Shad_ Posted June 14, 2016 Share Posted June 14, 2016 (edited) Greetings fellows of Reborn! I'm here to get some suggestions for a team i made recently, i don't like using Megas and/or Legendaries so i tried my best to build a good team of mons that can stands its own in OU. I made 30 matches with it, 21 wins and 9 losses, pretty mediocre uh? Most of the times i lost just for some stupid errors, like a loss of focus and so on. Aaaanyway, hope you can help me make my ratio better! AT A GLANCE BREAKDOWN Metagross @ Assault Vest Ability: Clear Body EVs: 248 HP / 164 Atk / 96 SpD Adamant Nature - Bullet Punch - Meteor Mash - Earthquake - Zen Headbutt Metagross is meant to be my Special Wall. I tried to build the team around it and Garchomp, since the two of them forms a pretty good Balanced core that can help get out of annoying situations. The spread allows Metagross to survive almost any Special hit thrown at it, obviously this is also ensured by the AV, but also to bring down dangerous foes. Bullet Punch, Meteor Mash and Zen Headbutt are here to give Metagross some powerful STABs that combined to its amazing base Atk can heavily hurt the enemy. Earthquake deals with annoying Fire and Steel Types, aka 2 things that can put it in serious trouble. Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 248 HP / 164 Def / 96 Spe Impish Nature - Stealth Rock - Earthquake - Fire Blast - Dragon Tail Here comes the Physical Wall/Rock Setter. As i said before this lil guy forms an excellent core with Metagross, as it covers its weaknesses and punishes every Physical attacker on its route thanks to Rough Skin and Rocky Helmet. I know what you're thinking, Impish Nature with Fire Blast may seem a bad combo but trust me, if used on the right foes hurts badly (I.E. Ferrothorn). Garchomp has a pretty good Atk base stat so hits hard even without EVs on it (plus this loss is not felt against Physical attackers for the motives i previously mentioned), and this obviously allows it to have a spread oriented mostly on its Bulk that can be crucial during a match. Stealth Rocks gets some Hazards on the field, making KOs easier for the team. Fire Blast can be used for coverage if Metagross goes down and EQ and Dragon Tail are important STABs. The last one also eliminates the risk of setups. Porygon2 @ Eviolite Ability: Trace EVs: 252 HP / 120 Def / 136 SpD Calm Nature IVs: 0 Atk - Toxic - Recover - Ice Beam - Tri Attack Weird choice #1. I tried out Porygon2 for the first time with this team and well, i f*cking love this mate. It doesn't hit hard, but it helps immensely when it's all about take some pressure off Metagross and Garchomp and plan the next move, all of this while firing a good old Toxic to the enemy. The set is the one recommended by Smogon simply because i like it this way, with 0 IVs for its Atk to reduce the damage from confusion. The spread is balanced between HP, Def and SpD to ensure P2's durability, moreover they're boosted by Eviolite to make this mon a true pain in the ass for the opponents. I already explained why Toxic is here, Recover also doesn't need one i guess. Ice Beam deals with dangerous Dragon Types such as Garchomp and Salamence and Tri Attack can be an useful STAB due to its effect. Rotom-Wash @ Leftovers Ability: Levitate EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk / 30 SpA / 30 Spe - Hydro Pump - Thunderbolt - Will-O-Wisp - Hidden Power [Fire] Here comes my pal Rotom-W. I can hardly build a team without it because damn, it's versatile and can cover a lot of roles in a team. Other than cripple Physical attackers to help out Garchomp its function is to fire off some possibly dangerous moves to the enemy obtaining always a good amount of damage. Other than that, it can surprise some opponents such as Ferrothorn with HP Fire, not a common choice on Rotom-W. The EV spread can ensure good bulk and power to this mon, making it good to switch into mons like Scizor and forcing them to withdraw. I avoided putting Volt Switch on it since i find it kind of useless for how i intend to use Rotom, so i placed Thunderbolt instead, a powerful STABs that hits even harder with this spread/nature, as well as Hydro Pump. I don't think an explanation about W-O-W is necessary while i already said everything on HP Fire. Zoroark @ Choice Specs Ability: Illusion EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Night Daze - Flamethrower - Sludge Bomb - Focus Blast Weird choice #2. Specs Zoroark is a damn beast. I mainly use it as a revenge killer, since it's capable of filling this role quite well thanks to its amazing SpA and Spe, but also to bring down dangerous Dark/Ghost types for Metagross. Illusion is also useful to trick the opponent, especially in early game and, if he/she does not pay attention during the match, even late game. I have won a lot of games thanks to Zoroark and its ability, even in this case i tried it out for the first time with that team and i'm a lot impressed. The spread doesn't need explanations, it's all about power and speed, as well as the nature. Night Daze powerful STAB that can reduce the foe's accuracy, Focus Blast deal with Dark Types, Sludge Bomb with Fairies and Flamethrower is here for Ferrothorn because let's admit it, it's a pain. Azumarill @ Choice Band Ability: Huge Power EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Aqua Jet - Waterfall - Play Rough - Ice Punch Last but not least, the almighty Azumarill. This one is a damn tank, Choice Band and Huge Power ensure ALWAYS a ton of damage on almost evey foe, often bringing some important KOs. The spread allows Azu a decent bulk and a (pun incoming) huge power. Nothing goes in Spe tho, because the almighty takes and then inflicts an even stronger pain. I didn't want to use a Belly Drum set, so i relied on a Choice Band to maximize the damage. Aqua Jet, Waterfall and Play Rough are here as powerful STABs that can wallbreak quite well, while Ice Punch is used to get rid of annoying birds like Zapdos if needed IMPORTABLE Metagross @ Assault Vest Ability: Clear Body EVs: 248 HP / 164 Atk / 96 SpD Adamant Nature - Bullet Punch - Meteor Mash - Earthquake - Zen Headbutt Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 248 HP / 164 Def / 96 Spe Impish Nature - Stealth Rock - Earthquake - Fire Blast - Dragon Tail Porygon2 @ Eviolite Ability: Trace EVs: 252 HP / 120 Def / 136 SpD Calm Nature IVs: 0 Atk - Toxic - Recover - Ice Beam - Tri Attack Rotom-Wash @ Leftovers Ability: Levitate EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk / 30 SpA / 30 Spe - Hydro Pump - Thunderbolt - Will-O-Wisp - Hidden Power [Fire] Zoroark @ Choice Specs Ability: Illusion EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Night Daze - Flamethrower - Sludge Bomb - Focus Blast Azumarill @ Choice Band Ability: Huge Power EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Aqua Jet - Waterfall - Play Rough - Ice Punch Well, that's all i guess. Forgive me if there are some errors but i'm kinda tired right now. I'd be glad if you could give me some suggestions about the team in general to make it the better possible. See you around! Edited June 14, 2016 by AndSoThereIsSt3ffo Quote Link to comment Share on other sites More sharing options...
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