Zen Posted March 16, 2012 Share Posted March 16, 2012 Every time I see conkeldurr or the like, I always roll my eyes and say to myself, "It's another setup." And if we're talking Chlorophyll/Swift Swim/Sand Rush, it's just a protracted form of setting up, come to think of it. Don't get me started on Baton Pass XD Not that I have anything against setup concepts, but they do get on my nerves sometimes during last-minute sweeps by that blasted conkeldurr >.< So, here is a doubles concept meant to basically nullify setting up to the maximum! LOL --- Golduck (M) @ Choice Scarf Trait: Cloud Nine EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Scald - Ice Beam - Hidden Power [Fire] - Psyshock --- Quagsire (F) @ Leftovers Trait: Unaware EVs: 4 HP / 252 Def / 252 SDef Careful Nature (+SDef, -SAtk) - Rock Slide - Haze - Toxic - Recover --- Quagsire runs an Unaware/Haze combination to jam stat setups, whereas golduck jams weather. Golduck's moveset containes SE moves against fire/grass/ground/rock/ice//conkeldurr, arguably the most common setups out there. Oh, and once you've killed the opposing weather starter, send in a politoed to mess with their minds if they weren't running rain XD (hey, it fits with quagsire/golduck as water-types...). Other possible combinations include quagsire/lickilicky, altaria/quagsire, and altaria/lickilicky. Quote Link to comment Share on other sites More sharing options...
Neo Posted March 16, 2012 Share Posted March 16, 2012 I like it. The only issue I have is that blaring Grass weakness. I can see something like Clefable (Or dare I say it; eviolite Clefairy) / Altaria coming into play with this strategy. Quote Link to comment Share on other sites More sharing options...
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