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Ranking the 18 types in the ORAS Meta


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In general, including all tiers up to OU, where do you rank the 18 types? Consider the availability of duel type pokemon that allow coverage.

Myself,

1. Steel

2. Dragon

3. Flying

4. Fairy

5. Fighting

6. Water

7. Fire

8. Dark

9. Ground

10. Bug

11. Poison

12. Psychic

13. Ghost

14. Electric

15. Rock

16. Ice

17. Normal

18. Grass

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Hmm, I'm just really bad at using some types.

1. Water

2. Electric

3. Fairy

4. Flying

5. Fire

6. Bug

7. Ground

8. Psychic

9. Fighting (Never lucky)

10. Normal

11. Dark

12. Dragon - Not much of a dragon type trainer

13. Steel (Very beast defense type but I never seem to be good at using them)

14. Poison

15. Ghost

16. Rock (tfw no one runs these but uses rock type moves ;-;)

17. Grass

18. Ice

welp. I've got a lot to learn :/

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idk tbh, the higher ranks were harder to place

Ice, Grass, Rock, and Electric kinda suck imo due to so few of their Pokemon being super great.

1. Flying

2. Fairy

3. Water

4. Dragon

5. Steel

6. Dark

7. Fighting

8. Ground

9. Fire

10. Poison

11. Normal

12. Bug

13. Psychic

14. Ghost

15. Electric

16. Grass

17. Rock

18. Ice

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I'm mainly basing this on being a heavy-offense player, so it might be different for people who go for balance.

1. Flying

2. Water

3. Dragon

4. Dark

5. Ground

6. Steel

7. Fairy

8. Bug

9. Fighting

10. Fire

11. Ghost

12. Psychic

13. Rock

14. Poison

15. Electric

16. Normal

17. Grass

18. Ice

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I agree 100% with Jericho. Wh-what? Biased? Me? Of course not, what rubbish!

Anyways, excluding Ubers and AG, I'd say it this way:

1. Steel (master race, despite being nerfed)

2. Fairy (excellent defensively and offensively)

3. Dragon (OG masters, now a little less master-y BC of nos. 2&1)

4. Flying (CAWCAW)

5. Water (always a staple good defensive and offensive monotype)

6. Dark (Spam Knock Off, also steel nerf really makes this type greater)

7. Ground (everyone needs a fat ground type)

8. Fighting (because STRENGTH)

9. Fire (erstwhile terrible but now gained more usage because of fairies and certain good defensive mons)

10. Ghost (Steel nerf benefited them, too, although only a few are truly terrorizing)

11. Psychic (still much the same)

12. Poison (gained new defensive and offensive prowess due to fairies, but otherwise largely unchanged)

13. Bug (couple of good bugs in each tier, but most are garbage)

14. Grass (the role of defensive Grass types has increased, but offensively rather meh coverage)

15. Electric (some electric types are excellent, but that's usually due to them and their attributes, not the typing alone)

16. Rock (always the same. Some Rock types shine, other are just...there.)

17. Normal (POWERFUL STARAPTOR, but not much else. Poor offensive typing, and terrible defensive typing because no resistances at all. The type itself is bad, but some members always shine. Unless you like fat stally mons, in which case you are the winner of my discontent)

18. Ice (I loathe Ice as a type. Terrible, even though it's great offensively, simply because excepting Kyurem, Weavile, Mamoswine and a few others, most Ice types suffer from their numerous weaknesses and fraility)

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1. Flying.

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This type absolutely dominates the higher tiers while still leaving a smattering of really good pokemon below (Braviary, Archeops, Sigyliph, Vivillon etc). Weak to rocks but with more defoggers than you can shake a stick at.


2. Steel.

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Best type in the game by type interactions and is another dominant force in OU. Lacks a bit of diversity in RU and down though.


3. Water.

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This type is huge. With the largest pool of pokemon out of any type to draw from, it boasts good pokemon in every tier. STAB Scald, offensive neutrality to steel, and a great defensive typing all help as well.


4. Fighting.

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Fighting has lost a lot of popularity in OU recently with the dominance of Flying, but that just means it has something like 7 (soon to be 8 when Conk drops) great pokemon in UU. And it's highly present in every tier below that as well, until you get to PU at least.


5. Dark.

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Dark is a very strong type, with STAB Knock Off, high average base stats, neutrality to steel, as well as an assortment of pokemon including some of the most potent threats in all tiers.


6. Dragon.

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Huge base stats, great defensive typing, and a massive presence in OU and UU. Unfortunately their best 'mons below there are Tyrantrum, Flygon, Druddigon, (all of which are great) and then stuff like Fraxure.


7. Ground.

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Ground's another one of those types that's just good. Good pokemon in all tiers (Landorus-T and Excadrill, Krookodile and Mamoswine, M-Steelix and Rhyperior, Steelix and Quagsire, hell even in PU with Golem). STAB Earthquake, common access to rocks, I'd be tempted to put them one higher.


8. Psychic.

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You'd expect Psychic to be a bad type in a meta so dominated by Knock Off and Steel types but it's not. Alakazam, the Latis, Metagross, Gardevoir, Gallade, Slowbro, Reuniclus, Starmie, and a whole slew of accompanying megas the list goes on and on and on. Dropped a bit because of the aforementioned weaknesses but still a very prominent type.


9. Fire.

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Fire is probably the best of the medium grade types. It's a type virtually defined by glass cannons that are weak to stealth rocks and blow holes in standard walls. Not without their weaknesses but certainly owning their strengths.


10. Fairy.

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Fairy's a bit of an odd one. It's like Dragon but without the high base stats. Great typing but low pokemon count and largely centered around the higher tiers.


11. Bug.

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Bug is a better type than people give it credit for. Easily the worst in the game when considering type matchups but it still manages to have a solid number of pokemon in high tiers (by virtue of dual typing) while fleshing out the lower tier roster immensly.


12. Poison.

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A very similar story to bug. Bad type matchups, good defensive typing, and a slew of pokemon that are higher than you would expect. Stuff like M-Venusaur, Scolipede, Amoongus, and Dragalge.


13. Grass.

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Grass is an interesting type, there's loads of them and most are trash. It is amazingly somewhat prevelant in OU despite the ubiquity of Flying and Steel because when a grass type is good, it's really good. Then it kind of falls off until NU. The efforts of Breloom, Serperior, Ferrothorn, and M-Venusaur get it to here though.


14. Normal.

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See Bug and Poison. Bad type matchups with a mix of good and decent pokemon here. High tiers they have M-Loppuny, Staraptor, Diggersby, the Porygons, and Chansey/Blissey. Low tiers they still have huge threats like Exploud, Swellow/Zangoose/Ursaring, Kangaskhan, and Tauros. I think Normal is a good type held back by it's offensive typing.


15. Electric.

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This is where the types start to get really bad. With Flying and Steel so common in OU you would expect Electric to be great, but it's not. I think part of this comes from the fragility and low base stats of it's pokemon, and part of it comes from a lack of power in the attacks. Most Electric types rely on Thunderbolt or Wild Charge to deal damage and to be frank 90bp just isn't high enough anymore. It's also one of the less populated types, which doesn't help it any.


16. Ghost.

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The Ghost type is similar to the Electric type in that it looks good on paper but is bad in practice. Straight out of the gate it's held back by having very few pokemon, and being forced to use Shadow Ball or Shadow Claw as offensive STAB's. Because of this Ghost is almost exclusively restricted to the lower tiers, with only Gengar, Chandelure, Doublade, and Sableye finding a home between OU and UU.


17. Ice.

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Take the situation with Ghost and make it even worse by applying it to a type that's weak to Stealth Rocks and you get Ice. Ice Beam is marginally more powerful than Shadow Ball and Ice is better offensively but again, the only Ice types in UU and up are Mamoswine, Cloyster, Weavile, and Kyurem-B.


18. Rock.

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Rock is a weird type. It has about as many good pokemon as Ghost and Ice (Tyranitar, Terrakion, M-Aerodactyl, Diancie), but without the excuse of a lack of numbers. Plainly put most Rock types are bad. They're weak to common types (Fighting, Ground, Steel, and Water) and they're unreliable offensively, with the vast majority being forced into Stone Edge.


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I am going to try my hand on this despite not laddering or even play competitive much especially not much OU, it is just my humble attempt and can subject to scrutiny since i am not very experienced in competitive

My tiering based on type

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Hey I know hardly anything about the ORAS metagame. I should totally do a good job of this... right?

Anyway:

1: Flying- I hardly ever use flying types, but you can't deny their current power and there are some great options.

2: Fairy- A really nice range of roles can be filled by fairy types and there are a lot of really powerful fairy mons like dedenne

3: Steel- I really don't like using steel types, but they are always difficult to come up against and have a good variety.

4: Water- Really diverse and can fit onto most teams somewhere. Also, almost all of them come with scald which is nice.

5: Dragon- While less powerful due to fairies being a thing, they still have really high stats and good movepools.

6: Fighting- Fighting is one of my least favourite types, but they are doing really well at the moment from what I've seen and have some of the dominant pokemon.

7: Dark- STAB knock off never hurts, and there are a good range of fast heavy hitters.

8: Ground- Good for stalling and hitting hard.

9: Fire- Scald spam and stealth rocks are problems for them, but still fill a certain niche on team.

10: Ghost- Hard hitting and fast in general, but knock off spam has hurt them.

11: Poison- With fairies around, these things are doing better. Still not the best offensive type, but there are some nice ones.

12: Psychic- Knock off has kind of killed them, as well as the amount of steel types. Still can be helpful, but are often shut down.

13: Bug- There are some really strong bug types, and some really annoying ones.

14: Grass- An awful defensive typing but strong mons like serp and breloom who help it out a lot. It also has a range of status conditions for that playstyle.

15: Electric- There are some nice mons, but in general not the most powerful at the moment.

16: Normal- Nothing stands out (as expected) and with the amount of fighting types they fail to stand out.

17: Ice- Some use, but in general easy to kill and don't deal enough damage. It also suffers from stealth rocks.

18: Rock- just outclassed by steel and hard to find a use for.

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  On 4/26/2016 at 10:34 AM, Catherine Cook said:

I hope this is some kind of joke.

It's actually not. If you look at the usage stats for OU Conkeldurr is due to drop to UU next month along with Sylveon. Too many Flying and Steel types respectively for them, in particular too much M-Metagross I guess.

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In truth, things like Conkeldurr and Sylveon have been lingering in OU for far longer than they merited. Zapdos would be a similar case which stuck around for a long time before it finally got to UU a few months ago.

Heck, if even Gyarados dropped to UU--Gyarados, mind you--then it's about time that that clown on steroids got the push.

Edited by Viridescent
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While I can understand the reasons why people would not use Conk enough for it to stay OU, my issue is not with that. My issue is with Conk in UU. I dunno, maybe it's because I am so used to seeing it in OU, but I am not so sure the guy would be a healthy thing to have in UU. Although I guess anything that can make the tier any less about stall is a blessing...

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True. Besides, it could always end up in the wonderful limbo known as BL, if UU's pink blobs are too scared to have their faces punched in. Though I doubt it, since even the almighty Crawdaunt has dropped from BL to UU. If they can tolerate having that monster rampage in their midst, Conkeldurr could be assumed to be no significant issue. Consider also that Machamp, Conk's close parallel, is already in UU. Conk would be less of a problem, I think, as it doesn't even have No Guard Dynamic Punch to abuse, although it does have SF and better bulk, along with STAB priority to its advantage.

Besides, I think we have digressed from the point at hand. I'd rather we focus on adding to or augmenting our type ratings for fear of incurring the modgods' wrath.

To appease said modgods and to prevent accruing a warning point for rambling, I'll say this, as an elaboration of my previous post which cannot easily be edited therein:

I believe that Grass ought be higher on the viability ranking than Rock, as I mentioned. To elaborate, I feel that though both Rock and Grass have numerous weaknesses and rather lopsided stats, Rock suffers from greater monotony than Grass, and has a significantly less diverse or less beneficial set of secondary type combinations than Grass, thereby making most Rock types susceptible to the same weaknesses and flaws when compared to the relatively dynamic Grass types.

Grass also has more balanced stats as a whole, and isn't half bad as a defensive typing, especially when considering the excelllence of some members, like Ferrothorn, Amoonguss, Venusaur, Chesnaught, Virizion, Roserade, Tangrowth, Cradily, Whimsicott, Rotom-C and others. (Though it is admittedly a poorer offensive type than Rock, which is fantastic)

Rock, on the other hand, has fewer shining examples of diversity and utility. Most follow the general build of being bulky and tanky; the ones that are usable, like Tyranitar, Tyrantrum and Rhyperior, are great only because of their sheer volume of stats and their unique traits, movepools and abilities - something the majority of rock types lack. There are also precious few Offensive rock types that are faster than my Grandmother, bless her; Aerodactyl, Terrakion, Kabutops and Mega Diancie are all that come to mind. Besides, almost all rock types retain the same universal flaws and weaknesses, thereby adding to their monotony.

In terms of Team support, Rock definitely boast the inherent Stealth Rock, arguably the most important move in the game from a competitive aspect. However, SR isn't unique to them, but generously available to the vast majority of Steel, Ground, and other Pokemon as well, which are often better users of it than the Rock types themselves. Grass, however, has more exclusive access to key support moves, like Powder moves, Leech Seed, Aromatherapy and so on. Hence, I make my case for Grass > Rock and try to dodge the bullet :]

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Alright, my ranking may be a tad different from the others, but I'm taking all final-stage pokemon into consideration, because the current state of OU and UU even make certain choices biased. Since those lists are threat-lists than actual viability rankings, I do believe discussion about raises and drops should not be the focal point of our discussion. I like to see it as pointing out the problems GameFreak may need to address in the future to balance the types more.

1. Dragon

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2. Steel

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3. Water

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4. Dark

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5. Fire

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6. Fairy

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7. Ground

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8. Fighting

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9. Flying

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10. Ghost

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11. Psychic

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12. Poison

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13. Bug

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14. Normal

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15. Electric

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16. Grass

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17. Rock

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18. Ice

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This list is the most objective hierarchy I could make of the 18 types. It took a long time to write and is an in-depth analysis of each one of them.

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