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Cold Tricks


Zen

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More goodness with Trick Room! :)

Made for doubles/triples, of course XD

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Slowbro (M) @ Lum Berry

Trait: Own Tempo

EVs: 4 Def / 252 SAtk / 252 SDef

Quiet Nature (+SAtk, -Spd)

- Psyshock

- Flamethrower

- Hail

- Trick Room

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Ludicolo (F) @ Leftovers

Trait: Own Tempo

EVs: 252 Def / 252 SAtk / 4 SDef

Quiet Nature (+SAtk, -Spd)

- Scald

- Giga Drain

- Blizzard

- Fake Out

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Slowking (F) @ Lum Berry

Trait: Own Tempo

EVs: 252 Def / 252 SAtk / 4 SDef

Quiet Nature (+SAtk, -Spd)

- Grass Knot

- Blizzard

- Hail

- Trick Room

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Cloyster (M) @ Focus Sash

Trait: Skill Link

EVs: 4 HP / 252 Atk / 252 SDef

Brave Nature (+Atk, -Spd)

- Ice Shard

- Icicle Spear

- Rock Blast

- Razor Shell

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Jellicent (M) @ Leftovers

Trait: Water Absorb

EVs: 224 Def / 252 SAtk / 32 SDef

Relaxed Nature (+Def, -Spd)

- Scald

- Shadow Ball

- Ice Beam

- Trick Room

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Carracosta (F) @ Liechi Berry

Trait: Sturdy

EVs: 252 Atk / 4 Def / 252 SDef

Brave Nature (+Atk, -Spd)

- Aqua Jet

- Waterfall

- Rock Slide

- Crunch

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Ludicolo has Fake Out to practically ensure that slowbro/slowking open Trick Room up, and the next turn, either one of the slow ones go first with Hail for ludicolo to unleash a Blizzard on the opposition. Ideally, slowbro would use Hail, so that slowking and ludicolo can both use Blizzard with a sure-hit guarantee.

Cloyster and carracosta are there as physical attackers in the event of blissey/chansey/snorlax being present. Jellicent is most ideally used alongside carracosta, since Aqua Jet and Water Absorb may be lifesavers in a tight situation.

Otherwise, a pretty standard Trick Room team.

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I would've picked Lapras over Jellicent for that reason, but I see why you did so. Lapras has Hail advantage, though. >> <<

I would Band Cloyster or Carracosta, since you need more power behind the Sash / Liechi Berry since you're just going to troll behind Trick Room. Otherwise, I think this is a solid team.

;o

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Hmm, I initially considered lapras, but decided on jellicent for its water absorption and ability as a backup TR piece.

Band on carracosta sounds tempting, hmm. If I ever decided to not use the Sturdy/Berry combo, I might use the Sturdy/Band :D As for cloyster, I think I'll stick with the Sash, since he's quite versatile (ice, rock, and water cover at least six types between them, off the top of my head).

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Why you gotta put stuff in hail that don't benefit. Anyways, you need something that can heal itself, and wall. Maybe Jellicent/Recover or Slowbro/Slack Off, or both.

My general principle of running Trick Room is that there shouldn't be a need for recovery moves - I prefer to utilize abilities like Water Absorb, which allow for recovery while damage is still being done.

And why would there be a wall in TR? TR matches typically don't last long due to the attackers being slow but hard-hitting.

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