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Ghostly Final Fantasy


Zen

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Props to those who know why I picked the names and movesets for this team XD

Meant to be a fun ghost monotype, with each ghost using its non-ghost element! :)

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Blizzaga (Froslass) (F) @ Focus Sash

Trait: Cursed Body

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Ice Beam

- Destiny Bond

- Taunt

- Spikes

-

Bio (Gengar) (F) @ Life Orb

Trait: Levitate

EVs: 116 Def / 140 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

- Sludge Bomb

- Thunderbolt

- Giga Drain

- Haze

-

Demi (Dusclops) (M) @ Eviolite

Trait: Pressure

EVs: 232 HP / 4 Atk / 136 Def / 136 SDef

Adamant Nature (+Atk, -SAtk)

- Night Shade

- Focus Punch

- Pain Split

- Substitute

-

Waterga (Jellicent) (M) @ Leftovers

Trait: Water Absorb

EVs: 208 Def / 216 SAtk / 16 SDef / 68 Spd

Bold Nature (+Def, -Atk)

- Scald

- Shadow Ball

- Energy Ball

- Recover

-

Thundaga (Rotom) @ Choice Scarf

Trait: Levitate

EVs: 120 Def / 16 SAtk / 120 SDef / 252 Spd

Modest Nature (+SAtk, -Atk)

- Thunderbolt

- Pain Split

- Will-O-Wisp

- Trick

-

Firaga (Chandelure) (M) @ Air Balloon

Trait: Shadow Tag

EVs: 16 Def / 224 SAtk / 16 SDef / 252 Spd

Modest Nature (+SAtk, -Atk)

- Flamethrower

- Shadow Ball

- Energy Ball

- Hidden Power [Rock]

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Froslass is pretty standard for setup, and gengar's the usual Orbed attacker. Difference here is that I put Haze on gengar, to eliminate opposing setup pieces (without sableye to halve attack, ghosts can't do much against setup on the enemy).

Rotom's there because well, I needed someone for the lightning spell! XD Also serves as my burner and to trap chansey/blissey onto one move (hell knows those two always troll ghosts...).

Dusclops is a variant on my usual SubPunch dusknoir. High defenses coupled with Night Shade and the classic SubPunch can make it pretty annoying, and I've actually seen some beefy stuff go down to the SubPunch before (excadrill, tyranitar, and aggron included - though the latter are doubly weak to it).

Chandelure's pretty standard, HP Rock works against both volcarona and dragonite. Jellicent's also the usual mix.

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Have you run into any trouble with normal walls like Blissey, Chansey, or Porygon2?

I noticed that Dusclops is your only physical attacker, has that proved an issue?

Hmm, so far, those three haven't really walled this team unless I make mistakes or get outplayed - dusclops can handle them, as you've mentioned, and rotom's Trick hurts those three decently :)

The one that seems to give more problems here happens to be ambipom - very fast, and most carry moves that hit ghosts hard.

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