Zen Posted February 17, 2012 Share Posted February 17, 2012 More goodness with Trick Room! Made for doubles/triples, of course XD --- Slowbro (M) @ Lum Berry Trait: Own Tempo EVs: 4 Def / 252 SAtk / 252 SDef Quiet Nature (+SAtk, -Spd) - Psyshock - Flamethrower - Hail - Trick Room --- Ludicolo (F) @ Leftovers Trait: Own Tempo EVs: 252 Def / 252 SAtk / 4 SDef Quiet Nature (+SAtk, -Spd) - Scald - Giga Drain - Blizzard - Fake Out --- Slowking (F) @ Lum Berry Trait: Own Tempo EVs: 252 Def / 252 SAtk / 4 SDef Quiet Nature (+SAtk, -Spd) - Grass Knot - Blizzard - Hail - Trick Room --- Cloyster (M) @ Focus Sash Trait: Skill Link EVs: 4 HP / 252 Atk / 252 SDef Brave Nature (+Atk, -Spd) - Ice Shard - Icicle Spear - Rock Blast - Razor Shell --- Jellicent (M) @ Leftovers Trait: Water Absorb EVs: 224 Def / 252 SAtk / 32 SDef Relaxed Nature (+Def, -Spd) - Scald - Shadow Ball - Ice Beam - Trick Room --- Carracosta (F) @ Liechi Berry Trait: Sturdy EVs: 252 Atk / 4 Def / 252 SDef Brave Nature (+Atk, -Spd) - Aqua Jet - Waterfall - Rock Slide - Crunch --- Ludicolo has Fake Out to practically ensure that slowbro/slowking open Trick Room up, and the next turn, either one of the slow ones go first with Hail for ludicolo to unleash a Blizzard on the opposition. Ideally, slowbro would use Hail, so that slowking and ludicolo can both use Blizzard with a sure-hit guarantee. Cloyster and carracosta are there as physical attackers in the event of blissey/chansey/snorlax being present. Jellicent is most ideally used alongside carracosta, since Aqua Jet and Water Absorb may be lifesavers in a tight situation. Otherwise, a pretty standard Trick Room team. Quote Link to comment Share on other sites More sharing options...
Cloud Posted February 17, 2012 Share Posted February 17, 2012 I would've picked Lapras over Jellicent for that reason, but I see why you did so. Lapras has Hail advantage, though. >> << I would Band Cloyster or Carracosta, since you need more power behind the Sash / Liechi Berry since you're just going to troll behind Trick Room. Otherwise, I think this is a solid team. ;o Quote Link to comment Share on other sites More sharing options...
Guest Posted February 18, 2012 Share Posted February 18, 2012 You could also try Carracosta banded, slap that in the middle and have that STAB Rock Slide Band OP boost lul Quote Link to comment Share on other sites More sharing options...
Zen Posted February 18, 2012 Author Share Posted February 18, 2012 Hmm, I initially considered lapras, but decided on jellicent for its water absorption and ability as a backup TR piece. Band on carracosta sounds tempting, hmm. If I ever decided to not use the Sturdy/Berry combo, I might use the Sturdy/Band As for cloyster, I think I'll stick with the Sash, since he's quite versatile (ice, rock, and water cover at least six types between them, off the top of my head). Quote Link to comment Share on other sites More sharing options...
Phazer Posted February 19, 2012 Share Posted February 19, 2012 Why you gotta put stuff in hail that don't benefit. Anyways, you need something that can heal itself, and wall. Maybe Jellicent/Recover or Slowbro/Slack Off, or both. Quote Link to comment Share on other sites More sharing options...
Zen Posted February 19, 2012 Author Share Posted February 19, 2012 Why you gotta put stuff in hail that don't benefit. Anyways, you need something that can heal itself, and wall. Maybe Jellicent/Recover or Slowbro/Slack Off, or both. My general principle of running Trick Room is that there shouldn't be a need for recovery moves - I prefer to utilize abilities like Water Absorb, which allow for recovery while damage is still being done. And why would there be a wall in TR? TR matches typically don't last long due to the attackers being slow but hard-hitting. Quote Link to comment Share on other sites More sharing options...
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