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[OU RMT] I wish all of you to baton-pass the finals.


Durken

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Because this is my first serious post I won't start it singing "Guess who's back" from Eminem but Arceus knows what lies ahead.
Let me introduce you, ladies and gentlemen, this balanced team that has provided hours of fun and victories to both my dear Pokemon rival Lugruf and me:

Portable

Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Baton Pass
- Giga Drain
- Thunder Wave
- Stealth Rock

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Ice Punch
- Crunch

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Flash Cannon
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]

Infernape @ Leftovers
Ability: Blaze
EVs: 248 HP / 88 Def / 128 SpD / 44 Spe
Jolly Nature
- Flare Blitz
- Taunt
- Slack Off
- Will-O-Wisp

It all started with the vision of sweeping my foe's dreams and teams away with a Dragon Dance Mega-Tyranitar so I decided that a MTtar - Zone core would be the first step:

Dragon Dance Mega Tyranitar:

248_mega.gif

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Ice Punch
- Crunch

Let me introduce you to this friend of mine, he likes to set up on Latis after a Draco Meteor and proceed to humilliate the enemy team. This thing hits like a truck at +1, you will find that without checks like Keldeo, Skarmory or Ferrothorn this thing ends the game in a rush. The spread is quite simple, max speed allows you to reach 397 speed at +1, outspeeding anything below 130 base speed wich is huge. Max atack gives you the power of the gods, hitting hard enough to OHKO Mew and Reuniclus with Crunch, Tankchomp and Gliscor with Ice Punch. Stone Edge gives you a strong stab that some of you may argue is a bit worse than Superpower or Fire Punch for coverage issues but I have found that SE works great in this team.

Choice Specs Magnezone:

462.gif

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Flash Cannon
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]

Magnezone allows you to trap and OHKO Steel mons like Scizor, Skarmory and Ferrothorn that would give trouble to Mega Tyranitar if they remain alive. I run max speed so I can outspeed some Tyranitar and Fast Scizor providing then a crucial OHKO or momentum with Volt Switch. Once it has done it's job, you can use Magnezone for luring Hippowdon with Flash Cannon and hitting between switches, it also makes a good death fodder in late game.

Baton Pass Leader Celebi

251.gif

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 220 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Baton Pass
- Giga Drain
- Thunder Wave
- Stealth Rock

This thing is huge, I am in love with this little green onion. Thunder Wave and Stealth Rock makes Celebi a huge utility leader, but the sweetness of the set resides on Baton Pass. You can scout what your opponent is going to do, you can react to his predictions and switches! Plus giving countless chances to bring Magnezone and trap a Skarmory or a Scizor. This Celebi has made my experience in ORAS OU a lot more funnier. It is also a huge counter to BD Azumarill, Keldeo and a kind of check to Mega Diancie and other special attackers. Giga Drain allows you to not be full countered by taunt and I prefer it over Seed Bomb for the recovery that it brings me. Natural Cure allows me to be a status sponge and specifically counter Rotom-W.

Offensive Support Latias:

380.gif

Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

At this point, I realised I needed a defogger and a better check to fighting and fire moves. I saw in Latias the perfect mon for the role as I was able to hit really hard with LO Draco Meteor mons like Tankchomp or Rotom-W and it allows me to be a bit more reckless with Mega Tyranitar as long as I can heal it back with Healing Wish. There is not that much to say about Latias, it is a good filler Pokemon that brings the team huge support and check to multiple types of moves.

Choice Banded Azumarill:

184.gif

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

"A below 650 attack Azumarill is not a true Azumarill" Lugruf.

This little blue demon, with its most standard set, has won me countless battles. Strong priority, good typing, and an amazing bulk. Azumarill makes holes through balanced and HO teams with all the fury that someone can expect for a lovely bunny. It is the last piece of my SFD and FWG core. I love to bring it to Heatrans and Keldeos or other mons that would try to burn me just to be revived with Latias.

Stallbreaker Infernape:

392.gif

Infernape @ Leftovers
Ability: Blaze
EVs: 248 HP / 88 Def / 128 SpD / 44 Spe
Jolly Nature
- Flare Blitz
- Taunt
- Slack Off
- Will-O-Wisp

I always struggle when it comes to chose the sixth member of the team, I was looking for some kind of stallbreaker and a way to deal with bug and dark types and I ended up with this hard counter to Weavyle, Scizor and Bisharp. Taunt + Slack Off + Will-O-Wisp allows me to worn down stall mons like Chansey, Skarmory and Tankchomp. The spread allows me to tank Knock Offs from LO Weavyle and Bisharp like nothing and to check Dark Pulse users like MSableye or Specs Hydreigon. I decided to run Flare Blitz over Flamethrower or Low Kick so I could choose the perfect moment for Blaze to activate and have some unpredictable kills in Landorus-T for example.

Conclussion

This is my first but not last try on RMT forums, I know some explanations are vague and I probably left behind important points or calculates. I also would like to say that while I consider myself quite good at teambuilding (Humble mode: Off) I know that this teams won't go further than 1600 at the OU ladder. Without anything more to say I ask you to give any type of feedbackm, everything would be apreciated.

Cya in the next RMT.

Edited by Durken
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