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its ya boy spade, aka dmetri aka the black tai kamiya, aka the greatest digimon tamer in the history of history you already know what is
lets just get right into ok so you know i cant play anything that's not hyper offensive so instead of making some sort of balanced offense or anything smart or logical i built a team that lets me start with rampardos and click head smash :]
really though, i tried a new thing where i get together a few mons i like that hit hard and see what I can do. im willing to change things and whatnot but only to make this team work better for itself
are you ready???
LETS
GET IT!!!!
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Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Ice Punch
- Waterfall
- Play Rough
Azumarill is here because its one of my favorites and it hits hard. I cant deny that huge power aqua jet, and it's nice to have priority for revenge killing etc. also its a nice switch in for all that bulk, but this team really thrives off of letting things just drop so
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Staraptor @ Choice Band
Ability: Reckless
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Brave Bird
- U-turn
- Quick Attack
banded reckless strats, staraptor is one of my favorite mons to use. brave bird is really the only move that benefits from it here, i could run double edge over quick attack but since my mons tend to drop i decided to run QA. priority never helps
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Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Ice Punch
- Return
- Fake Out
mega lopunny, one of my faves because of it's crazy speed stat and how it manages to have all that coverage + priority in the form of fake out, and outspeeds the entire tier. and it's strong as fuck. jolly nature for speed ties with m mane if push comes to shove, and lets it outspeed a lot of other mons.
also it's cute.
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Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bolt Strike
- V-create
- Zen Headbutt
- U-turn
victini is a lord. banded bolt strike and v create make for really good coverage. u turn so i can use it as a lead incase there are rampardos resists and with enough speed to get the upper hand most of the time. also zen headbutt for stab, and also flinches.
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Rampardos @ Choice Scarf
Ability: Mold Breaker
EVs: 36 HP / 216 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Head Smash
- Pursuit
- Zen Headbutt
the star of the show himself, my boy rampardos aka hit hard. when it comes out, it gets a kill. something is dying. that fucking 165 base attack and base 150 power stab move makes rampardos something that does not need to exist in the way it does. ive never used anything other than head smash and pursuit on it, just due to circumstance. Mold breaker because sheer force doesnt effect head smash, which is the move i use most often. best case scenario i end up ohkoing a skarmory due to a crit and moldbreaker bypasses sturdy :]]]
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S H O F U (Darmanitan) @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Flare Blitz
- Superpower
- U-turn
nothing really to say about this big guy. it's got so much going for it's flare blitz and with a choice scarf it's fast enough to take out unsuspecting opponents. jolly nature to outspeed some big threats, like m manectric, and specs/orb keldeo. not that it runs coverage for keldeo but best case scenario i can get u turn damage and go to azu or otherwise.
idk if im supposed to have anything else. thoughts? comments? suggestions???
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The team isn't offensive enough. Perhaps you could remove a few of the defensive elements such as Rampardos and Lopunny in favor of Pokemon such as Hoopa and Mega Heracross?

Rampardos and M-Lopunny are both heavy hitters.

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Hell, Rampardos is more offensive than anything else. Although, Mega Heracross might indeed be a more suitable replacement for M-Lopunny if you really really REALLY want to hit hard, the problem is that it's a lot slower, and a glaring 4x weakness to flying attacks will mean the death of it if any mons with flying moves are still alive, outspeed it and could be used to counter it. Lopunny doesn't have this 4x weakness but rather 2x and is faster, so it could take care of those mons before they get the chance to kill it.

Hoopa may be nice for a special attacker though, but I don't know if you should replace Rampardos with that.

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OK so, running all these pokemon choiced, I can already tell you right now that anything with protect is going to gives you fits. Especially Ferrothorn, yes I know V-Create, Flare Blitz, HJK, but if you use HJK against protect you're losing 50% of your HP, Flare Blitz well it can just switch out into something that resists it whether that be like a slowbro or a Heatran or what have you.

All of your pokemon are physical attackers it's good to have some mixture in there. I don't see the reasoning for Ice Punch on Azumarill over say Superpower. Waterfall/Play Rough with STAB will do almost as much regardless to whatever you're going to hit with Ice Punch, I mean I guess gras types? I just think overall Superpower is better for Azumarills traditional threats that it can't otherwise hit.

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Why all the team members are physical attackers?

And you can't spell wallbreakers without our Bacon GOD, EMBOAR!!! Ditch that stupid Darmanitan for our one and only Fiery pig!!!

god bless LOL

also this is a result of not thinking. i think i had a few ideas for special attackers, possibly in a different team, but, mostly because I wasnt thinking. i just got a bunch of my favorites

The team isn't offensive enough. Perhaps you could remove a few of the defensive elements such as Rampardos and Lopunny in favor of Pokemon such as Hoopa and Mega Heracross?

zumi answered this and i agree. also i dont think rampardos is defensive at all lol, i haven't seen it take a single hit once in my life

Rampardos and M-Lopunny are both heavy hitters.

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ed9116dd080db7b00020535af202374d.png

Hell, Rampardos is more offensive than anything else. Although, Mega Heracross might indeed be a more suitable replacement for M-Lopunny if you really really REALLY want to hit hard, the problem is that it's a lot slower, and a glaring 4x weakness to flying attacks will mean the death of it if any mons with flying moves are still alive, outspeed it and could be used to counter it. Lopunny doesn't have this 4x weakness but rather 2x and is faster, so it could take care of those mons before they get the chance to kill it.

Hoopa may be nice for a special attacker though, but I don't know if you should replace Rampardos with that.

if anything I'm getting rid of staraptor. i do need a special attacker desperately. also, the idea was mostly to be fast enough to outspeed and kill. if i ran m-hera i would have to run a more balanced team to preserve hera, and itd have to be bulkier

while it is a nice idea, i prefer m-lop. thanks for the input though! ill check to see how well hoopa performs in place of staraptor. maybe run keldeo too.

OK so, running all these pokemon choiced, I can already tell you right now that anything with protect is going to gives you fits. Especially Ferrothorn, yes I know V-Create, Flare Blitz, HJK, but if you use HJK against protect you're losing 50% of your HP, Flare Blitz well it can just switch out into something that resists it whether that be like a slowbro or a Heatran or what have you.

All of your pokemon are physical attackers it's good to have some mixture in there. I don't see the reasoning for Ice Punch on Azumarill over say Superpower. Waterfall/Play Rough with STAB will do almost as much regardless to whatever you're going to hit with Ice Punch, I mean I guess gras types? I just think overall Superpower is better for Azumarills traditional threats that it can't otherwise hit.

that's true about protect. that's another result of not thinking, but not as harsh a scale. lop is my only mon with hjk though, and it's not choiced. protect gives that move problems in general, so i'm not too worried about it. with my other choiced mons though, i get that.

im running ice punch on azu dragon type... threats...

ok i

it made more sense in my head when i was putting together the team. i'll switch it up to superpower. that was an oversight lol

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Ice punch actualy helps Azu these days more than Superpower cause of Amoonguss. But other than that it's pretty much uselles!

Unless you are like me and rely on freezing hax or something :P

For special hard hitters you can choose: Hoopa-confide (Unbound is banned), Chandelure (Scarf if you want speed, Specs if you want DEATH), Mega-Gardevoir, Mega-Charizard, Mega-Alakazam (or even normal LO Alakazam) and last Serperior only cause it can Nasty Plot and hit with 130 base power in the same turn...

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Sorry if this wasn't conveyed well enough. Your team is VERY offensive and I couldn't imagine anything that hits much harder. It was a joke when I said it needed more offense.

ahaha, i laughed at it but its hard to pick up sarcasm thru text man, dont worry about it. thanks for commenting :]

Ice punch actualy helps Azu these days more than Superpower cause of Amoonguss. But other than that it's pretty much uselles!

Unless you are like me and rely on freezing hax or something :P

For special hard hitters you can choose: Hoopa-confide (Unbound is banned), Chandelure (Scarf if you want speed, Specs if you want DEATH), Mega-Gardevoir, Mega-Charizard, Mega-Alakazam (or even normal LO Alakazam) and last Serperior only cause it can Nasty Plot and hit with 130 base power in the same turn...

those are some good options, i think magic guard zam with LO runs better than mega zam but i dont much like using it. i ended up changing two of the mons on my team though, Staraptor and Darmanitan for special mons that were stronger

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Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Secret Sword
- Hydro Pump
- Aqua Jet
- Icy Wind
Specs Keldeo thanks to a suggestion from ikaru, hasty nature to outspeed modest/otherwise not plus speed latios/etc. jetinators for nice clean priority and icy wind because victory star op :]
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Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Earthquake
- Psyshock
- Defog
orb latios thanks to suggestion from jeri, having too many choiced mons can ruin me, so ive upped it to 2 mons that can change moves freely
defog for utility, miguel brought up the fact that 3 layers of spikes fucks me, having latios with that moveset probably helps my team the best
thoughts?
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I recommend switching Darmanitan by Adamant Victini. He has Anti-Water coverage and will not suicide after using his main attack, the speed will never matter with the scarf boost and the power difference is barely noticeable:

252 Atk Victini V-create vs. 0 HP / 0 Def Mew: 246-289 (72.1 - 84.7%) -- guaranteed 2HKO

252+ Atk Victini V-create vs. 0 HP / 0 Def Mew: 270-318 (79.1 - 93.2%) -- guaranteed 2HKO
252 Atk Sheer Force Darmanitan Flare Blitz vs. 0 HP / 0 Def Mew: 270-318 (79.1 - 93.2%) -- guaranteed 2HKO

I prefer to not waste my breath about Rampardos. I will just say "Try with Latios or Keldeo". Rampardos is strong, but that frailty is just not worth it.

252 Atk Mold Breaker Rampardos Head Smash vs. 0 HP / 0 Def Mew: 294-346 (86.2 - 101.4%) -- 12.5% chance to OHKO. 354 Speed
252 SpA Choice Specs Latios Draco Meteor vs. 0 HP / 0 SpD Mew: 318-375 (93.2 - 109.9%) -- 56.3% chance to OHKO. 350 Speed
252 SpA Choice Specs Keldeo Hydro Pump vs. 0 HP / 0 SpD Mew: 268-316 (78.5 - 92.6%) -- guaranteed 2HKO 346 Speed (in case you hate Pursuit Trappers)

Plus both act as pseudo-mixed attackers with Psyshock and Secret Sword respectively.

And squeeze a defensive pokemon there. With so many choiced pokemon the chance of a set-up sweeper finding a chance to boost and obliterate you is enormous.

See? Not having a boosting item destroys the utility of the massive 165 base attack.

EDIT: LOL You are running BOTH Darmanitan and Victini? Isn't that quite redundant? Try to run something with Volt Switch instead of Darmanitan. Preferably, Choice Scarf Rotom-W or Choice Specs Raikou to make sure you don't get ravaged by Flying Types (no, Rampardos is too frail to survive even resisted hits, look at that):

252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 36 HP / 0 Def Rampardos: 276-325 (80.2 - 94.4%) -- 50% chance to OHKO after Stealth Rock



Edited by SJMistery
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