Jelly Posted December 6, 2015 Share Posted December 6, 2015 lo breloom with volcarona pls Link to comment Share on other sites More sharing options...
Odybld Posted December 7, 2015 Share Posted December 7, 2015 And a LO Alakazam for me please. Link to comment Share on other sites More sharing options...
AuthorReborn Posted December 7, 2015 Share Posted December 7, 2015 How about a DD Oblivious Whiscash team? Link to comment Share on other sites More sharing options...
Reignited'Light Posted December 7, 2015 Author Share Posted December 7, 2015 Loom+Volc were really weak to priority, so I got garchomp to take the bullet punch/aqua jet/espeed/talonflame much better. Since we're running Volc+Life Orb loom, it'd be safe to have hazard control so both do not come in on passive damage that racks up too quickly. Diancie deals with the Heatran Loom/Volc have trouble with, while Latias provides Healing Wish and defog support. Finally Azu so we have something that can beat Clefable much easier and other stall teams. Breloom @ Life Orb Ability: Technician EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Mach Punch - Spore - Bullet Seed - Focus Punch Volcarona @ Coba Berry Ability: Flame Body EVs: 72 HP / 248 SpA / 188 Spe Timid Nature - Quiver Dance - Hidden Power [Rock] - Fire Blast - Giga Drain Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Stealth Rock - Dragon Tail - Earthquake - Fire Blast Diancie-Mega @ Diancite Ability: Clear Body EVs: 32 Atk / 224 SpA / 252 Spe Naive Nature - Protect - Diamond Storm - Moonblast - Earth Power Latias @ Life Orb Ability: Levitate EVs: 72 HP / 184 SpA / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Psyshock - Defog - Healing Wish Azumarill @ Choice Band Ability: Huge Power EVs: 160 HP / 252 Atk / 96 Spe Adamant Nature - Waterfall - Aqua Jet - Knock Off - Play Rough pretty much a volt turn team so zam gets in for free and start firing Psychic and Focus Blast. Be careful of pursuit users, but this team handles team with them, anyway. You can run Sub instead of Encore on Zam, but Encore is more useful overall. Landorus-Therian @ Leftovers Ability: Intimidate EVs: 200 HP / 216 Def / 92 Spe Impish Nature - Stealth Rock - Earthquake - Knock Off - U-turn Alakazam @ Life Orb Ability: Magic Guard EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Psychic - Shadow Ball - Focus Blast - Encore Rotom-Wash @ Leftovers Ability: Levitate EVs: 240 HP / 136 Def / 132 Spe Bold Nature IVs: 0 Atk - Hydro Pump - Will-O-Wisp - Volt Switch - Pain Split Latios @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk - Draco Meteor - Psyshock - Defog - Roost Tornadus-Therian @ Assault Vest Ability: Regenerator EVs: 96 HP / 160 SpA / 252 Spe Timid Nature - Hurricane - Knock Off - Heat Wave - U-turn Scizor-Mega @ Scizorite Ability: Light Metal EVs: 248 HP / 60 Def / 200 SpD Impish Nature - Swords Dance - Roost - Bug Bite - Bullet Punch Get a Whiscash with Dragon Dance up and sweep with like 2-3 boosts. Teammates are supposed to lure ferrothorn and scizor-mega so whiscash has an easier time of sweeping. Magnezone might be annoying, but Chomp/Whiscash takes it on, Whiscash @ Leftovers Ability: Oblivious EVs: 32 HP / 252 Atk / 8 Def / 216 Spe Adamant Nature - Dragon Dance - Earthquake - Stone Edge - Waterfall Latios @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 30 Atk / 30 SpA / 30 Spe - Draco Meteor - Psyshock - Hidden Power [Fire] - Roost Altaria-Mega @ Altarianite Ability: Cloud Nine EVs: 248 HP / 136 Def / 96 SpD / 28 Spe Impish Nature - Dragon Dance - Roost - Return - Heal Bell Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Stealth Rock - Dragon Tail - Earthquake - Fire Blast Skarmory @ Leftovers Ability: Sturdy EVs: 248 HP / 176 Def / 60 SpD / 24 Spe Bold Nature - Counter - Spikes - Roost - Whirlwind Scizor @ Life Orb Ability: Technician EVs: 32 HP / 252 Atk / 8 Def / 216 Spe Adamant Nature - Swords Dance - Bullet Punch - Bug Bite - Superpower Link to comment Share on other sites More sharing options...
Kuma Posted December 7, 2015 Share Posted December 7, 2015 A team for my lil' mons here? Mismagius @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Shadow Ball - Mystical Fire - Dazzling Gleam - Destiny Bond Whimsicott @ Leftovers Ability: Prankster EVs: 252 HP / 4 SpA / 252 Def Modest Nature - Giga Drain - Leech Seed - Tailwind - Light Screen You can change whatever you want Link to comment Share on other sites More sharing options...
Odybld Posted December 8, 2015 Share Posted December 8, 2015 Shop x Shop Sprites x Squads ~ Shadow x Syndicate ~ Link to comment Share on other sites More sharing options...
Reignited'Light Posted December 8, 2015 Author Share Posted December 8, 2015 team was kinda awkward to build around... sash the mismagius cause it's a better item with destiny bond, imo. team is kinda weak to hyper offense, but pinsir/chomp/latios can somewhat do well, with pinsir outspeeding lots of things with priority feint. Outspeeds talonflame and extremespeed users, so that's cool. Mismagius @ Focus Sash Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Shadow Ball - Mystical Fire - Dazzling Gleam - Destiny Bond Whimsicott @ Leftovers Ability: Prankster EVs: 240 HP / 200 Def / 68 Spe Modest Nature - Moonblast - Taunt - Encore - U-turn Pinsir-Mega @ Pinsirite Ability: Hyper Cutter Happiness: 0 EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Swords Dance - Frustration - Close Combat - Feint Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Stealth Rock - Dragon Tail - Earthquake - Fire Blast Keldeo @ Choice Scarf Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Hydro Pump - Scald - Secret Sword - Icy Wind Latios @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk - Draco Meteor - Psyshock - Defog - Roost team looks weird at first glance, but since garde+star isn't exactly the best thing ever, I just put stuff that somewhat handles ghost/steel/poison/dark mons. dual rapid spin is cool for insurance since you have the talonflame/dragonite. team is already weak to bisharp as it is, so defog is not an option, otherwise it'd probably just if you made the wrong move. aside from that, we got two offense breakers since gardevoir isn't really something I just use to beat ho... ferrothorn to check weavile which has been common. Gardevoir-Mega @ Gardevoirite Ability: Pixilate EVs: 24 Def / 232 SpA / 252 Spe Timid Nature IVs: 0 Atk - Hyper Voice - Psyshock - Will-O-Wisp - Taunt Starmie @ Life Orb Ability: Analytic EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 30 Atk / 30 SpA / 30 Spe - Hydro Pump - Hidden Power [Fire] - Psychic - Rapid Spin Dragonite @ Weakness Policy Ability: Multiscale EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Dragon Dance - Earthquake - Dragon Claw - Extreme Speed Ferrothorn @ Leftovers Ability: Iron Barbs EVs: 252 HP / 88 Def / 168 SpD Sassy Nature IVs: 0 Spe - Leech Seed - Spikes - Protect - Gyro Ball Talonflame Ability: Gale Wings EVs: 248 HP / 196 SpD / 64 Spe Jolly Nature - Bulk Up - Will-O-Wisp - Roost - Acrobatics Excadrill @ Leftovers Ability: Mold Breaker EVs: 224 HP / 252 SpD / 32 Spe Jolly Nature - Stealth Rock - Rapid Spin - Earthquake - Iron Head Link to comment Share on other sites More sharing options...
Deleted User Posted December 8, 2015 Share Posted December 8, 2015 This one is going to be a stretch... but... I'd like to see a team based around Delibird. Also one around Regular Abomasnow would be cool. Link to comment Share on other sites More sharing options...
Alex Posted December 8, 2015 Share Posted December 8, 2015 Gourgeist and Sylveon, let's go~ Link to comment Share on other sites More sharing options...
Reignited'Light Posted December 9, 2015 Author Share Posted December 9, 2015 So I originally had Choice Band delibird, but that thing required too much support, so I decided it wasn't worth it. Pretty much you lead with it and see if it's gonna be a chomp. If so, click Ice Beam and either it dies because it's one of those tank chomps. or it is sash and you ohko with ice shard next turn. If you still got your sash, you just defog it anyway! Team covers Delibird's weaknesses, even though it's really fodder. Team tries to take on Electric types the best that it can while breaking through lots of defensive mons. Mega Slowbro can be annoying, so I slapped Gastro as a check to it and it also is our electric counter. Who even runs HP Grass anyway? lolRemove Ferrothorn so Gastro sweeps easily. Delibird @ Focus Sash Ability: Vital Spirit EVs: 4 Atk / 252 SpA / 252 Spe Naive Nature - Ice Shard - Ice Beam - Defog - Destiny Bond Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Stealth Rock - Earthquake - Dragon Tail - Fire Blast Metagross-Mega @ Metagrossite Ability: Clear Body EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Meteor Mash - Zen Headbutt - Hammer Arm - Bullet Punch Gastrodon @ Leftovers Ability: Storm Drain EVs: 216 HP / 252 Def / 40 SpD Relaxed Nature - Curse - Recover - Scald - Earthquake Latios @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Draco Meteor - Psyshock - Hidden Power [Fire] - Roost Tornadus-Therian @ Assault Vest Ability: Regenerator EVs: 96 HP / 160 SpA / 252 Spe Timid Nature - Hurricane - U-turn - Knock Off - Heat Wave really weird team, but the idea is so abomasnow comes in on most stealth rock leads and clicks the super effective hit everytime. EVs so it outspeeds Defensive Heatran and OHKO with EQ. Charizard covers ferrothorn and scizor which are really annoying. Tyranitar removes latios, which would just come in for free and click draco, every single time it gets in for free. Mew+Hippo for our hazard control thing. Keldeo for a good wallbreaker. Team is somewhat annoyed by Clefable, so you can Choice Band Tar to 2hko clefable, although it's more gengar weak. You may also run Gengar instead of Keldeo, but be wary of twave+cm clefables. Abomasnow @ Life Orb Ability: Snow Warning EVs: 32 HP / 136 Atk / 164 SpA / 176 Spe Naive Nature - Blizzard - Giga Drain - Earthquake - Ice Shard Charizard-Mega-Y @ Charizardite Y Ability: Blaze EVs: 16 HP / 252 SpA / 240 Spe Modest Nature IVs: 0 Atk - Flamethrower - Solar Beam - Focus Blast - Roost Tyranitar @ Choice Scarf Ability: Sand Stream EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Pursuit - Crunch - Stone Edge - Superpower Keldeo @ Choice Specs Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Hydro Pump - Scald - Secret Sword - Hidden Power [Electric] Mew @ Leftovers Ability: Synchronize EVs: 240 HP / 160 Def / 108 Spe Impish Nature - Will-O-Wisp - Soft-Boiled - Defog - Psychic Hippowdon @ Leftovers Ability: Sand Stream EVs: 240 HP / 148 Def / 120 SpD Impish Nature - Stealth Rock - Earthquake - Toxic - Slack Off Gengar instead of Keldeo Gengar @ Black Sludge Ability: Levitate EVs: 28 HP / 148 SpA / 80 SpD / 252 Spe Timid Nature IVs: 0 Atk - Will-O-Wisp - Hex - Sludge Wave - Substitute Team is too... passive?, for my liking, but it seems cool. Gourgiest is cool, since it trolls lots of defensive stuff like landorus-t (without knock off) and ferrothorn, which is nice. sylveon+zard-x+jirachi form dragon/fairy/steel, and that's great defensive synergy. Defog zardx seems really dumb, but I couldn't fit anything else without being weak to something else, which is dumb. Good thing is that zardx is one of the few defog users that don't lose to bisharp! use will-o on it because it does not OHKO at full. Gastro+Torn-T for overall defensive bulk and great keldeo checks. Curse Gastro sets up on a lot of shit, so save this thing as a win con! Gourgeist-Super @ Leftovers Ability: Frisk EVs: 232 HP / 252 Def / 24 SpD Impish Nature - Will-O-Wisp - Leech Seed - Substitute - Phantom Force Sylveon @ Leftovers Ability: Pixilate EVs: 216 HP / 180 Def / 96 SpD / 16 Spe Bold Nature IVs: 0 Atk - Hyper Voice - Wish - Protect - Heal Bell Charizard-Mega-X @ Charizardite X Ability: Blaze EVs: 248 HP / 64 Def / 196 Spe Impish Nature - Defog - Roost - Will-O-Wisp - Earthquake Gastrodon @ Leftovers Ability: Storm Drain EVs: 216 HP / 252 Def / 40 Spe Relaxed Nature - Curse - Scald - Recover - Earthquake Tornadus-Therian @ Leftovers Ability: Regenerator EVs: 216 HP / 40 SpA / 252 Spe Timid Nature - Hurricane - Knock Off - U-turn - Focus Blast Jirachi @ Leftovers Ability: Serene Grace EVs: 240 HP / 228 SpD / 40 Spe Careful Nature - Stealth Rock - Iron Head - Wish - Protect Link to comment Share on other sites More sharing options...
Flux Posted December 9, 2015 Share Posted December 9, 2015 If you could build an OU team around Musharna that would be really cool! Thanks ^^ Link to comment Share on other sites More sharing options...
Reignited'Light Posted December 9, 2015 Author Share Posted December 9, 2015 use glare on incoming torn-t and faster checks. lure heatran with hp ground so latios/bisharp can do some work. not much to really say about this team. vs mega sableye (shit is getting banned probably but in case it isn't), you lead bisharp and sd Serperior @ Miracle Seed Ability: Contrary EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Leaf Storm - Hidden Power [Ground] - Dragon Pulse - Glare Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Stealth Rock - Dragon Tail - Earthquake - Fire Blast Lopunny-Mega @ Lopunnite Ability: Limber Happiness: 0 EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Fake Out - Power-Up Punch - High Jump Kick - Frustration Thundurus @ Life Orb Ability: Prankster EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunderbolt - Hidden Power [ice] - Focus Blast - Thunder Wave Latios @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk - Draco Meteor - Psyshock - Memento - Defog Bisharp @ Lum Berry Ability: Defiant EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Swords Dance - Knock Off - Iron Head - Sucker Punch lol idk what musharna does so it's going to pretty much be a shittier version of mega latias. could have made some offense team with u-turn/baton pass musharna, but that ain't fun, rofl. remove dark types and cripple things with venusaur's sleep powder. defensive teams lose to musharna/lando-t/keldeo and offense loses to excadrill/keldeo/tyranitar(depends). Cripple stuff for a Musharna sweep and should be an easy win! I didn't really like any of the other sets, lol. Musharna @ Leftovers Ability: Synchronize EVs: 224 HP / 252 Def / 8 SpD / 24 Spe Bold Nature IVs: 0 Atk - Calm Mind - Barrier - Rest - Stored Power Keldeo @ Choice Specs Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Hydro Pump - Scald - Secret Sword - Icy Wind Tyranitar @ Choice Scarf Ability: Sand Stream EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Pursuit - Crunch - Stone Edge - Superpower Excadrill @ Air Balloon Ability: Sand Rush EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature IVs: 29 HP - Earthquake - Iron Head - Rock Slide - Rapid Spin Landorus-Therian @ Leftovers Ability: Intimidate EVs: 200 HP / 216 Def / 92 Spe Impish Nature - Earthquake - Stealth Rock - Swords Dance - Knock Off Venusaur-Mega @ Venusaurite Ability: Chlorophyll EVs: 248 HP / 100 Def / 144 SpD / 16 Spe Bold Nature IVs: 0 Atk - Giga Drain - Sludge Bomb - Synthesis - Sleep Powder Anyway, since 40 posts already, I'll just end the thread now since I'm too lazy for this, lol. Thanks for making me busy, everyone! It was fun making some of these teams. Now Kamina has quality teams to add to his collection! Link to comment Share on other sites More sharing options...
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