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Fire Emblem Fates [Waifu Simulator 2k16]


Stealth

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If you were to min-max, your best pairings out of who's left now are as follows.

Jakob - Nyx (Jakob - Peri may have the better support chain.)

Keaton - Peri

Kaze - Mozu

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Jakob has two choices when you throw "quality of support" into the equation. Peri has a thing for killing "the help" in her estate - or comrades in Jakob's profession (she actually threatens to kill Felicia for being incompetent.) - and Jakob is brave enough to not buttle like a kiss-ass for anyone not named Corrin (or whatever your MU's name is.) - making for a good conversation chain - but a "meh" Dwyer. You -do- get him access to Dark Mage from Peri however, because Jakob's secondary class happens to be Cavalier.

Nyx however, gives the better Dwyer of the two due to having better magic growths. She naturally passes him Dark Mage and much better growths for it if you wanted to go Sorcerer, while also assisting him in his stave game.

Really, this one's just up to you. Many people don't use Dwyer in Conquest because Elise, Felicia/Jakob, and Forrest hold down the support well enough. With that in mind, Peri might be a good pick. Nyx however helps the offspring much better.

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If you are like Amethyst and would consider USING Peri (without being Amethyst and marrying Peri herself) you want to go ahead and marry her off to Keaton after reclassing him to Fighter. This gives Peri HP+5, which shores her up really nice - and bonuses she would greatly appreciate. The resulting Velouria gets access to Cavalier, which is a good line for most units to pick stuff up like Elbow Room, Shelter, and Luna. Velouria also gets a fair Resistance growth from Peri...I think.

The only other way I see it is simply cutting down Velouria down too far by giving her Nyx as a mother - which is bad as Velouria is one of the better all around Conquest units and Nyx makes her paper-thin, or sacrificing Midori by giving Peri to Kaze. Kaze probably didn't deserve that. (Ame would say the same thing...for different reasons.)

...God that support chain makes me want to shove a spoon down my throat though.

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I can't praise Good Guy Kaze and Southern Girl Mozu enough. It's probably the best pairing in terms of support conversations you have left to staple down just because of it's sheer simplicity and genuine good nature both characters have. Because Azura has already been paired, Mozu probably is the best wife on the board left for Kaze, however both units are fairly undesirable in a Conquest run and Mozu only doubles down on Kaze's strengths as opposed to patching him up. (unless you want to make Mozu an Archer, which is an extremely viable option if you're okay with using Kaze as a pair up bot.)

Midori has a chance of getting a 100% percent Miracle proc rate, which is just stupid good, with both Mozu and Azura as a mother. Mozu gives her Aptitude, which makes Midori a viable unit when it comes to getting better level ups. The problem with Midori is finding a space for her offensively - as she is nearly essential in non-DLC runs to bring home the bread but often could end up as dead weight if not given enough help.

This one is for the heartwarming support and the potentially terrifying child. "My diagnosis, this is what you want. Done."

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my Midori has somehow managed to have absolutely awful growths so far, but I'm still probably gonna utilize her anyway; planning on pairing her with Kana and reclassing her to Sniper once she hits level 5 Merchant; Kana has Sniper due to my Corrin having Archer.

I'm also wondering how Mozu is undesirable; Aptitude makes her suited for pretty much anything that doesn't involve slinging spells. I made her a Great Lord, and while the lack of range and real tankiness hurts, she makes up for it by doubling basically everything except enemy Master Ninjas while wielding steel weapons.

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Mozu has two things going for her in the ability to pass Aptitude down to any child and that she's got real southern charm, but as a villager, her "pair-up bonuses" are not exactly helpful to the other person in most cases.

I don't mean that kids don't want her as a mom nor do I mean that she is a bad unit. I just mean that she is not one of the most helpful pair-up partners in her base class.

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Merchant is a really wonky class. Usually, I would go for Profiteer and then head over to Mechanist or Master Ninja. Growths are dependent on the mother, and Mozu's are focused on Luck and Skill, meaning that Midori won't get much outside of Luck, Skill, and maybe Kaze's speed.

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Growths are dependent on the mother, and Mozu's are focused on Luck and Skill, meaning that Midori won't get much outside of Luck, Skill, and maybe Kaze's speed.

With aptitude and in the master ninja class Mozu!Midori's growths look like this: 52.5/52.5/15/82.5/75/57.5/47.5/55. That's a lot better than not much outside of luck, skill, and maybe speed.

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d36af1d3db456e555563fc3a805eb1ff518d6865

Honestly, I like both of these two kids for a lot of reasons.

  • Shiro and Siegbert are essentially their fathers scaled back about 10 years. We know this because Xander himself tells Siegbert that he was not always a confident person and had to employ a trick in order to be able to speak, while

Shiro and Asugi get into a quarrel about Shiro's reckless behavior as a leader and how Asugi doesn't have the same binds to Shiro that Saizo has to Ryoma. Ryoma is essentially ratted out by Saizo in Revelation as to having a similar recklessness, particularly when forging ahead of his troops.

  • Both of these two's visions of their father combined make for the perfect Dad. Shiro as a competitor respects his father's abilities and wishes to surpass them, while Siegbert's timid nature is complimented by his desire to match-up to Xander. First comes the equalizer, and then comes the surpassing. It's also what every father should want - a child that surpasses them in well-being and in abundance.
  • As an addition to the first point, they contrast so well, and when paired they cover each other nicely, just as their parents do if they can bury the hatchet on the nation feuding thing.
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Too bad their base stats are pretty bad for this point in the game. (At least on Lunatic they were, havent played Revelations on Normal or Hard)

That's just a Revelations balancing issue though like with so many other characters on this route.

Although it's kind of weird that they have Silas literally right there with pretty solid bases though...

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Silas is one of the few units that you pick up oddly late that isn't borked or a Nohrian royal in Rev it would seem. Effie is shamefully underwhelming in this route as oppoed to Conquest.

TOMTOMTOMTOMTOM.

I don't know if you use Rinkah or not in your run, but while Charlotte may be horrendous - Rinkah could really use her as a buddy. Fighter Rinkah gets her axe-cess (*kneeslap harhar*) to Axefaire, Gamble, and most importantly, HP+5, while being paired with Charlotte boosts her mediocre damage output. Becuase she starts in the Oni line, she can also pick up Death Blow, and Rinkah goes from a bad early recruit to a very potent member of your army.

Rinkah and Hayato get MUCH better draws in Revelation than in Birthright. (Give the kid Nyx. Just do it.)

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Yeah I've been running Rinkah, she was a solid unit for me in Birthright so with the limited access to good units in the early game I'd have been a mad man not to use her again. She's currently just promoted to a level 1 oni chieftain. If I was really interested in designing optimal builds though I'd probably buddy Rinkah with Oboro. I like the combination of oni savage and spear fighter, gives you a wall with defence seal, resistance seal, and speed seal. Then mopping them up once they've taken the bait is too easy.

I figure Charlotte's gonna play the offensive axe wielder role much better than Rinkah will anyway. Though tbh my wyvern rider Selena is doing a pretty damn good job of that already. Str +2 and strong riposte with axes is a good combo.

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So I was playing this maze of fire level (which honestly I'm not real fond of, the ninja level in conquest did a maze better) and I send Kagero in to weaken a berserker using a dual shuriken. She's surrounded by axe and bow users but I figure she'll just dodge everything 'cause she's Kagero with a dual shuriken. Next thing you know she gets hit by a 29% chance from an outlaw, and then a 20% chance from a berserker and she's dead. I'm just left staring at the screen for a bit like "did that actually just happen?" before thinking "well, joke's on you 'cause Azama's level ups were rubbish anyway." Actually it was more than Azama, it was like everyone. Kagero didn't get strength (she actually only made it to 19 strength before promotion believe it or not, 4 procs in 10 levels with a 70% chance), Rinkah got only defense. I'm not sorry to see the back end of that attempt.

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I'm not even amazed... it happens ALL the time to me in Conquest (as stated before in a fit of rage)

oh, that guy has a 30% hit chance with his counter attack, and I don't kill him in one go? - NOPE! NOT GOING THERE! He would kill me in the counter attack... *after every other move...*

maybe I should risk it... *attacks the guy* - *hits restart because unit got killed*

Sweet 95% hit chance and I'd kill him in one dual attack ... ... and my unit is dead because it missed it's 95% hit chance and got hit by 23%... and got critted with 2% chance in the process... *sigh* *hits restart*

seriously... I cannot express any kind of rage anymore in this game, because frustration is the standard.

The only think I can feel is happiness when I FINALLY get a one crit with 31% chance after 15 attacks without a crit...

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so, I restarted my hard BR run.

  • I was a female Corrin and wanted to marry a male character for male Kana -...and due to not wanting to marry Shura or ...anyone (other than Silas who I needed to marry someone else due to Corrin not fixing his speed issues -I had Slow as a bane because I like getting XP with other units and not so much myself- I ended up marrying Rhajat. RIP Kana.
  • I wanted to get out of Shiro-late-paralogue-hell. Oh my goodness, the unit placement on that map is just....50 shades of bullshit. (/endrant)
  • Anna is Anna - and I want to use Kana as she was intended to be used - a Dragonstone primary unit.

This has set up a run where I have no idea what my boon and bane is - but it's been very fun so far. I'm only at Chapter 9, and I already have access to Sophie's paralogue.

Pairings:

  1. Silas-Hinoka - this is one of those pairings that has a potential for happening by accident if you know what both characters need. Hinoka appreciates Silas' strength, which she lacks by herself, while not having her movement killed if she needs Silas to be the lead unit. Silas on the other hand gotta go fast, and needs some support in order to make that happen. Hinoka gives him more opportunities to double - and thus defeat - enemies. The resulting Sophie is actually a combination of the two, with double digit bases in almost every skill, including Res, which isn't always great for Cavaliers. Redhead Sophie looks fierce, and the support conversations between the two land and sky knights are great because they are actually relevant to the times. Most supports have a downside of being too "slice-of-life" when in reality they are in the middle of wartime. Not here.
  2. Corrin-Anna - fairly self explanatory, but should be really neat in Birthright becuase both Corrin -and- Anna are able to be stave users in this game without reclassing to Nohr Princess/Outlaw. Anna is incredibly lucky and for some strange reason has a great magic growth, which Kana (who looks best as a redhead) absolutely needs to deal great damage as a dragonstone user.
  3. Kagarumi - Kagero has strength, and gives Takumi access to silly things like Replicate and Lethality to make him even MORE ridiculous. Takumi also is allowed to use his Fujin Yumi as a Mechanist, so it's definitely viable. The resulting Kiragi should hit like a train with things like the Dual and Surefire Yumis, and can also pick up Replicate without castle hunting if he so desires. Perhaps more desirable here is the Mechanist skill Golembane for both Takumi and his son. The Fujin Yumi + Supereffective damage against Stoneborn will be a great help in a certain lava level that ..... absolutely annoys me.
  4. Azama-Felicia - Every Hoshidan staff bot wishes she was a Nohrian staff bot instead, and Mitama is no different. Felicia also passes down Tomebreaker and great Res, making Mitama a very scary Strategist. This time though, I'm going to definitely swing over to Priestess at level 5 and back to pick up Renewal. Wish I had it last time... ANOTHER thing that can happen is that Felicia can marriage seal for Renewal herself, while Mitama can also swap over to Maid for Live to Serve.
  5. Kaden-Setsuna - Selkie the Hedgehog...fox, really, but also makes her a little more offensive. She can pick up Certain Blow and Quick Draw from her mother.
  6. Azura-Jakob - The game has this really wonky checking procedure when passing down classes, so Jakob!Shigure ends up with.....Wyvern Lord?...well...he DOES have the lance rank to make it work! Azura!Dwyer is workable because she passes down Falco and Jakob's great str growths stick with his son while staves are still available. This one is also helpful for Azura in a game where pairing her is an absolute pain due to Jakob's ability to go Cavalier and Shelter her after she dances.
  7. Subaki-Oboro - With Hinoka gone, my Cordelia-lookin' Caeldori is pretty much gone. Still, Oboro gives access to Spear Master just as Hinoka did, and Oboro isn't a bad unit.
  8. Hayato-Sakura - cute support, bubble-gum pink Rhajat that doesn't suck. We have a winner.
  9. Hinata-Hana - Oh, Pickles. This one's simply because both Hana and Hinata are swordmasters and their support is very well done.
  10. Saizo-Orochi - I wasn't fond of this one at first, but maybe if I get this one done earlier, I can take advantage of a STUPID good 75% magic growth access for Asugi. He also gets access to Magic +2 from his mother, which works well for the Flame Shuriken. Also - Rend Heaven and Quixotic access through Basara.
  11. Ryoma-Rinkah - Not the greatest Shiro, but getting access to Oni Savage skills allows his offense to be serviceable. This is more a Birthright:the Ryomaing pairing that makes the Lobster Lord better ....because Ryoma really needs to be better guys.

....Wyvern. Lord. Shigure.

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  1. Azama-Felicia - Every Hoshidan staff bot wishes she was a Nohrian staff bot instead, and Mitama is no different. Felicia also passes down Tomebreaker and great Res, making Mitama a very scary Strategist. This time though, I'm going to definitely swing over to Priestess at level 5 and back to pick up Renewal. Wish I had it last time... ANOTHER thing that can happen is that Felicia can marriage seal for Renewal herself, while Mitama can also swap over to Maid for Live to Serve.
  2. Subaki-Oboro - With Hinoka gone, my Cordelia-lookin' Caeldori is pretty much gone. Still, Oboro gives access to Spear Master just as Hinoka did, and Oboro isn't a bad unit.

1. Doesn't this kill Mitama's absolutely to die for physical stat mods though? I dunno, she probably works alright but I always thought the aim with Mitama was to give her a physical mother because Effie!Mitama is like +6 Str, -2 Mag, +3 Spd, +1 Lck, +1 Def, and there's like no downside. I know that's not available in Birthright but Hinoka or Oboro or someone would be fine right?

2. Let me tell you about a little secret called Rinkah!Caeldori. -1 Str, +1 Mag, +1 Skl, +6 Def and gives her Pegasus Warrior, Samurai, and Oni Savage. That is the biggest freakin' physical wall you can find, plays to her father's strengths while still providing a -1 Str modifier, which Caeldori turns into a good thing through her personal skill. She's also a Blacksmith with Swordfaire. It's hard to convince me there's a better mother for Caeldori than Rinkah, though the support is terrible.

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  1. Mitama's problem is that her best mothers (save for Rinkah) are wanted badly by other children if you're trying to preserve her father's physical growths, whereas not many children want Felicia. Felicia also is a better mother for her if you do wish to use her as a stave user. Oboro is essentially the Camilla of Birthright, with growths and mods that are decent for nearly everyone. Hinoka has already reached S-support with Silas. Fortunately for her, Mitama absolutely can do just fine as a stave user because both parents are great at it, and Felicia's magic growths are much better served when passing down Troubadour to her child, as Strategist Mitama becomes a thing that works wonderfully. And she gets pink hair. It all works out.
  2. Prodigy has to do some damage control offensively, and Peg Warrior isn't the most fantastic defensive class (although it's definitely better than most Hoshidan alternatives.) Oni and Samurai require Caeldori to fight through weapon ranks. Hinoka and Oboro are fantastic mothers for Caeldori because they pass down arguably Hoshido's best class in Spear Fighter - which Caeldori doesn't need to struggle with when using because the class meshes well with her starting lance rank. Through Spear Fighter she gets access to Rend Heaven, Quixotic, and Lancefaire. - and if using Hinoka, the support with Subaki is actually quite informative on Hinoka's character.

I'm all for casting Rinkah in a better light, but I'm where you are on Caeldori, it's hard to tell me that Hinoka or Oboro aren't her best mothers.

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Eh, Subaki's stat mods make Caeldori predisposed to being a wall and because you can't give her a different father there's nothing you can do about that. He also sets her up with that nice -1 Str mod which Hinoka and Oboro both undo, and ultimately make into +1 instead, which doesn't help any with Prodigy. In fact Hinoka's stat mods are all directly opposite Subaki's, where he has minuses she has pluses and vice versa, that seems very counter intuitive. Oboro's a bit better because she builds on Subaki's Def mod, but I still don't like the way that she undoes the -1 Str mod.

An argument can certainly be made for Selena, because she does a very similar thing to Rinkah by building on Subaki's natural Def mod while preserving the -1 Str but of the four of them, Rinkah's still the only one that passes Caeldori a tanking class. Weapon ranks are whatever in my mind because any route that you can get Caeldori in also gives you access to easy weapon rank grinding with challenges, and once you get to D rank you can start throwing around iron forges, which are really all you need. One look at Subaki's -2 Spd and +3 Def screams put me in something tanky to me, and thus I've never considered Pegasus Warrior to be a particularly good class line for Caeldori.

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Prodigy really isn't needed for Caeldori to thrive in my opinion - of course, in my runs she genuinely overpowers the opposing unit anyway. Lancefaire also makes up the difference when it's learned while giving one extra damage.

This also doesn't mean Prodigy doesn't get -any- use regardless of mother. Caeldori makes for a very decent bosskiller as they tend to hold competitive stats regardless of who she momma is.

I like to have Caeldori have Astra and Rend Heaven as proc skills, and Basara gives her RH as well as an assisting skill in Quixotic - and while Death/Salvage and Counter is interesting, I love Peg Knight's move and dislike Rinkah's speed growth too much to want Caeldori to be anything else but a Peg.

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Prodigy really isn't needed for Caeldori to thrive in my opinion - of course, in my runs she genuinely overpowers the opposing unit anyway. Lancefaire also makes up the difference when it's learned while giving one extra damage.

Sure but that doesn't mean you shouldn't make use of it right? It's on there permanently so surely the best way to work with Caeldori as a unit is to embrace it rather than ignore it. If you can ensure that your Str sits just below the enemy's then combine it with a faire skill then you're getting a whopping +9 damage. That's like having Life and Death without taking the extra 10 damage. The sorts of enemies that have less Str/Mag than Rinkah!Caeldori in Blacksmith are also the sorts of enemies that you don't need the extra 4 damage against. Stuff like Master Ninjas, Swordmasters, Falcon Knights/Kinshi Knights, Adventurers, and Bow Knights. Classes like that generally have very low Def so it's like either they have high Str so Caeldori's gonna kill them or they have low Def so Caeldori's gonna kill them.

I dunno, you're free to have your opinion but I think it makes more sense to play to her strengths (Prodigy and Subaki's fantastic Def mod) rather than trying to make her a high Str/Spd unit because she starts out in Pegasus Warrior.

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If the point of a unit was to utilize their personal skill then Dwyer getting no use at all makes a lot of sense as his personal only works in MyCastle battles.

Finally, it's more the skillset Caeldori can pick up while not making her supports with her father silly (he comments on her naginata usage throughout the support.) because I've re-classed her to something else.

Natural access to both Astra and Rend Heaven AND Quixotic is just too good to pass up. She also gets fantastic skill growths with Hinoka and thus procs things almost all the time.

Caeldori is the hardest unit to screw up in Hoshido. If you give her a staff bot or magic mother it's okay because the Bolt Naginata exists and Caeldori gets access to Falcon Knight, which enables her to use staves. Giving her a fast unit allows her to double almost everything. Giving her a defensive unit allows her to defend. She likes offense too.

This isn't something either of us can really argue over as it's a matter of preference. I'm notorious for abandoning personal skills (as my Kana almost NEVER uses her dragonstone despite her personal activating when she does) and I genuinely like to play offensively and with a little risk.

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Nah I wouldn't say the point of a unit is to utilize their personal skill. Most personal skills are rubbish, just ask Azama or Selena, and there's really not much to work with. But when you do have a personal skill that has the potential to add a lot to the build, then I'd work with it rather than against it. Stuff like dragonstone+ renewal Kana is hilarious. Until it removes all difficulty from the game that is.

It's also why I don't like Midori's personal skill. It has the potential to be absolutely fantastic, but it's hard to get luck based skills that are actually useful on her. I'd love to build around that but it seems like there's Miracle and that's about it. I guess that's one more reason why Sakura!Midori is amazing.

Edit: I should probably clarify that I get the appeal of keeping Caeldori with naginatas for the support convo aspects, though I guess a reclassed Caeldori doesn't magically lose her skill with naginatas. She does keep the C rank after all, she just doesn't use it in battle.

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So my favorite build for Corrin so far has to be this.

Boon: Sturdy (Defense)

Bane: Slow (Speed)

Talent: Knight

"BUT HUNTER WHY WOULD YOU BANE SPEED ITS BEST STAT IN FATES YOU IDIO-"

Look, look, look. Our good Lord Cornholio here is going to be decent almost 70 percent of the time even if you aren't paying too much attention.

The real question is - Do you want your Avatar to be extremely good, or do you want the rest of your team to be extremely good?

As a Knight, Corrin gets access to the General class branch and more importantly, Wary Fighter - which with the current build gives you two options.

  1. You can stick with General, as Corrin's growths will cover things like Strength and the build suits a typical General adaquately due to Defense being your boon.
  2. You can switch back to Nohr/Hoshido Noble and make primary use of your Dragonstone with Wary Fighter to prevent Corrin from being doubled. If running with Nohr Noble you get Draconic Hex, which will hinder the enemies that engage you by also nerfing all of their stats by 4 points, making the job of the units you're trying to raise much easier. Dragon's Ward can help Corrin and other tanks hold down larger chokepoints by reducing damage caused to adjacent allies. This set-up doesn't kill Corrin's magic growth so his tome and stave usage will be fair as well.

You do this because Corrin puts himself at risk of getting outsped with a bad Speed growth, but it also makes Corrin In the House the ultimate bait for your other units to mop up and gain experience.

You also get access to Great Knight if you want Corrin to have a little movement as well as Luna in your skill list.

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