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Praise The Sun... and Moon - Pokemon Sun and Pokemon Moon


Godot

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I finished the main story yesterday evening...

My final team was for the league was:

Incineroar

Vaporeon

Vikavolt

Metagross

Alolan-Muk

Kommo-o

 

all around level 58-61

 

my thoughts on the game

it was... fairly balanced (without EXP.Share of course, and I only used the Z-moves once... just to see what they look like), but I took my time grinding a bit. with being like 3 levels above the 'bosses' every time... and yeah... I tore them all to shreds - except that Ground-type girl on Poni, she hit hard and my Water and Grass types missing constantly in the sandstorm her Dugtrio set up in the first turn.

 

The game itself was great, and since I still have post game to do, everything I mention is for the main story [I'll just put it in spoilers, for people who haven't played/completed it yet]

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  On 12/12/2016 at 4:15 PM, Cepheus said:

I finished the main story yesterday evening...

My final team was for the league was:

Incineroar

Vaporeon

Vikavolt

Metagross

Alolan-Muk

Kommo-o

 

all around level 58-61

 

my thoughts on the game

it was... fairly balanced (without EXP.Share of course, and I only used the Z-moves once... just to see what they look like), but I took my time grinding a bit. with being like 3 levels above the 'bosses' every time... and yeah... I tore them all to shreds - except that Ground-type girl on Poni, she hit hard and my Water and Grass types missing constantly in the sandstorm her Dugtrio set up in the first turn.

 

The game itself was great, and since I still have post game to do, everything I mention is for the main story [I'll just put it in spoilers, for people who haven't played/completed it yet]

 

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Spoilers for those of you not near the end of the game. 

 

 

I think Cosmoem helped Lillie out a bit. It's seen levitating in the cutscenes after Lusamine forces it to evolve - then outright flying into the beam from the Sunne/Moone altar to evolve again.

 

If gravity isn't applying to Cosmoem's weight - Lillie probably doesn't have to work -AS- hard. This doesn't mean it's an easy feat to drag one around in a backpack though. It's supposedly doing nothing other than waiting for evolution at that point (Lillie and Gladion are unsure if Nebby is alright because of its sudden inactivity.)

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About the whole Victory Road thing, I'm pretty sure the "victory road" for this game is Vast Poni Canyon. There's a huge difficulty spike, the trainers are mostly veterans and black belts, and it's one of the few caves in the game, while being longer than both story-essential caves put together! Having a break between VPC and the League was nice imo and a novel idea. It was great to have a justification for why we had to go through cave hell to get where we were going.

 

The postgame after the Looker questline is pretty lackluster, though. The battle royale and battle tower derive most of their difficulty from having an omniscient AI, and the only good grinding spot is Poni Gauntlet. I'm also kinda miffed about the new focus on getting to level 100. Like, back in the day, level 100 was for your absolute favorites, the very best of your partners. Now there's guides on "grind to l66. get two each of this and that shop, then buy two rare candies from the battle tree" and it makes the whole process seem a bit less special.

 

Also, I know it's been this way for a while now, but I wish I could replay it, like I could Skyrim or Reborn. For a game with such a great story and so many ways to complete it, the game is pretty adamant about you not repeating it.

 

SOS battles are immersive but pretty annoying, and they make it more of a pain to grind on wild pokemon beacause the battle can literally last forever.

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  • 2 weeks later...
  On 12/17/2016 at 8:28 PM, doombotmecha said:

About the whole Victory Road thing, I'm pretty sure the "victory road" for this game is Vast Poni Canyon. There's a huge difficulty spike, the trainers are mostly veterans and black belts, and it's one of the few caves in the game, while being longer than both story-essential caves put together! Having a break between VPC and the League was nice imo and a novel idea. It was great to have a justification for why we had to go through cave hell to get where we were going.

 

The postgame after the Looker questline is pretty lackluster, though. The battle royale and battle tower derive most of their difficulty from having an omniscient AI, and the only good grinding spot is Poni Gauntlet. I'm also kinda miffed about the new focus on getting to level 100. Like, back in the day, level 100 was for your absolute favorites, the very best of your partners. Now there's guides on "grind to l66. get two each of this and that shop, then buy two rare candies from the battle tree" and it makes the whole process seem a bit less special.

 

Also, I know it's been this way for a while now, but I wish I could replay it, like I could Skyrim or Reborn. For a game with such a great story and so many ways to complete it, the game is pretty adamant about you not repeating it.

 

SOS battles are immersive but pretty annoying, and they make it more of a pain to grind on wild pokemon beacause the battle can literally last forever.

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Agreed about VR, when me 'nd my friend played through Moon the first time, as soon as we entered the canyon, it could already be felt that it's Alola's non-standard version of a Victory Road

 

 

I like the new theories and speculation the Looker story brought to the drawing board, but I'm overall disappointed about the way they handled UBs and whatever info surrounds them. For how overhyped they were, their presence was lacking (and the sense of..threat that was supposed to be felt was non-existent). I've replayed the game one time for the sole purpose of doing a non-nuzlocke run, but after that, I also feel it a sort of chore if I think about another replay. the adventure through the story is great, but after that.. I don't feel like I wanna redo everything I had already achieved the first time because it gets tedious

 

 

edit: just noticed that post is over a month old but.. wellp

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it's no big deal. the post is still relevant, and megathreads are fairly dusty as a general rule.

 

they really needed the UBs to alter their enviroments. Like, the forest Xurkitree was in should have been arcing with electricity.

 

I feel you on the re-acheiving, I want to do a steel run but I have a shiny skarmory in this run and I don't have Bank

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  • 2 weeks later...

Yahallo~ I bought a 2DS recently and the Pokemon Moon game, and I had a pretty good time with it, but there's still so much they could've done. Like giving the protagonist some more facial expressions depending on our response to questions or the situation we're in, letting us walk with our Pokemon to bring up their friendship quickly, without it being a total mess like HG/SS (for example: Pokemon of the Amorphous egg group, Human-like, Dragon, Fairy, etc. I can't really imagine some of the pokemon within those groups getting on all four and barking in the distance lmfao), giving the other characters different and slightly better facial expressions, making it possible for the trainer to check a wild pokemon's nature and ability so that we won't choose a pokemon with a bad nature by mistake and having to stick with it for the rest of your game because it's essential to your team, balancing the gender ratio of the starters (it took me an hour to get a female popplio), implementing a pokemon psychiatrist to change your pokemon's nature, without having to breed a new mon to replace your partner (I loved that function about Reborn), and maybe, JUST maybe, adding a challenge/super challenge mode at the beginning for veteran players? I get that stuff like this take a while to develop, especially on the 2/3DS, but it's possible with the Nintendo Switch, y'know?

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Just a random thought based on things I've heard. Contains Guzma spoilers. 

 

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