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In short: Fusion-Mons. And no, not the palette/face swap of gen 1 (no disrespect intended for said game, it as actually half of what inspired me with this idea) I mean full-on-fusions of virtually any 2 Pokemon. Ooooh the possibilities (about 260000 last time we checked...)

There's no way in hell a game of this could ever be balanced for competitive anyways so may as well screw everything, right? This concept would definitely be angled towards "fun" than "challenging," so here's some more specific ideas to ponder upon:

  • In-Game Fusion Method: Just do the same thing with the DNA Splicer for Kyurem and Zekrom/Reshiram. Heck, the DNA Splicer being used on other Mons is a story in itself.
  • Types: Single, Dual types or even Triple types could work, if you're up to it. Get creative. Taken on a case-by-case basis since there's no real way to efficiently formulate a way to make things even.
  • Abilities: Abilities would be taken on a case-by-case basis, but would more than likely be pick-and-choose from either of the Base Mons.
  • Fusion Mons Base Stat Total: There's tons of ways to do this, but I listed one way below (CAUTION: Math Ahead)
  • Natures: You could pick a random Nature, you could randomly pick one of the Base Mons' Natures, or you could even make some complex chart of fusing any 2 Natures and getting a completely different Nature. (Like Quirky (Base Mon 1) + Sassy (Base Mon 2) could create Modest or something. Adamant + Adamant would create Adamant though.)
  • Effort Values: EV's would be set to 0 every time you Fuse. Separating back into the base Mons (if this feature makes it) keeps their original EV's prior to Fusing. And every time means if you Fuse something, separate it, the Fuse it again, it's still gonna be 0 again.
  • Individual Values: IV's could be calculated by the average of the Base Mons? Higher of the 2? I dunno.
  • Levels: The level of the Fusion Mon upon Fusion could be the average of the 2 Fused Mons (rounded up, because that's how PokeMath works.) Its moveset would be the last 4 moves (if applicable) it learns via Level Up.
  • Movesets: Each Fusion Mon could have a unique level-up moveset based on what they were created from. All TM's and Tutor Moves could carry over from both sides. Fusion Mons cannot breed and do not have an Egg Group.
  • Separating a Fusion Mon: Restoring both of its Base Mons just the way they were before fusing. It'd be ice to pull your favorite Mons into a Fusion, then pull it apart and Fuse it with something else, right? Right. This method has its flaws, and it's probably best leaving things Fused forever. (choose wisely~) Reasons below...
  • Fusion Mon Evolution: This means that your Caterpie/Pidgey Fusion would evolve into a Metapod/Pidgeotto and the a Butterfree/Pidgeot. (Relax, it's just an example) The problem with this is that if your Fusion Mon grew, would your Base Mons grow too? And what of evolution? Caterpie evolves at LV 7 while Pidgey waits all the way until LV 18! Their Fusion could evolve somewhere in the middle of that (LV 13 probably) but what if you were to separate them then? Would you get a Level 13 Pidgeotto who's under his normal evolution level AND a level 13 Metapod who missed his chance to become a Butterfree at his normal level? Separation causes a lot of issues, honestly.
  • Selective Fusions: From a developer's standpoint, it MIIIIGHT seem a little daunting to have a Pokedex spanning over 260000 pages. Plus there's some fusions out there that just... shouldn't... happen. It's up to the developer, really, but it'd be much cleaner if the fusions made sense instead of combining the random-est of things. This would ease up the Fusion Evolution idea above as it'd make more sense to evolve it Caterpie/Pidgey -> Metapod/Pidgeotto -> Butterfree/Pidgeot instead of doing some awkward middle Fusions like Butterfree/Pidgey.
  • Mega Evolution: I don't really want to bring this up but it will be asked sooner or later... A few ideas come to mind, such as Fusing Mons while holding their Mega Stone causes the Fusion to use their Mega instead. But Megas were designed to not hold items which makes this even worse... (but screw balance, amirite?) Another idea was Fusing Mega Stones and making the Fusion Mon hold it. This method restricts Mega Evolution to only Fusions of 2 Mega Evolve-able Pokemon, however. A third option could be to create Fusion-Mega Stones, or just a Universal one that almost any Fusion could hold.......... We all know how that'd turn out. Honestly, the best way would be to just leave Mega Evolutions out of Fusion Mons. It leaves the non-Fused Mons with something unique to do. Oh, and on the topic of holding items while Fusing, held items are returned to the bag immediately after Fusion.
  • Sprites. Oh-hoh boy, sprites. Custom sprites for every individual fusion... my soul hurts
  • NOTE: I have to put this here because people will try: DO NOT FUSE FUSIONS WITH OTHER THINGS ESPECIALLY FUSIONS BECAUSE THE POSSIBILITIES ARE LITERALLY ENDLESS AND AAAAAAAAAAAAAAAAAAAAAAAAAAA rip code
  • ALSO NOTE: Making fusions with more than 2 Pokemon is a bad idea. Don't do it, Jack.
  • ANOTHER NOTE: This is NOT a fangame thread, simply an idea for one. I'm doing this for fun. BUT if anyone happens to actually use this idea, credit should be given where credit is deserved.
  • THE NOTES JUST KEEP COMING: These are just some ideas I wanted to share. If you have your own ideas or amendments you'd like to make, please go right ahead.
  • NO MORE NOTES: I promise :] fingers crossed
  • Math Time:

There's countless ways to formulate a Fusion Mon's BST, but here's a simple one I found works pretty well:

You find the average of each individual Base Stat between both Base Mon and multiply the results by 1.2 (rounding up.) This way, pairing 2 Pokemon sharing a low stat won't get much improvement in that stat, and 2 Pokemon sharing a powerful stat will gain a significant boost to that stat. If a Pokemon with a low value in one stat but the other is higher, depending on the difference, can actually end up hindering the stat on the side of the Mon with the higher value. (Fusing Rampardos with a Chansey won't give you a very high result, sorryreallynotsorry)

So here's a test math: Gallade + Bisharp

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Happy Fusing ~

...Or not!

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Baz, I haven't finished my math stuff yet... we'll here's what I've been working on so far. I gotta tweak the numbers for sure, and redo the pairing function, and actually finish the rest of the stats, cause currently it only does BST calculation.

https://docs.google.com/document/d/1Ie3oYVjAOTzlvEp9t69HbwMy-ju1nzTVIYcnGZSZbS8/edit?usp=docslist_api

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Butterfree and Beedrill and then Farfetch'd and Delibird because why not amirite? Not going to go into much detail, just the stats department like you did.

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Idk, maybe if i'm not tired I'll post more fusions of shitty mons like these guys here. Until then, bye.

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time to GO

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MORE CRAPPY ONES GO! No one ever said i had to fuse fully evolved mons right? Here comes Diglett+Shedinja

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Will edit soon for the Sunkern+Snorunt fusion.

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WHY DO YOU GIVE ME MORE ART IDEAS THAT I CAN'T POSSIBLY HAVE THE TIME TO EXECUTE?

sigh...

Metagross and Magnezone (no Megas) because there is no such thing as too much Steel, goddamit!

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Sorry 'bout the spacing, mobile can only do this much in a hurry. But yea, this will be a badass mech.

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HP Atk Def SpA SpD Spe

Tyranitar: 100 134 110 95 100 61
Heracross: 80 125 75 40 95 85
Tyranicross: 108 155 111 81 117 88

Mega Tyranicross: 108 209 159 81 135 88

Behold the greatest pokemon of all time Tyranicross and its mega. The mega was created by fusing the two mega forms together. Even the base form hits like a truck, is faster than Gyarados as a dragon dancer, and has got Tyranitar's bulk with an extra 17 in SpDef, which makes it even tankier in sand. The mega has an utterly absurd 780 bst with significant gains in bulk and an attack stat that is second only to M-Mawile.

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Just going to... y'know. Do the obligatory. Using underscores/zeros, since formatting hates this computer so much.

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Well, it's decent, I guess.

EDIT: Time for an actual one, though.

Yes, Formatting hates me so much I made it in MS Paint.

Edited by Cobalt996
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Drapion and Toxicroak. Ended up being a good pokemon without being too OP.

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I also was bored and made a weird sprite thing for it.
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VM1smW7.png

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I apologize if my first post wasn't clear...

These were ideas I had for in-game, but I honestly don't know if I have the patience or even time to pull this off. The Bisharp-Gallade Fusion was just a demo to show how the Fusion stats would work, but I'm glad everyone's excited about making their own Fusions, don't let this message stop you from posting your own.

The reason some of the points weren't concrete (Mega Evolutions :x) is because I wanted to hear everyone's thoughts on the different ideas on how this would be implemented in an in-game scenario, not a competitive one such as Showdown. This is Pokemon after all, who needs balance, right?

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maybe make a new thread where people can use your 1.2 formula to make fusions of their own if this is a thread for an in-game idea you have?

Just an idea but this concept is really cool. :)

Also Mde that sprite is really good so awesome job.

Have a great day/night.

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