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Fire Emblem Fates [Waifu Simulator 2k16]


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So I have finally beaten chapter 24 which has awesome music and a great map and a mechanic I love and hate at the same time.

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FUCK THIS GAME I HATE IT SO MUCH RN

Edit: So... I beat chapter 25 and it lived up to the fucking hype and well... I actually would've beaten it first try had it not been for friGGIN BULLSHIT CRITICAL HITS AT THE END OF THE MAP. Some words of advice for Lunatic runs

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I'm going to be brutally honest, I have to put down revelation after what I saw chapter 14 was as it's the icing on the cake. I just can't do it. I'm sorry, but I was willing to tolerate it up until they just ruined one of my favorite maps. I honestly was excited to go into this path, but it's just birthright 2.0 but really, really butchered. I mean Birthright didn't have the best maps, but I wouldn't say any of them were terrible...except 23. Chapter 23 can go die in a hole. I enjoyed Birthright as a whole this though...I tried to force myself to like it, but wow, just wow. I'm going to put this in a spoiler but I really do suggest reading it before consider buying Revelations if you haven't already:

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I mean the story isn't that bad, but my god is this the horrible gimmick path. I haven't managed to do any of the crossover supports, but a lot of the character just felt...a bit empty in the story. Like it's literally character joins you, end of their arc kind of bad. Even the royals joining feels a bit shallow so far. Maybe it's just me being spoiled by how well done the maps were in conquests...and walking into this mess.

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So after a couple attempts, some much needed support grinding, and finishing the last of the paralogues, I beat chapter 26, and let me tell you now, If anyone says lunatic chapter 25 is harder than lunatic chapter 26, THEY ARE LYING.

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this isn't much of a spoiler but i was watching the video again and felt compelled to do this

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WHEN YOU FINALLY BEAT CONQUEST ON LUNATIC MODE FULLY GG WP EXCEPT FUCK THE LAST MAP TO HELLLLLLLLLLLLLLL.

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  On 3/24/2016 at 6:18 AM, Pyrrhon said:
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[rage that is perfectly justified] (Would be easier without Artificial Difficulty 1.0 and 1.8 (Hexing Rod and IE + Enfeeble))
[more rage that is perfectly justified]
[just keep tacking it on like everything past C25]
[other stuff and spoilers] (Iago DLC route needs to happen, tbh. Can't always force anything resembling the correct direction on the morality compass.)
I'll get Birthright next and I'll be playing it on Lunatic mode as well.

If that ends up anything like Revelations-L has been compared to Conquest... well, looking forward to your analysis of Endgame pretty soon.

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Edited by Cobalt996
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  On 3/24/2016 at 6:18 AM, Pyrrhon said:

WHEN YOU FINALLY BEAT CONQUEST ON LUNATIC MODE FULLY GG WP EXCEPT FUCK THE LAST MAP TO HELLLLLLLLLLLLLLL.

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Any specific tips you would recommend to beating it in general? Ill be doing Lunatic runs after I finish Hard Revelations, starting with Conquest.

Edited by DragonMasterKrim
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So I just finished Hidden Truths (though I haven't finished Revelations...I did spoil a little bit of the plot, but seriously, this is such a good dlc). It honestly is one of the weirdest, but definitely one of the better ones. If you liked the Forgotten Future (or whatever that Awakening DLC is) you'll love this DLC. I beat both on one attempt, but I certainly wouldn't say the maps are a walk in the park. The two royale fights really aren't worth your time, but I'd say Ghostly Gold and these are definitely must buy for all paths (Boo Camp is worthless outside of Conquest).

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Just going to put thoughts of Revelation Lunatic here, since that's done.

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Just putting it here, though. Don't look in there if you don't want spoilers. I didn't say a thing about the plot, but... the maps :P

EDIT:

Also putting in Birthrights:

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Edited by Cobalt996
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I am playing birthright first than conquest and then the 3rd path, i play Fire Emblem for the strategy and story. Even though the story in fire emblem usually stays the same throughout all the games with only slight changes and the plot twists of the game can usually be predicted. But i still enjoy playing fire emblem.

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Beat Revelation Lunatic again, and holy crap I'd forgotten just how much of a mess it can be. (I remembered it had a lot of stupid stuff, but it's worse than I remembered.)

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I'm not super fond of Revelation or Birthright, but I still had some fun with them despite my grievances. I'll definitely play them any day of the week over Path of Radiance, Genealogy of the Holy War, Shadow Dragon (both the original and remake), Mystery of the Emblem (original and remake), Binding Blade, Awakening, and Sacred stones.

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Well, now that it’s been a while, I think we can all agree Fates is pretty much the weakest story rivaled with Fire Emblem Awakening. I feel like there are like five things that just weren’t handled properly and everything but Hoshido’s story was extremely rushed (especially conquest):

  1. Children in this game (they were riding on Awakening when they should’ve made Gaiden chapters imo to give more backstory)
  2. Kamui is a self-insert, which IS tries to play off as perfect despite some terrible choices
  3. Everything just feels too safe (Safe writing is usually boring since you should always take risks)
  4. Most of the Royals lack character IN THE MAIN STORY to the point they aren’t even there (remember all those big moments of Elise in the endgame of conquest. I sure don’t).
  5. The events in the story just don’t connect at all (some feel completely random and filler).
  6. (Not really one but I feel like adding it) Stop treating pre-promoted units like complete crap. Give them actual supports with characters other than the Avatar.

Remember, I’m just a writer with a few years of experience vs a guy, likely with more years of experience, who would be getting paid and should’ve noticed a lot of these when going over the story. So I just thought about it for 20 minutes and somehow salvaged the mess of Conquest just by making a few changes (literally I made sure to keep most of the plot flow and maps untouched). I’m not making an award winning plot here, just something a bit more enjoyable. I’ll put it in spoilers so that people who haven’t played Conquest won’t get spoiled as I’m going through the whole plot here. Just note I’m going to glaze through the first part since not much changes.

Prologue - Chapter 7:

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Chapter 8-12

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Chapter 13-16
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With Elise better, Corrin is about to head back to the castle when Iago appears to give word to Corrin to head toward Cheve. Iago explains that the blasted ninja was right and that Hans and his men are already in battle and for Corrin to back him up. Corrin agrees and heads to Cheve (the again, this might make more sense in chapter 12…doesn’t really matter though)
Before Corrin arrives in Cheve, Scarlett and her group are seen fighting against the Hoshidians with Takumi as the lead. Suddenly, Hans and Camilla come in and attack some of the Cheve “rebels”. Scarlett is surprised saying there must be a misunderstanding, but Hans interrupts calling them traitorous scum. Takumi uses this opportunity to order Oboro and Hinata to go on ahead and clear a path. He’ll stay back to keep the Nohrian forces occupied. They worry about him, but Takumi says this is the only way they’ll survive.
Once Corrin arrives, Camilla flies over telling him he made it just in time. Takumi then orders his remaining men to ignore the Cheve Rebels and focus on attacking the Nohrian army. During the battle, Takumi has a battle quote that sounds like he’s dying, but after the battle, his body is nowhere to be seen (he faked dying to make an escape).
After the battle, Scarlett is seen being held down by two Nohrian soldiers just a few feet away from Corrin. She yells at him calling Corrin a traitor. Corrin is confused saying that Cheve was the ones who betrayed Nohr. She says they were, until Kilma told us of a hero who’d do whatever he could to not take lives. She believed this man could change Nohr forever which is why…she even turned down Ryoma’s marriage proposal (cough*birthright storyline*cough). But she regrets believing him as he’s just like the rest of the royals: A spineless monster willing to kill anything that moves. Corrin is about to say something, but Camilla stops saying that Corrin shouldn’t be believing in such little lies playing with his heart before beheading Scarlett off screen.
A fighter then appears reporting that a small force of Hoshidians escaped their grasp. Among them were two of the royal family. Corrin looks around wondering what happened to Takumi, but then sees Hans murdering the innocent Villagers cueing the Hans discussion like what happened in the original. He’s about to put a stop to it by attacking Hans, but Kaze warns him that he’s still on thin ice after what happened in the Rainbow Sage’s tower.
And now we get onto chapter 14. It all starts out the same with Corrin meeting with Leo. The only thing that really changes is Camillia still being in Cheve with Hans finishing off the rest of the Hoshidian and Cheve rebels. When they enter the opera house, Garon is waiting on the balcony which he greet Corrin and Leo. Garon starts off by saying he heard news that not only did Corrin’s brilliant plan work, but the fact he was able to wipe all the Cheve traitors as well has been a great feet. Due to his work, Hoshido had no choice but to completely withdraw from Nohr in which they can send a second force into Hoshido to aid Xander and his men. He then says that the honor should go to Corrin.
Corrin responds that he can’t accept and won’t accept. He says he witnessed Hans and the others brutally murdering Chevians who were allies as well as all those innocent bystanders not harming anyone. He says that this isn’t right and he wasn’t going to lead and army willing to do all these things. King Garon is about to explode when Leo interrupts saying that Corrin is stressed out and not thinking straight and that he should get some rest and time to think it over.
King Garon takes a deep breath saying Leo is probably right as he recalls his first campaign. He asks Iago if he ever told him that story, in which Iago responds saying he’s never told him anything about his younger days. Garon says that it was quite an adventure and by the end of it, he became so drunk 3 men had to carry him home. Iago asks if he’s all right seeing this sudden change in character, but Garon simply replies he’s just happy he raised such a fine, bloodthirsty son.
While Garon is a bit distracted, Leo pulls away asking what the hell is going through his mind. Corrin simply responds that none of this is right. Leo says that he should keep it locked up inside because Garon was just about to kill him. Corrin is about to ask Leo how he’s able to just take this when the performance is about to begin. The performance is the exact same, but afterwards, Iago orders for everyone to go after the dancer. Corrin is in disbelief realizing exactly who that dancer was (Azura) which leaves him completely puzzled. The Hoshidians come in, a suicide squad planning to assassinate Garon, and the whole find all the dancers and kill them craziness happens. Leo says he’ll try to save all the dancers he can and for Corrin try not to do anything stupid.
Corrin heads out into the forest and sees Azura, back in the white dress, walking into the lake. He reaches out for her which makes him get sucked into the vortex as well ending up in Valla. Azura is shocked saying Corrin needs to leave as soon as possible, but it’s too late. Corrin and Azura are surrounded by invisible soldiers in which Gunter appears in front of them killing soldiers to make an opening telling them to run. Corrin is about to ask something, but Gunter says he’ll explain later. After the fight, they jump off a cliff and Gunter explains his story before saying he wants to take a minute to look around.
Corrin has so many questions, but Azura says that she can’t tell him anything due to the curse and that it’s better this way since it’s her problem, not his. Corrin asks why, but she doesn’t respond. He then asks if there’s anything she can tell him. Azura hesitates for a moment saying he’s not going to like hearing this, but Corrin persists for her to tell him. Azura tells Corrin Garon isn’t the man who he thinks he is. Garon had received a great power from the dragon god, Anakanos, making him an immortal god. This power drove into madness, corrupting his soul now which he want to destroy both Hoshido and Nohr. She tried to cleanse his soul and bring him back, but Garon is far too gone at this point.
Corrin is still in disbelief in which Azura pulls out a crystal saying for him to see for himself. Corrin touches the crystal and sees a picture of Garon which turns into a black monster causing him to drop the crystal in shock. He says he’s sorry, but Azura says it’s okay as the crystal only works once anyways. Corrin, now believing her, asks what could possibly be done. Azura says that the only way to stop him is to kill him, but that isn’t possible so long as he stays in human form. She then says that perhaps it could be possible to win if he sits on Hoshido’s throne. Corrin remembers that it revealed all truths (or something like that) and given Garon is no longer a true human, it could force him into his true form.
Corrin says that Ryoma or Takumi need to hear this so that they can put an end to the war, but Azura says that she can’t say anything seeing as she’s branded as a traitor. He then suggests Xander or Leo, but Azura says they’ll try to kill her seeing as she put a “curse” on Garon. Corrin is about to suggest someone else, when Azura says that there’s only one person who can stop Garon: him. Corrin says that there has to be some mistake given he’s nothing more than a cowardly monster responsible for so many innocent lives being taken. Azura then asks the name of the sword by Corrin’s side in which he answers the Yato. She says the Yato chose him for a reason and she believes that he can do it. Unfortunately, Azura says she has to leave seeing as time was running up. Corrin is confused at what she meant, but didn’t even get a chance to ask before she runs off. Gunter appears teasing a bit about Corrin and Azura are two great lovebirds, in which Corrin says he’s not in the mood and they need to get back to the others as soon as possible.
Chapter 16 starts out with Corrin meeting up with Garon, Iago, and most of the Royal family. Garon is happy to see Gunter return after his presumed death at Bottomless Peak. The others are glad to see him and Elise says she was so worried about him when he just suddenly disappeared for a few days. Corrin says that he just needed some time to think about Garon’s offer. He then faces Garon saying that he is honored to be leading the Nohrian army and is ready to depart at any time. Garon is quite pleased, but Iago is very suspicious at the sudden change of heart. Gunter says that he knocked some sense into little Corrin in which Garon accepts as a good reason for such a change. He then orders Camilla, Leo, and Elise to go with Corrin seeing as Xander may need all the help he can get to bring Hoshido to a swift end.
The next scene is of the port (minus the whole Xander join thing) in which Iago hands Corrin some war funds before taking off. During the ride, Corrin asks Camilla, seeing that she’s the oldest, what Garon was like seeing as he never really got to know him. Camilla explains that he was a lot different when she was really young and the death of her mother seemed to really change him…even to the point he got really sick in which everyone believed he would die. After that point, he seemed to be a bit more cruel kind of what he was like today. Corrin then realizes that Azura’s story is true and that Garon really is a demon. Leo then says they have trouble as some of the war funds are missing just as the ship is being attacked by pirates. Y’all know the rest of the story, except Shura doesn’t talk about Azura and Yukimara when he joins.
(And we’re at another good stopping point. I know I didn’t really explain the whole, why doesn’t Corrin tell the royal family what’s going on which is better explained next chapter. I love this next chapter too).
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  • 1 month later...

I was about to worry about necroposting - but then I realized that you European folks don't have the game released yet, so I'm going to proudly say I'm not a "late adapter" or a dirty necroposter. Take that, auth! Don't worry over across the pond though. It's around the corner for you guys.

Also - I'm going to refer to the game as 'Fates' and as a singular edition of the story - with 'Birthright', 'Conquest', and 'Revelation' indicating the different routes of the game. Why? - because I'm directly appealing to the complete and utter novices to the franchise like myself who may be considering jumping into the pool on this one.

So.

I am probably the last person on the planet that would have even considered purchasing a Fire Emblem game. When it comes to games that involve combat, I prefer to control the individual in the fight as opposed to directing the entire battle from a bird's eye view. I don't like having to do math as I play games (or in general), and I don't like looking at 400 something HUDs in order to get a reading as to what course of action I should take next.

I also don't normally bite on the whole "waifu sim" business because I don't have a penchant for Japanese animation like a lot of the community does - meaning that both the gameplay -and- the characters should be duds if I were to judge Fates by it's cover.

Thankfully - there's one redeeming quality about this Fire Emblem installment that goes to show Intelligent Systems and Nintendo can make an appeal to gamers outside of the target demographic - and that's the illusion of choice. Fates' story is very much written by the player and not so much by the developer - and as a player who likes to feel in control that was enough to be able to reel me in.

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The 'choice' may seem genuine, but for a novice, the gameplay mechanics vary depending on the route - encouraging players to identify their strengths and buy the 'Fates' game cartridge most accommodating to them.

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After I was hooked by the "decision-making" of my own character - I quickly reflected as to what I liked about 'Fates' and decided that YES - if you're on the fence about buying this one - do it.

Themes:

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  • 2 weeks later...

Ok, I can finally write in here, since it has finally arrived in EU and I've played Birthrights now up to Chapter 12 - so I've still got way to go but there is something I wanted to get of:

if FE:Fates Birthright and Conquest would be on the same cartridge - as in, you actually would have to choose ingame which path you take, instead of in the store, and would have no idea that you even have to choose...

WHO IN THEIR RIGHT MIND would side with Nohr?

I mean - the King kidnapped you, put you in isolation, and generally treated you like he would have any other "Hoshido-scum", except killing you right away. Your Nohrian 'siblings' KNEW about that, and blatantly lied to you your whole life.

Then when you show mercy to the Hoshido prisoners (well because you are a good guy and don't actually like killing, because you are Hoshido, and not a Nohrian-brute) - he punishes you and sends you on a suicide mission, with a cursed sword.

And your Nohrian siblings (at least the older ones) seem to know what was going on, because of their reaction when they saw the sword he gave to you.

and then you get captured by Hoshido, and the people there (except Takumi) treat you like an actual PERSON.

You meet Azura, the Nohrian Princess, who got kidnapped as revenge - but seemingly Nohr didn't care at all!

(since there was no talk about there being any attempts to rescue her, and Leo didn't seem to even recognize her when he came to kill Zola in Izumo, because he failed - but this is comes later and you wouldn't know by now - I really hope there is something about rescuing attempts for Azura in the Nohrian-story... or else I loose my last bit of respect for them)

and even she said that Nohr is a terrible place, and would rather live in Hoshido, where she is free to do what she wants and actually live in peace, instead of constant war-training and war-mongering!

and the argument that Corrin brings - "I've lived there my whole live, and I liked it there..." doesn't really count... ALL s/he ever saw was the Fortress he was isolated in, and a bit of the Castle. - s/he knows NOTHING about Nohr.

and then the cursed blade takes action and destroys the entire marketplace, and kills everyone in it's wake - and would have even killed you, if your mother wouldn't have protected you.

Then you come to the fields and the conflict of choosing your side - and here Xander even ackknowledges that he knew that the King killed the Hoshido-King/your father and kidnapped you - therefore that he and everyone else was lying to you your whole life.

So, who in their right mind would IGNORE all those horrible facts about them and join them in their war against that peace-loving country, who treated you like a person and abondon the last bit of humanity you have left. - you'd need to be a huge delusional ... ... (from the perspective of Corrin)

I know that I WILL play the Nohrian side when I'm finished with Birthright... but I know already that I won't like making that choice at that point of the game. Maybe their story has more details... but seriously, all those horrible things are just in the prologue-chapters.

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  On 3/24/2016 at 6:18 AM, Pyrrhon said:

WHEN YOU FINALLY BEAT CONQUEST ON LUNATIC MODE FULLY GG WP EXCEPT FUCK THE LAST MAP TO HELLLLLLLLLLLLLLL.

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Done it. Won't do it again. GGNORE.

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  On 5/22/2016 at 8:08 AM, Cepheus said:

Ok, I can finally write in here, since it has finally arrived in EU and I've played Birthrights now up to Chapter 12 - so I've still got way to go but there is something I wanted to get of:

if FE:Fates Birthright and Conquest would be on the same cartridge - as in, you actually would have to choose ingame which path you take, instead of in the store, and would have no idea that you even have to choose...

WHO IN THEIR RIGHT MIND would side with Nohr?

I mean - the King kidnapped you, put you in isolation, and generally treated you like he would have any other "Hoshido-scum", except killing you right away. Your Nohrian 'siblings' KNEW about that, and blatantly lied to you your whole life.

Then when you show mercy to the Hoshido prisoners (well because you are a good guy and don't actually like killing, because you are Hoshido, and not a Nohrian-brute) - he punishes you and sends you on a suicide mission, with a cursed sword.

And your Nohrian siblings (at least the older ones) seem to know what was going on, because of their reaction when they saw the sword he gave to you.

and then you get captured by Hoshido, and the people there (except Takumi) treat you like an actual PERSON.

You meet Azura, the Nohrian Princess, who got kidnapped as revenge - but seemingly Nohr didn't care at all!

(since there was no talk about there being any attempts to rescue her, and Leo didn't seem to even recognize her when he came to kill Zola in Izumo, because he failed - but this is comes later and you wouldn't know by now - I really hope there is something about rescuing attempts for Azura in the Nohrian-story... or else I loose my last bit of respect for them)

and even she said that Nohr is a terrible place, and would rather live in Hoshido, where she is free to do what she wants and actually live in peace, instead of constant war-training and war-mongering!

and the argument that Corrin brings - "I've lived there my whole live, and I liked it there..." doesn't really count... ALL s/he ever saw was the Fortress he was isolated in, and a bit of the Castle. - s/he knows NOTHING about Nohr.

and then the cursed blade takes action and destroys the entire marketplace, and kills everyone in it's wake - and would have even killed you, if your mother wouldn't have protected you.

Then you come to the fields and the conflict of choosing your side - and here Xander even ackknowledges that he knew that the King killed the Hoshido-King/your father and kidnapped you - therefore that he and everyone else was lying to you your whole life.

So, who in their right mind would IGNORE all those horrible facts about them and join them in their war against that peace-loving country, who treated you like a person and abondon the last bit of humanity you have left. - you'd need to be a huge delusional ... ... (from the perspective of Corrin)

I know that I WILL play the Nohrian side when I'm finished with Birthright... but I know already that I won't like making that choice at that point of the game. Maybe their story has more details... but seriously, all those horrible things are just in the prologue-chapters.

Hoshido isn't exactly filled with sunshine and rainbows either (Azura being kidnapped at all in retaliation doesn't exactly show that Hoshido is treating this in the best faith possible.) - that being said, those that side with Nohr usually don't grip their moral compass as tightly as those in Hoshido do.

  • Starting with the most obvious of reasons people go Conquest - it's a higher stakes, strict return to previous titles in the franchise pre-Awakening. People enjoy the challenge, and to be quite frank, the many various objectives the Conquest route offers as opposed to 'Rout the Enemy' or 'Defeat the Boss' all the time is more engaging to some players. For people that dislike grinding - Conquest is a game that punishes you for doing so much in the same way Reborn does.
  • You can S-Support Camilla in this route, and you can't in Birthright (having to actually defeat her - twice - instead.)
  • Apart from Camilla, the rest of the Nohrian roster is as a much deeper in contrast to your Hoshidan army in terms of options and character depth.

Finally, I will say this.

You're judging Conquest based on the characterization of the Nohrian royal family as your enemy (or the 'Birthright' interpretation) - Without revealing the skinny - Conquest's storyline will explain Conquest Corrin's value and likewise those of your adoptive family and nation.

TL:DR - Birthright and Conquest are very much arguably "different games" within the same cartridge - with differing mechanics -and- rosters -and- a story that even those that side with the Light over the Dark can appreciate.

However, both of us should probably kill Garon with our Hoshidan pals first. ^^

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  On 5/22/2016 at 8:08 AM, Cepheus said:

Ok, I can finally write in here, since it has finally arrived in EU and I've played Birthrights now up to Chapter 12 - so I've still got way to go but there is something I wanted to get of:

if FE:Fates Birthright and Conquest would be on the same cartridge - as in, you actually would have to choose ingame which path you take, instead of in the store, and would have no idea that you even have to choose...

WHO IN THEIR RIGHT MIND would side with Nohr?

[Lot 'o text]

In truth, I'd have sided with Hoshido only because my favorite characters (Seen in Prologue, since I had no exposure to the prerelease info of Fates) were on Hoshido's side. Since that was a flimsy reason at best, I sided with Nohr. I'd defend my reasoning (or even state it) but I have no wish to start any arguing war.

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@ Cephus - Once you pay for a game cartridge, you can get the other routes at a cheaper price as DLC from the game itself.

So, if you bought Birthright - you would select 'Branch of Fate' in the opening menu and from there you can purchase Conquest and Revelation - saving you a few bucks and completing 'Fates' as a whole if you want - or just pay for the other two routes as you complete the previous one.

@ Cobalt -

A little argument is healthy. I don't think Cephus would take offense to dialogue that merely disagrees with them. Just be mindful to avoid spoiling the route for him in the process!

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  On 5/22/2016 at 5:38 PM, Chase said:

Hoshido isn't exactly filled with sunshine and rainbows either (Azura being kidnapped at all in retaliation doesn't exactly show that Hoshido is treating this in the best faith possible.) - that being said, those that side with Nohr usually don't grip their moral compass as tightly as those in Hoshido do.

  • Starting with the most obvious of reasons people go Conquest - it's a higher stakes, strict return to previous titles in the franchise pre-Awakening. People enjoy the challenge, and to be quite frank, the many various objectives the Conquest route offers as opposed to 'Rout the Enemy' or 'Defeat the Boss' all the time is more engaging to some players. For people that dislike grinding - Conquest is a game that punishes you for doing so much in the same way Reborn does.
  • You can S-Support Camilla in this route, and you can't in Birthright (having to actually defeat her - twice - instead.)
  • Apart from Camilla, the rest of the Nohrian roster is as a much deeper in contrast to your Hoshidan army in terms of options and character depth.

Finally, I will say this.

You're judging Conquest based on the characterization of the Nohrian royal family as your enemy (or the 'Birthright' interpretation) - Without revealing the skinny - Conquest's storyline will explain Conquest Corrin's value and likewise those of your adoptive family and nation.

TL:DR - Birthright and Conquest are very much arguably "different games" within the same cartridge - with differing mechanics -and- rosters -and- a story that even those that side with the Light over the Dark can appreciate.

However, both of us should probably kill Garon with our Hoshidan pals first. ^^

those are all Gameplay reasons why someone would play Conquest/Nohr

I chose Birthright first, because I liked Awakening and like the possibility of grinding up - and I hated it in earlier FEs when some character would fall way behind and get one-shotted later (the higher stakes you mentioned) - yeah Gameplay-reason why I initially chose Birthright, but full knowing I would play Conquest and Revelation after that.

But if those gameplay differences wouldn't be there? like both would be straight forward or be able to grind (let's say you would be able to choose that mode, unrelated to the path you take) - how would you decide if you were in Corrins place?

on that Decision moment, if I had both games initially (and wouldn't have chosen to play Birthright first), I would have been overwhelmed by how evil Nohr is (AT THAT POINT OF THE GAME), and would have chosen Hoshido, even if I hadn't made up my mind at the store...

I mean - be Corrin for a moment - You've been essentially THREATENED WITH DEATH by your FATHER! - for showing mercy to some prisoners.

You've been send on a scouting, mission by your father, who send a bloodlusty murderer with you, whom he gave the mission start essentially start the war, who then tried to kill you when you are trying to retreat from the mess he created! (second death-threat) - which results in becoming a suicide mission with a Weapon of Mass-destruction into the heart of the opposing Capital! (third potential death!)

You learn that you've been lied to your whole live, which is confirmed by the person you saw as your Big Brother - and even worse, right now he is threatening you with death, if you don't come back to him. - FOURTH DEATH THREAT!

up until that point, you've been threatened with/by death FOUR-FREAKIN'-TIMES by Nohrians - 3 times by family!!! (that explosion was the cursed sword given to you by the king... so that counts towards him)

Hell they even, somehow, blocked your memory from everything before you got to Nohr. (Azura can remember anything! - you can't even remember your best childhood friend...)

would YOU(!) go back to that family if you were in that situation??

Up to that decision point, all of Nohrs actions had been REJECTING the player ("I would have you killed, if you weren't my son..." - upon showing mercy in Chapt.2)

while Hoshidos actions were WELCOMING the player (except Takumi) - and yeah, as I said even Azura doesn't really want to go back to Nohr, and rather live in Hoshido.

(yeah they kidnapped her in retaliation, but Hoshido was desperate and wanted something to negotiate over! but they still let her roam rather free after Nohr didn't seem to care)

and until now - this is ALL just from the prologue which is supposed to be identical in all versions!

Now I only know about Birthright by now... but currently Nohr is warmongering to its fullest... and even at the Operahouse where Azura sings for the Nohrian Royal family (even though under a spell... that spy TOLD THEM IT WAS AZURA!) - They don't seem to care about her... it might be different in Conquest... but I want to see that for myself.

and really?

S-ranking Camilla as a reason to play Conquest... *sigh*... "oh this one has the biggest rack - I have to romance her" (totally ignoring that she *is* your [adoptive-]SISTER)

it is creepy enough that you can S-Rank your blood-relative sisters in Birthright... (although Sakura is a cutie) - I'd rather not go there... but... different times, I guess...

If I would play a femal-Avatar I would romance Silas... yeah... childhood-friend cliche but whatever, at least they would have some kind of backstory together

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  On 5/22/2016 at 8:08 AM, Cepheus said:

if FE:Fates Birthright and Conquest would be on the same cartridge - as in, you actually would have to choose ingame which path you take, instead of in the store, and would have no idea that you even have to choose...

WHO IN THEIR RIGHT MIND would side with Nohr?

It's funny, I'm a fair ways through my playthrough, and when I got to the split way back when my first thought was pretty much exactly the opposite of you. 'If I was in this situation I wouldn't even FLINCH about choosing Nohr, who in their right mind would choose Hoshido?'

I mean... The Nohr siblings are your FAMILY. Sure, there's no blood there, but family is really nothing to do with blood. These are the family you grew up with. Sure, it's really very apparent from the first few chapters that Garon is a massive arsehole. But the Nohr siblings aren't. Nohr as a nation isn't. Just it's ruler (Which admittedly does reflect really badly on Nohr as a nation). I'd take loving family over loving (and somewhat overbearing) strangers any day, even if Garon seems like a pretty bad egg, I found I had no real motivation to stay with Hoshido. The only people there that endeared themselves to me where the Queen and Takumi (The Queen for obvious reasons, Takumi because he had the most 'normal' reaction out of everyone.)

I admit, I was intending to play Conquest from the get go anyway, because long-time series fan and stuff, but I actually wanted to make the choice by the time the split came, too (And I got a bundle thing on it so I actually DID have the choice). Honestly, for a kingdom with a nasty king, you probably want as many nice princes & princesses as you can get your hands on, anyway. Many chapters in, I'd say I'm very happy with the siding with Nohr. (apart from the occasional really frustrating chapter).

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