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Spork Episode 8: Smoothie + Delicia's Delicious Dreamland


Ice Cream Sand Witch

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Currently there are two trainers and the player surfing sprites remaining. In the meantime, I decided to list the newly obtainable Pokemon in ep 3 outside the starter event below. Since I type these by hand and this is a long list, it'll save me some time when the sprites are finished and it's time to make the ep 3 post. 

 

As mentioned before, Alolan forms are separate Pokedex entries. Rather than changing forms from the usual species, they're found in the wild. (they're also available when choosing a starter in the beginning; they'll be at the end of the Alola section) Or in the case of Alolan Raichu, Exeggutor, and Marowak, they're branch evolutions. 

 

EDIT: Forgot Dhelmise

 

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  On 2/19/2017 at 3:31 AM, Twilightwing said:

adding UBs huh welp this game is getting more and more interesting with every new update. I'm guessing you're going to give us Beast Balls now or will they be catchable with regular pokeballs?

 

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I haven't added in Beast Balls, since I'm not sure I would know how to do that (as in, make a Poke Ball with a catch rate higher for specific Pokemon; plus I'd have to add a Beast Ball graphic to the party screen feature and I probably couldn't do it very well). Most of the Ultra Beasts will join your team after defeating them in battle. There'll be event variations of course (as in how you find them, why you battle them, etc.) but you'll likely never have to actually catch one in a wild encounter. The only one I still need to come up with an event idea for is Celesteela, and they all either join you or are given to you after a battle. 

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  On 2/19/2017 at 9:09 PM, Twilightwing said:

Oh damn you're going to add Celesteela in that's awesome!. Hmmm an event for the bamboo rocket maybe make it related to Wonky wood?

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Oh, not necessarily in episode 3. I meant of all the Ultra Beasts, Celesteela is the only one I don't have any event idea for yet (I plan ahead with a lot of Pokemon events; I even have all the legendary quests planned out except for Moltres, Groudon, Rayquaza, Palkia, and Heatran, and this includes Gen 7 legends). Wonky Woods would be a very fitting place for Celesteela though. 

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  On 2/19/2017 at 9:26 PM, Twilightwing said:

ah ok so we only get 2 UBs in 3, but still Pheromosa is a surprising thing to add unless you going to make it level 100 or something and we have to work really hard for it which would be satisfying.

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Well, if I decide to go with Wonky Woods for Celesteela's location, it would be added in a re-upload or retroactively in ep 4 like Pheromosa, since we have access to Wonky Woods. 

 

The Pheromosa event is planned to take place near the beginning of the game, but it would be at a high enough level to be a challenge. Pheromosa has low defenses, so high enough that the player can't OHKO it with a super effective move hopefully.

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  On 2/20/2017 at 6:22 PM, sandy said:

will we be getting e3 without legend mode?

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Yes. Legend Mode will be a separate download and you can choose to either play the game in the format it's always been in or play Legend Mode. (Legend Mode likely won't be coming until 2-3 weeks after public release though, assuming SPB gets internet back soon)

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  On 2/20/2017 at 11:29 PM, Twilightwing said:

so can we say that episode 3 might come in 2 or 3 weeks as a estimate?

 

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Episode 3 will come out as soon as Palletite finishes the sprites. Palletite finished midterms recently so has more time to work on them, and now there's only one trainer remaining plus the surfing sprites for the players. 

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  On 2/22/2017 at 5:40 AM, Twilightwing said:

so since gen 7 mon is added will you guys need beta testers?

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Oh, I actually haven't done beta testing since the initial release of ep 1. But I tested each move and ability as I put them in to make sure they work and have the correct effects. The ones in the game at the moment all work. (there were some I wasn't able to work and had to remove because they caused errors. one example of that is the ability Water Bubble, which for some reason caused all moves in battle on both sides to be skipped when I added it) It's always possible there are oversights though.

 

The reason I haven't done beta testing since ep 1 is because of my own shyness. I'm not sure if 2/3 of the testers finished the game. The testing period happened when they were extremely busy from exams and other life reasons, and eventually I didn't hear any more from them about the game. It's not their fault; like I said they were very busy and they even told me they would be beforehand, but that they would do as much as they could. I was too shy to ask them if they had any updates on feedback or finding bugs, since I didn't know when their exam period ended and didn't want to bother them if they were still busy, so after a few weeks I just released the episode. I think I'd be less afraid to ask questions like that now, but the idea is still kind of scary. So it's unlikely there will ever be beta testing again.

 

That being said, I play through the game as I add things in. Palletite also plays in addition to working on sprites, and has notified me of bugs before. I think with each episode I get better with bugs. Episode 1 probably had between 30-40 bugs total, but episode 2 only had a few.

 

The only bug I know of in ep 3 right now (not including those on the known bugs list in the OP of this thread) is that it's possible to re-enter Christmas Slowking's cave as a human if you exit the cave, turn to the left and speak to it to have it turn you back into a human, and then go back in. Since you were originally Christmas Slowking when stepping on the event tile and haven't moved away from it, you wouldn't have activated Slowking's speech that you can only enter if you're Christmas Slowking. I also originally forgot to give Premier Balls to some Team Portal battles, but that's been fixed. 

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  On 2/22/2017 at 6:35 AM, Ice Cream Sand Witch said:

Oh, I actually haven't done beta testing since the initial release of ep 1. But I tested each move and ability as I put them in to make sure they work and have the correct effects. The ones in the game at the moment all work. (there were some I wasn't able to work and had to remove because they caused errors. one example of that is the ability Water Bubble, which for some reason caused all moves in battle on both sides to be skipped when I added it) It's always possible there are oversights though.

 

The reason I haven't done beta testing since ep 1 is because of my own shyness. I'm not sure if 2/3 of the testers finished the game. The testing period happened when they were extremely busy from exams and other life reasons, and eventually I didn't hear any more from them about the game. It's not their fault; like I said they were very busy and they even told me they would be beforehand, but that they would do as much as they could. I was too shy to ask them if they had any updates on feedback or finding bugs, since I didn't know when their exam period ended and didn't want to bother them if they were still busy, so after a few weeks I just released the episode. I think I'd be less afraid to ask questions like that now, but the idea is still kind of scary. So it's unlikely there will ever be beta testing again.

 

That being said, I play through the game as I add things in. Palletite also plays in addition to working on sprites, and has notified me of bugs before. I think with each episode I get better with bugs. Episode 1 probably had between 30-40 bugs total, but episode 2 only had a few.

 

The only bug I know of in ep 3 right now (not including those on the known bugs list in the OP of this thread) is that it's possible to re-enter Christmas Slowking's cave as a human if you exit the cave, turn to the left and speak to it to have it turn you back into a human, and then go back in. Since you were originally Christmas Slowking when stepping on the event tile and haven't moved away from it, you wouldn't have activated Slowking's speech that you can only enter if you're Christmas Slowking. 

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hmm the bug with water bubble seems weird. All it have to do is prevent burn and boost to water moves

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  On 2/22/2017 at 7:04 AM, Twilightwing said:

hmm the bug with water bubble seems weird. All it have to do is prevent burn and boost to water moves

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Yeah, I have no idea why that happened. I added it in the script sections for Water Veil and Torrent, which should make it work since those abilities work. I did the same method for Comatose, adding it next to each ability that gives immunity to a status condition except for sleep, and Comatose works fine. But for some reason Water Bubble caused every turn to be skipped. It's probably the strangest bug I've ever had happen. 

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  On 2/22/2017 at 7:24 AM, Ice Cream Sand Witch said:

Yeah, I have no idea why that happened. I added it in the script sections for Water Veil and Torrent, which should make it work since those abilities work. I did the same method for Comatose, adding it next to each ability that gives immunity to a status condition except for sleep, and Comatose works fine. But for some reason Water Bubble caused every turn to be skipped. It's probably the strangest bug I've ever had happen. 

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maybe ask Jan or Zumi's help on this. so is merging the abilities easier then making it from scratch? 

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  On 2/22/2017 at 7:49 AM, Twilightwing said:

maybe ask Jan or Zumi's help on this. so is merging the abilities easier then making it from scratch? 

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If an ability has the same effect as another ability, it can be added next to it in the scripts. Here's the part of the scripts for abilities that prevent the user from sleeping. 

 

21361724b54644ba90e823b0149218b0.png

 

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  On 2/24/2017 at 10:40 PM, phantomness said:

I couldn't find an answer to this question in the thread, so...

Do Pokemon encounters in each area differ based on morning/day/night cycles? I haven't gotten very far into the game yet, I was just curious.

 

Thank you very much!

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The only place encounters differ by time of day is at the Legend Dairy. During the day there you can find Skitty, Glameow, and Shinx, while during the night you can find Poochyena, Purrloin, and Stunky. There are other encounters there, but they appear both during the day and at night.

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