Lord Chespin Posted July 5, 2016 Share Posted July 5, 2016 So, anybody here familiar with the TCG or Pokemon Zeta/Omnicron/Insurgence? If so, you might remember that they had Delta Pokemon, or Pokemon that had different typings and the movepools to match them, but otherwise no changes. What I'm suggesting is that we come up with some of our own Deltas, in this format: [Delta Name]: [Delta Primary Typing]/[Delta Secondary Typing] [Delta Design Description] [Reason for creating Delta] [Delta Ability 1]/[Delta Ability 2]/[Delta Hidden Ability] [Delta Level-up Movepool] [Delta TM Movepool] [Delta Tutor Movepool] [Delta Breeding Movepool] [Delta Egg Group] Here, let me give an example, based on an idea I've been spitballing around: Delta Tropius: Fairy/Dragon Design Description: A Dragon made out of candy and cake, with cherries growing on its neck and lollipop wings (picture Slurpuff, but a dragon). Reason for Creation: To me, Tropius was one of those Pokemon that got screwed over by its typing. It has decent defensive stats, two great boosting moves in Dragon Dance and Swords Dance, and a wide support movepool. However, its Grass/Flying Typing is terribadtastic defensively and has several flaws offensively, so it's stuck in the depths of PU. I figure with a better defensive and offensive typing, it could do better, so I gave it a Fairy/Dragon typing, which (as Mega Altaria has proven) is a great typing both offensively and defensively. It might not be OU material, but I figure it's gotta be better than PU. Abilities: Mulitscale/Sweet Veil/Harvest Level-Up Movepool: -Lv. 1: Outrage, Leer, Fairy Wind, Cotton Spore, Twister -Lv. 6: Sweet Scent -Lv. 10: Stomp -Lv. 16: Dragon Breath -Lv. 21: Aromatheraphy -Lv. 26: Dragon Pulse -Lv. 30: Natural Gift -Lv. 36: Play Rough -Lv. 41: Body Slam -Lv. 46: Bestow -Lv. 50: Cotton Guard -Lv. 56: Dragon Rush -Lv. 61; Outrage TM Movepool: Hone Claws, Dragon Claw, Roar, Toxic, Hidden Power, Sunny Day, Hyper Beam, Protect, Roost, Frustration, Earthquake, Return, Double Team, Aerial Ace, Facade, Rest, Attract, Round, Steel Wing, Energy Ball, Giga Impact, Flash, Swords Dance, Bulldoze, Dragon Tail, Swagger, Sleep Talk, Substitute, Secret Power, Nature Power, Dazzling Gleam, Confide, Cut, Fly, Strength, Rock Smash Tutor Movepool: Snore, Dual Chop, Dragon Pulse, Outrage, Tailwind Bred Moves: Curse, Dragon Dance, Dragon Rage, Dragon Rush, Headbutt, Leech Seed, Moonblast, Moonlight, Natural Gift, Nature Power, Razor Wind, Slam, Egg Group: Monster/Fairy So, yeah, that's it. Let me know what you think, and feel free to leave your own ideas! Quote Link to comment Share on other sites More sharing options...
Red_Chaos Posted July 5, 2016 Share Posted July 5, 2016 Super neat, make something crazy like pikachu or lovdics Quote Link to comment Share on other sites More sharing options...
Jiggle Posted July 5, 2016 Share Posted July 5, 2016 (edited) I think an even more interesting idea would be something like Ultimate Bravery from League of Legends, everything is randomized. Edited July 5, 2016 by Jiggle Quote Link to comment Share on other sites More sharing options...
IntSys Posted July 5, 2016 Share Posted July 5, 2016 Delta Raichu: Water/Electric Design Description: Raichu, but with Aquamarine/Cobalt instead of Yellow/Brown color scheme. The cheeks become inflated bubbles. The tail remains yellow, though. It also gets a yellow surfboard. Reason for Creating Delta: 1. I feel like the Water/Electric typing could be used more offensively instead of just being on Lanturn.2. I feel like Raichu doesn't really deserve to be in the bottom of the bag, PU. The evolution of the Pokemon series' Mascot should at least get itself a decent place, right? Abilities: Swift Swim/Lightning Rod/Water Veil Level-Up Movepool:-Lv. 1: Hydro Pump, Tail Whip, Thunder Shock, Aqua Jet(Stone Evolution, RIP)(EXTRA) Delta Pikachu's Level-Up Movepool:-Lv. 1 Bubble, Tail Whip-Lv. 5 Flash-Lv. 7 Confide-Lv. 9 Thunder Shock-Lv. 10 Aqua Jet-Lv. 13 Electro Ball-Lv. 16 Bubblebeam-Lv. 18 Thunder Wave-Lv. 23 Rain Dance-Lv. 26 Spark -Lv. 29 Volt Switch-Lv. 33 Scald-Lv. 37 Discharge-Lv. 42 Thunderbolt-Lv. 45 Agility-Lv. 50 Aqua Tail-Lv. 52 Surf-Lv. 55 Thunder-Lv. 58 Hydro Pump TM Movepool:Toxic, Hidden Power, Taunt, Ice Beam, Blizzard, Protect, Rain Dance, Frustration, Thunderbolt, Thunder, Return, Brick Break, Double Team, Facade, Rest, Attract, Round, Echoed Voice, Fling, Charge Beam, Flash, Volt Switch, Swords Dance, Frost Breath, Thunder Wave, Grass Knot, Swagger, Sleep Talk, Substitute, Wild Charge, Rock Smash, Snarl, Secret Power, Confide. HM Movepool:Surf, Dive, Waterfall, Cut Tutor Movepool: Water Pulse, Low Kick, Signal Beam, Thunder Punch, Knock Off, Super Fang, Endeavor, Uproar, Iron Tail, Iron Head, Aqua Tail, Hyper Voice, Last Resort, Helping Hand, Magnet Rise Breeding Movepool:Volt Tackle, Slash, Mud Slap, Mud Shot, Focus Energy, Belly Drum, Ice Ball, Aurora Beam, Rollout, Defense Curl Egg Groups: Water 1 and Field Quote Link to comment Share on other sites More sharing options...
pbood2 Posted July 5, 2016 Share Posted July 5, 2016 This is an awesome idea. Pokemon Darkness is doing Deltas from TCG so we will try our best to come up with as amazing ideas and concepts as you guys most likely will so we hope you enjoy them when we reveal them. I kind of wish if we ever get stuck, we could use this thread as a helper such as Baz with his CAMP thread for Guardians but we would need permission or something right. If someone could let me know, that would be greatly appreciated. I'll post some of my own ideas later once a few others post. Thanks for coming up with this thread idea Lord Chespin and have a great day/night. Quote Link to comment Share on other sites More sharing options...
Lord Chespin Posted July 5, 2016 Author Share Posted July 5, 2016 (edited) Wow, I really got a lot of feedback! Thanks to everyone who replied so far, and here's my next idea: Delta Slakoth/Vigoroth/Slaking: Electric Description: The whole evolutionary family is colored yellow instead of light brown, electric green instead of dark brown, and electric blue instead of pink/red. Additionally, Slaking is standing upright and has electricity surrounding its hands. Reason For Creation: Slaking, by all means, should be Ubers material. It has godly stats bar Special Defense (and even that can be patched up with an assault vest) and a great movepool; however, its horrendous ability keeps it stuck in PU. The challenge with this Delta was making it strong enough for OU, but somewhat crippled enough so that it didn't shoot straight to Ubers. Funnily enough, Twitch Plays Pokemon (way back in 2014) helped me come up with the idea: back in TPP Randomized Fire Red, they caught a Slaking that had Minus instead of Truant, so I figured I'd give that to Slaking, as it's a relatively useless ability that doesn't actually harm it. Additionally, the Electric typing doesn't give it access to many good physical moves, so it suffers from Kyurem-B syndrome and can't take full advantage of its godly Attack stat. Hopefully, this will hold it back enough so it's "just" OU material. Ability: Minus -> Plus -> Minus Level-up Movepool: Delta Slakoth: Lv. 1: Nuzzle, Charge Lv. 6: Encore Lv. 9: Slack Off Lv. 14: Feint Attack Lv. 17: Amnesia Lv. 22: Spark Lv. 25: Thunder Punch Lv. 30: Counter Lv. 33: Wild Charge Lv. 38: Play Rough Delta Vigoroth: Lv. 1: Reversal, Nuzzle, Focus Energy, Encore, Volt Switch Lv. 6: Encore Lv. 9: Volt Switch Lv. 14: Fury Swipes Lv. 17: Endure Lv. 23: Thunderbolt Lv. 27: Thunder Punch Lv. 33: Counter Lv. 37: Focus Punch Lv. 43: Reversal Delta Slaking: Lv. 1: Hammer Arm, Punishment, Fling, Nuzzle, Charge, Encore, Slack Off Lv. 6: Encore Lv. 9: Slack Off Lv. 14: Feint Attack Lv. 17: Amnesia Lv. 23: Spark Lv. 27: Thunder Punch Lv. 33: Counter Lv. 36: Swagger Lv. 39: Wild Charge Lv. 47: FlingLv. 53: Punishment Lv. 61: Hammer Arm TM Compatibility: More or less the same, except that compatibility with Wild Charge, Volt Switch, and Thunder Wave is added. Tutor Moves: More or less the same, except that compatibility with Magnet Rise is added. Bred Moves:More or less the same. Egg Group: Field Let me know what you guys think! Edited July 5, 2016 by Lord Chespin Quote Link to comment Share on other sites More sharing options...
IntSys Posted July 5, 2016 Share Posted July 5, 2016 Delta Slaking looks nice, it feels like a stronger Electivire now!Alright, here's my second contribution:(DISCLAIMER: I'm going to break the rules slightly here by making a new ability. But trust me, this does more harm to the Pokemon than good.) Delta Regigigas: Rock/Ice Description: Regigigas fuses with the Regi trio. Its yellow rings turn into gray steel rings, and its grip claws become plated with steel. The black stripes become ice stripes. The "grass" on its body become brown chunks of rocks. Reason For Creation: Regigigas has always been screwed over by its awful ability, Slow Start. Today, I would like to change that. With a Triple-typing of Rock/Ice/Steel, it may look incredible on the first glance. However, this typing holds a fatal weakness that makes it prone to two of the most common attacking types - 8x weakness to Fighting and 4x weakness to Ground (Not to mention it also has 2x weakness to Fire and Water!). To play well with Delta Regigigas, you must remove the opponent's Mach Punch or Vacuum Wave user first, and then setup on a Pokemon that can't touch Regigigas. Delta Regigigas may not be able to enter OU or UU by usage, but it's still a force to be reckoned with. Ability: Metal Guard (Applies Steel typing to the user) Level-up Movepool: Lv. 1: Heavy Slam, Crush Grip, Ancient Power, Ice Punch, Rock Polish, Knock Off, Confuse RayLv. 20: Iron Defense Lv. 25: Ice ShardLv. 30: CurseLv. 35: Bullet Punch Lv. 40: Wide GuardLv. 45: Hammer Arm Lv. 50: Icicle CrashLv. 60: Iron Head Lv. 65: Rock Slide Lv. 75: Crush Grip Lv. 80: Stone Edge Lv. 85: Earthquake Lv. 90: Autotomize Lv. 95: Meteor Mash Lv. 100: Giga Impact TM Compatibility: Toxic, Hail, Hidden Power, Sunny Day, Ice Beam, Blizzard Hyper Beam, Rain Dance, Safeguard, Frustration, Smack Down, Thunderbolt, Thunder, Earthquake, Return, Brick Break, Double Team, Rock Tomb, Facade, Rest, Round, Focus Blast, Fling, Charge Beam, Payback, Retaliate, Giga Impact, Rock Polish, Stone Edge, Thunder Wave, Psych Up, Bulldoze, Frost Breath, Rock Slide, Swagger, Sleep Talk, Substitute, Flash Cannon Rock Smash, Secret Power, Nature Power, Power-Up Punch, Confide, Strength Tutor Moves: Block, Drain Punch, Earth Power, Focus Punch, Gravity, Ice Punch, Icy Wind, Iron Head, Knock Off, Shock Wave, Snore, Superpower, Thunder Punch, Signal Beam, Magnet Rise, Stealth Rock. Bred Moves:None. Egg Group: Undiscovered. Quote Link to comment Share on other sites More sharing options...
Red_Chaos Posted July 6, 2016 Share Posted July 6, 2016 nice design guys somebody draw a picture Quote Link to comment Share on other sites More sharing options...
Monochrome_Complex Posted July 6, 2016 Share Posted July 6, 2016 Delta Zoroark: Dark/Fairy Zoroark's fur has become a brilliant white while its mane has turned into a purplish hue and is further elongated, . The "paintbrush" tip now oozes with a scarlet mystical energy, which appears to have the ability to distort reality and "paint" illusions. Zoroark 's arms have grown violet fur which flow loosely, and it face has gathered a few more red markings. Its nails have become longer and sharper as well. When painting illusions, Delta Zoroark moves as if it's dancing, completely enchanting any within its vicinity. I really like Zoroark and I'm awaiting the day we get a true mega or evolved form. I wanted to play off its "paintbrush ponytail" more in Delta Zoroark's design. I picked fairy as the secondary typing because fairies are associated with trickery and magic, both are which Zoroark is heavily about. Illusion/Prankster/Magic Bounce lvl 1: Snarl lvl 1: embargo Lvl 1: Taunt lvl 5: Disarming Voice lvl 9: Magic Coat lvl 12: hypnosis lvl 16: Confuse ray lvl 20: Extrasensory lvl 23: Trick lvl 27: Foul Play lvl 31: Nasty Plot lvl 35: Dazzling Gleam lvl 40: Night Daze lvl 44: Moonlight lvl 48: Moonblast lvl 51: Lunar Dance Breeding Mystical Fire Captivate Copycat Counter Detect Dark Pulse Snatch Sucker Punch Wish Healing Wish Play Rough Lucky Chant Misty Terrain Calm Mind Tutor Bounce Covet Knockoff Hyper Voice Foul play Low Kick Snatch Snore Spite Trick Uproar Pain Split Magic Coat Magic Room Wonder Room Egg Group: Field/Fairy Quote Link to comment Share on other sites More sharing options...
Lord Chespin Posted July 9, 2016 Author Share Posted July 9, 2016 (edited) Okay, I've got another Delta coming at you, and it's kind of a doozy. Say hello to... Delta Eevee -> Delta Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, Sylveon: Fairy -> Poison, Rock, Flying, Fighting, Steel, Bug, Ghost, Dragon Description: Eevee is more or less the same, but poofier, and has a Delta symbol drawn on its forehead. Vaporeon is purple with white streaks, and has a skunk's tail instead of a mermaid's tail. Jolteon is made of polished granite, and has quartz crystals instead of spikes. Flareon's colors are paler, it has a poofy cloud mane, and has wings made of clouds. Espeon is tan and brown instead of pink and purple, and has a glowing kanji for "power" on its forehead instead of a gem. Umbreon is made of steel and has a sickle for a tail, and has thinner limbs. Leafeon is purple, has eight limbs (instead of four), has a stinger tail instead of a leaf tail, and has compund eyes. Glaceon's body is made mostly of an ethereal grey mist, with its skeleton visible and glowing red eyes. Sylveon is a bright red and orange, with snakes instead of ribbons and a scar instead of a bow. Reason For Creation: I've always liked the Eeveelutions; they’re a cool concept, and they've got some awesome designs. However, sometimes their stat distributions and typings clashed, making Pokemon that ended up in PU. Sure, Espeon, Sylveon, and Umbreon turned out okay, but poor Glaceon, Leafeon and Flareon got shafted pretty hard. These Deltas seek to make the weaker Eeveelutions better, and the stronger ones even better. Plus, I was planning on making starters for my fan-made Pokemon game idea that are Deltas, and Eevee seemed like it would help monotypers out by giving them more options without having to hack in a starter. Ability: Run Away/Adaptability/Anticipation -> Wonder Skin/Multiscale, Sand Force/Technician, Gale Wings/Reckless, Mega Launcher/Competitive, Filter/Clear Body, Tinted Lens/Speed Boost, Illusion/Magic Guard, Multiscale/Contrary Level-up Movepool: Eevee: Lv. 1: Growl, Helping Hand, Tackle, Tail Whip Lv. 5: Sand-attack Lv. 9: Baby-Doll Eyes Lv. 10: Fairy Wind Lv. 17: Bite Lv. 20: Refresh Lv. 23: Covet Lv. 25: Play Rough Lv. 29: Charm Lv. 33: Baton Pass Lv. 37: Double-Edge Lv. 41: Last Resort Lv. 45: Trump Card Vaporeon: Lv. 1: Growl, Helping Hand, Tackle, Tail Whip Lv. 5: Sand-attack Lv. 9: Acid Spray Lv. 13: Quick Attack Lv. 17: Venoshock Lv. 20: Flame Burst Lv. 25: Toxic Spikes Lv. 29: Acid Armor Lv. 33: Sludge Bomb Lv. 37: Searing Shot Lv. 41: Last Resort Lv. 45: Sludge Wave Jolteon: Lv. 1: Growl, Helping Hand, Tackle, Tail Whip Lv. 5: Sand-attack Lv. 9: Rock Throw Lv. 13: Quick Attack Lv. 17: Ancient Power Lv. 20: Aurora Beam Lv. 25: Signal Beam Lv. 29: Stealth Rock Lv. 33: Earth Power Lv. 37: Power Gem Lv. 41: Last Resort Lv. 45: Diamond Storm Flareon: Lv. 1: Growl, Helping Hand, Tackle, Tail Whip Lv. 5: Sand-attack Lv. 9: Wing Attack Lv. 13: Quick Attack Lv. 17: Pluck Lv. 20: Tailwind Lv. 25: Cotton Guard Lv. 29: Bounce Lv. 33: Acrobatics Lv. 37: Defog Lv. 41: Last Resort Lv. 45: Brave Bird Espeon: Lv. 1: Growl, Helping Hand, Tackle, Tail Whip Lv. 5: Sand-attack Lv. 9: Vaccum Wave Lv. 13: Quick Attack Lv. 17: Water Pulse Lv. 20: Mat Guard Lv. 25: Aura Sphere Lv. 29: Dark Pulse Lv. 33: Heal Pulse Lv. 37: Dragon Pulse Lv. 41: Last Resort Lv. 45: Focus Blast Umbreon: Lv. 1: Growl, Helping Hand, Tackle, Tail Whip Lv. 5: Sand-attack Lv. 9: Metal Claw Lv. 13: Quick Attack Lv. 17: Confuse Ray Lv. 20: Magnet Bomb Lv. 25: Gear Grind Lv. 29: Metal Sound Lv. 33: Recover Lv. 37: Shift Gear Lv. 41: Last Resort Lv. 45: Metal Burst Leafeon: Lv. 1: Growl, Helping Hand, Tackle, Tail Whip Lv. 5: Sand-attack Lv. 9: Fury Cutter Lv. 13: Quick Attack Lv. 17: Defend Order Lv. 20: Bug Bite Lv. 25: X-Scissor Lv. 29: Swords Dance Lv. 33: Heal Order Lv. 37: Attack Order Lv. 41: Last Resort Lv. 45: Sticky Web Glaceon: Lv. 1: Growl, Helping Hand, Tackle, Tail Whip Lv. 5: Sand-attack Lv. 9: Ominous Wind Lv. 13: Quick Attack Lv. 17: Will-O-Wisp Lv. 20: Hex Lv. 25: Frost Breath Lv. 29: Haze Lv. 33: Recover Lv. 37: Shadow Ball Lv. 41: Last Resort Lv. 45: Destiny Bond Sylveon: Lv. 1: Growl, Helping Hand, Tackle, Tail Whip Lv. 5: Sand-attack Lv. 9: Twister Lv. 13: Quick Attack Lv. 17: Dragon Rage Lv. 20: Dragon Breath Lv. 25: Dragon Pulse Lv. 29: Sludge Bomb Lv. 33: Slack Off Lv. 37: Spacial Rend Lv. 41: Last Resort Lv. 45: Overheat TM Compatibility: -Eevee is unchanged. -Vaporeon is unchanged from Eevee, except it can also learn Giga Impact, Hyper Beam, Venoshock, Flamethrower, Sludge Bomb, Sludge Wave, Fire Blast, Incinerate, Overheat, Poison Jab, Strength, and Rock Smash. -Jolteon is unchanged from Eevee, except it can also learn Giga Impact, Hyper Beam, Light Screen, Smack Down, Earthquake, Bulldoze, Sandstorm, Rock Tomb, Rock Polish, Stone Edge, Rock Slide, Flash Cannon, Dazzling Gleam, Strength, and Rock Smash. -Flareon is unchanged from Eevee, except it can also learn Giga Impact, Hyper Beam, Hail, Roost, Aerial Ace, Steel Wing, Sky Drop, Acrobatics, Strength, and Rock Smash. -Espeon is unchanged from Eevee, except it can also learn Giga Impact, Hyper Beam, Calm Mind, Psyshock, Brick Break, Bulk Up, Low Sweep, Focus Blast, Energy Ball, Light Screen, Reflect, Psychic, Cut, Rock Smash, and Strength. -Umbreon is unchanged from Eevee, except it can also learn Giga Impact, Hyper Beam, Taunt, Torment, Dragon Tail, Trick Room, Gyro Ball, Flash Cannon, Snarl, and Cut. -Leafeon is unchanged from Eevee, except it can also learn Giga Impact, Hyper Beam, Earthquake, Bulldoze, Aerial Ace, Struggle Bug, Shadow Claw, Rock Slide, Poison Jab, X-Scissor, Infestation, U-Turn, Strength, and Rock Smash. -Glaceon is unchanged from Eevee, except it can also learn Giga Impact, Hyper Beam, Will-O-Wisp, Trick Room, Shadow Claw, Frost Breath, Strength, and Rock Smash. -Sylveon is unchanged from Eevee, except it can also learn Giga Impact, Hyper Beam, Dragon Claw, Calm Mind, Sludge Bomb, Flamethrower, Fire Blast, Overheat, Incinerate, Dragon Tail, and Cut. Tutor Moves: -Eevee is unchanged. -Vaporeon is unchanged from Eevee, except it can learn Gastro Acid, Gunk Shot, and Dragon Pulse. -Jolteon is unchanged from Eevee, except it can learn Signal Beam, Earth Power, Stealth Rock, and Iron Defense. -Flareon is unchanged from Eevee, except it can learn Superpower, Sky Attack, and Tailwind. -Espeon is unchanged from Eevee, except it can learn Trick, Gravity, Magic Room Dragon Pulse, and Wonder Room. -Umbreon is unchanged from Eevee, except it can learn Iron Head, Iron Defense, Magic Room, Wonder Room, and Foul Play. -Leafeon is unchanged from Eevee, except it can learn Aqua Tail, Gunk Shot, Signal Beam, Electroweb, and Superpower. -Glaceon is unchanged from Eevee, except it can learn Magic Coat, Icy Wind, Earth Power, Pain Split, and Spite. -Sylveon is unchanged from Eevee, except it can learn Dual Chop, Outrage, Dragon Pulse, Heat Wave, Gunk Shot, and Gastro Acid. Bred Moves: Unchanged. Egg Group: Field As always, let me know what you guys think! Edited July 9, 2016 by Lord Chespin Quote Link to comment Share on other sites More sharing options...
IntSys Posted July 9, 2016 Share Posted July 9, 2016 (edited) I'd really appreciate it if you just put the Eeveelutions into individual spoilers, because it's really hard to examine each Eeveelution individually like that. Delta Cleffa/Clefairy/Clefable: Fire Description: The entire evolution family has orange-red skin instead of pink, and pure-yellow eyes. Note that Clefairy needs a Sun Stone to evolve.Cleffa: Its ears are smaller and angles upward, colored crimson. It also gets a line of thorns similar in size with its ears on the left and the right side of the body. Giving its body a Sun-shaped feel.Clefairy: Keeping its thorns, but its tail glows radiantly, looking like a comet.Clefable: Its wings are replaced by bursting flames. Reason For Creation: I want to give Clefable a new role out of its classic CM Tank role. I picked the Sun theme to polarize on its original "Moon-fairy" design. Ability: Flash Fire/Solar Power/ Drought(Clefable) or Flame Body(Cleffa & Clefairy) Level-up Movepool:-Cleffa- Lv. 1: Ember, CharmLv. 4: EncoreLv. 7: Confuse RayLv. 10: Will-O-WispLv. 13: FlashLv. 16: Flame Burst -Clefairy- Lv. 1: Baton Pass, Healing Wish, Incinerate, Ember, Work Up, EncoreLv. 7: Confuse RayLv. 10: Fire SpinLv. 13: Sunny DayLv. 16: Flame ChargeLv. 19: IncinerateLv. 22: FlashLv. 25: Tail GlowLv. 28: FlamethrowerLv. 31: MetronomeLv. 34: Cosmic PowerLv. 37: Seismic TossLv. 40: Body SlamLv. 43: Morning SunLv. 46: Solar BeamLv. 49: Will-O-WispLv. 50: Meteor MashLv. 55: Searing ShotLv. 58: Flare BlitzLv. 60: OverheatLv. 65: Eruption -Clefable- Lv. 1: Heat Wave, Confuse Ray, Tail Glow, Fire Spin, MetronomeLv. 60: Heat Wave TM Compatibility: Psyshock, Calm Mind, Toxic, Hidden Power, Sunny Day, Hyper Beam, Light Screen, Protect, Safeguard, Frustration, Solar Beam, Return, Psychic, Brick Break, Double Team, Reflect, Flamethrower, Fire Blast, Facade, Rest, Attract, Overheat, Round, Echoed Voice, Focus Blast, Fling, Charge Beam, Incinerate, Retaliate, Giga Impact, Flash, Psych Up, Swagger, Sleep Talk, Substitute, Rock Smash, Secret Power, Power-Up Punch, Dazzling Gleam, Confide, Strength Tutor Moves: Bounce, Covet, Drain Punch, Endeavor, Fire Punch, Focus Punch, Gravity, Heal Bell, Helping Hand, Hyper Voice, Knock Off, Last Resort, Magic Coat, Snore, Stealth Rock, Trick, Wonder Room, Zen Headbutt Bred Moves:Amnesia, Belly Drum, Covet, Fake Tears, Heal Pulse, Metronome, Mimic, Present, Splash, Stored Power, Tickle, Wish, Soft-Boiled, Baton Pass Egg Group: Fairy Edited July 9, 2016 by IntSys Quote Link to comment Share on other sites More sharing options...
Alilatias Posted July 9, 2016 Share Posted July 9, 2016 (edited) Delta Spinarak/Ariados (Dark/Electric) Description: A species of Spinarak that has adapted to life in dark caves, where the prey they hunt are usually bound to the land rather than flying through the air, and tend to be stronger and difficult to catch. As such, their webbing has evolved to generate an electric current to paralyze those caught in their traps. They can even create special webs that glow in the dark, sometimes even resembling Pokemon that are preyed upon by other inhabitants of the caves. Compared to their regular counterparts, these Delta Spinarak sport a yellow, blue, and black motif, with their antenna upon evolving into Ariados being shaped into lightning bolts. Reason for creation: Come on, does anyone ever think of a line that is largely forgettable? Abilities: Adaptability, Lightningrod, Prankster Level-up moveset (this is assuming Ariados) [-] Thundershock [-] Pursuit [-] Flash [8] Thunder Wave [12] Electroweb [16] Feint Attack [19] Sticky Web [21] Fell Stinger [23] Thunder Fang [26] Confuse Ray [30] Nasty Plot [33] Discharge [35] Electric Terrain [41] Crunch [44] Agility [47] Wild Charge [51] Dark Pulse [55] Volt Switch [60] Sucker Punch TMs/Tutor Moves: Haven't thought much here yet. Main ones would be the addition of Electric-based TMs and Shadow Claw + Shadow Ball while losing the poison-based moves. Overall designed to be either a physical or special attacker depending on moveset. Special attackers get a boost though Nasty Plot and can get a boost by switching into Electric attacks (if Lightningrod ability), while physical attackers have to rely on Fell Stinger or Hone Claws (through TM) for any stat boosts. However, physical attackers do get access to Sucker Punch, which (kind of) ignores their low speed disadvantage. Adaptability has obvious raw power advantages, while Prankster lends itself to disabling setups. One must note that this typing has many, many major weaknesses. Care should be exercised. Edited July 9, 2016 by Alilatias Quote Link to comment Share on other sites More sharing options...
pbood2 Posted July 9, 2016 Share Posted July 9, 2016 These are all awesome ideas so great job coming up with them. I'll try to follow that format but I can't promise I will when I do it especially because the fun part of deltas for me is the designs and abilities and new typings and the possibilities because of it. Keep up the amazing ideas. I hope all you delta lovers will like the deltas Pokemon Darkness has in store. Quote Link to comment Share on other sites More sharing options...
Lord Chespin Posted July 9, 2016 Author Share Posted July 9, 2016 I'd really appreciate it if you just put the Eeveelutions into individual spoilers, because it's really hard to examine each Eeveelution individually like that. Okay, I will. Thanks for the feedback. Also, I really like your idea! Quote Link to comment Share on other sites More sharing options...
Lord Chespin Posted July 13, 2016 Author Share Posted July 13, 2016 (edited) Okay, boys, girls, and those in-between, I've got a Delta today that's technically already been made into a Delta by Pokemon Insurgence; however, I'm putting a new spin on it, so I think it's okay.Delta Snorunt -> Delta Glalie/Froslass Description: Delta Snorunt is mainly made up of a small chunk of rock with a few nuggets of iron sticking out. Delta Glalie is a larger, roughly circular rock with big chunks of iron sticking out of its head, like horns. Its mega is a much smoother chunk of rock that has a polished iron jaw and much more refined chunks of metal sticking out of it in the same places that its non-delta mega has spikes. Delta Froslass, on the other hand, is made entirely of metal, and has rapiers for hands, sort of like Bisharp. It also has two glowing red devil horns sticking out of cracks on its head, and its inside glows with an eerie red force. Reason for Making: To be frank, I'm not sure I like what Pokemon Insurgence did with Delta Glalie. Sure, their Delta Froslass is fine, but their Delta Glalie has a typing (Fire/Rock) that's almost as bad as its default typing. My Delta Glalie's typing, while far from perfect, is a little better, giving it two good STAB types that it can take advantage of with its mega (especially the Rock type, as it can abuse Magic Guard and Rock Head with Head Smash). Delta Froslass, on the other hand, was made when I realized that on my list of Delta brainstorming, I didn't make a dark-type Delta. I decided to take a page out of Bisharp's book and give it Dark/Steel, and designed it as a fast entry hazard setter that strongly discourages Defog and can go both physically and specially. Ability: Rock Head/Inner Focus/Battle Armor -> Rock Head/Inner Focus/Battle Armor/[Magic Guard], Defiant/Competitive Level-Up Movepool: Delta Snorunt Lv. 1: Metal Claw, Leer Lv. 5: Double Team Lv. 10: Bullet Punch Lv. 14: Rock Tomb Lv. 19: Ancient Power Lv. 23: Mirror Shot Lv. 28: Rock Slide Lv. 32: Protect Lv. 37: Gear Grind Lv. 41: Flash Cannon Lv. 46: Head Smash Lv. 50: Sandstorm Delta Glalie Lv. 1: Fissure, Metal Claw, Leer, Double Team, Bullet Punch Lv. 5: Double Team Lv. 10: Bullet Punch Lv. 14: Rock Tomb Lv. 19: Ancient Power Lv. 23: Mirror Shot Lv. 28: Rock Slide Lv. 32: Protect Lv. 37: Iron Head Lv. 41: Flash Cannon Lv. 42: Autotomize Lv. 48: Head Smash Lv. 54: SandstormLv. 61: Fissure Delta Froslass Lv. 1: Nasty Plot, Metal Claw, Leer, Double Team, Bullet Punch Lv. 5: Double Team Lv. 10: Bullet Punch Lv. 14: Rock Tomb Lv. 19: Pursuit Lv. 23: Mirror Shot Lv. 28: Knock Off Lv. 32: Protect Lv. 37: Iron Head Lv. 41: Flash Cannon Lv. 42: Dark Pulse Lv. 48: Swords Dance Lv. 54: SandstormLv. 61: Nasty Plot TM Moves: - Snorunt loses compatibility with Hail, Ice Beam, Blizzard, Rain Dance, and Frost Breath; however, it gains compatibility with Taunt, Smack Down, Earthquake, Dig, Sandstorm, Rock Tomb, Rock Polish, Stone Edge, Bulldoze, and Rock Slide. - Glalie is the same as Snorunt, plus compatibility with Hyper Beam, Charge Beam, Giga Impact, and Wild Charge. - Froslass is the same as Snorunt, plus compatibility with Hyper Beam, Shadow Ball, Aerial Ace, Thief, Embargo, Shadow Claw, Payback, Giga Impact, Snarl, and Dark Pulse. Tutor Moves: -Snorunt loses compatibility with Icy Wind and Water Pulse, but gains compatibility with Iron Head, Earth Power, Iron Defense, and Stealth Rock. -Glalie is the same as Snorunt, plus compatibility with Super Fang and Signal Beam -Froslass is the same as Snorunt, plus compatibility with Signal Beam, Shock Wave, Snatch, Trick, Knock Off, and Foul Play. Bred Moves: Identical, minus Avalanche and plus Rock Blast. Egg Group: Fairy/Mineral Edited July 13, 2016 by Lord Chespin Quote Link to comment Share on other sites More sharing options...
Lord Chespin Posted August 1, 2016 Author Share Posted August 1, 2016 Well, with the reveal of CANON Delta Pokemon today, I figured it was time to breathe some life back into this thread! Today, I'll be describing a Pokemon that's kind of stuck in a no-man's land competitively, and could really use a new form to help it out. Say hello to... Delta Aipom -> Delta Ambipom Description: Actually, the concept for this guy was already made on the Holon Academy, but I don't think it was adopted into Insurgence. Here's the sprites: yes I know they were pure ghost-types but I added the fighting-type because it gives it great coverage Reason for Making: Aipom and Ambipom are Pokemon that got shafted competitively. Sure, they have Technician STAB Fake Out, but that's easily predicted around, and it has no really good coverage options for Rock or Steel types. This guy seeks to change this by giving it two godly STAB moves to abuse with Technician in Storm Throw and Shadow Punch, both of which get boosted to 90 Base Power (and Storm Throw gets boosted even further with critical-hit damage). Of course, it still has membranes for defenses, and it has kind of weak offenses, but STAB Technician Storm Throw makes up for that. Abilities: Cursed Body/Run Away/Skill Link -> Cursed Body/Technician/Skill Link Level-Up Movepool: Delta Aipom: Lv. 1: Karate Chop, Tail Whip Lv. 4: Sand-Attack Lv. 8: Shadow Sneak Lv. 11: Baton Pass Lv. 15: Curse Lv. 18: Arm Thrust Lv. 22: Shadow Punch Lv. 25: Destiny Bond Lv. 29: AgilityLv. 32: Double Hit Lv. 36: Storm Throw Lv. 39: Nasty Plot Lv. 43: Phantom Force Delta Ambipom: Lv. 1: Karate Chop, Tail Whip, Sand-Attack, Shadow Sneak Lv. 4: Sand-Attack Lv. 8: Shadow Sneak Lv. 11: Baton Pass Lv. 15: Curse Lv. 18: Arm Thrust Lv. 22: Shadow Punch Lv. 25: Destiny Bond Lv. 29: AgilityLv. 32: Double Hit Lv. 36: Storm Throw Lv. 39: Nasty Plot Lv. 43: Phantom Force TM Moves: Basically unchanged. Tutor Moves: Basically Unchanged. Bred Moves: Compatibility with mach punch added; otherwise, basically unchanged. Egg Group: Field Quote Link to comment Share on other sites More sharing options...
Sapphire Mahala Posted August 14, 2016 Share Posted August 14, 2016 Delta Mew: Dark/Fairy Delta Description: A being who endured long suffering after being experimented who walked towards the light despite its dark past Reason for Creation: never seen type combination and i wanted a pokemon that could just destroy mega latias and mega latios Delta Ability 1: Wonder Guard, Delta Ability 2: Levitate, Delta Hidden Ability: Contrary Delta Level-up Movepool lv.1 Moonblast,Dark pulse, Close Combat, Leer, Hyperbeam lv.6 Zen Headbutt lv.12 Sucker Punch lv.16 Flamethrower lv.21 Thunder Wave lv.26 Shadow Ball lv.32 Feint Attack lv.39 Willow Wisp lv.46 Rock Climb lv.50 Judgement Delta TM Movepool: every TM & HM Detla Move Tutor: none Delta Breeding Movepool: none Delta Egg Group Demon/Fairy Quote Link to comment Share on other sites More sharing options...
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