Jacobliterator Posted February 29, 2016 Share Posted February 29, 2016 Hey all! I like to specialise in Bug types and wanted to see if you guys think my team is good. Rolly Polly Olly (Scolipede) (M) @ Assault Vest Ability: Poison Point Shiny: Yes EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Megahorn - Poison Jab - Rock Slide - Earthquake Spiderp (Galvantula) (M) @ Expert Belt Ability: Compound Eyes EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Thunder - Bug Buzz - Energy Ball - Hidden Power [Water] Big Bad Bug (Yanmega) (M) @ Focus Sash Ability: Speed Boost EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature - Air Slash - Bug Buzz - Giga Drain - Ancient Power Mr Krabs (Crustle) (M) @ Weakness Policy Ability: Sturdy Shiny: Yes EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Shell Smash - Stone Edge - X-Scissor - Earthquake Do U even lift? (Heracross) (M) @ Heracronite Ability: Moxie EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - Close Combat - Pin Missile - Stone Edge - Bullet Seed The Fire Nation (Volcarona) (M) @ Focus Sash Ability: Flame Body Shiny: Yes EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Bug Buzz - Fiery Dance - Quiver Dance - Giga Drain I'm also not sure if I should have my Mega be a Heracross or a Scizor. What do you guys think? Quote Link to comment Share on other sites More sharing options...
Lord Drakyle Posted February 29, 2016 Share Posted February 29, 2016 (edited) Other than Thunder being a gamble with Discharge probably being a more favorable substitute to the move, it looks like a pretty solid team Edited February 29, 2016 by Lord Drakyle Quote Link to comment Share on other sites More sharing options...
Jacobliterator Posted February 29, 2016 Author Share Posted February 29, 2016 Other than Thunder being a gamble with Discharge probably being a more favorable substitute to the move, it looks like a pretty solid team With Compoundeyes though, that risk is much lower. Quote Link to comment Share on other sites More sharing options...
pyrromanis Posted February 29, 2016 Share Posted February 29, 2016 I'm not that good in monotypes but I am very sure that every bug monotype need a spinner! Stealth Rock just destroys this team, so you might think to add a Forretress for hazzard control or a defog Scizor.Also why no Speed Boost in Scolipede? It's really frail so Posion Point is almost useless. And you can utilize Baton Pass this way too!For your mega slot between M-Heracross and M-Scizor I'd say M-Scizor cause it offers priority which your team lacks. Another option is M-Beedrill with its insane offensive pressure.Galvantula doesn't need HP Water at all. A super effective HP Water hit less than a neutral Thunder and the same as a neutral Bug Buzz. The only pokemons it hits for better damage are Camerupt and Magcargo (rock/ground dual types are also x4 weak to Energy Ball).I'd say a team like this is a bit better: Rolly Polly Olly (Scolipede) (M) @ Black Sludge Ability: Speed Boost Shiny: Yes EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Megahorn - Baton Pass - Rock Slide - Earthquake Spiderp (Galvantula) (M) @ Life Orb Ability: Compound Eyes EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunder - Bug Buzz - Energy Ball - Sticky Web Forretress @ Leftovers Ability: Sturdy EVs: 252 HP / 252 Def / 4 SpD Relaxed Nature IVs: 0 Spe - Stealth Rock - Rapid Spin - Gyro Ball - Volt Switch Mr Krabs (Crustle) (M) @ Weakness Policy Ability: Sturdy Shiny: Yes EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Shell Smash - Stone Edge - X-Scissor - Earthquake Beedrill @ Beedrillite Ability: Sniper EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Poison Jab - U-turn - Drill Run - Protect The Fire Nation (Volcarona) (M) @ Lum Berry Ability: Flame Body Shiny: Yes EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Bug Buzz - Fiery Dance - Quiver Dance - Giga Drain Quote Link to comment Share on other sites More sharing options...
Darvan Korematsu Posted February 29, 2016 Share Posted February 29, 2016 Maybe give Spikes or Rocks of your own. Bug has pretty much every viable entry hazard and half your team has access to it. Toxic Spikes or Spikes in favor of Rock Slide on Scolipede, b/c you aren't going to be hitting anything serious that the rest of the moves can't touch. The team as a whole just doesn't really scream "mono bug" to me because there are some key players missing from the setup. Quote Link to comment Share on other sites More sharing options...
NickCrash Posted February 29, 2016 Share Posted February 29, 2016 Please write below every member the role they play for the team, because right now it just seems like a gather-up of powerful individuals, with zero co-operation. Find what each pokemon does, and you'll know soon how to build around certain cores in your team. Edit: Ok I made a few changes to your team, trying to keep the format as similar as I could. Ok who am I kidding? I turned this into a total speed control team... and it's quite nice, so kudos me! First, I changed your mega. M-Heracross does the same thing Crustle and Scolipede did in this team, so I got you a Pinsir with CC, Return, SD in case you need to wallbreak or when you force a switch, and Feint (which you can swap for Quick Attack) for priority since 105 base speed is not the best in the tier given that everyone and their mother will set up on you, given the chance. Then I turned your Galvantula into a lead set with Sticky Web, Thunder, Bug Buzz and HP-ice for maximum coverage. It now holds a sash, so you'll have the opportunity to set up your webs anytime. Galvantula is a scary glass cannon which can be used late game for sweeping too. Web gives you multiple opportunities to set up or attack back with your pseudo bolt/beam coverage. Next comes Volcarona. This one needs to become a wallbreaker, so I changed it completely. Ok I kept Quiver Dance, but you expected that, right? Now it has Fire Blast, HP-ground and Giga Drain for maximum longevity, given it can set up on Rotom's face when it has a Passho Berry. Yep, a good, all rounded win-con. At this point I realised that Yanmega is completely redundant, so I euthanized it, and put Forretress in its position. Now you have a good defensive pokemon that can spin the hazards away, set some on its own, use gyro ball for good damage even with no Atk investment, and do a slow volt switch into something you want to set up with or wallbreak without having to worry for damage while switching in. I didn't like your Crustle so I made it hold Knock Off. Sue me. I also tossed Stone Miss and gave it something more reliable: Rock Slide. This way, as soon as you set up, you won't have to worry for misses all the time, besides you don't really need the extra power. Knock off helps get lefties and eviolites out of the game. Plus, nobody expects it. Yay? I also tossed Rock Slide from Scolipede and sub'd it with Protect. Trust me, when the opposing scarfer knocks at your door, you'll love this change. Here's a replay that pretty much shows what most pokemon can do now http://replay.pokemonshowdown.com/monotype-337686024 Importable Rolly Polly Olly (Scolipede) (M) @ Life Orb Ability: Speed Boost Shiny: Yes EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Megahorn - Poison Jab - Protect - Earthquake Spiderp (Galvantula) (M) @ Focus Sash Ability: Compound Eyes EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk / 30 Def - Thunder - Bug Buzz - Hidden Power [ice] - Sticky Web Forretress @ Leftovers Ability: Sturdy EVs: 248 HP / 252 Def / 8 SpD Relaxed Nature IVs: 0 Spe - Rapid Spin - Stealth Rock - Gyro Ball - Volt Switch Mr Krabs (Crustle) (M) @ White Herb Ability: Sturdy Shiny: Yes EVs: 144 HP / 152 Atk / 212 Spe Adamant Nature - Shell Smash - Rock Slide - X-Scissor - Knock Off Pinsir @ Pinsirite Ability: Moxie EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Swords Dance - Return - Close Combat - Feint The Fire Nation (Volcarona) (M) @ Passho Berry Ability: Flame Body Shiny: Yes EVs: 72 HP / 252 SpA / 184 Spe Timid Nature IVs: 1 Atk / 30 SpA / 30 SpD - Hidden Power [Ground] - Fire Blast - Quiver Dance - Giga Drain Quote Link to comment Share on other sites More sharing options...
Pandalex12 Posted February 29, 2016 Share Posted February 29, 2016 I love that Parahax Galvantula <3 30% occurs so commonly that you will not only cripple resisted switch-ins but also dent neutral/SE opponents that aren't related to Blissey and then proceed to kill them if they are paralyzed or don't out-speed. Standard but effective Galvantula ^^ Quote Link to comment Share on other sites More sharing options...
Jacobliterator Posted February 29, 2016 Author Share Posted February 29, 2016 Please write below every member the role they play for the team, because right now it just seems like a gather-up of powerful individuals, with zero co-operation. Find what each pokemon does, and you'll know soon how to build around certain cores in your team. Edit: Ok I made a few changes to your team, trying to keep the format as similar as I could. Ok who am I kidding? I turned this into a total speed control team... and it's quite nice, so kudos me! First, I changed your mega. M-Heracross does the same thing Crustle and Scolipede did in this team, so I got you a Pinsir with CC, Return, SD in case you need to wallbreak or when you force a switch, and Feint (which you can swap for Quick Attack) for priority since 105 base speed is not the best in the tier given that everyone and their mother will set up on you, given the chance. Then I turned your Galvantula into a lead set with Sticky Web, Thunder, Bug Buzz and HP-ice for maximum coverage. It now holds a sash, so you'll have the opportunity to set up your webs anytime. Galvantula is a scary glass cannon which can be used late game for sweeping too. Web gives you multiple opportunities to set up or attack back with your pseudo bolt/beam coverage. Next comes Volcarona. This one needs to become a wallbreaker, so I changed it completely. Ok I kept Quiver Dance, but you expected that, right? Now it has Fire Blast, HP-ground and Giga Drain for maximum longevity, given it can set up on Rotom's face when it has a Passho Berry. Yep, a good, all rounded win-con. At this point I realised that Yanmega is completely redundant, so I euthanized it, and put Forretress in its position. Now you have a good defensive pokemon that can spin the hazards away, set some on its own, use gyro ball for good damage even with no Atk investment, and do a slow volt switch into something you want to set up with or wallbreak without having to worry for damage while switching in. I didn't like your Crustle so I made it hold Knock Off. Sue me. I also tossed Stone Miss and gave it something more reliable: Rock Slide. This way, as soon as you set up, you won't have to worry for misses all the time, besides you don't really need the extra power. Knock off helps get lefties and eviolites out of the game. Plus, nobody expects it. Yay? I also tossed Rock Slide from Scolipede and sub'd it with Protect. Trust me, when the opposing scarfer knocks at your door, you'll love this change. Here's a replay that pretty much shows what most pokemon can do now http://replay.pokemonshowdown.com/monotype-337686024 Importable Rolly Polly Olly (Scolipede) (M) @ Life Orb Ability: Speed Boost Shiny: Yes EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Megahorn - Poison Jab - Protect - Earthquake Spiderp (Galvantula) (M) @ Focus Sash Ability: Compound Eyes EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk / 30 Def - Thunder - Bug Buzz - Hidden Power [ice] - Sticky Web Forretress @ Leftovers Ability: Sturdy EVs: 248 HP / 252 Def / 8 SpD Relaxed Nature IVs: 0 Spe - Rapid Spin - Stealth Rock - Gyro Ball - Volt Switch Mr Krabs (Crustle) (M) @ White Herb Ability: Sturdy Shiny: Yes EVs: 144 HP / 152 Atk / 212 Spe Adamant Nature - Shell Smash - Rock Slide - X-Scissor - Knock Off Pinsir @ Pinsirite Ability: Moxie EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Swords Dance - Return - Close Combat - Feint The Fire Nation (Volcarona) (M) @ Passho Berry Ability: Flame Body Shiny: Yes EVs: 72 HP / 252 SpA / 184 Spe Timid Nature IVs: 1 Atk / 30 SpA / 30 SpD - Hidden Power [Ground] - Fire Blast - Quiver Dance - Giga Drain Some good changes, only 1 real critique. First, Fire Blast doesn't really have that great accuracy. Why not Flamethrower or Fiery Dance? it is slightly less powerful but has higher accuracy and I'd rather hit slightly weaker than not at all. Fiery Dance even has a 50% chance of a special attack boost. Good job otherwise. Quote Link to comment Share on other sites More sharing options...
NickCrash Posted February 29, 2016 Share Posted February 29, 2016 it is slightly less powerful but has higher accuracy and I'd rather hit slightly weaker than not at all. Suit yourself. I'll just remind you that you had 2 pokemon with Stone Edge before I made the changes. Volcarona's other moves are 100% guaranteed to hit. Hence, you are allowed to take the risk (which is not even that high with 85%Acc). It's supposed to be a wallbreaker, but of course, using fiery dance is valid too. Quote Link to comment Share on other sites More sharing options...
SJMistery Posted March 2, 2016 Share Posted March 2, 2016 (edited) fiery dance is the best move. the power difference notable but the 50% chance of boosting the special attack is awesome to clean up teams. count that after a boost from a previous attack, +1 Fiery Dance it has the exact same power as Fire Blast. PD I was sure Fiery Dance used to have 100 base power... Edited March 2, 2016 by SJMistery Quote Link to comment Share on other sites More sharing options...
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