Please note that this is NOT the place to ask for online trades. For that, please use the Online Play forum.
- 1
A Marginally Better-Written Guide for Pokemon Reborn Hardcore
-
Recently Browsing 0 members
- No registered users viewing this page.
Question
Lord Chespin
So, I just looked at DespairSyndrome's guide to Pokemon Reborn (it's brilliant, by the way; go look at it, you can find it here), and I realized: Nobody's made a guide for Pokemon Reborn Hardcore! I figured that since I kind of popularized doing challenge runs of Hardcore, I might as well be the one to make a guide for it.
So, first things first: you'll need the game first. You can find it here. Got it? No? Well, I'm not typing it again, so tough.
Secondly, this guide is only for the battles; if I did every little single detail, it would be redundant thanks to Chubb and DespairSyndrome's work. If there's a major difference between Hardcore and the Vanilla version, I'll be sure to mention it.
Third, I remember most of the Pokemon from my playthroughs of the game, but I don't remember the levels or the specific movesets. I'll try to let you know if there's a major move that you should watch out for, but mostly, you'll just have to prepare based on the Pokemon alone.
Fourth, there will be SPOILERS. If you want to play Hardcore and not get the battles spoiled, well, go play it first.
Fifth and finally
(yay alliteration), try not to post on this thread. I'll make a discussion thread for it, which you can find here.Anyway, on we go!
Chapter I: Boom, Shake Shake Shake the Room
So, you got a shiny brand new ticket to the Reborn Region. It's the only shiny thing about this region, though; I mean, seriously, this place is grimy. For crying out loud, there are freaking blown-up buildings all over the Peridot Ward! Speaking of blown-up, your train blew up. With you on it. Don't worry, though; you survived. You have plot armor. Anyway, With the train in smoldering ruins, you head on out the the Opal Ward. Also, talk to this lady for a free potion. Trust me, you're gonna need it.
Anyway, we got the starters. This part is unchanged from the normal game. You can pick any starter you want:
Well, actually, you might want to hold off on picking up these guys right away:
You can get them all later, as part of a one-time event. Also, I wouldn't pick up Chikorita. Chikorita stinks. RIP Chikorita.
Anyway, now we have our first fight:
Pretty Boy (I can't type that with a straight face...) Cain
Well, this fight is pretty easy. It's mostly unchanged from the vanilla game, except I think his Nidoran always has hustle. Just play your cards right and you'll do fine.
Next up comes...
Apprentice (to Donald Trump) Victoria
Now, this is where the difficulty of this mod starts to set in. Victoria's Tepig is a whole level higher than it normally is. Yeah, real scary, I know, but hey, it's tough for this point in the game. You might want to use that potion you picked up earlier, as Tepig hits rather hard.
Anyway, after that, you'll notice the second new thing about this game: to the left of the Grand Hall, there's two new item balls next to Techie Johnathan. They contain an EXP Share and a Lucky Egg, so I'd highly recommend you pick them up as soon as possible. However, you have to be very, very careful not to enter Techie Johnathan's line of view. Why?
HE HAS A MEGA RAYQUAZA. No, I'm not joking. He actually has one. It's a reference to a bug where he had one during Episode 14, but still. Be careful; we'll come back to it later.
Anyway, the Peridot Ward's the same as always, aside from the higher trainer levels. Keep going and we'll meet our next major battle:
SWAG JOCKEY FERN
Now, this is where the game really gets hard. If you haven't noticed, all of his Pokemon have evolved at least once.Their levels are also much higher. Fortunately, there's still only three of them, but they can take you to 'Frisco town if you're not careful. Their movepools aren't all that good, though (Roselia only has poison sting as a poison STAB, for example), so if you have several Pokemon that are strong against grass-types (personally, I recommend Kricketune, as fury cutter wreck house), you should be relatively fine.
Anyway, stuff happens, we find out Team Meteor's planning to blow up the gym, and we go to their base to blow them up first. We're stuck with Fern, but hey, at least we get to use his tougher Pokemon for us for once. Anyway, once we get to their inner sanctum (don't forget the rare candy and hidden ability capsule outside, though), we find the third-in-command of Team Meteor: Sirius. He takes on Julia and Florina, leaving his flunkies- Aster and Eclipse- to us.
TEAM METEOR GRUNTS ASTER AND ECLIPSE (DOUBLE BATTLE)
So, Aster and Eclipse, in case you haven't noticed, don't mess around either. Seriously, considering how often they show up and how strong they are, I'm surprised they haven't gotten promoted. Anyway, both of their Pokemon are Lv. 20, so you're probably going to be needing your whole team to take them down. I'd recommend taking out Magmar first, since Fern can't really do anything against it, but be careful of Electabuzz, since it knows fire punch, which also wreaks havoc on Fern's team.
Anyway, after defeating the two of them, Sirius runs away, and Julia lights the place up with her boomies. With the base in ruins (hope you got that rare candy and that ability capsule), it's time to challenge...
CHEER CAPTAINHYPERACTIVE LUNATIC JULIANow, if you thought Fern and Aster/Eclipse were bad, you ain't seen nothin' yet. First things first; if you started with a fire-type or a Mudkip, you should be fine against Magnemite (although be wary of its air balloon). Otherwise, you might want to pick up a Pansear from the rainy day event (if you need to grind it up to speed, I'd recommend going to the northernmost alley, giving it the lucky egg, and fighting the random encounters). Hardcore Julia's Emolga, meanwhile, is a lot tougher than regular Julia's Emolga, as it has no item, meaning it can fire off mighty acrobatics with no drawback. If you caught a Trubbish, now might be a good time to send it out and have it use toxic spikes. Her Voltorb is what you'd expect: it blows up. Funnily enough, it blowing up might be the best thing it could do, as if it sets up several charge beams, you're toast. Try sending out a weak Pokemon or death fodder for this guy. Her Chinchou's holding Eviolite, so it's probably a good idea to steal it if you have an Espurr that knows covet. Otherwise, Grass-types work well here, and make sure to heal your Pokemon if it paralyzes them, as otherwise its electro balls will get stronger. Her Heliolisk (yes, you read that right) is probably one of the hardest Pokemon to handle at this point in the game, and it's not even running an offensive set (it runs a bulky set with rain dance, parabolic charge, HP grass, and eerie impulse)! Try using fire-type moves before it sets up rain dance, and if it does set up rain dance, try poisoning it if you haven't already. As tempting as it may be, don't use water-type moves on it, as it has dry skin and will heal itself instead of take damage. Finally, her ace, Electrode, is pretty much just Voltorb, only it doesn't explode anymore. It has a meh physical defense, so try using priority moves on it, like quick attack.
Anyway, with Julia down, you get the Volt Badge and the TM for Charge Beam! And with that, Chapter I comes to a close!
Did I do a good job? Do I need to go more in depth? DID I WIN THE COOKIE?! Let me know in the discussion!
Edited by Lord ChespinLink to comment
Share on other sites
6 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.