Hidden Power [ice] - Flamethrower Landorus-Therian @ Leftovers Ability: Intimidate EVs: 200 HP / 216 Def / 92 Spe Impish Nature - Stealth Rock - Earthquake - Stone Edge - U-turn Weavile @ Life Orb Ability: Pressure EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature IVs: 29 HP - Pursuit - Knock Off - Icicle Crash - Ice Shard Keldeo @ Choice Specs Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Hydro Pump - Scald - Secret Sword - Icy Wind Ditto @ Choice Scarf Ability: Imposter EVs: 248 HP / 252 Def / 8 SpD Relaxed Nature IVs: 0 Spe - Transform just so victreebel can maximize it's uses, I added tar+exca to reset sun for zard-y/victreebel/heatran. what's great is that victreebel+exca beat offense, and zard+tar break stall. Keldeo is there for weavile checking and hp electric for some gyarados that probably can be a problem. Heatran sets up rocks and is a ground resist with air balloon. it's a good squad I tell you that!!!!!! Victreebel @ Life Orb Ability: Chlorophyll EVs: 32 HP / 252 SpA / 224 Spe Modest Nature - Giga Drain - Sludge Bomb - Weather Ball - Hidden Power [ice] Charizard-Mega-Y @ Charizardite Y Ability: Drought EVs: 16 HP / 252 SpA / 240 Spe Modest Nature IVs: 0 Atk - Flamethrower - Solar Beam - Focus Blast - Roost Tyranitar (M) @ Choice Band Ability: Sand Stream EVs: 152 HP / 252 Atk / 104 Spe Adamant Nature - Crunch - Pursuit - Superpower - Stone Edge Excadrill (M) @ Air Balloon Ability: Sand Rush EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - Iron Head - Rapid Spin - Rock Slide Keldeo @ Choice Scarf Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature - Scald - Hydro Pump - Hidden Power [Electric] - Secret Sword Heatran @ Air Balloon Ability: Flash Fire EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Stealth Rock - Taunt - Earth Power - Magma Storm fuck this shitty tropius bullshit. just drag/mag core should be enough for this thing to work ~_~ Fruitdealer (Tropius) @ Sitrus Berry Ability: Harvest EVs: 64 HP / 252 Atk / 4 SpD / 188 Spe Adamant Nature - Dragon Dance - Substitute - Earthquake - Leaf Blade Landorus-Therian (M) @ Focus Sash Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Stealth Rock - Earthquake - Explosion - Knock Off Magnezone @ Choice Scarf Ability: Magnet Pull EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunderbolt - Volt Switch - Flash Cannon - Hidden Power [Fire] Beedrill-Mega @ Beedrillite Ability: Sniper EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Protect - Knock Off - U-turn - Poison Jab Latios (M) @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 30 Atk / 30 SpA / 30 Spe - Draco Meteor - Defog - Hidden Power [Fire] - Roost Dragonite @ Lum Berry Ability: Multiscale EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Dragon Dance - Earthquake - Extreme Speed - Dragon Claw Edited December 6, 2015 by Reignited'Light Link to comment Share on other sites More sharing options...
Odybld Posted December 6, 2015 Share Posted December 6, 2015 I have an incredibly soft spot for Gen 1-2 Pokemon, Mind Reader Skitty confirmed. Or it was just Skeesus all along. Anyway, this squad will be incredibly neat if Mega Sableye stays around, with Rocks Clef and Defog>Spin. Also what's up with KamxMag? Guts>Moxie Heracross, mainly cause there isn't really a move that Heracross will lock itself into to sweep. Also didn't really get that line. You just prefer Guts over Moxie for OUCross in general or should I consider switching it to Guts for that team too? Again, many, many thanks and much love! Link to comment Share on other sites More sharing options...
valfische Posted December 6, 2015 Share Posted December 6, 2015 How bout some psychic :3 Alakazam@Alakazite Ability: Magic Guard EVs: 4 Def/ 252 SpA/ 252 Spe Timid Nature -Psychic -Shadow Ball -Focus Blast -Dazzling Gleam Link to comment Share on other sites More sharing options...
Reignited'Light Posted December 6, 2015 Author Share Posted December 6, 2015 Also what's up with KamxMag? Also didn't really get that line. You just prefer Guts over Moxie for OUCross in general or should I consider switching it to Guts for that team too? Kam's favorite strategy is to be a bitch with magnezone because he can't predict vs steel types Seriously though, it's just a great core, tbh. I say Guts>Moxie, but I kept Moxie just for you if you feel like it's important. Either ability works! Now on to the two teams. HP Fighting>Ground for the Ghost+Fighting combination which beats like everything. Kinda like a Gengar. I added Garchomp so ghost witch doesn't lose to all priority. Lopunny weakens stuff like Dark/Normal who can tank ghost witch. Latias and Thundurus takes on offensive teams for mismagius so that's cool. Azu is there for a dragon switch in. Mismagius @ Focus Sash Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Nasty Plot - Shadow Ball - Dazzling Gleam - Hidden Power [Fighting] Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Stealth Rock - Dragon Tail - Earthquake - Fire Blast Lopunny-Mega @ Lopunnite Ability: Scrappy Happiness: 0 EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Fake Out - High Jump Kick - Frustration - Ice Punch Latias @ Life Orb Ability: Levitate EVs: 72 HP / 184 SpA / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Psychic - Defog - Healing Wish Thundurus @ Life Orb Ability: Prankster EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunderbolt - Hidden Power [ice] - Grass Knot - Thunder Wave Azumarill @ Choice Band Ability: Huge Power EVs: 160 HP / 252 Atk / 96 Spe Adamant Nature - Waterfall - Aqua Jet - Play Rough - Superpower Signal Beam>D Gleam so we can take care of Hoopa. You still hit dark types hard with it anyway, and things like ttar die to focus blast. Everything else on the team is kinda standard except for the latias. You lure ferro and heatran better then latios does, and you weaken them so Alakazam checks those better. Alakazam @ Alakazite Ability: Magic Guard EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Psychic - Shadow Ball - Focus Blast - Signal Beam Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Stealth Rock - Dragon Tail - Earthquake - Fire Blast Keldeo @ Life Orb Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Hydro Pump - Scald - Secret Sword - Icy Wind Bisharp @ Life Orb Ability: Defiant EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Swords Dance - Sucker Punch - Iron Head - Knock Off Latias @ Life Orb Ability: Levitate EVs: 12 Atk / 252 SpA / 244 Spe Hasty Nature IVs: 29 HP / 30 Atk / 30 SpA / 30 Spe - Draco Meteor - Earthquake - Hidden Power [Fire] - Healing Wish Gengar @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Shadow Ball - Focus Blast - Sludge Wave - Icy Wind Link to comment Share on other sites More sharing options...
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