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Fire Emblem Fates [Waifu Simulator 2k16]


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>Supports

>FE fates

Rip Izana, Flora, Fuga, Shura, Anna, Yukimura, Scarlet, and probably some others i'm forgetting.

>Gunter

>Boss Captures

I know it's not really a thing, but bosses seriously don't stick out in this game other than memes. Then again there really aren't any unique bosses outside of other path units excluding Hans, Garon, and Iago. I'm mostly referring to people like Haitaka who generally have some type of personality and play a minor role (kind of like Murdoc). That was one cool thing in the old games that certain characters would activate a boss quote. Heck, every character how a boss quote for Ashnard in PoR iirc.

Anyways, here's support conversations that should've happened imo (I won't do repeats):

Gunter: Shura, Flora, Felicia, Xander, Arthur, Silas, Azura, Reina, and Oboro

Flora: Jakob, Elise, Camilla, Beruka, Selena, Mozu, Benny, and Silas

Yukimara: Shura, Azura, Reina, Orochi, Ryoma, Hinoka, Subaki

Reina: Perri, Scarlet, Benny, Orochi, Takumi, Sakura, and Saizo

Scarlet: RYOMA!, Silas, Jakob, Felicia, Azura, Azama, and Oboro

Izana: Odin, Azama, Ryoma, Xander, Takumi, Camilla, Orochi, Hayato, Azura, Leo, Setsuna, and Elise

Fuga: Rinkah, Charlotte, Silas, Arthur, Azama, Keaton, Kaden, and Gunter

Just a note: I figure for Izana is that he could play a fun little role of telling a specific character's fate in the opposite game such as when Xander sacrifices himself and seeing that royal develop based on knowing this. Of course Izana will be Izana since he needs very little character development.

IMO the general rule is that non dlc character should all have at least 5 characters to support with. If they have to cut back, then the bare minimum should be 3 outside of the Avatar to develop their characters. Yukimara and Shura having a support conversation would've really help build upon both characters.

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What if I told you that's the easiest chapter in the campaign?

You'd be lying.

However, this is definitely the easiest chapter as mentioned earlier.

No it's not. The next two chapters after this one are both easier. For the one in the frost village just take out the two soldiers before they make it to three houses (easy enough), and then Effie/MC/Felicia will solve all of your problems. Emphasis on Effie. For the dragon fortress one again Effie will solve 90% of your problems simply because they won't run at you, allowing you to attract a few at a time over, while Effie tanks the hits. You can even wait out the seal defence timers if you want.

The first chapter that I've managed to fail after that first one is the town defense one, which actually looks pretty tricky. It's a shame Niles can't kill the pegasus warriors with a ballista.

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No it's not. The next two chapters after this one are both easier. For the one in the frost village just take out the two soldiers before they make it to three houses (easy enough), and then Effie/MC/Felicia will solve all of your problems. Emphasis on Effie. For the dragon fortress one again Effie will solve 90% of your problems simply because they won't run at you, allowing you to attract a few at a time over, while Effie tanks the hits. You can even wait out the seal defence timers if you want.

The first chapter that I've managed to fail after that first one is the town defense one, which actually looks pretty tricky. It's a shame Niles can't kill the pegasus warriors with a ballista.

Let me clarify on this.

Chapter 8 is definitely much harder in lunatic due to the overwhelming amount of units that come from the first two villages. More come out of those villages than the amount of characters you even have access to at this point. Not to mention the real trouble of the map comes from dealing with Flora's freeze staff and getting to the soldiers quick enough. Chapter 7 you can just camp it out and be fine, but chapter 8 forces you to rush which is why I think it's the harder one of the two.

As for chapter 9, Yeah, this one may be easier tbh. You finally get Azura, have a reasonably sized army, and there's no incentive to rush through the chapter. Campy maps are usually the easiest and this is no exception. The only tough part imo is the middle boss room when it has the shrine priestess in higher difficulties and getting azura to safety. That's it really... Also taking out the boss without anyone dying, that can be pretty hard on higher difficulties because of the bonuses he gets on the throne.

There's one other chapter I can think of that's pretty easy and it's chapter 11, and if you've seen the map before, you'll know why.

Edit: On that campy maps are easy comment. Chapter 10 is an exception.

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Let me clarify on this.

Chapter 8 is definitely much harder in lunatic due to the overwhelming amount of units that come from the first two villages. More come out of those villages than the amount of characters you even have access to at this point. Not to mention the real trouble of the map comes from dealing with Flora's freeze staff and getting to the soldiers quick enough. Chapter 7 you can just camp it out and be fine, but chapter 8 forces you to rush which is why I think it's the harder one of the two.

As for chapter 9, Yeah, this one may be easier tbh. You finally get Azura, have a reasonably sized army, and there's no incentive to rush through the chapter. Campy maps are usually the easiest and this is no exception. The only tough part imo is the middle boss room when it has the shrine priestess in higher difficulties and getting azura to safety. That's it really... Also taking out the boss without anyone dying, that can be pretty hard on higher difficulties because of the bonuses he gets on the throne.

There's one other chapter I can think of that's pretty easy and it's chapter 11, and if you've seen the map before, you'll know why.

Edit: On that campy maps are easy comment. Chapter 10 is an exception.

Honestly I believe Chapter 8 on Lunatic is not quite as tough as everybody believes. In my experience getting the three villages is a fairly simple matter, just rush all of your units towards the western villages. Niles ORKOs the most dangerous enemies (Dark Mages), although you'll need a bit of luck with his shaky hit rates. As long as your Effie is well trained (she should be from Chapter 7 and Paralogue 1) she can easily OHKO Dark Mages with Attack Stance/Silas Pair Up/Str Tonic etc, and Arthur or Mozu can do their bit as well if they got some Spd. Avatar can tank all axe users with ease (I usually opt for +Def) with help from adjacent Elise for Lily's Poise. In order to get the 3rd village, just make sure that Elise is in a position to Freeze the westernmost Lancer before he can get there, then pursue with Silas.

You're having trouble with that chapter on hard? I don't blame you tbh, it's supposed to be the intro to how difficult conquest is after all. However, this is definitely the easiest chapter as mentioned earlier. Get used to seeing seal skills, poison skills and lots of annoying skills in general. I had a benchmark of where I thought difficulty spiked in Lunatic, I'll post it here.

Chapter 8: A chapter where if you're quick, you'll be rewarded, but also punished by the ungodly amount of units the villages spawn.

Chapter 10: Pretty obvious difficult jump here. If you've never seen chapter 10, just look at an image of the map.

Chapter 12: The final room oml.

Chapter 17: Ninjas

Chapter 18: This is only mentioned because it's the first map with all promoted units.

Chapter 20: Wind

Chapter 21: Remember chapters 7 and 12? Combine the two and throw in all the awful skills of hard/lunatic

Chapter 23: Takumi. Conquest. Wall.

Chapter 25: Fuck the hallways, just kill Ryoma.

Chapter 26: Dick in the middle staff spams you while the bottom room laughs as it forces you to start all over again.

Paralogue 15: Seriously, fuck this one, just leave Siegbert.

Endgame: Takumi. Conquest. Hallway.

Yeah a lot of these are pretty accurate, but I actually love chapter 17 and think it's one of the easiest and most lucrative training chapters in the game. The reason is that you get Xander (the colossal pile of Def) from the previous chapter. Give him a Def Tonic and a +Def Pair up (I like Peri) and his Def becomes so high that not even the Master Ninjas can scratch him. The best part is that even though they don't attack, most of the enemies will mindlessly rush you anyway, which means all you need to do is plonk Xander into a chokepoint and you can kill all the ninjas, one at a time, with 2-range weapons from behind Xander on Player Phase, using Azura to dance them out of harm's way once you're done. Plonk Camilla/Elise adjacent for damage bonuses. In my Lunatic run I got enough experience killing ninjas in this fashion to get 4 tier 1 units to tier 2 in this chapter, it's beautiful. If you position your unused units in the long hallway to the north of your starting position, you can stop Saizo running away to steal your kills as well (can't save the Speedwing in the end sadly; RIP). Once you've cleared all the rushing enemies it's a very easy cleanup.

Fuck Chapter 20.

Edited by ChineseSkyCandy
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Chapter 8 is definitely much harder in lunatic due to the overwhelming amount of units that come from the first two villages. More come out of those villages than the amount of characters you even have access to at this point. Not to mention the real trouble of the map comes from dealing with Flora's freeze staff and getting to the soldiers quick enough. Chapter 7 you can just camp it out and be fine, but chapter 8 forces you to rush which is why I think it's the harder one of the two.

I get where you're coming from and you'd be right if Hunter (and by extension I) was talking about lunatic. Let me tell you though, chapter 8 is much easier than chapter 7 on hard. Chapter 10's still nasty though, I wish I could do it without exp sink Camilla taking most of the kills but unfortunately I can't even do it when using her at the moment.

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Chapter 10 is pretty notoriously difficult from what I've read and obviously experienced twice. Mozu as an archer makes you able to use the second ballista which I did not have the chance to do the first time around, but wow did she put in way more work than Odin did before. I found that Silas can deal with the archers on the right given a healing item(s) and a nohrian blade and when Selena and Beruka show up they can deal with the fighters on the left. I left my avatar and Effie to the points in the middle (Effie did enough with a javelin to fkn bop the ninjas). I always made sure to trade Camilla a Hand Axe and a healing item(s) and then just throw her at an entire group of enemies to get one of the villages. Last time I did it, I sent her to fight Oboro's goons. The important thing here, I think, is that you need a good combination of offense and defense- kill everything you can on your turn and as time goes on and more and more reinforcements show up, like around turn 8-9? back everyone off and surround the back of the map where you're supposed to be defending and hope to survive the swarm of goons on the last two turns.

When I played through it the first time, Arthur got crit by an archer on turn 11. I have never used him when I didn't have to since.

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Chapter 10 is one of the better chapters in the game when it comes to difficulty in Normal. It still provides you to very little room for error because the goal of the enemy army isn't KOing your units so much as it is "Get to the red zone."

Not using Camilla on principle is arguable, and in later chapters you don't want to feed Camilla enemies your other unpromoted units need more - but Camilla serves as a better anti-air unit than most units barring Niles and Archer Mozu. She is just as effective as the aforementioned bow users at putting away the opposing Sky Knights - who pose the biggest threat of 'Game Over' due to being able to fly straight to the area you're defending.

If I remember correctly, I used my Heart Seal on Mozu, but didn't get her enough experience to hang with Niles and ended up using Arthur instead. I took Effie and Arthur and defended the eastern ballista against the enemy Archers no problem, while placing Silas on the western chokepoint against the enemy Onis. I had Felicia support me for the Demoiselle boost while promoting Elise with the Master Seal obtained from one of the villages to Strategist. Felicia had me, Niles (who manned the central ballista), and eventually Selena and Beruka covered in the center, while Elise used her movement to tend to Silas, Arthur, Azura, Nyx (who manned the fire orb) and Effie in the back ranks.

Camilla didn't need any help, she took care of the Sky Knight assault and even took the village under Oboro's watchful eye. I didn't bother with Hinata because Triple Threat is scary - and the Speedwing(whatever) isn't worth messing with Taco Meat in Normal.

The biggest issue for me was the central-western breakable wall. That was covered by Beruka - and it needed Niles to abandon the ballista at times as well as Felicia to leave me alone for a while to lock down. Hinata's offensive was the most difficult part of the game, barring Taco Meat being Taco Meat.

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If it helps, I do believe Camilla gets a bit more exp than normal pre-promotes do- just not at this point. Don't feel too bad if you need to use her.

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Oh I'm sure I'll need to use her, I just don't want to. Thanks for the tip with Effie, I went and bought her a javelin, I'm also gonna rejigger my layout a bit, hopefully it'll work better. Results'll be up later today (for me anyway).

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I always use Camilla to take out Oboro and that's almost it. Afterwards, I have her either ferry units or get any remaining villages. Afterwards, I have her take out any fliers getting a bit too close to the exit.

As for how i do it, It usually goes Silas to the right, Elise grabs top right village, odin/nyx snipes the bottom group turn 1, niles does the same, mozu moves right with silas, arthur and effie run to the central western wall, avatar and butler run to central east part. If you have Azura with you, you need to think really carefully about who you dance for. Dancing for niles allows you to chip at the bottom group again, dancing for butler allows you to hit the oni savages early, dancing for effie allows you to break wall early and dancing for odin can let you get the top left villagae early. This is all turn 1 btw.

I usually move niles away from the ballista afterwards because ninjas suck, and i have him take a potshot at any nearly dead enemy. Just kill whatever you can this turn, and just set up your chokepoints except for the top left. That should be left to Selena and or beruka. Once you get Camilla, have her kill anyone troubling the central area and bam. from there, just clean up as much as you can before turn 7. If you're still getting swamped by turn 7, you aren't likely to win as there will just be too much to deal with.

A lot of this will be rng, but that's basically a starting turns guide from me. Make sure everyone has vulnearies (or however it's spelled) because you'll likely need it. and remember, you don't need to hit every village. I only recommend getting the top left and right ones, but the other two are really good.

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I forget which house has the Dual Club, but that's a nice pickup. By that point you should have

> Arthur - if you haven't benched him, he could use something to beat ....what is it, sword users?

> Beruka - who won't have much appeal like Camilla does with tomes outside of her axe use.

> Camilla

...to make use of it.

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It's the left one, I made it there on one failed attempt.

As far as my team goes I was originally only intending on using the MC, Felicia, Effie, and Azura up until now because everyone I want to use on this route comes in hella late apparently. I obviously realized this is a terrible idea so I have a pretty decent Niles because he seemed strong when I recruited him, though I'm not a huge fan of the guy himself yet. I've also been feeding Nyx some exp but her level ups aren't great and I'm not planning on keeping her around for the long term (DAT DEF). I'll pick up Selena from this level because you'd have to physically take my 3ds away from me to stop me using my daughter again, but I don't intend on using Beruka or Camilla 'cause honestly I'm just not a fan.

So long story short I don't really have anyone who can make use of a dual club, but I'd love to snag it for Charlotte later on down the track if I can.

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I made Nyx a Dark Falcon in my second run after I already had Revelation and was able to. I wanted to keep her forever tbh but that's partly bias towards flying units. I don't mind her that much though. Unfortunately Odin's child is precious and I had to choose between them. It wasn't a hard choice.

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Finally beat chapter 10 after at least 20 attempts, and then as I'm playing chapter 11 Selena gets a fantastic level up and then gets crit by some club toting asshole with a 2% crit chance. I freakin' hate this route, literally everything about Hoshido is better than Nohr right now. The story is better, the characters are better, and the difficulty is perfect.

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Finally beat chapter 10 after at least 20 attempts, and then as I'm playing chapter 11 Selena gets a fantastic level up and then gets crit by some club toting asshole with a 2% crit chance. I freakin' hate this route, literally everything about Hoshido is better than Nohr right now. The story is better, the characters are better, and the difficulty is perfect.

It's only gonna get harder from there. Conquest is meant to be the harder route and pose a challenge, and also just has more intricate map designs and objectives in general. I'll have to strongly disagree with birthright's cast and difficulty being better, as it trends far too much to the easy side of things for my taste, the game may as well just roll the credits when you get Ryoma.

Edited by Personthing
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The story wasn't even great to start keepo.

I'll give you one thing, Hoshido has much better characters at least imo. The difficulty was just way too easy for me though, but that's fine too because it doesn't advertise itself as the hard one. Saying the difficulty is better than conquest though? I won't get on you for that, that's your opinion. I will say however that Conquest is much less forgiving, but never unfair (at least in hard mode). Everything is set up in a way that you can complete a chapter unscathed, you just really need to think your moves through in advance otherwise you will be punished. Hard mode gives some leeway for how many mistakes you can make and which you can make, but it will punish you for ones that birthright may not have hurt you for. That doesn't make it unfair. What is unfair is RNG in general, but that can't be used as an argument for conquest being hard. Rng is a part of every fire emblem, if you have bad luck that isn't the games fault.

Still think revelations is the worst though :V

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I don't hate the route because of RNG, that crit was just the cherry on top of the already very well iced cake. I don't like this route first and foremost because I play fire emblem to enjoy myself, and this is really not a lot of fun. The biggest gripe I have with it is that playing on hard actually feels like you're playing on lunatic, not hard. Characters have skills they shouldn't have, a bajillion guys come from every direction on some maps, and if you don't do everything just right, and have a little bit of RNG on your side, people are gonna die. Those aren't the trademarks of hard in any previous game (except Radiant Dawn, but hard in that game actually is a relabeled lunatic), they're the trademarks of lunatic. And I didn't sign up to play on lunatic funnily enough. The only way I manage to hobble my way through most of the maps is by having Frederick Effie carry the team, just like when I played Awakening on lunatic. The other thing I really don't like about Nohr is how every character is either sadistic/masochistic/twisted/borderline insane, or a child character from Awakening, (or actually from Hoshido I guess). I really don't like those crazy types, and giving me lots of them isn't going to make me like them any more.

[/rant]

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Story (Storytelling): Birthright

Cast (Characters): Conquest

Gameplay Elements (I.e. ability to grind supports and experience without having to purchase DLC): Birthright

Difficulty (General experience playing the game): Conquest

Variety (Objectives (Route the enemy, Defeat the Boss, Defend an area, Escape, etc)): Conquest

Tom, I'll give you Conquest being stupid frustrating at times. It's never to the point where it's unfair - but in comparison to Birthright, it will make you restart and restart often. Part of the advertising for Conquest was that it appealed to pre-Awakening players and one of it's biggest strengths was that it was more of a trial than it's counterpart. Going in, the game wants you to have played Birthright first - almost giving off the impression that it's features are features you may take for granted when starting a Conquest run.

The character roster is definitely worth it. Children aren't carbon copy Awakening caricatures. Later units are intriguing and traditional all at the same time.

Birthright isn't totally overshadowed, but your favorite route is most likely determined by what you care about most in a game. For me, it's cast - and Conquest delivers much more in characters than Birthright does.

Addendum: Some of the better characters in the route aren't the crazies, but the crazies provide a bigger spotlight for the few normals out there. For example, Camilla is a very polarizing character - you either enjoy how much of a beast she is or you refuse to use her because she can break the game early - and her "momma bear" style and constant pursuit of the Avatar can be off-putting. In the route, characters that I thought shined were Selena (whose alpha-bitch behavior isn't totally unbelievable.), Benny, Charlotte (Who can be considerably crazy - but she's specifically relateable to me.), Xander, Leo, and Effie.

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Alright, I'm not going to get on you for most of this, after all it's basically all opinion, except for one point.

The other thing I really don't like about Nohr is how every character is either sadistic/masochistic/twisted/borderline insane, or a child character from Awakening, (or actually from Hoshido I guess).

First person that comes to mind is Benny who is far from any of the 4 types listed above. Others include the ham lord Arthur, Leo, Xander, Keaton, Izana, Flora and basically every child character.

I also happen to enjoy the hoshidan royals more in conquest's route as well (with Conquest Takumi being easily my favorite character), but that's just me.

Anyway, time for my own opinion on difficulty compared to others. Conquest Hard<Awakening Lunatic<Conquest Lunatic<Thracia 776<Awakening Lunatic+ Awakening was so much worse and unfair with its map design and enemies with cheated weapons not to mention the aegis/pavise+ Hawkeye, Vantage+, pass and Counter rng skills in Lunatic+. Conquest Lunatic does not throw any broken OP skills at you until chapters 25-endgame as opposed to Awakening's highest difficulty doing it right off the bat. You are able to beat everything in this game with the bare minimum you have available to you (I beat lunatic no grinding whatsoever).

I'm going to be honest with you here now too. If you do not enjoy playing the game on hard mode, why bother playing on hard mode? Play it on a difficulty you'll enjoy it at, you don't have to put yourself through countless resets if you don't want to. Just play where you're comfortable and enjoy it, and that goes for all FE games. Just have fun.

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Birthright's difficulty is rather strange. I feel like the early game of Birthright is perfectly fine, not great, but not bad. Then Takumi comes and...kind of creates some problems but it's not too bad. Then Ryoma comes and snaps the game in half. I mean when you have the ability to One turn the final boss and most enemies with Ryoma alone on Lunatic, it's a problem. From Burning Falls onward, reinforcements are just inflated to a ridiculous amount of levels causing the player to a standstill for a little while. The other problem with Birthright is that 75% of the objectives are route the enemy with a ludicrous amount of reinforcements. It makes the game for a lot of vets feel tedious and boring since the game needs very little tactics to win. Cast wise, I feel Birthright and Conquest are about the same since but I like a couple more Birthright character over Conquest's. The classes just didn't feel right to me though and unbalanced.

Conquest is not a flawless game even if you remove the story. What I like about most maps is that you can take a lot of time thinking about it especially when there's optional dragon veins like in the Ice Tribe Village. I had a hard time with that map mostly because I was pushed to go after the soldiers in a timely manner in order to get the 10,000 gold. Had I not wanted the money, it was way easier than chapter 7. It's actually a bit easier than Radiant Dawn but pays homage to the harder FE games which is a nice change, but most of the deaths were my fault for being careless and not crit bs (cough*Burning Falls*cough). Chapter 10 was very easy for me on Hard because I trained all my units well and Camilla really can help out. Some chapters I could see being too hard, but most of the faults are with gimmicks and just some stupidly OP skills on units.

I'm not going into revelations that much but if I had to pick a story of fates I enjoyed the most, it'd have to be Conquest's sadly. Birthright's was just...boring, bland, and uninteresting. It had one good twist but that's really it. I'm going to leave a spoiler talking about why I didn't like that one though at the end. Conquest was a mess but it had sprinkles of interesting stuff and the paralogue chapter actually had good little side stories like Forrest. Then there's Revelation which is far worse than either path imo. Rather not rant on that one anymore than I have.

My issue with the Xander death is not because of Xander but because of Elise dying. Removing her from the equation and it all would've made him a better Camus. I feel like Xander would've held back on Corrin in their final fight since by now he has to realize Garon has been lost but can't turn on his nation due to his pride. I mean I'd probably want to die to realizing all of blood on my hands to whatever the heck Garon ordered him to do and following so blindly and faithfully. Elise commits suicide in order to try and get Xander to swallow his pride. Honestly it's how it's written that bothers me.

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First person that comes to mind is Benny who is far from any of the 4 types listed above. Others include the ham lord Arthur, Leo, Xander, Keaton, Izana, Flora and basically every child character.

I'm going to be honest with you here now too. If you do not enjoy playing the game on hard mode, why bother playing on hard mode? Play it on a difficulty you'll enjoy it at, you don't have to put yourself through countless resets if you don't want to. Just play where you're comfortable and enjoy it, and that goes for all FE games. Just have fun.

Don't have him, don't use him (I don't hate him, but I don't really like him either. His over the topness grates at me a bit), don't have him, don't have him, don't have him, don't have him, don't have her, and don't have any of them. Hence I'm not a fan of this cast thus far.

I agree entirely. However, I'll usually have a good time playing any FE game that's not Radiant Dawn on hard mode. Hard mode suits my level of skill, and the level of challenge I'm looking for quite well, but this hard mode is much harder than a regular hard mode, and is more like a lunatic mode. Had I known that going in I would have picked normal, but I didn't and I'm sure as hell not restarting.

Birthright's difficulty is rather strange. I feel like the early game of Birthright is perfectly fine, not great, but not bad. Then Takumi comes and...kind of creates some problems but it's not too bad. Then Ryoma comes and snaps the game in half.

Perhaps the reason I feel like Birthright's difficulty is perfect then is the fact that I didn't use either Takumi or Ryoma.

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