Cool Girl Posted June 16, 2016 Share Posted June 16, 2016 (edited) Before we start, I give huge credit to Smogon who really tried to help me understand what cores and synergy is. You can also find their guide on cores and synergy here: http://www.smogon.com/smog/issue39/synergy-cores-teambuilding Also, some parts I copy-pasted from Smogon, I will let you know which parts are those from Smogon. I also want to give huge credit to Smogon as it has been very helpful writing this guide) Anyways, off we go! I - Introduction So, in order to help people with their team building, I thought we should make a core thread. So, what is a core? In order to know what a core is, let's start with what is synergy. Knowing about Cores and Synergy will really help you make a great competitive team. So, off you go reading, young trainee! II - Synergy What is Synergy? Synergy - "The interaction or cooperation of two or more organizations, substances, or other agents to produce a combined effect greater than the sum of their separate effects." (Copy-pasted off Smogon, all credits for that sentence goes to Smogon) So, basically synergy is how well two or more pokémon can work together. This is a basic part of teambuilding. If you are a beginner, I recommend you know about pokémon types, such as what type each pokémon are and which type they are weak to. Now, there are two types of synergy: synergy through typing and synergy through Checks and Counters Synergy through typing Synergy through typing is when two pokémon or more pokémon can cover each other's weaknesses. Here's an example (gonna use the example from Smogon) Venusaur is weak to Physic, Ice, Flying, and Fire. Heatran is weak to Ground, Fighting, and Water. Heatran can cover Venusaur's weakness. Why? Well, because Heatran is immune to fire and resists Venusaur's other three types. Also, Venusaur can cover Heatran's weaknesses. Why? Well, sure Venusaur gets hit by Ground type, but it resists Heatran's other two types, which is Fighting and Water. That is Synergy through typing, now let's talk about synergy through checks and counters Synergy through Checks and CountersSynergy through checks and counters takes a different approach to synergy; instead of each Pokémon covering the other's weaknesses through its typing, check and counter synergy involves twoPokémon that work well together because each can remove the other's specific checks and counters. This type of synergy aims to give let each Pokémon give its teammate an easier time fulfilling its role, whether it's walling or sweeping, by removing the Pokémon that stop it from doing so. The combination of Mega Gyarados and Talonflame is the perfect example of check and counter synergy. While they don't have the best type synergy, each excels in defeating its partner's counters, opening up opportunities for their partner to sweep. Mega Gyarados is a deadly sweeper but is often hindered by the likes of Keldeo, Ferrothorn, and Skarmory. Talonflame can help Mega Gyarados by taking down these Pokémon with its super effective STAB attacks. In the same vein, Talonflame is stopped by its fair share of counters, such as Heatran, Tyranitar, and Hippowdon. Mega Gyarados can assist Talonflame's sweep by destroying these Pokémon. This is an illustration of a great synergetic pair through checks and counters. (This part I copy-pasted off Smogon. I give absolute credit to them) III-Cores What are Cores? Cores are groups of two or more Pokémon that have synergy through their typing, through checks and counters, or both. (Copy-pasted off Smogon. I give credit to them) Types Of Cores There are two types of cores: offensive and defensive cores. There are also balanced cores. Balanced cores are a combination of both offensive and defensive pokémon. Offensive cores are focused on elimination other pokémon fast with high-powered attacks. They are made of bulky attackers and sweepers. Defensive cores are focused on wearing down the opponent and stopping offensive threats. They are made of walls and very bulky attackers, but from my personal experience, most defensive cores are made of walls. Building Your Own Core Building your own core isn't easy, on the contrary, it is very difficult, but it happens that you may accidentally encounter one, but a core doesn't definitely come off of the top of your head. The key to building a good core is that they have both kinds of synergy: synergy through typing and synergy through checks and counters. A good way to start building your own core is to select a pokémon and to identify its weaknesses and checks/counters. Next, try to find a pokémon that covers the other pokémon's weakness. Don't forget to take into account the pokémon's base stats! After you finish building the core, test it out in battles and see how it goes. If it works out for you, then good for you. If not, then tweak it and keep testing it. Building a great core takes a lot of patience. IV-Conclusion So, we covered everything about cores and synergy. However, this is not everything about team building. It is only a part of teambuilding. There is still a lot to learn about teambuilding such as walls, special attackers, physical attackers......But, that is for another time, I believe. Now that we got all this down! Time to build some great cores! Post your cores here and I'll add them to the list! Here's an example of how you can post your core (this is not me, this is copy-pasted off of Smogon) Offensive Core Keldeo + Mega MetagrossKeldeo @ Leftovers (that was my example of an item since Smogon didn't have an item on Keldeo)Ability: JustifiedEVs: 252 SpA / 4 SpD / 252 SpeTimid Nature- Substitute- Calm Mind- Scald- Secret Sword Metagross @ MetagrossiteAbility: Clear Body --> Tough ClawsEVs: 252 Atk / 4 Def / 252 SpeJolly Nature- Meteor Mash- Earthquake / Hammer Arm- Ice Punch / Pursuit- Zen Headbutt Also, if you guys have replays of how the core is used, that might be really helpful too! Also, feel free to tweak other people's cores! Double Ubers Offensive Double Trouble (by Cool Girl) + Xerneas @ Power Herb Ability: Fairy Aura EVs: 212 HP / 252 SpA / 44 Spe Modest Nature IVs: 0 Atk - Dazzling Gleam - Geomancy - Protect - Thunderbolt Mew @ Sitrus Berry Ability: Synchronize EVs: 252 HP / 4 SpD / 252 Spe Timid Nature - Fake Out - Transform - Ally Switch - Super Fang These are pokémon from my Double Ubers Team. They work together so well! You bring out Xerneas and Mew together, you use Geomancy on Xerneas while Mew uses Fake Out on one of the opponent's pokémon. Next turn, Mew uses Transform and you transform to the Xerneas that got the Geomancy Boost! They will destroy a lot of your opponent's pokémon guaranteed! Sky, Land, Ashes (by Cool Girl) + + Groudon-Primal @ Red Orb Ability: Desolate Land EVs: 252 HP / 252 Atk / 4 Spe Adamant Nature - Rock Slide - Precipice Blades - Roar - Protect Rayquaza-Mega @ Life Orb Ability: Delta Stream EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Dragon Ascent - Extreme Speed - Swords Dance - Protect Ho-Oh @ Sitrus Berry Ability: Regenerator EVs: 248 HP / 200 Atk / 52 SpD / 8 Spe Adamant Nature - Sacred Fire - Brave Bird - Tailwind - Protect These pokémon are also in my Double Ubers team! So, basically you have two options, you can bring out Ho-Oh and Primal-Groudon OR Ho-Oh and Mega-Rayquaza. Either way works because Ho-Oh can either have its fire move boosted or its Flying move boosted. But, either one of these combos will do a lot of damage! Defensive Balanced OU Offensive Molten (by Cool Girl, embellished by IntSys and Narckarth) + + Ninetales @ Heat Rock Ability: Drought EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Disable - Substitute - Heat Wave - Solar Beam Rotom-Heat @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk / 30 Def - Hidden Power [ice] - Overheat - Volt Switch - Thunder Wave Charizard @ Charizardite X Ability: Blaze EVs: 104 HP / 252 Atk / 152 Spe Jolly Nature - Dragon Dance - Flare Blitz - Dragon Claw - Roost I used this core in my OU Fire Mono Team and man, it kills hard! Use Ninetales to set up the sun, then switch to Rotom Heat, Choice Scarf + Sun + Overheat will KO a lot of pokémon! (except for the water types lol). Also having Charizard X will help your team as it can take hits. It can also KO some of your opponent's pokémon if you still have the sun by the time you send out Charizard X. I would still watch out for the rocks, though Specs Azelf + Heatran (by Cool Girl and Noir) + Azelf @ Choice Specs Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Psychic - Dazzling Gleam - Shadow Ball - Thunderbolt Heatran @ Air Balloon Ability: Flash Fire EVs: 150 HP / 108 SpA / 250 Spe Timid Nature IVs: 0 Atk - Earth Power - Magma Storm - Flash Cannon - Stealth Rock Azelf is fast and breaks things while Heatran deals with Steel types. Azelf also has Levitate and can deal with Fighting types. However, this core is walled by Chansey. This is a restricted set. Threats to this core are Tyranitar, Weavile, and Mega Lopunny. This core is also strong because you can use it as a Knock Off Tank. M-Pinsir + Magnezone (by Lugruf) + Pinsir @ Pinsirite Ability: Hyper CutterEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Return- Quick Attack / Feint- Close Combat / Earthquake- Swords DanceMagnezone @ Choice SpecsAbility: Magnet PullEVs: 252 SpA / 4 SpD / 252 SpeModest NatureIVs: 0 Atk / 30 SpA / 30 Spe- Flash Cannon- Volt Switch- Thunderbolt- Hidden Power [Fire]Mega Pinsir is walled by steel pokemon that resist its flying type stabs. Skarmory is especially annoying since it has an absurd defense and can hit back very hard with Brave Bird or phaze it with Whirlwind therefore removing the Swords Dance boosts Pinsir might have. Ferrothorn can suppose a problem too, especially when running Earthquake instead of Close Combat, since we won't have a way to hit it super effectively. Even when running Close Combat, Pinsir won't be able to OHKO Ferrothorn unboosted (57.3 - 67.6%) and will be damaged by Iron Barbs and a potential Rocky Helmet, as well as having his defenses lowered, becoming an easy target for a ravenge kill by a priority user or a faster pokemon.Magnezone traps and kills all those annoying steel types so that Pinsir can sweep. 252 EVs in SpA, a Modest nature and Choice Specs let it OHKO Skarmory with Thunderbolt and Ferrothorn and Scizor with HP Fire, while 252 EVs in Speed make Magnezone outspeed the three of them. Defensive Balanced Assault Vest Metagross + Rocky Helmet Garchomp (by AndSoThereIsSt3ffo) + Metagross @ Assault Vest Ability: Clear Body EVs: 248 HP / 164 Atk / 96 SpD Adamant Nature - Bullet Punch - Meteor Mash - Earthquake - Zen Headbutt Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 248 HP / 164 Def / 96 Spe Impish Nature - Stealth Rock - Earthquake - Fire Blast - Dragon Tail Metagross and Garchomp are a perfect balanced core, why? Both of them have an amazing attack and pretty good defenses. Metagross, equipped with an Assault Vest and combined with the right EV spread laughs at most of the special hits. It can also be used as a Heatran counter if you run out of options, EQ + 196 EVs invested in Atk will assure a freaking ton of damage that may (and probably will result in a OHKO). Metagross can even survive to one (and if you're lucky 2) of Heatran Lava Plumes, and we all know how hard these hit. Garchomp is a good partner mainly for his ability: Rough Skin. Combined with Rocky Helmet it literally punishes a lot of physical attackers out there and can live longer enough to set up Stealth Rocks and/or land a powerful hit on the enemy. The sinergy between them is not so stellar, but if paired with the right 3rd mon they can hurt. A lot. Metagross checks dangerous threats such as Choice Band Azumarill and Latios/Latias that could be annoying for Garchomp. This one covers Meta on threats like Focus Sash Bisharp and annoying Physical attackers that could put Metagross in trouble. I strongly recommend to pair them with Rotom-W to have the best synergy. About the sets - Metagross: EQ is for coverage if Chomp goes down somehow and to hit that freaking Heatran. Bullet Punch gives priority and is STAB, as well as Meteor Mash (wich has a chance to raise Metagross Atk) and Zen Headbutt. - Garchomp: Stealth Rocks doesn't need explanations, as it just sets hazards on the field. Dragon Tail blocks any form of setup (aside Calm Mind Clefable, but for it there is Metagross) and forms a good combo with SR if the player is lucky with the switches as the rocks will continue hurting the new mons on the field. Fire Blast deals with Ferrothorn, a pokémon quite difficult to handle for Metagross. Earthquake is a powerful STAB that hits hard even without EVs. Mega Diancie + Rocky Helmet Tangrowth (by Durken, embellished by AndSoThereIsSt3ffo) + Diancie-Mega @ Diancite Ability: Magic Bounce EVs: 8 Atk / 150 SpA / 252 SpD / 98 Spe Sassy Nature - Earth Power / Hidden Power Fire - Diamond Storm - Moonblast - Protect Tangrowth @ Rocky HelmetAbility: RegeneratorEVs: 244 HP / 216 Def / 48 SpDRelaxed Nature- Leech Seed / Sleep Powder- Knock Off- Giga Drain / Leaf Storm- Earthquake / Hidden Power Fire The science behind the core is quite simple, Mega Diancie will do what Mega Diance does, bouncing enemy status moves and hitting very hard with its stabs and hybrid spread that lets her OHKO Charizard-X with Diamond Storm with only just 8 evs on attack. Tangrowth will answer all of the priority users that threaten Mega Diancie like Scizor, Azumarill, Breloom and AV Metagross and cripple them with the Rocky Helmet recoil. It also got passive recover with Regenerator in every switch. With the right combination of Earthquake/Earth Power and both Hidden Power Fire, this two mons can lure common switches to them like Heatran, Ferrothorn and Jirachi. I personally like to run this team with an AV Tornadus-T as it makes also a good Regenerator core with Tangrowth and provides momentum with U-Turn but it is not that important as a Mega Diancie partner as Tangrowth is. The Fellowship (by Cool Girl, embellished by NovaKnight) + + + + Alakazam-Mega @ Alakazite Ability: Magic Guard EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Calm Mind - Shadow Ball - Psyshock - Focus Blast Sylveon @ Leftovers Ability: Pixilate EVs: 252 HP / 252 Def / 4 SpA Bold Nature - Hyper Voice - Calm Mind - Baton Pass - Wish Gengar @ Life Orb Ability: Levitate Shiny: Yes EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunderbolt - Shadow Ball - Destiny Bond - Clear Smog Rotom-Wash @ Leftovers Ability: Levitate EVs: 252 HP / 4 SpA / 252 SpD Calm Nature - Will-O-Wisp - Hydro Pump - Volt Switch - Pain Split Ferrothorn @ Rocky Helmet Ability: Iron Barbs EVs: 248 HP / 8 Atk / 252 Def Relaxed Nature IVs: 0 Spe - Stealth Rock - Leech Seed - Gyro Ball - Protect So, pretty easy core here. Lead with Ferrothorn to set up hazards, then lead with Sylveon to set up Calm Mind and then Baton Pass to any of the other pokémon. Not only is this a great core, but you pretty much have a team centered around Mega-Alakazam. All you need to do is add one more team member. RU Offensive Defensive Trick Room Stall (by Cool Girl, embellished by Bazaro) + + + Camerupt-Mega @ Cameruptite Ability: Sheer Force EVs: 248 HP / 252 SpA / 8 SpD Modest Nature IVs: 0 Atk / 30 Def / 0 Spe - Fire Blast - Earth Power - Toxic - Hidden Power [ice] / Hidden Power [Grass] / Hidden Power [Electric] Tangrowth @ Rocky Helmet Ability: Regenerator EVs: 248 HP / 252 Def / SpA Relaxed Nature IVs: 0 Spe - Sleep Powder - Giga Drain - Knock Off - Leech Seed Slowking @ Leftovers Ability: Oblivious EVs: 252 HP / 252 Def / 4 SpA Relaxed Nature IVs: 0 Atk / 0 Spe - Trick Room - Scald - Psyshock - Slack Off Aromatisse @ Leftovers Ability: Aroma Veil EVs: 252 HP / 4 SpA / 252 SpD Sassy Nature IVs: 0 Atk / 0 Spe - Trick Room - Moonblast - Aromatherapy - Wish So, I got this core while building my RU Team. Basically, the goal is to lead with Slowking or Aromatisse so that either one of them uses Trick Room, then you can switch out or attack with Slowking or Aromatisse as usual. It has also great synergy! Slowking covers Camerupt's weaknesses, Tangrowth covers Slowking's weaknesses, and Slowking covers Tangrowth's weaknesses, which makes it an incredible core! Balanced Ubers Offensive Medieval Trio (by Cobalt996) + + Rayquaza @ Life Orb Ability: Air Lock EVs: 160 Atk / 96 SpA / 252 Spe Hasty Nature - Dragon Ascent - Earthquake - Extreme Speed - Draco Meteor Aegislash @ Leftovers Ability: Stance Change EVs: 248 HP / 8 Atk / 252 SpD Sassy Nature IVs: 0 Spe - Gyro Ball - Shadow Sneak - Toxic - King's Shield Groudon-Primal @ Red Orb Ability: Desolate Land EVs: 248 HP / 8 Atk / 252 Def Relaxed Nature - Stealth Rock - Roar - Earthquake - Lava Plume Rayquaza can alternatively have Aqua Tail if the rest of your team absolutely cannot deal with opposing Pdons. Aegislash and Pdon can take hits fairly well, and potentially set up toxic/rock phasing. Something else is needed to make the core not suffer from lack of damage, and Rayquaza has a versatile movepool, along with the aforementioned ability to cripple Pdon in one hit. Pdon's physical bulk is impressive, so we capitalize on it, as investment to special bulk tend to make 2HKOs less reliable, while this makes it just not die. To compensate, Aegis provides the special side of the wall. In summary, two to provide a wall, and one to kill. Defensive Defensive Ubers Ghost (by Juuzou, embellished by Bazaro) + Sableye @ Sablenite Ability: Magic Bounce EVs: 248 HP / 252 Def / 8 SpD Bold Nature - Calm Mind - Shadow Ball - Recover - Foul Play Aegislash @ Leftovers Ability: Stance Change EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - King's Shield - Shadow Sneak - Gyro Ball - Toxic The idea is that Sableye with magic bounce is only weak to one thing, fairy type attacks, which Aegis resists. Additionally, a SPDEF invested Shield form aegis will give 0 damns about moonblast or dazzling gleam, and then Smash fairies with Iron head. Meanwhile, Arguably Aegis' biggest weaknesses or taunt and will o wisp, both of which are reflected by magic bounce from M-sable How it works as an anti stall, is by Sableye having Calm mind, allowing it to get loads of spdef to resist fairy moves better and make it basically invincible to special attacks of other types and DEF investment to lessen physical damage, while also being immune to status moves from its ability. It also packs recover just in case you're in a pickle! Additionally, Aegis has Toxic for any tanks that sableye can't handle. But if your opponent is smart, they won't let you get x4 spdef and spatk, and they'll switch out to a physical mon and boost its attack, at which point, you can smash them with foul play. If they switch out to a fairy, you can switch to Aegis With its defenses in shield form, fairies attacking it will do almost nothing to it with STAB moves, causing the enemy to have to switch out in certain cases. This aegis set can even withstand an Earthquake from a banded, attack invested Granbull, even without any Physical Defense investment, just in case you opponent predicts your switch. Things that can synergise well with this core: Trick Room, as both of these are relatively slow, and sableye loses prankster when it mega-evolves An eviolite dusclops can pull this off pretty well and resist attacks that both Aegis and Sableye are weak to, through pure defensive stats, as well as also being slow enough to take advantage of TR. Tailwind: A strange and probably less-effective way to boost your priority (In the literal sense, not as in actually boosting priority bracket) Because these two are quite slow, this is less effective, however due to their bulk, they can withstand attacks from most high-speed threats, such as gengar and weavile, as well as being able to switch for coverage against scarfed opponents. As a tailwind used, Drifblim is an effective option as It can avoid damage from ground attacks completely (Which aegis is weak to) and clear ground hazards that would hinder your switching-coverage capabilities, such as spikes (and to some extent SR. Also, Sticky web is annoying if you're going Tailwind, so that's handy too.) What really gets the benefit from tailwind the most would be a chandelure, though, as it allows it to take a damage+ item, such as life orb, while still outspeeding opponents. Balanced UU Offensive Defensive Balanced False Innocence (by Cool Girl, embellished by NovaKnight) + Hydreigon @ Leftovers Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Dark Pulse - Taunt - Roost Slurpuff @ Sitrus Berry Ability: Unburden EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature IVs: 30 HP - Belly Drum - Drain Punch - Return - Play Rough This is a core that I discovered during my time at PokéNation. Use Taunt so that your opponents cannot set up hazards and attack using Dark Pulse. Then, bring out Slurpuff. Belly Drum + Drain Punch/Return/Play Rough makes it a beast! ~Credits~ Smogon (for providing me the page to help me type this guide and for teaching me about cores and synergy): http://www.smogon.com/smog/issue39/synergy-cores-teambuildingNovaKnight (my mentor/battle coach for teaching me about competitive battling)YagamiNoir (my second mentor/battle coach for teaching me about competitive battling)SonOfRed (for helping with whatever other projects I have)pyrromanis (for being very supportive of the fact that I'm new to competitive battling)DW (my boyfriend, who always loves me for who I am no matter what I've been through)entreflores/Ody (for helping me improve my guide writing skills)PokéStadium (for providing the awesome Pokémon Sprites) Lugruf (he helped me organize this core guide better) Edited October 15, 2016 by Cool Girl Quote Link to comment Share on other sites More sharing options...
Shad_ Posted June 16, 2016 Share Posted June 16, 2016 (edited) Ohohohoh, this is interesting. Smogon's article is pretty well made too, and this is something the forums need imo since Cores are vital for a team. I'll throw in a Balanced Core (taken from Smogon's own site but slightly different in the sets) AV Metagross + Rocky Helmet Garchomp Metagross @ Assault Vest Ability: Clear Body EVs: 248 HP / 164 Atk / 96 SpD Adamant Nature - Bullet Punch - Meteor Mash - Earthquake - Zen Headbutt Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 248 HP / 164 Def / 96 Spe Impish Nature - Stealth Rock - Earthquake - Fire Blast - Dragon Tail Should i explain it or it's fine this way? Edited June 16, 2016 by AndSoThereIsSt3ffo Quote Link to comment Share on other sites More sharing options...
Cool Girl Posted June 16, 2016 Author Share Posted June 16, 2016 (edited) Ohohohoh, this is interesting. Smogon's article is pretty well made too, and this is something the forums need imo since Cores are vital for a team. I'll throw in a Balanced Core (taken from Smogon's own site but slightly different in the sets) AV Metagross + Rocky Helmet Garchomp Metagross @ Assault Vest Ability: Clear Body EVs: 248 HP / 164 Atk / 96 SpD Adamant Nature - Bullet Punch - Meteor Mash - Earthquake - Zen Headbutt Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 248 HP / 164 Def / 96 Spe Impish Nature - Stealth Rock - Earthquake - Fire Blast - Dragon Tail Should i explain it or it's fine this way? Thank you! I'm glad you like it! I did this to help people with their teambuilding! And yes, please explain it! Also, what does AV mean? Edited June 16, 2016 by Cool Girl Quote Link to comment Share on other sites More sharing options...
Lugruf Posted June 16, 2016 Share Posted June 16, 2016 (edited) A quite old offensive core that still works pretty well:Mega Pinsir + MagnezonePinsir @ PinsiriteAbility: Hyper CutterEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Return- Quick Attack / Feint- Close Combat / Earthquake- Swords DanceMagnezone @ Choice SpecsAbility: Magnet PullEVs: 252 SpA / 4 SpD / 252 SpeModest NatureIVs: 0 Atk / 30 SpA / 30 Spe- Flash Cannon- Volt Switch- Thunderbolt- Hidden Power [Fire]Mega Pinsir is walled by steel pokemon that resist its flying type stabs. Skarmory is especially annoying since it has an absurd defense and can hit back very hard with Brave Bird or phaze it with Whirlwind therefore removing the Swords Dance boosts Pinsir might have. Ferrothorn can suppose a problem too, especially when running Earthquake instead of Close Combat, since we won't have a way to hit it super effectively. Even when running Close Combat, Pinsir won't be able to OHKO Ferrothorn unboosted (57.3 - 67.6%) and will be damaged by Iron Barbs and a potential Rocky Helmet, as well as having his defenses lowered, becoming an easy target for a ravenge kill by a priority user or a faster pokemon.Magnezone traps and kills all those annoying steel types so that Pinsir can sweep. 252 EVs in SpA, a Modest nature and Choice Specs let it OHKO Skarmory with Thunderbolt and Ferrothorn and Scizor with HP Fire, while 252 EVs in Speed make Magnezone outspeed the three of them. Edited June 17, 2016 by Lugruf Quote Link to comment Share on other sites More sharing options...
Shad_ Posted June 16, 2016 Share Posted June 16, 2016 (edited) Aight, AV means Assault Vest btw, since Metagross is used as a Special Wall in this case! I'll write a short ddescription here: Metagross and Garchomp are a perfect balanced core, why? Both of them have an amazing attack and pretty good defenses. Metagross, equipped with an Assault Vest and combined with the right EV spread laughs at most of the special hits. It can also be used as a Heatran counter if you run out of options, EQ + 196 EVs invested in Atk will assure a freaking ton of damage that may (and probably will result in a OHKO). Metagross can even survive to one (and if you're lucky 2) of Heatran Lava Plumes, and we all know how hard these hit. Garchomp is a good partner mainly for his ability: Rough Skin. Combined with Rocky Helmet it literally punishes a lot of physical attackers out there and can live longer enough to set up Stealth Rocks and/or land a powerful hit on the enemy. The sinergy between them is not so stellar, but if paired with the right 3rd mon they can hurt. A lot. Metagross checks dangerous threats such as Choice Band Azumarill and Latios/Latias that could be annoying for Garchomp. This one covers Meta on threats like Focus Sash Bisharp and annoying Physical attackers that could put Metagross in trouble. I strongly recommend to pair them with Rotom-W to have the best synergy. About the sets - Metagross: EQ is for coverage if Chomp goes down somehow and to hit that freaking Heatran. Bullet Punch gives priority and is STAB, as well as Meteor Mash (wich has a chance to raise Metagross Atk) and Zen Headbutt. - Garchomp: Stealth Rocks doesn't need explanations, as it just sets hazards on the field. Dragon Tail blocks any form of setup (aside Calm Mind Clefable, but for it there is Metagross) and forms a good combo with SR if the player is lucky with the switches as the rocks will continue hurting the new mons on the field. Fire Blast deals with Ferrothorn, a pokémon quite difficult to handle for Metagross. Earthquake is a powerful STAB that hits hard even without EVs. That ended up longer than expected Please let me know if i have to modify something or be more precise! Edited June 16, 2016 by AndSoThereIsSt3ffo Quote Link to comment Share on other sites More sharing options...
Cool Girl Posted June 16, 2016 Author Share Posted June 16, 2016 (edited) Aight, AV means Assault Vest btw, since Metagross is used as a Special Wall in this case! I'll write a short ddescription here: Metagross and Garchomp are a perfect balanced core, why? Both of them have an amazing attack and pretty good defenses. Metagross, equipped with an Assault Vest and combined with the right EV spread laughs at most of the special hits. It can also be used as a Heatran counter if you run out of options, EQ + 196 EVs invested in Atk will assure a freaking ton of damage that may (and probably will result in a OHKO). Metagross can even survive to one (and if you're lucky 2) of Heatran Lava Plumes, and we all know how hard these hit. Garchomp is a good partner mainly for his ability: Rough Skin. Combined with Rocky Helmet it literally punishes a lot of physical attackers out there and can live longer enough to set up Stealth Rocks and/or land a powerful hit on the enemy. The sinergy between them is not so stellar, but if paired with the right 3rd mon they can hurt. A lot. Metagross checks dangerous threats such as Choice Band Azumarill and Latios/Latias that could be annoying for Garchomp. This one covers Meta on threats like Focus Sash Bisharp and annoying Physical attackers that could put Metagross in trouble. I strongly recommend to pair them with Rotom-W to have the best synergy. About the sets - Metagross: EQ is for coverage if Chomp goes down somehow and to hit that freaking Heatran. Bullet Punch gives priority and is STAB, as well as Meteor Mash (wich has a chance to raise Metagross Atk) and Zen Headbutt. - Garchomp: Stealth Rocks doesn't need explanations, as it just sets hazards on the field. Dragon Tail blocks any form of setup (aside Calm Mind Clefable, but for it there is Metagross) and forms a good combo with SR if the player is lucky with the switches as the rocks will continue hurting the new mons on the field. Fire Blast deals with Ferrothorn, a pokémon quite difficult to handle for Metagross. Earthquake is a powerful STAB that hits hard even without EVs. That ended up longer than expected Please let me know if i have to modify something or be more precise! Thank you! I have added it! That's exactly what I was looking for A quite old offensive core that still works pretty well: Pinsir @ Pinsirite Ability: Hyper Cutter EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Return - Quick Attack / Feint - Close Combat / Earthquake - Swords Dance Magnezone @ Choice Specs Ability: Magnet Pull EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk / 30 SpA / 30 Spe - Flash Cannon - Volt Switch - Thunderbolt - Hidden Power [Fire] Mega Pinsir is walled by steel pokemon that resist its flying type stabs. Skarmory is especially annoying since it has an absurd defense and can hit back very hard with Brave Bird. Magnezone traps and kills all those annoying steel types so that Pinsir can sweep. Do you have a name for this core? (Just like the previous user named it "AV Metagross + Rocky Helmet Garchomp) Edited June 16, 2016 by Cool Girl Quote Link to comment Share on other sites More sharing options...
Juniper Posted June 16, 2016 Share Posted June 16, 2016 (edited) Anti-Stall Defensive Ubers Ghost Core: (I guess?) Sableye @ Sablenite Ability: Magic Bounce EVs: 248 HP / 252 Def / 8 SpD Bold Nature - Calm Mind - Shadow Ball - Recover - Foul Play Aegislash @ Leftovers Ability: Stance Change EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - King's Shield - Shadow Sneak - Iron Head - Toxic Anti-Stall core, I would consider it defensive, but to be used to its fullest extent against stall/defensive teams. I'm not awesome at team-building, but I think this core is pretty effective (It used to be ghost mono legal, but both have since been banned from ghost mono WTF, smogon?) So there's not really any place you can use this other than Ubers, and I'm not sure how it works out in that tier because I've never tried it. But the idea is that Sableye with magic bounce is only weak to one thing, fairy type attacks, which Aegis resists. Additionally, a SPDEF invested Shield form aegis will give 0 damns about moonblast or dazzling gleam, and then Smash fairies with Iron head. Meanwhile, Arguably Aegis' biggest weaknesses or taunt and will o wisp, both of which are reflected by magic bounce from M-sable How it works as an anti stall, is by Sableye having Calm mind, allowing it to get loads of spdef to resist fairy moves better and make it basically invincible to special attacks of other types and DEF investment to lessen physical damage, while also being immune to status moves from its ability. It also packs recover just in case you're in a pickle! Additionally, Aegis has Toxic for any tanks that sableye can't handle. But if your opponent is smart, they won't let you get x4 spdef and spatk, and they'll switch out to a physical mon and boost its attack, at which point, you can smash them with foul play. If they switch out to a fairy, you can switch to Aegis With its defenses in shield form, fairies attacking it will do almost nothing to it with STAB moves, causing the enemy to have to switch out in certain cases. This aegis set can even withstand an Earthquake from a banded, attack invested Granbull, even without any Physical Defense investment, just in case you opponent predicts your switch. Things that can synergise well with this core: Trick Room, as both of these are relatively slow, and sableye loses prankster when it mega-evolves An eviolite dusclops can pull this off pretty well and resist attacks that both Aegis and Sableye are weak to, through pure defensive stats, as well as also being slow enough to take advantage of TR. Tailwind: A strange and probably less-effective way to boost your priority (In the literal sense, not as in actually boosting priority bracket) Because these two are quite slow, this is less effective, however due to their bulk, they can withstand attacks from most high-speed threats, such as gengar and weavile, as well as being able to switch for coverage against scarfed opponents. As a tailwind used, Drifblim is an effective option as It can avoid damage from ground attacks completely (Which aegis is weak to) and clear ground hazards that would hinder your switching-coverage capabilities, such as spikes (and to some extent SR. Also, Sticky web is annoying if you're going Tailwind, so that's handy too.) What really gets the benefit from tailwind the most would be a chandelure, though, as it allows it to take a damage+ item, such as life orb, while still outspeeding opponents. I probably missed some points and this core is obsolete to some extent nowadays, with Aegis and Mega-sableye being banned from ghost monotype, but it was something I liked to use, so I figured I might as well share it. Edited June 16, 2016 by Juuzou Quote Link to comment Share on other sites More sharing options...
Cool Girl Posted June 17, 2016 Author Share Posted June 17, 2016 (edited) Anti-Stall Defensive Ubers Ghost Core: (I guess?) Sableye @ Sablenite Ability: Magic Bounce EVs: 248 HP / 252 Def / 8 SpD Bold Nature - Calm Mind - Shadow Ball - Recover - Foul Play Aegislash @ Leftovers Ability: Stance Change EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - King's Shield - Shadow Sneak - Iron Head - Toxic Anti-Stall core, I would consider it defensive, but to be used to its fullest extent against stall/defensive teams. I'm not awesome at team-building, but I think this core is pretty effective (It used to be ghost mono legal, but both have since been banned from ghost mono WTF, smogon?) So there's not really any place you can use this other than Ubers, and I'm not sure how it works out in that tier because I've never tried it. But the idea is that Sableye with magic bounce is only weak to one thing, fairy type attacks, which Aegis resists. Additionally, a SPDEF invested Shield form aegis will give 0 damns about moonblast or dazzling gleam, and then Smash fairies with Iron head. Meanwhile, Arguably Aegis' biggest weaknesses or taunt and will o wisp, both of which are reflected by magic bounce from M-sable How it works as an anti stall, is by Sableye having Calm mind, allowing it to get loads of spdef to resist fairy moves better and make it basically invincible to special attacks of other types and DEF investment to lessen physical damage, while also being immune to status moves from its ability. It also packs recover just in case you're in a pickle! Additionally, Aegis has Toxic for any tanks that sableye can't handle. But if your opponent is smart, they won't let you get x4 spdef and spatk, and they'll switch out to a physical mon and boost its attack, at which point, you can smash them with foul play. If they switch out to a fairy, you can switch to Aegis With its defenses in shield form, fairies attacking it will do almost nothing to it with STAB moves, causing the enemy to have to switch out in certain cases. This aegis set can even withstand an Earthquake from a banded, attack invested Granbull, even without any Physical Defense investment, just in case you opponent predicts your switch. Things that can synergise well with this core: Trick Room, as both of these are relatively slow, and sableye loses prankster when it mega-evolves An eviolite dusclops can pull this off pretty well and resist attacks that both Aegis and Sableye are weak to, through pure defensive stats, as well as also being slow enough to take advantage of TR. Tailwind: A strange and probably less-effective way to boost your priority (In the literal sense, not as in actually boosting priority bracket) Because these two are quite slow, this is less effective, however due to their bulk, they can withstand attacks from most high-speed threats, such as gengar and weavile, as well as being able to switch for coverage against scarfed opponents. As a tailwind used, Drifblim is an effective option as It can avoid damage from ground attacks completely (Which aegis is weak to) and clear ground hazards that would hinder your switching-coverage capabilities, such as spikes (and to some extent SR. Also, Sticky web is annoying if you're going Tailwind, so that's handy too.) What really gets the benefit from tailwind the most would be a chandelure, though, as it allows it to take a damage+ item, such as life orb, while still outspeeding opponents. I probably missed some points and this core is obsolete to some extent nowadays, with Aegis and Mega-sableye being banned from ghost monotype, but it was something I liked to use, so I figured I might as well share it. You core has been added! Thank you! I also added some cores if you guys want to check them out! Edited June 17, 2016 by Cool Girl Quote Link to comment Share on other sites More sharing options...
Lugruf Posted June 17, 2016 Share Posted June 17, 2016 (edited) Do you have a name for this core? (Just like the previous user named it "AV Metagross + Rocky Helmet Garchomp)How about "M-Pinsir + Magnezone"?Shudder before my originality! btw, could you order the index by tiers? This way, a person looking for OU cores for example will only have to look the OU cores instead of checking one by one each core. Edited June 17, 2016 by Lugruf Quote Link to comment Share on other sites More sharing options...
Cool Girl Posted June 17, 2016 Author Share Posted June 17, 2016 How about "M-Pinsir + Magnezone"? Shudder before my originality! btw, could you order the index by tiers? This way, a person looking for OU cores for example will only have to look the OU cores instead of checking one by one each core. Thank you, I have organized them more. I have also added your core! Let me know what you think of how it's organized Quote Link to comment Share on other sites More sharing options...
Lugruf Posted June 17, 2016 Share Posted June 17, 2016 (edited) Thank you, I have organized them more. I have also added your core! Let me know what you think of how it's organized Much better. However, I would have chosen another order. Instead of making the division of offensive, defensive, balanced and within each category dividing in tiers, I would have made the first division in tiers, and then within each tier divide in offensive, defensive and balanced cores. Ubers Offensive Defensive Balanced OU Offensive Defensive Balanced UU Offensive Defensive Balanced ... The idea is the following. Suppose that I want to build a team for OU and I have no idea where to start from. I want to check all the OU cores and then choose the one I prefer. I still don't know for sure if I want to play an offensive or defensive core, but what I know for sure is that I want to play OU. So, I want to have all the OU cores together in order to check them all, and not have any other core around as I'm not interested in it. Ubers: Offensive Xerneas + Mew Sky, Land, Ashes Defensive: Mega Sableye + Aegislash Balanced: OU: Offensive Keldeo + Mega Metagross Molten M-Pinsir + Magnezone Defensive: Balanced: Assault Vest Metagross + Rocky Helmet Garchomp RU: Offensive Defensive: Trick Room Stall Balanced: Edited June 22, 2016 by Lugruf Quote Link to comment Share on other sites More sharing options...
Durken Posted June 22, 2016 Share Posted June 22, 2016 (edited) A really cool OU balanced core that helped me to understand how balanced cores worked and how to use properly Mega Diancie:Mega Diancie + Rocky Helmet Tangrowth Portable Diancie-Mega @ DianciteAbility: Clear BodyEVs: 8 Atk / 248 SpA / 252 SpeNaive Nature- Diamond Storm- Moonblast- Protect- Earth Power / Hidden Power FireTangrowth @ Rocky HelmetAbility: RegeneratorEVs: 244 HP / 216 Def / 48 SpDRelaxed Nature- Leech Seed / Sleep Powder- Knock Off- Giga Drain / Leaf Storm- Earthquake / Hidden Power Fire The science behind the core is quite simple, Mega Diancie will do what Mega Diance does, bouncing enemy status moves and hitting very hard with its stabs and hybrid spread that lets her OHKO Charizard-X with Diamond Storm with only just 8 evs on attack. Tangrowth will answer all of the priority users that threaten Mega Diancie like Scizor, Azumarill, Breloom and AV Metagross and cripple them with the Rocky Helmet recoil. It also got passive recover with Regenerator in every switch. With the right combination of Earthquake/Earth Power and both Hidden Power Fire, this two mons can lure common switches to them like Heatran, Ferrothorn and Jirachi. I personally like to run this team with an AV Tornadus-T as it makes also a good Regenerator core with Tangrowth and provides momentum with U-Turn but it is not that important as a Mega Diancie partner as Tangrowth is. Edited June 22, 2016 by Durken Quote Link to comment Share on other sites More sharing options...
Shad_ Posted June 22, 2016 Share Posted June 22, 2016 (edited) First off: more than a tweak i'd consider this as a variant of the core posted by Durken. I'd like to discuss this core a bit, as i noticed that it lacks a counter against fast Special Poison Types or, as it's more common in OU as far as i know, Fast Poison Type Special moves. I'll take Zoroark as an exemple, since it hits terribly hard if equipped with Specs or LO and it's in the 339 Speed range, so it's also a lot fast. Here's some calcs to prove what i'm saying: 252 SpA Choice Specs Zoroark Sludge Bomb vs. 244 HP / 48 SpD Tangrowth: 442-522 (109.9 - 129.8%) -- guaranteed OHKO 252 SpA Choice Specs Zoroark Sludge Bomb vs. 0 HP / 0- SpD Mega Diancie: 142-168 (58.9 - 69.7%) -- guaranteed 2HKO As you can see, Tangrowth or even both the mons can be taken down easily by Zoroark. Especially if it gets switched into Tangrowth. Then you're basically forced to rely on Diancie if all of your other options are gone. As i stated before Diancie is KO'ed by 2 Sludge Bomb launched by Zoroark, wich is also faster and in a switch like the one i mentioned then Diancie is doomed, the core gets broken and Tangrowth has to work alone. How to avoid this? Switch Diancie to a Specially Defensive set. Ofc, you'll have to give up on something, and the certain something i'm speaking about is Speed. Diancie-Mega @ Diancite Ability: Magic Bounce EVs: 8 Atk / 150 SpA / 252 SpD / 98 Spe Sassy Nature - Earth Power / Hidden Power Fire - Diamond Storm - Moonblast - Protect How would i explain this spread? Easy. - 8 Atk, Durken already explained this choice. - 150 SpA, the total amount is now 393, wich is pretty good for a Special Attacker. - 252 SpD, Diancie reaches a good 350 valor in Special Defense, enough to survive 2 Sludge Bomb from Zoroark and easily kill it / force the opponent into a switch. 252 SpA Choice Specs Zoroark Sludge Bomb vs. 0 HP / 252+ SpD Mega Diancie: 94-111 (39 - 46%) -- guaranteed 3HKO - 98 Spe, all the rest is invested into Spe. The total amount reaches 257, kinda bad but it will allow Diancie to survive more Special hits. As i said, please just consider this as a variant of the core and not a tweak. The user is free to choose what kind of Diancie he/she intends to use and Zoroark is not so common in the Tier. I just proposed this as i noticed a threat, that's all. Edited June 22, 2016 by AndSoThereIsSt3ffo Quote Link to comment Share on other sites More sharing options...
Cool Girl Posted June 22, 2016 Author Share Posted June 22, 2016 (edited) First off: more than a tweak i'd consider this as a variant of the core posted by Durken. I'd like to discuss this core a bit, as i noticed that it lacks a counter against fast Special Poison Types or, as it's more common in OU as far as i know, Fast Poison Type Special moves. I'll take Zoroark as an exemple, since it hits terribly hard if equipped with Specs or LO and it's in the 339 Speed range, so it's also a lot fast. Here's some calcs to prove what i'm saying: 252 SpA Choice Specs Zoroark Sludge Bomb vs. 244 HP / 48 SpD Tangrowth: 442-522 (109.9 - 129.8%) -- guaranteed OHKO 252 SpA Choice Specs Zoroark Sludge Bomb vs. 0 HP / 0- SpD Mega Diancie: 142-168 (58.9 - 69.7%) -- guaranteed 2HKO As you can see, Tangrowth or even both the mons can be taken down easily by Zoroark. Especially if it gets switched into Tangrowth. Then you're basically forced to rely on Diancie if all of your other options are gone. As i stated before Diancie is KO'ed by 2 Sludge Bomb launched by Zoroark, wich is also faster and in a switch like the one i mentioned then Diancie is doomed, the core gets broken and Tangrowth has to work alone. How to avoid this? Switch Diancie to a Specially Defensive set. Ofc, you'll have to give up on something, and the certain something i'm speaking about is Speed. Diancie-Mega @ Diancite Ability: Magic Bounce EVs: 8 Atk / 150 SpA / 252 SpD / 98 Spe Sassy Nature - Earth Power / Hidden Power Fire - Diamond Storm - Moonblast - Protect How would i explain this spread? Easy. - 8 Atk, Durken already explained this choice. - 150 SpA, the total amount is now 393, wich is pretty good for a Special Attacker. - 252 SpD, Diancie reaches a good 350 valor in Special Defense, enough to survive 2 Sludge Bomb from Zoroark and easily kill it / force the opponent into a switch. 252 SpA Choice Specs Zoroark Sludge Bomb vs. 0 HP / 252+ SpD Mega Diancie: 94-111 (39 - 46%) -- guaranteed 3HKO - 98 Spe, all the rest is invested into Spe. The total amount reaches 257, kinda bad but it will allow Diancie to survive more Special hits. As i said, please just consider this as a variant of the core and not a tweak. The user is free to choose what kind of Diancie he/she intends to use and Zoroark is not so common in the Tier. I just proposed this as i noticed a threat, that's all. Ok so, I made that tweak. Thank you! Edited June 22, 2016 by Cool Girl Quote Link to comment Share on other sites More sharing options...
Durken Posted June 22, 2016 Share Posted June 22, 2016 (edited) First off: more than a tweak i'd consider this as a variant of the core posted by Durken. I'd like to discuss this core a bit, as i noticed that it lacks a counter against fast Special Poison Types or, as it's more common in OU as far as i know, Fast Poison Type Special moves. I'll take Zoroark as an exemple, since it hits terribly hard if equipped with Specs or LO and it's in the 339 Speed range, so it's also a lot fast. Here's some calcs to prove what i'm saying: 252 SpA Choice Specs Zoroark Sludge Bomb vs. 244 HP / 48 SpD Tangrowth: 442-522 (109.9 - 129.8%) -- guaranteed OHKO 252 SpA Choice Specs Zoroark Sludge Bomb vs. 0 HP / 0- SpD Mega Diancie: 142-168 (58.9 - 69.7%) -- guaranteed 2HKO As you can see, Tangrowth or even both the mons can be taken down easily by Zoroark. Especially if it gets switched into Tangrowth. Then you're basically forced to rely on Diancie if all of your other options are gone. As i stated before Diancie is KO'ed by 2 Sludge Bomb launched by Zoroark, wich is also faster and in a switch like the one i mentioned then Diancie is doomed, the core gets broken and Tangrowth has to work alone. How to avoid this? Switch Diancie to a Specially Defensive set. Ofc, you'll have to give up on something, and the certain something i'm speaking about is Speed. Diancie-Mega @ Diancite Ability: Magic Bounce EVs: 8 Atk / 150 SpA / 252 SpD / 98 Spe Sassy Nature - Earth Power / Hidden Power Fire - Diamond Storm - Moonblast - Protect How would i explain this spread? Easy. - 8 Atk, Durken already explained this choice. - 150 SpA, the total amount is now 393, wich is pretty good for a Special Attacker. - 252 SpD, Diancie reaches a good 350 valor in Special Defense, enough to survive 2 Sludge Bomb from Zoroark and easily kill it / force the opponent into a switch. 252 SpA Choice Specs Zoroark Sludge Bomb vs. 0 HP / 252+ SpD Mega Diancie: 94-111 (39 - 46%) -- guaranteed 3HKO - 98 Spe, all the rest is invested into Spe. The total amount reaches 257, kinda bad but it will allow Diancie to survive more Special hits. As i said, please just consider this as a variant of the core and not a tweak. The user is free to choose what kind of Diancie he/she intends to use and Zoroark is not so common in the Tier. I just proposed this as i noticed a threat, that's all. While it is true that the core struggles with fast poison mons, the function of it is to deny and hit back all of the priority users that love to send Mega Diancie back to the ground and not to resist this mons. Obviously the core will have some flaws, you shouldn't expect the core to be as solid as a full 6 members team; I personally run on a team with this core Scarf Jirachi and AV Torn-T to deal with that. Last but not least , the only sludge bomb/wave users on OU are Gengar, MVenusaur and some Volcanions wich all of these 3 can be dealt with AV Torn-T and Scarf Rachi but it wasn't my intention to do a 4 pokemon core as I found it a bit pointless. Edited June 22, 2016 by Durken Quote Link to comment Share on other sites More sharing options...
Cobalt996 Posted June 23, 2016 Share Posted June 23, 2016 Rayquaza @ Life Orb Ability: Air Lock EVs: 160 Atk / 96 SpA / 252 Spe Hasty Nature - Dragon Ascent - Earthquake - Extreme Speed - Draco Meteor Aegislash @ Leftovers Ability: Stance Change EVs: 248 HP / 8 Atk / 252 SpD Sassy Nature IVs: 0 Spe - Gyro Ball - Shadow Sneak - Toxic - King's Shield Groudon-Primal @ Red Orb Ability: Desolate Land EVs: 248 HP / 8 Atk / 252 Def Relaxed Nature - Stealth Rock - Roar - Earthquake - Lava Plume Yes, this is all recognizable. I claim credit for my words on it alone. Rayquaza can alternatively have Aqua Tail if the rest of your team absolutely cannot deal with opposing Pdons. Aegislash and Pdon can take hits fairly well, and potentially set up toxic/rock phasing. Something else is needed to make the core not suffer from lack of damage, and Rayquaza has a versatile movepool, along with the aforementioned ability to cripple Pdon in one hit. Pdon's physical bulk is impressive, so we capitalize on it, as investment to special bulk tend to make 2HKOs less reliable, while this makes it just not die. To compensate, Aegis provides the special side of the wall. In summary, two to provide a wall, and one to kill. Quote Link to comment Share on other sites More sharing options...
Cool Girl Posted June 30, 2016 Author Share Posted June 30, 2016 Rayquaza @ Life Orb Ability: Air Lock EVs: 160 Atk / 96 SpA / 252 Spe Hasty Nature - Dragon Ascent - Earthquake - Extreme Speed - Draco Meteor Aegislash @ Leftovers Ability: Stance Change EVs: 248 HP / 8 Atk / 252 SpD Sassy Nature IVs: 0 Spe - Gyro Ball - Shadow Sneak - Toxic - King's Shield Groudon-Primal @ Red Orb Ability: Desolate Land EVs: 248 HP / 8 Atk / 252 Def Relaxed Nature - Stealth Rock - Roar - Earthquake - Lava Plume Yes, this is all recognizable. I claim credit for my words on it alone. Rayquaza can alternatively have Aqua Tail if the rest of your team absolutely cannot deal with opposing Pdons. Aegislash and Pdon can take hits fairly well, and potentially set up toxic/rock phasing. Something else is needed to make the core not suffer from lack of damage, and Rayquaza has a versatile movepool, along with the aforementioned ability to cripple Pdon in one hit. Pdon's physical bulk is impressive, so we capitalize on it, as investment to special bulk tend to make 2HKOs less reliable, while this makes it just not die. To compensate, Aegis provides the special side of the wall. In summary, two to provide a wall, and one to kill. Thank you! I have added your core! I also added a UU core, feel free to check that out! Also guys, please don't hesitate to post cores if you got any! I'd be more than happy to add them on the main post! Quote Link to comment Share on other sites More sharing options...
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