Reignited'Light Posted July 21, 2016 Share Posted July 21, 2016 Summer teambuilding workshop, haha. 1. Teambuilding for OU only. (mons can be whatever tier they're in though)2. List the set or core as an importable. Also, please be something fun/unique. Also helps if you have an explanation for the requested set/ core. 3. I may or may not build a team, if the core or set is too common to build around. I'm not saying post some jesus-like innovation or anything, but nothing common, please. I'll start on requests tonight! Link to comment Share on other sites More sharing options...
Guzam Posted July 21, 2016 Share Posted July 21, 2016 Can you build around band TTar and mega garchomp plz? :3 tyvm even if you can't Importable: Tyranitar @ Choice Band Ability: Sand Stream EVs: 100 HP / 252 Atk / 156 Spe Adamant Nature - Crunch - Stone Edge - Superpower - Pursuit Garchomp @ Garchompite Ability: Rough Skin EVs: 252 Atk / 4 SpA / 252 Spe Naive Nature - [Filler]- Earthquake - Dragon Claw - Fire Blast Link to comment Share on other sites More sharing options...
Odybld Posted July 21, 2016 Share Posted July 21, 2016 Jolly SD Crawdaunt to beat the shit out of the popular stall that uses Weavile as a safety and to force Excadrill out and Mega Meta with it to help with the fairies and revengekill Keldeo. Standard set for Daunt, tailor Metagross in any way you wish :3 Crawdaunt @ Life OrbAbility: AdaptabilityEVs: 252 Atk / 4 SpD / 252 SpeSerious Nature- Swords Dance- Crabhammer- Knock Off- Aqua JetMetagross-Mega @ MetagrossiteAbility: Tough ClawsEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Meteor Mash- Link to comment Share on other sites More sharing options...
Kamina Posted July 21, 2016 Share Posted July 21, 2016 Togekiss @ Leftovers Ability: Serene Grace EVs: 248 HP / 84 Def / 176 Spe Timid Nature - Nasty Plot - Air Slash - Heal Bell - Roost Excadrill @ Air Balloon Ability: Sand Rush EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Earthquake - Iron Head - Rock Slide - Rapid Spin Tyranitar @ Chople Berry Ability: Sand Stream EVs: 244 HP / 80 Def / 184 SpD Careful Nature - Stealth Rock - Thunder Wave - Crunch - Stone Edge I was just thinking about how well togekiss can beat stall and how well air balloon excadrill in sand can beat HO after it is weakened. Most people do not expect t-wave t-tar or that it will carry chople berry so it can be a good alakazam/lopunny lure. The eves/moves could be made better however you see best fit but I gave togakiss enough speed to out-speed bisharp so that it could not sweep this core. Link to comment Share on other sites More sharing options...
pyrromanis Posted July 21, 2016 Share Posted July 21, 2016 (edited) Physical Emboar that will be part of a FGW core!!! (enough speed evs to outspeed common Rotom-W and Heatrans) Also stallbreaker Mega Gyarados if able... (RestTalk-Toxic max HP/max Sp. Def) Sorry for not importable sets, it's quite tedious to do it from my moblie :/ Edited July 21, 2016 by pyrromanis Link to comment Share on other sites More sharing options...
Lugruf Posted July 21, 2016 Share Posted July 21, 2016 (edited) I came across this combination testing different stuff with Mega Gallade and it ended up working pretty well. I want to build further with them so more ideas will be welcome. Gallade @ Galladite Ability: Justified EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Close Combat - Knock Off - Ice Punch - Will-o-Wisp Jirachi @ Leftovers Ability: Serene Grace EVs: 252 HP / Bulk depending on the necesities of the team Impish / Careful Nature - Iron Head - U-Turn - Stealth Rock - Thunder Wave Edited July 21, 2016 by Lugruf Link to comment Share on other sites More sharing options...
Cool Girl Posted July 22, 2016 Share Posted July 22, 2016 Just wanted to say that this is an awesome thread! It combines greatly with a core thread I made where people can post their cores here: http://www.pokemonreborn.com/forum/index.php?showtopic=21086 I might make a request someday! Link to comment Share on other sites More sharing options...
Reignited'Light Posted July 22, 2016 Author Share Posted July 22, 2016 Ok, finished the teams from the above posts. I got lazy with my explanations at the end-ish of this post, so if there's something you don't understand, just PM me please and I'll try to reply as soon as I can! Tyranitar (M) @ Choice Band Ability: Sand Stream EVs: 48 HP / 252 Atk / 208 Spe Adamant Nature - Crunch - Stone Edge - Superpower - Pursuit Garchomp-Mega (M) @ Garchompite Ability: Rough Skin EVs: 240 Atk / 16 SpA / 252 Spe Naive Nature - Substitute - Earthquake - Dragon Claw - Fire Blast Landorus-Therian @ Rocky Helmet Ability: Intimidate EVs: 248 HP / 172 Def / 88 Spe Jolly Nature - Stealth Rock - Earthquake - Stone Edge - U-turn Keldeo @ Leftovers Ability: Justified EVs: 64 HP / 192 SpA / 252 Spe Timid Nature IVs: 0 Atk - Substitute - Calm Mind - Scald - Secret Sword Klefki (M) @ Leftovers Ability: Prankster EVs: 248 HP / 248 SpD / 12 Spe Careful Nature - Spikes - Thunder Wave - Play Rough - Fairy Lock Clefable (F) @ Leftovers Ability: Magic Guard EVs: 216 HP / 216 Def / 60 SpD / 16 Spe Bold Nature IVs: 0 Atk - Thunder Wave - Moonblast - Soft-Boiled - Calm Mind I originally had stuff like sd no spin exca+scarf keldeo with hp electric to beat offense, but then it would leave you really annoyed by stuff like Tangrowth/Amoonguss bulky offense cores, so I decided to forgo exca for klefki+clefable so you aren't clicking x vs sableye. somewhat weak to specs keldeo/volcanion, then again, it's hard to switch anything in vs one, except lati/slowbro or king, which loses to pursuit trap / weavile anyway. I figured you rather be able to break the bulky offense cores and stall teams than break offense teams slightly better. I tweaked the Tyranitar EVs slightly, so you can outspeed uninvested Heatran or something before it sets up rocks / lava plume burn you. Crawdaunt @ Life Orb Ability: Adaptability EVs: 8 HP / 248 Atk / 252 Spe Jolly Nature - Swords Dance - Crabhammer - Knock Off - Aqua Jet Metagross-Mega @ Metagrossite Ability: Tough Claws EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Meteor Mash - Grass Knot- Hammer Arm - Ice Punch Landorus-Therian (M) @ Rocky Helmet Ability: Intimidate EVs: 248 HP / 172 Def / 88 Spe Jolly Nature - Stealth Rock - Earthquake - Stone Edge - U-turn Jirachi @ Choice Scarf Ability: Serene Grace EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Healing Wish - Iron Head - Fire Punch - U-turn Latias (F) @ Life Orb Ability: Levitate EVs: 72 HP / 192 SpA / 244 Spe Timid Nature IVs: 0 Atk / 30 SpA / 30 Spe - Draco Meteor - Healing Wish - Defog- Hidden Power [Fire] Azumarill @ Choice Band Ability: Huge Power EVs: 160 HP / 252 Atk / 96 Spe Adamant Nature - Play Rough - Waterfall - Aqua Jet - Superpower If Sableye hasn't evolved yet, it's a huge threat, cause Azumarill can't switch in safely. Otherwise, this team is pretty good at breaking stall. HP Fire and Fire Punch Lati/Jirachi, so scizor can't setup on you, although it might beat latias if +2 max adamant. everything else is pretty standard. if vs quagsire and you got Metagross in, don't use grass knot right away, so you can lure it later. bluff it so you have an easier time. Togekiss (F) @ Leftovers Ability: Serene Grace EVs: 232 HP / 84 Def / 16 SpD / 176 Spe Timid Nature IVs: 0 Atk - Nasty Plot - Air Slash - Heal Bell - Roost Excadrill @ Air Balloon Ability: Sand Rush EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Earthquake - Iron Head - Rock Slide - Rapid Spin Tyranitar @ Chople Berry Ability: Sand Stream EVs: 244 HP / 80 Def / 184 SpD Careful Nature - Stealth Rock - Thunder Wave - Crunch - Stone Edge Latias-Mega (F) @ Latiasite Ability: Levitate EVs: 240 HP / 16 Def / 252 Spe Timid Nature IVs: 0 Atk - Thunder Wave - Ice Beam - Thunderbolt - Roost Keldeo @ Leftovers Ability: Justified EVs: 64 HP / 192 SpA / 252 Spe Timid Nature IVs: 1 Atk / 30 SpA - Calm Mind - Secret Sword - Scald - Hidden Power [Electric] Jirachi @ Leftovers Ability: Serene Grace EVs: 240 HP / 40 Def / 188 SpD / 40 Spe Careful Nature - Wish - U-turn - Iron Head - Protect cool core thing, although the Bisharp is annoying regardless. slap Keldeo for the check vs it. Mega Latias does well for this team, since it's the thundurus check and all. Jirachi is just for wishpassing into Keldeo and stuff, also a pivot/gardevoir and diancie counter. Emboar @ Life Orb Ability: Reckless EVs: 32 HP / 252 Atk / 224 Spe Naughty Nature - Flare Blitz - Wild Charge - Grass Knot - SuperpowerVenusaur-Mega @ Venusaurite Ability: Chlorophyll EVs: 248 HP / 96 Def / 148 SpD / 16 Spe Bold Nature - Synthesis - Sludge Bomb - Giga Drain - Knock Off Gyarados @ Leftovers Ability: Intimidate EVs: 88 HP / 220 Atk / 200 Spe Jolly Nature - Substitute - Dragon Dance - Waterfall - Bounce Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 172 Def / 96 Spe Jolly Nature - Stealth Rock - Dragon Tail - Earthquake - Fire Blast Latias (F) @ Life Orb Ability: Levitate EVs: 72 HP / 184 SpA / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Defog - Healing Wish - Surf Jirachi @ Choice Scarf Ability: Serene Grace EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Iron Head - U-turn - Heart Stamp - Trick the emboar FWG core team. just hit what's in front of you and you're good. against stall, lead Emboar and Flare Blitz. Gyarados-Mega @ Gyaradosite Ability: Intimidate EVs: 248 HP / 172 SpD / 88 Spe Calm Nature IVs: 0 Atk - Rest - Sleep Talk - Taunt - Scald Chansey (F) @ Eviolite Ability: Natural Cure EVs: 240 HP / 252 Def / 16 Spe Bold Nature IVs: 0 Atk - Stealth Rock - Heal Bell - Seismic Toss - Soft-Boiled Skarmory @ Shed Shell Ability: Sturdy EVs: 248 HP / 252 Def / 8 SpD Bold Nature IVs: 0 Atk - Spikes - Whirlwind - Defog - Roost Doublade @ Eviolite Ability: No Guard EVs: 240 HP / 16 Def / 252 SpD Sassy Nature IVs: 0 Spe - Rest - Sleep Talk - Gyro Ball - Toxic Gastrodon @ Leftovers Ability: Storm Drain EVs: 216 HP / 252 Def / 40 SpD Relaxed Nature - Recover - Curse - Scald - Earthquake Gliscor @ Toxic Orb Ability: Poison Heal EVs: 244 HP / 8 Def / 200 SpD / 56 Spe Careful Nature - Swords Dance - Roost - Earthquake - Knock Off Idk about toxic stallbreak gyara. The set I have is taunt/scald, but feel free to use toxic>taunt if you want, although weak to stuff like crocune w/o taunt. didn't really know what to do with this set, so I made stall team for this. Gastrodon is the Keldeo counter, so if gastrodon faints and there's a keldeo, just click x. Gallade @ Galladite Ability: Justified EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Close Combat - Knock Off - Ice Punch - Will-O-Wisp Jirachi @ Leftovers Ability: Serene Grace EVs: 240 HP / 16 SpD / 252 Spe Jolly Nature - Iron Head - U-turn - Stealth Rock - Thunder Wave Keldeo @ Leftovers Ability: Justified EVs: 64 HP / 192 SpA / 252 Spe Timid Nature IVs: 0 Atk - Secret Sword - Scald - Calm Mind - Substitute Tyranitar @ Choice Band Ability: Sand Stream EVs: 48 HP / 252 Atk / 208 Spe Adamant Nature - Pursuit - Crunch - Stone Edge - Superpower Klefki @ Leftovers Ability: Prankster EVs: 248 HP / 248 SpD / 12 Spe Calm Nature IVs: 0 Atk - Spikes - Thunder Wave - Foul Play - Magnet Rise Gengar @ Black Sludge Ability: Levitate EVs: 28 HP / 148 SpA / 80 SpD / 252 Spe Timid Nature IVs: 0 Atk - Hex - Sludge Wave - Will-O-Wisp - Substitute mega gallade with wisp is pretty interesting. I gave jirachi max speed just so I can twave threats before I die. without wish pass, I feel like bulk isn't really necessary, so I made it fast as possible. CB Tyranitar is great with all the paralyzing the team is doing with klefki and jirachi. Gengar takes advantage of the team's ability to spread status, so it just clicks Hex. team might have trouble vs Sableye, but just keep keldeo alive and don't make it burned. Link to comment Share on other sites More sharing options...
Xiri Posted July 22, 2016 Share Posted July 22, 2016 Pidgeot-Mega @ Pidgeotite Ability: No GuardEVs: 252 SpA / 4 SpD / 252 SpeTimid Nature- Heat Wave- Hurricane- Roost- U-turnBisharp @ Life OrbAbility: DefiantEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature- Iron Head- Knock Off- Sucker Punch- Swords Dance It's not a popular pick, but I always wanted to try and use Mega Pidgeot - so why not give it a try here? I want it paired with Bisharp (the standard set) since I never really used this mon much either. You can change the sets/EV spreads if its required - I don't really mind too much Link to comment Share on other sites More sharing options...
Shadow Tack Posted July 22, 2016 Share Posted July 22, 2016 (edited) Is it that time? so, to pay homage to the best meta RU has had in over a year, Choice scarf Moltres. rip moltres in RU. Moltres @ Choice Scarf Ability: Pressure EV's for OU Timid/Modest Nature - U-turn - Fire Blast - Hurricane - insert Hidden Power type here Edited July 22, 2016 by Shadow Tack Link to comment Share on other sites More sharing options...
Shad_ Posted July 22, 2016 Share Posted July 22, 2016 (edited) Scarf Hydreigon and Roost+SD Scizor, aka my 2 favourite mons to use in OU They're kinda common mons but i have troubles finding the perfect partners for an effective balanced team, so i'd appreciate if you could help me with that (feel free to change something if you want) Scizor @ Leftovers/Life OrbAbility: TechnicianEVs: 252 HP / 252 Atk / 4 SpD Adamant Nature- Swords Dance- Roost- Bug Bite/U-Turn- Bullet Punch Hydreigon @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Draco Meteor - Dark Pulse - Earth Power/Flash Cannon- Heat Wave Edited July 22, 2016 by AndSoThereIsSt3ffo Link to comment Share on other sites More sharing options...
Lostelle Posted July 22, 2016 Share Posted July 22, 2016 Can you make a team that uses Normal Scizor & Magnezone, with Starmie as a spinner? kinda like a volt-turn thing thanks! Scizor @ Leftovers Ability: Technician EVs: 252 HP / 40 Atk / 216 SpD Adamant Nature - U-turn - Swords Dance - Bullet Punch - Roost Magnezone @ Choice Scarf Ability: Magnet Pull EVs: 252 SpA / 252 Spe / 4 SpD Timid Nature IVs: 0 Atk / 30 SpA / 30 Spe - Volt Switch - Hidden Power [Fire] - Flash Cannon - Thunderbolt Starmie @ Life Orb Ability: Analytic EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Rapid Spin - Hydro Pump - Psychic - Ice Beam Link to comment Share on other sites More sharing options...
Reignited'Light Posted July 22, 2016 Author Share Posted July 22, 2016 Pidgeot-Mega @ Pidgeotite Ability: No Guard EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Heat Wave - Hurricane - Roost - U-turn Bisharp (M) @ Lum Berry Ability: Defiant EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Iron Head - Knock Off - Sucker Punch - Swords Dance Landorus-Therian @ Rocky Helmet Ability: Intimidate EVs: 248 HP / 172 Def / 88 Spe Jolly Nature - Stealth Rock - Earthquake - Stone Edge - U-turn Latios @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Psyshock - Defog - Trick Keldeo @ Choice Specs Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 1 Atk / 30 SpA - Hydro Pump - Scald - Secret Sword - Hidden Power [Electric] Weavile @ Lum Berry Ability: Pressure EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature IVs: 29 HP - Icicle Crash - Knock Off - Low Kick - Swords Dance gameplan: click hurricane as they click x next turn when they hit themselves roflllllllllknock off spam is pretty cool with bisharp/weavile, so yeah. Choice Scarf Lati so you have some way to beat something annoying like, idk, clef. oh and it revenges zam/lop/manectric/sceptile, just fast mons in general. Moltres @ Choice Scarf Ability: Pressure EVs: 16 HP / 252 SpA / 240 Spe Timid Nature - Flamethrower - Hurricane - U-turn - Hidden Power [Electric] Diancie-Mega @ Diancite Ability: Magic Bounce EVs: 16 Atk / 240 SpA / 252 Spe Naive Nature - Moonblast - Diamond Storm - Protect - Earth Power Keldeo @ Choice Specs Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Scald - Hydro Pump - Secret Sword - Icy Wind Ferrothorn @ Leftovers Ability: Iron Barbs EVs: 252 HP / 168 Def / 88 SpD Sassy Nature - Leech Seed - Power Whip - Iron Head - Thunder Wave Landorus-Therian @ Rocky Helmet Ability: Intimidate EVs: 248 HP / 172 Def / 88 Spe Jolly Nature - Stealth Rock - Earthquake - U-turn - Knock Off Latios @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Psyshock - Trick - Defog team is pretty well balanced, although flamethrower clef can be a huge problem. Trick Latios usually does the job. If it's not flamethrower clef, it's twave or something that isn't hitting ferrothorn, so you just use your own twave and click iron head against it. try to get a knock off on clef with lando-t, if possible, without taking too much from moonblast. be wary of surprise ice beam sets. Scizor @ Leftovers Ability: Technician EVs: 232 HP / 200 Atk / 76 Spe Adamant Nature - Swords Dance - Roost - U-turn - Bullet Punch Hydreigon @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Draco Meteor - Dark Pulse - Flamethrower - U-turn Landorus-Therian @ Rocky Helmet Ability: Intimidate EVs: 248 HP / 172 Def / 88 Spe Jolly Nature - Stealth Rock - Stone Edge - U-turn - Earthquake Manaphy @ Leftovers Ability: Hydration EVs: 48 HP / 208 SpA / 252 Spe Timid Nature IVs: 0 Atk - Tail Glow - Ice Beam - Scald - Energy Ball Gardevoir-Mega @ Gardevoirite Ability: Trace EVs: 16 HP / 8 Def / 232 SpA / 252 Spe Modest Nature IVs: 0 Atk - Hyper Voice - Psyshock - Focus Blast - Taunt Jirachi @ Choice Scarf Ability: Serene Grace EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Iron Head - U-turn - Healing Wish - Trick offense team lookin pretty heat, altho I would go for stallbreak hydreigon >scarf hydreigon, not like it matters. just personal preference. zor / hydreigon/ lando-t / jirachi just click u-turn for days and send in the appropriate god vs the matchup (manaphy or voir). if you face venusaur team, keep gardevoir and jirachi alive at all costs. Scizor @ Leftovers Ability: Technician EVs: 232 HP / 40 Atk / 236 SpD Adamant Nature - U-turn - Swords Dance - Bullet Punch - Roost Magnezone @ Choice Scarf Ability: Magnet Pull EVs: 252 SpA / 252 Spe Timid Nature IVs: 0 Atk / 30 SpA / 30 Spe - Volt Switch - Hidden Power [Fire] - Flash Cannon - Thunderbolt Landorus-Therian @ Rocky Helmet Ability: Intimidate EVs: 248 HP / 172 Def / 88 Spe Jolly Nature - Stealth Rock - Earthquake - U-turn - Stone Edge Starmie @ Life Orb Ability: Natural Cure EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk - Psychic - Ice Beam - Hydro Pump - Rapid Spin Alakazam-Mega @ Alakazite Ability: Magic Guard EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Psychic - Focus Blast / Shadow Ball- Encore - Protect Toxicroak @ Life Orb Ability: Dry Skin EVs: 8 HP / 248 Atk / 252 Spe Jolly Nature - Sucker Punch - Gunk Shot - Drain Punch - Ice Punch no 'reliable' bisharp switch ins, although it's not setting up on anything unless you somehow lock yourself into flash cannon with zone. toxicroak checks keldeo nicely and is a great partner for magnezone. it lures in defensive rh chomp and lando-t when they click ice punch. protect zam so mons like lopunny and medicham can't use fake out for 300 damage at zam's wet paper defenses...I was originally gonna drop focus blast on zam to keep shadow ball since we remove steel types, but some people just love to use tyranitar and bank on the focus blast miss, as a means to beat mega zam lol. I would go for shadow ball, but either move is good. Link to comment Share on other sites More sharing options...
Reignited'Light Posted July 22, 2016 Author Share Posted July 22, 2016 Terrakion @ Choice Band Ability: Justified EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Close Combat - Stone Edge - Rock Slide - X-Scissor Lopunny @ Lopunnite Ability: Limber EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - High Jump Kick - Return - Fake Out - Ice Punch Jirachi @ Expert Belt Ability: Serene Grace EVs: 252 SpA / 4 SpD / 252 Spe Hasty Nature - Thunderbolt - Iron Head - Hidden Power [Fire] - Icy Wind Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 172 Def / 96 Spe Jolly Nature - Stealth Rock - Dragon Tail - Earthquake - Fire Blast Latios @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk - Draco Meteor - Psyshock - Defog - Roost Thundurus @ Life Orb Ability: Prankster EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk / 30 Def - Hidden Power [ice] - Thunderbolt - Thunder Wave - Taunt fighting spam is pretty cool. only lando-t is the real check to it, which terrakion can weaken for lop. tbh I'd go power-up punch instead of ice punch lopunny, just so you're more threatening and able to break walls as well. since ice punch really only hits... chomp and lando-t, which both can cripple you in some way (rocky helmet+skin or intimidate prevents ohko with ice punch). either move is ok tho. I would also go quick attack>rock slide on terrakion, just so you can get some priority damage vs things like mega zam. Link to comment Share on other sites More sharing options...
Odybld Posted July 22, 2016 Share Posted July 22, 2016 I know Goodra is an ass mon, but I like it to help Suicune, since it kinda stops fast electrics and also fat grasses (Amoon in particular) that can annoy Suicune from sweeping. I put Tbolt there as filler btw, you can add whatever (EQ, Focus Miss?). The core loses to Chansey, sadly. Goodra @ Choice Specs Ability: Sap Sipper EVs: 248 HP / 8 Def / 252 SpA Modest Nature IVs: 0 Atk - Draco Meteor - Sludge Wave - Fire Blast - Thunderbolt Suicune @ Leftovers Ability: Pressure EVs: 248 HP / 252 Def / 8 SpD Bold Nature IVs: 0 Atk - Calm Mind - Scald - Rest - Roar Link to comment Share on other sites More sharing options...
Administrators Ikaru Posted July 22, 2016 Administrators Share Posted July 22, 2016 Raikou @ Leftovers Ability: Pressure EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Calm Mind - Thunderbolt - Hidden Power Ice - Volt SwitchManaphy @ Leftovers Ability: Hydration EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Tail Glow - Scald - Ice Beam - Energy Ball idk what I'm doing as always but between Raikou and Mega Manectric I think Raikou is cooler; Manaphy deals with the spooky ground types and physical attackers that Calm Mind doesn't work on.Presumably. ... (crickets) Link to comment Share on other sites More sharing options...
Kamina Posted July 22, 2016 Share Posted July 22, 2016 The first team you made was pretty nice! I was wondering if you could make a more offensive team for me as well using a different core if you don't mind doing double requests from people Serperior @ Life Orb / Miracle Seed / leftovers Ability: Contrary EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Leaf Storm - Giga Drain - Hidden Power Ground - Dragon Pulse Talonflame @ Sharp Beak Ability: Gale Wings EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Flare Blitz - Brave Bird - Roost - Swords Dance This core pretty much says fuck you to clefable which is like everywhere! hp ground serp is a pretty nice lure which also has a nitche of outspeeding all hp fire Serperior as well which could be helpful. The basic premise of the core is that serperior beats everything that walls talon (i.e garchomp/tyrantiar/slowbro) while also putting more work vs slower teams while talonflame beats most of serp counters like chari-y and fast revenge killers (i.e lop/alakazam/torn-t) while also putting in work vs more aggressive teams! Link to comment Share on other sites More sharing options...
Alex Posted July 22, 2016 Share Posted July 22, 2016 (edited) Marmalade (Staraptor) (F) @ Choice Band Trait: IntimidateEVs: 252 Atk / 4 SDef / 252 SpdJolly Nature (+Spd, -SAtk)- Brave Bird- Close Combat- U-turn- Quick Attack Magnezone @ Choice ScarfTrait: SturdyEVs: 4 Def / 252 SAtk / 252 SpdIVs: 30 Atk / 30 SAtk / 30 SpdTimid Nature (+Spd, -Atk)- Volt Switch- Thunderbolt- Flash Cannon- Hidden Power [Fire] Show me the choice item team. Edited July 22, 2016 by Nyalicirno Link to comment Share on other sites More sharing options...
Reignited'Light Posted July 22, 2016 Author Share Posted July 22, 2016 Goodra @ Choice Specs Ability: Sap Sipper EVs: 224 HP / 252 SpA / 32 Spe Modest Nature - Draco Meteor - Sludge Wave - Fire Blast - Dragon Tail Suicune @ Leftovers Ability: Pressure EVs: 240 HP / 252 Def / 16 Spe Bold Nature IVs: 0 Atk - Calm Mind - Scald - Rest - Roar Jirachi @ Leftovers Ability: Serene Grace EVs: 240 HP / 40 Def / 188 SpD / 40 Spe Careful Nature - Wish - Protect - Stealth Rock - Iron Head Skarmory @ Leftovers Ability: Sturdy EVs: 248 HP / 244 Def / 16 Spe Bold Nature IVs: 0 Atk - Spikes - Defog - Whirlwind - Roost Charizard-Mega-X @ Charizardite X Ability: Blaze EVs: 248 HP / 184 SpD / 76 Spe Jolly Nature - Will-O-Wisp - Roost - Dragon Claw - Earthquake Clefable @ Leftovers Ability: Unaware EVs: 216 HP / 252 Def / 40 SpD Bold Nature IVs: 0 Atk - Wish - Protect - Moonblast - Heal Bell so this is like some weird balance going on, but since crocune beats stall 100%, I tried to make the team around something that can beat offense. This team does somewhat poorly vs them, but it's not impossible or anything like that. Team checks majority of threats in ORAS right now. I normally don't run Unaware clef, as I personally think it's pretty garbage, but cleric helps the team a lot in case Goodra or zard get crippled by burn/toxic/twave. bisharp check=zard-x Raikou @ Leftovers Ability: Pressure EVs: 72 HP / 184 SpA / 252 Spe Timid Nature - Calm Mind - Thunderbolt - Hidden Power [ice] - Volt Switch Manaphy @ Leftovers Ability: Hydration EVs: 48 HP / 208 SpA / 252 Spe Timid Nature - Tail Glow - Scald - Ice Beam - Energy Ball Lopunny-Mega @ Lopunnite Ability: Limber EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Fake Out - Return - High Jump Kick - Power-Up Punch Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 172 Def / 96 Spe Jolly Nature - Dragon Tail - Stealth Rock - Earthquake - Fire Blast Skarmory @ Leftovers Ability: Sturdy EVs: 240 HP / 16 Def / 252 SpD Careful Nature - Spikes - Iron Head - Roost - Whirlwind Latias (F) @ Life Orb Ability: Levitate EVs: 72 HP / 184 SpA / 252 Spe Timid Nature IVs: 0 Atk - Roost - Defog - Draco Meteor - Psyshock offensive water+electric is great. I used to run raikou/manectric+keldeo a lot in XY and early ORAS. I added Lopunny to beat threats like bisharp and weavile. chomp+skarm for great defensive coverage which each other. finally, latias is here to defog hazards that may get out of control, if spikes+sr is on your side of the field. watch out for opposing raikou/manectric and weavile, although they can be played around. Serperior @ Leftovers Ability: Contrary EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Leaf Storm - Giga Drain - Hidden Power [Ground] - Dragon Pulse Talonflame @ Sharp Beak Ability: Gale Wings EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Flare Blitz - Brave Bird - Roost - Swords Dance Keldeo @ Choice Scarf Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 1 Atk / 30 SpA - Hydro Pump - Scald - Secret Sword - Hidden Power [Electric] Landorus-Therian @ Rocky Helmet Ability: Intimidate EVs: 248 HP / 172 Def / 88 Spe Jolly Nature - Stealth Rock - Stone Edge - U-turn - Earthquake Tyranitar @ Choice Band Ability: Sand Stream EVs: 48 HP / 252 Atk / 208 Spe Adamant Nature - Crunch - Pursuit - Stone Edge - Superpower Excadrill @ Air Balloon Ability: Sand Rush EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - Iron Head - Rock Slide - Rapid Spin FWG offense core. added keldeo to revenge kill lots of stuff (tbh scarf keldeo is pretty shit, but it's mandatory so you're not relying on sand rush/talon to revenge kill everything like lopunny/manectric) lando-t rh set so you don't get swept by any exca or lop turn 1. t-tar is choice band to break stall which talon/keldeo have trouble doing (with their particular sets). Excadrill is great for spin/lati check/electric immunity. You can probably go use sub leech seed set on this team instead of hp ground, since the team can handle heatran quite easily, imo. couldn't really find an appropriate mega for the team, not like it's a necessity anyway. Marmalade (Staraptor) (F) @ Choice Band Ability: Intimidate EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Brave Bird - Close Combat - U-turn - Quick Attack Magnezone @ Choice Scarf Ability: Magnet Pull EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk / 30 SpA / 30 Spe - Volt Switch - Thunderbolt - Flash Cannon - Hidden Power [Fire] Talonflame @ Choice Band Ability: Gale Wings EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Flare Blitz - Brave Bird - U-turn - Tailwind Starmie @ Life Orb Ability: Analytic EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Hydro Pump - Ice Beam - Psychic - Rapid Spin Manectric @ Manectite Ability: Lightning Rod EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk / 30 Def - Thunderbolt - Volt Switch - Flamethrower - Hidden Power [ice] Mamoswine @ Focus Sash Ability: Oblivious EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Stealth Rock - Icicle Spear - Ice Shard - Earthquake yay for hyper offense! manectric mega is really great, since it prevents being obliterated by Weavile / Torn-T / etc. Mamoswine for the SR user so lando-t and chomp are pressured into switching out so you gain momentum... yeah. starmie for spin cause with two birds it's mandatory. not much to say here. be careful of mega zam, so make sure you either somehow keep mamo at sash, but more importantly, keep Talonflame healthy as possible. 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Shad_ Posted July 22, 2016 Share Posted July 22, 2016 Are you a teambuilding machine or something else? Seriously tho you are able to build lots of excellent teams in the amount of time that takes me to build a single shitty one overwhelmed by the 75% of the teams that are having their way in OU nowadays Anyway i like the team you made for me a lot, i'll post another core soon o/ Link to comment Share on other sites More sharing options...
Guzam Posted July 22, 2016 Share Posted July 22, 2016 Hey, so, because I'm packing so much heat, I needed to know if you could build around this: Clefable @ Life Orb Ability: Magic Guard EVs: 248 HP / 252 SpA / 8 SpD Modest Nature IVs: 0 Atk - Moonblast - Soft-Boiled - Ice Beam - Fire Blast Keldeo @ Leftovers Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Substitute - Calm Mind - Scald - Secret Sword Some background is I just wanted to run a really fucking offensive clefable set that fucked over chomp, lando, and any steel type not named heatran coming in. Next thing was i knew i'd need a mon that could beat tran and revenge killer sharp, so I chose keldeo. Think you can make this work? Because so far it still needs something to beat most fast threats and opposing clefables. Link to comment Share on other sites More sharing options...
Reignited'Light Posted July 22, 2016 Author Share Posted July 22, 2016 Are you a teambuilding machine or something else? Seriously tho you are able to build lots of excellent teams in the amount of time that takes me to build a single shitty one overwhelmed by the 75% of the teams that are having their way in OU nowadays Anyway i like the team you made for me a lot, i'll post another core soon o/ well, I've been doing this for quite some time, it's just like second nature to me, that's all, haha. Thanks! EDIT: Teams will be in next post. Link to comment Share on other sites More sharing options...
Red_Chaos Posted July 22, 2016 Share Posted July 22, 2016 O GREAT AND POWERFUL TEAMBUILDING LADY (if anybody understands where i stole most of that line from you get a cookie) Behold a core that nobody has suggested Altaria @ Altarianite Ability: Cloud Nine EVs: 248 HP / 136 Def / 96 SpD / 28 Spe Impish Nature - Dragon Dance - Roost - Return - Heal Bell / Substitute / Earthquake Manaphy @ Leftovers / Wacan Berry Ability: Hydration EVs: 96 HP / 252 SpA / 160 Spe Modest Nature - Tail Glow - Scald - Ice Beam - Hidden Power Fire / Psychic / misc. coverage PLZ Link to comment Share on other sites More sharing options...
AuthorReborn Posted July 22, 2016 Share Posted July 22, 2016 Let's do a mon that is fairly solid, but seldom seen, in the current meta which has a ton of Scald, Knock Off, and Fairy-move spam: Toxicroak. Set is in the spoiler, but feel free to meld it to whatever you desire/need for it to work Marshy Point (Toxicroak) @ Life Orb Ability: Dry Skin EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Drain Punch - Gunk Shot - Sucker Punch - Ice Punch Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted July 22, 2016 Share Posted July 22, 2016 well, I've been doing this for quite some time, it's just like second nature to me, that's all, haha. Thanks! EDIT: Teams will be in next post. Yea Skits is... pretty crazy good at it. She used to be the person I always asked bout Ev spreads because... man I'm awful at them and they've always helped. Also I gotta request for ya, and it's more of a silly one. Since me and a freiend were discussing core stuff and I mentioned liking to run both a FWG core and a FDS ((Fairy/Dragon/Steel.)) so he made the joke of running them at the same time with Mega Zard X + Azu + Ferrothorn. I think it might not actually be an awful lot of mons but I'd definitively need something to get some special damage in there and probably soemthing to Fog the Rocks away. ((or Spin same diff LOL.)) Honestly probably not the most innovative thing but I've never atually seen the three on the same team... probably cuase I don't play a lot honestly... XD So, go ahead. You can feel free to change like... anything I'm running. Like I don't mind if you switch stuff from the current. Anywho, heeeere ya go. My more current sets are more balance orientated and more defensive in nature, feel free to give them more teeth if need be. Charizard @ Charizardite X Ability: Blaze EVs: 248 HP / 100 Def / 160 Spe Impish Nature - Will-O-Wisp - Flare Blitz - Roost - Earthquake Azumarill @ Assault Vest Ability: Huge Power EVs: 240 HP / 252 Atk / 16 SpD Adamant Nature - Play Rough - Waterfall - Aqua Jet - Knock Off Ferrothorn @ Leftovers Ability: Iron Barbs EVs: 252 HP / 88 Def / 168 SpD Relaxed Nature - Stealth Rock - Leech Seed - Gyro Ball - Protect/Thunder Wave? ((not sure I'd need Wave since I can't really guess what things I'd be scared of and if I need it without the rest of the team. Similar thing with Power Whip... though I don't suspect needing another attack.)) Feel free to do whatever Skits lol. I'm pretty sure I'll love it regardless of what you do since you're teams are always great XD. Link to comment Share on other sites More sharing options...
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