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Advices (for a noob)


AdrieReborn

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Hi guys !

I recently discovered Pokemon Reborn, and I love it ! However I struggled many times in the several gyms with the team I'll show you here. I've finished episode 15 and I suppose the difficulty will just grow... So I'm asking you guys for advices.

Just take in note the fact that I'm kind of a noob player. I stopped playing Pokemon at gen 3, and I have very very small knowledge in battle tactics (I used to be, and still am a little, this noob who usually just attacks with physical moves you know?).

Infernape: lvl 75

Ability: Iron Fist

Item: Charcoal

Close Combat

Acrobatics

Flamethrower

Flare Blitz

Lunatone: lvl 76

Ability: Levitate

Item: Mind Plate

Trick Room

Psychic

Moonblast

Stone Edge

Simipour: lvl 75

Ability: Gluttony

Item: Mystic Water

Waterfall

Bite

Surf

Acrobatics

Noivern: lvl 75

Ability: Telepathy

Item: Scope Lens

Boomburst

Fly

Super Fang

Dragon Pulse

For the last 2 pokemons, I've been switching between those four:

Klingklang: lvl 61

Ability: Clear Body

Item: -

Gear Grind

Discharge

Charge Beam

Mirror Shot

Vileplume: lvl 67

Ability: Effect Spore

Item: -

Giga Drain

Toxic

SolarBeam

Petal Blizzard

Raichu: lvl 64

Ability: Static

Item: -

Thunder Shock

Brick Break

Quick Attack

Thunderbolt

Graveler: lvl 71

Ability: Sturdy

Item: Hard Stone

Earthquake

Explosion

Strength

Stone Edge

So what would you do to improve my team? I know that my team (probably) has a lot to work on, but I'm just asking you guys for little advices, that would be very nice :) If you need more informations just tell me.

Hope you guys can advice me, thank you for your time if you do so !

PS: sorry for my english, it's not my mother tongue :)

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By now you'll have access to better water types than simipour js. That thing is actually bad after the first few laps. Try Crawdaunt; it gets Adaptability, which makes it instantly strong, and learns it's best moves, like Crabhammer, Swords Dance and Knock Off, naturally by level up.

Also Magnezone is much, much, much better than klinklang. Especially since Magnezone has a hugely better special attack.

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Don't use acrobatics with an item, as it increases in power without one.

Didn't know that, thanks for the point !

If you are thinking on playing Graveler, use a link stone to evolve it to Golem

I can't find one ! I looked for the one that you're supposed to find at Route 2, but it seems that in my updated version it isn't accessible anymore :(

By now you'll have access to better water types than simipour js. That thing is actually bad after the first few laps. Try Crawdaunt; it gets Adaptability, which makes it instantly strong, and learns it's best moves, like Crabhammer, Swords Dance and Knock Off, naturally by level up.

Also Magnezone is much, much, much better than klinklang. Especially since Magnezone has a hugely better special attack.

I definetly thought about Magnezone and replacing Simipour, thanks for the advice :)

Any ideas for new pokemon/types I should use?

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You can buy a Link Stone near that huge hole in the Grand Staircase

Also, near the Yureyu HQ there's a cracked stone, click on it and you'll find another one

And yeah, in E15 there's this bug on Route 2, hopefully it'll be fixed in E16

Edited by AndSoThereIsSt3ffo
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You're rocking a Lunatone in your team? That's sick.

Yeah you want to remove items from 'mons you're giving Acrobatics to to improve its damage and reteach Shift Gear on Klingklang if it is available as the other said. For Simipour if you plan on using as your main team, I would get a different HM Slave and give Simipour Grass Knot and reteach it Scald (burn chances).

A good fighting resist may help with your team like Dusknoir or Cofagrigus. Spiritomb is also nice for that natural tank and access to Nasty Plot, Dark Pulse, and Shadow Ball (also being slow complimenting Lunatone).

If you want to replace Simipour you can get a Lapras for those a strong Water and Ice resist while getting a strong move like Ice Beam naturally (

),

I personally like Drapion because of the poison/dark mix only weak to Ground types and having access to Knock Off getting its improved 65 Power (95 if target is holding an Item). Or Excavalier Steel/Bug to be neutral to Bug, Ground, Flying, Fighting, Poison, and Ice only weak to Fire which you're team already neutralizes.

If you're looking for a more offensive Pokemon, you can get Meinshao which gets U-Turn and High Jump Kick and Regenerator (Healing upon switching out, ie U-Turn). Lucario works too if you want to try for it

You could also use stronger Electric Resists such as perhaps Mamoswine if you can reteach Piloswine Ancientpower when it levels up. It gets Earthquake and a Ice Shard for priority. Tangrowth pure Grass type with Regenerator, getting Knock Off and Giga Drain on level up. It doesn't get to many moves outside of a few TM and Breed moves though.

This is all just my opinion though, I'm not the greatest either.

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You're rocking a Lunatone in your team? That's sick.

Yeah you want to remove items from 'mons you're giving Acrobatics to to improve its damage and reteach Shift Gear on Klingklang if it is available as the other said. For Simipour if you plan on using as your main team, I would get a different HM Slave and give Simipour Grass Knot and reteach it Scald (burn chances).

A good fighting resist may help with your team like Dusknoir or Cofagrigus. Spiritomb is also nice for that natural tank and access to Nasty Plot, Dark Pulse, and Shadow Ball (also being slow complimenting Lunatone).

If you want to replace Simipour you can get a Lapras for those a strong Water and Ice resist while getting a strong move like Ice Beam naturally (

),

I personally like Drapion because of the poison/dark mix only weak to Ground types and having access to Knock Off getting its improved 65 Power (95 if target is holding an Item). Or Excavalier Steel/Bug to be neutral to Bug, Ground, Flying, Fighting, Poison, and Ice only weak to Fire which you're team already neutralizes.

If you're looking for a more offensive Pokemon, you can get Meinshao which gets U-Turn and High Jump Kick and Regenerator (Healing upon switching out, ie U-Turn). Lucario works too if you want to try for it

You could also use stronger Electric Resists such as perhaps Mamoswine if you can reteach Piloswine Ancientpower when it levels up. It gets Earthquake and a Ice Shard for priority. Tangrowth pure Grass type with Regenerator, getting Knock Off and Giga Drain on level up. It doesn't get to many moves outside of a few TM and Breed moves though.

This is all just my opinion though, I'm not the greatest either.

Lunatone was my MVP in the last gym of episode 15 :)

Really like your suggestions. As it stands I might go for Magnezone, Lapras and Escavalier

I don't see myself replacing Infernape by Meinshao but it's a good shout. I don't fancy ghost type pokemon so I won't take any of them either.

Thanks a lot :D

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Since you've finished E15, you probably can get Beldum. With dragon, fairy and rock gyms in the future, that might come in handy. It's quite difficult to get, though.

There are also a plethora of good ground-types, like Mamoswine, Diggersby and Flygon (although the last one is mainly good at spamming STAB EQs), so unless you want a sturdy Explosion/Stealth Rock-setter like Graveler/Golem, you might want to check those out, too.
And if you just want a good Rock-type, you can always go with Archeops. Its ability is shitty, but if raised correctly, you'll never have to worry about your foe surviving an attack...But Noivern is a fairly good flying-type, too.

You also have access to the Eeveelutions (Chrysolia forest on a windy day), so you could go for another horde of fairly decent mons, whatever suits your fancy.

Like earlier said, there are much better water-types than Simipour at this point. Lapras, Kingdra, Crawdaunt, Barbaracle (Lanturn if you expect to fight a lot in/under water)...I've probably missed some more. In all my runs, the only water-type that was on my team was Azumarril because luck. You can only get it by luck from the mystery egg in Beryl (or Episode hopping guarantees it).

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Just a major point on the water types, I really wouldn't be suggesting crawdaunt/kingdra for ep 16 given the fairy leader is up next...If you're going to get a replacement water type...I'd actually probably keep simipour if anything and wait to see what new ones are available for Ep 16 given its nice speed tier. Barbaracle or Milotic would be my next choices though both might be too late in the game at this point to get high mileage out of before the more broken options become available.

I wouldn't worry too much about having HM's in constant use either. Noivern should be taught tailwind from the move tutor as I find that to be a very useful move.

Very surprised you went with vileplume though given how good roselia is, but keep it for now, and maybe upgrade once we get access to the better grass starters/the sludge bomb TM.

Hard to say who your last permanent member should be. We still have some nasty match-ups to come, so a steel type wouldn't go astray. Don't bother with the beldum event. Either get shift gear onto klingklang or find another slow steel type that can make use of Lunatone's trick room such as escavalier.

That should get you right for episode 16, but not sure how to advise you beyond that. The next couple of gyms are going to be very rough and you'll probably need quite a few more bench options, particularly for Amaria.

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Kudos for using Lunatone, although Trick Room might be odd for Lunatone if you plan for it to be a support, as your team mainly consists of fast mons sans Graveler, and Lunatone's base speed of 70 is not sufficient enough to use Trick Room to full extent, maybe switch TR out for Rock Polish(i dont know if it is available), Cosmic Power for bulky set(Calm Mind is actually better idea but newer episode CM got removed :() or Light Screen for team support, can i know the nature and evs and ivs of your mons as well to gain better insight and formulate best adjustment for your team?

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Since you've finished E15, you probably can get Beldum. With dragon, fairy and rock gyms in the future, that might come in handy. It's quite difficult to get, though.

There are also a plethora of good ground-types, like Mamoswine, Diggersby and Flygon (although the last one is mainly good at spamming STAB EQs), so unless you want a sturdy Explosion/Stealth Rock-setter like Graveler/Golem, you might want to check those out, too.

And if you just want a good Rock-type, you can always go with Archeops. Its ability is shitty, but if raised correctly, you'll never have to worry about your foe surviving an attack...But Noivern is a fairly good flying-type, too.

You also have access to the Eeveelutions (Chrysolia forest on a windy day), so you could go for another horde of fairly decent mons, whatever suits your fancy.

Like earlier said, there are much better water-types than Simipour at this point. Lapras, Kingdra, Crawdaunt, Barbaracle (Lanturn if you expect to fight a lot in/under water)...I've probably missed some more. In all my runs, the only water-type that was on my team was Azumarril because luck. You can only get it by luck from the mystery egg in Beryl (or Episode hopping guarantees it).

Mamoswine looks like a solid pokemon to me, might just add him to my team ! Thanks a lot !

Just a major point on the water types, I really wouldn't be suggesting crawdaunt/kingdra for ep 16 given the fairy leader is up next...If you're going to get a replacement water type...I'd actually probably keep simipour if anything and wait to see what new ones are available for Ep 16 given its nice speed tier. Barbaracle or Milotic would be my next choices though both might be too late in the game at this point to get high mileage out of before the more broken options become available.

I wouldn't worry too much about having HM's in constant use either. Noivern should be taught tailwind from the move tutor as I find that to be a very useful move.

Very surprised you went with vileplume though given how good roselia is, but keep it for now, and maybe upgrade once we get access to the better grass starters/the sludge bomb TM.

Hard to say who your last permanent member should be. We still have some nasty match-ups to come, so a steel type wouldn't go astray. Don't bother with the beldum event. Either get shift gear onto klingklang or find another slow steel type that can make use of Lunatone's trick room such as escavalier.

That should get you right for episode 16, but not sure how to advise you beyond that. The next couple of gyms are going to be very rough and you'll probably need quite a few more bench options, particularly for Amaria.

I just got Escavalier and Milotic, I'll definetly level them up as they both look solid and it looks like I could enjoy battling with them. Thanks a lot :)

Kudos for using Lunatone, although Trick Room might be odd for Lunatone if you plan for it to be a support, as your team mainly consists of fast mons sans Graveler, and Lunatone's base speed of 70 is not sufficient enough to use Trick Room to full extent, maybe switch TR out for Rock Polish(i dont know if it is available), Cosmic Power for bulky set(Calm Mind is actually better idea but newer episode CM got removed :() or Light Screen for team support, can i know the nature and evs and ivs of your mons as well to gain better insight and formulate best adjustment for your team?

I actually taught Trick Room to Lunatone just for the last gym, and it's actually the move that managed to win the battle !

For the EVs and IVs, here it is (just a quick note, since I'm a freaking(!) noob, I forgot about EVs and trained some of my pokemons on Route 1 against Tauros' because there were easy to defeat, that's why my team has so much Attack...)

Noivern

Attack 252/9

Defense 47/23

Sp. Atk 49/13

Sp. Def 20/7

Speed 113/1

Lunatone

Attack 159/16

Defense 64/31

Sp. Atk 47/5

Sp. Def 24/2

Speed 88/17

Infernape

Attack 130/30

Defense 84/11

Sp. Atk 92/31

Sp. Def 43/21

Speed 119/3

Noivern

Attack 252/9

Defense 47/23

Sp. Atk 49/13

Sp. Def 20/7

Speed 113/1

Simipour

Attack 165/18

Defense 81/12

Sp. Atk 99/23

Sp. Def 36/15

Speed 85/31

Klingklang

Attack 137/28

Defense 37/11

Sp. Atk 44/3

Sp. Def 23/1

Speed 43/6

Vileplume

Attack 149/19

Defense 36/13

Sp. Atk 9/23

Sp. Def 9/6

Speed 50/31

Klingklang

Attack 137/28

Defense 37/11

Sp. Atk 44/3

Sp. Def 23/1

Speed 43/6

Graveler

Attack 47/20

Defense 20/29

Sp. Atk 29/27

Sp. Def 12/1

Speed 35/4

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If you're really bothered about EVs, you can buy the berries at the department store if enough stickers (expensive though, but money isn't so rare anymore). Since you're not breeding for good IVs, just get rid of the EVs not used (like attack on noivern) for a nice small added buff to other stats (if you train those).

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  • 2 weeks later...

Just as a little tip, for example for future gyms. If you give a Pokemon with Acrobatics a Flying Gem (can be bought at the Department Store) it'll consume the item before it uses the attack, making Acrobatics even more powerful (the 55 base power gets a 30% bonus and is the doubled because you no longer have an item).

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