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[OU] No Mega is best Mega


Shad_

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Greetings fellows of Reborn!

I'm here to get some suggestions for a team i made recently, i don't like using Megas and/or Legendaries so i tried my best to build a good team of mons that can stands its own in OU.

I made 30 matches with it, 21 wins and 9 losses, pretty mediocre uh? Most of the times i lost just for some stupid errors, like a loss of focus and so on. Aaaanyway, hope you can help me make my ratio better!

AT A GLANCE

metagross.gifgarchomp.gifporygon2.gifrotom-wash.gifzoroark.gifazumarill.gif

BREAKDOWN

metagross.gif

Metagross @ Assault Vest
Ability: Clear Body
EVs: 248 HP / 164 Atk / 96 SpD
Adamant Nature
- Bullet Punch
- Meteor Mash
- Earthquake
- Zen Headbutt
Metagross is meant to be my Special Wall. I tried to build the team around it and Garchomp, since the two of them
forms a pretty good Balanced core that can help get out of annoying situations. The spread allows
Metagross to survive almost any Special hit thrown at it, obviously this is also ensured by the AV, but also to
bring down dangerous foes.
Bullet Punch, Meteor Mash and Zen Headbutt are here to give Metagross some powerful STABs that combined to its
amazing base Atk can heavily hurt the enemy. Earthquake deals with annoying Fire and Steel Types, aka 2 things
that can put it in serious trouble.
garchomp.gif
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Fire Blast
- Dragon Tail
Here comes the Physical Wall/Rock Setter. As i said before this lil guy forms an excellent core with Metagross, as it
covers its weaknesses and punishes every Physical attacker on its route thanks to Rough Skin and Rocky Helmet.
I know what you're thinking, Impish Nature with Fire Blast may seem a bad combo but trust me, if used on the
right foes hurts badly (I.E. Ferrothorn). Garchomp has a pretty good Atk base stat so hits hard even without
EVs on it (plus this loss is not felt against Physical attackers for the motives i previously mentioned), and this obviously
allows it to have a spread oriented mostly on its Bulk that can be crucial during a match.
Stealth Rocks gets some Hazards on the field, making KOs easier for the team. Fire Blast can be used for coverage
if Metagross goes down and EQ and Dragon Tail are important STABs. The last one also eliminates the risk of
setups.
porygon2.gif
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Recover
- Ice Beam
- Tri Attack
Weird choice #1. I tried out Porygon2 for the first time with this team and well, i f*cking love this mate.
It doesn't hit hard, but it helps immensely when it's all about take some pressure off Metagross and Garchomp
and plan the next move, all of this while firing a good old Toxic to the enemy. The set is the one
recommended by Smogon simply because i like it this way, with 0 IVs for its Atk to reduce the damage from confusion.
The spread is balanced between HP, Def and SpD to ensure P2's durability, moreover they're boosted by Eviolite to make
this mon a true pain in the ass for the opponents.
I already explained why Toxic is here, Recover also doesn't need one i guess. Ice Beam deals with dangerous
Dragon Types such as Garchomp and Salamence and Tri Attack can be an useful STAB due to its effect.
rotom-wash.gif
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Hidden Power [Fire]
Here comes my pal Rotom-W. I can hardly build a team without it because damn, it's versatile and can cover
a lot of roles in a team. Other than cripple Physical attackers to help out Garchomp its function is to fire off some
possibly dangerous moves to the enemy obtaining always a good amount of damage. Other than that, it can surprise
some opponents such as Ferrothorn with HP Fire, not a common choice on Rotom-W.
The EV spread can ensure good bulk and power to this mon, making it good to switch into mons like Scizor and forcing them
to withdraw.
I avoided putting Volt Switch on it since i find it kind of useless for how i intend to use Rotom, so i placed Thunderbolt instead,
a powerful STABs that hits even harder with this spread/nature, as well as Hydro Pump. I don't think an explanation about
W-O-W is necessary while i already said everything on HP Fire.
zoroark.gif
Zoroark @ Choice Specs
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Night Daze
- Flamethrower
- Sludge Bomb
- Focus Blast
Weird choice #2. Specs Zoroark is a damn beast. I mainly use it as a revenge killer, since it's capable of filling this role
quite well thanks to its amazing SpA and Spe, but also to bring down dangerous Dark/Ghost types for Metagross.
Illusion is also useful to trick the opponent, especially in early game and, if he/she does
not pay attention during the match, even late game. I have won a lot of games thanks to Zoroark and its ability,
even in this case i tried it out for the first time with that team and i'm a lot impressed.
The spread doesn't need explanations, it's all about power and speed, as well as the nature.
Night Daze powerful STAB that can reduce the foe's accuracy, Focus Blast deal with Dark Types, Sludge Bomb with Fairies
and Flamethrower is here for Ferrothorn because let's admit it, it's a pain.
azumarill.gif
Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Ice Punch
Last but not least, the almighty Azumarill. This one is a damn tank, Choice Band and Huge Power ensure ALWAYS
a ton of damage on almost evey foe, often bringing some important KOs.
The spread allows Azu a decent bulk and a (pun incoming) huge power. Nothing goes in Spe tho, because the
almighty takes and then inflicts an even stronger pain. I didn't want to use a Belly Drum set, so i relied on
a Choice Band to maximize the damage.
Aqua Jet, Waterfall and Play Rough are here as powerful STABs that can wallbreak quite well, while Ice Punch is used to
get rid of annoying birds like Zapdos if needed
IMPORTABLE

Metagross @ Assault Vest
Ability: Clear Body
EVs: 248 HP / 164 Atk / 96 SpD
Adamant Nature
- Bullet Punch
- Meteor Mash
- Earthquake
- Zen Headbutt
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Fire Blast
- Dragon Tail
Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Recover
- Ice Beam
- Tri Attack
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Hidden Power [Fire]
Zoroark @ Choice Specs
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Night Daze
- Flamethrower
- Sludge Bomb
- Focus Blast
Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Ice Punch

Well, that's all i guess. Forgive me if there are some errors but i'm kinda tired right now. I'd be glad if you could give me some suggestions about the team in general to make it the better possible. See you around!
Edited by AndSoThereIsSt3ffo
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