Reignited'Light Posted July 22, 2016 Author Share Posted July 22, 2016 Clefable @ Life Orb Ability: Magic Guard EVs: 248 HP / 252 SpA / 8 SpD Modest Nature IVs: 0 Atk - Moonblast - Soft-Boiled - Ice Beam - Fire Blast Keldeo @ Leftovers Ability: Justified EVs: 64 HP / 192 SpA / 252 Spe Timid Nature IVs: 0 Atk - Substitute - Calm Mind - Scald - Secret Sword Weavile @ Life Orb Ability: Pressure EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature IVs: 29 HP - Icicle Crash - Knock Off - Poison Jab - Pursuit Latias-Mega (F) @ Latiasite Ability: Levitate EVs: 240 HP / 16 Def / 252 Spe Timid Nature IVs: 0 Atk - Thunder Wave - Roost - Thunderbolt - Ice Beam Excadrill @ Choice Scarf Ability: Mold Breaker EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - Iron Head - Rock Slide - Rapid Spin Landorus-Therian (M) @ Rocky Helmet Ability: Intimidate EVs: 248 HP / 172 Def / 88 Spe Jolly Nature - Stealth Rock - Earthquake - Stone Edge - Swords Dance So the team idea looks great. I suggest flamethrower>fire blast, unless fire blast gets any notable KOs that life orb flamethrower doesn't? not sure, but lure clef seems like a cool idea. I used Mega Latias since it slows down threats for Clefable to pick at them later. Weavile is the Clef/Azu fairy lure with poison jab, so that's nice. Exca and Lando-T further bring down offensive teams and defensive ones, thanks to sd lando-t. The team doesn't do well against flamethrower clef, but I would say having weakened exca is a fair trade for having Clefable out of the game, since Latias and Clef can win after opposing clef is out. Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 172 Def / 96 Spe Jolly Nature - Stealth Rock - Dragon Tail - Earthquake - Fire Blast Skarmory @ Leftovers Ability: Sturdy EVs: 240 HP / 16 Def / 252 SpD Careful Nature - Spikes - Iron Head - Roost - Whirlwind Manaphy @ Wacan Berry Ability: Hydration EVs: 16 HP / 248 SpA / 244 Spe Timid Nature IVs: 0 Atk / 30 SpA / 30 Spe - Tail Glow - Scald - Psychic - Hidden Power [Fire] Latios (M) @ Life Orb Ability: Levitate EVs: 28 Atk / 236 SpA / 244 Spe Hasty Nature IVs: 29 HP / 30 Atk / 30 SpA / 30 Spe - Draco Meteor - Earthquake - Hidden Power [Fire] - Roost Weavile @ Life Orb Ability: Pressure EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Icicle Crash - Knock Off - Pursuit - Low Kick Altaria @ Altarianite Ability: Cloud Nine EVs: 248 HP / 136 Def / 96 SpD / 28 Spe Impish Nature - Dragon Dance - Roost - Return - Heal Bell alright so it seems like you're trying to get altaria to sweep late game, with the manaphy set you provided. Psychic>Ice Beam, to hit Mega Venusaur harder than Ice Beam. The team is designed to get rid of most altaria checks/counters. Heatran/Ferro/Skarm/bulky steel/poison.... basically, bunch of stuff. Lots of things on this team should catch most of the Altaria counters off guard, like EQ+HP Fire Latios. I even ordered the team it should ideally be used in. (get hazards up with chomp skarm, break walls with manaphy, pick at other threats with latios and weavile, then sweep with altaria) Marshy Point (Toxicroak) @ Life Orb Ability: Dry Skin EVs: 8 HP / 248 Atk / 252 Spe Jolly Nature - Drain Punch - Gunk Shot - Sucker Punch - Ice Punch Alakazam-Mega @ Alakazite Ability: Magic Guard EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Calm Mind - Psychic - Focus Blast- Shadow Ball Weavile @ Life Orb Ability: Pickpocket EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Knock Off - Icicle Crash - Pursuit - Ice Shard Excadrill @ Choice Scarf Ability: Mold Breaker EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Earthquake - Iron Head - Stealth Rock - Rapid Spin Keldeo @ Coba Berry Ability: Justified EVs: 8 HP / 248 SpA / 252 Spe Timid Nature IVs: 0 Atk - Rest - Sleep Talk - Scald - Secret Sword Tornadus-Therian (M) @ Life Orb Ability: Regenerator EVs: 40 HP / 216 SpA / 252 Spe Timid Nature - Hurricane - U-turn - Heat Wave - Knock Off Team just needs weakened chomp/lando-t and random fat balance so toxicroak can put in decent work. Zam helps break down walls as well so toxicroak can clean up well. Coba Keldeo lures talon so it doesn't 6-0. Torn-t helps the team from being completely demolished by something like Scarf EQ users. Missing is annoying, but can't really do anything about that. Regardless, this is a pretty solid team. Be careful of Manectric, although Zam/Scarf Exca and prolly toxicroak can handle it. Charizard-Mega-X @ Charizardite X Ability: Blaze EVs: 168 HP / 144 Atk / 52 SpD / 144 Spe Adamant Nature - Dragon Dance - Flare Blitz - Roost - Dragon Claw Azumarill @ Choice Band Ability: Huge Power EVs: 160 HP / 252 Atk / 96 Spe Adamant Nature - Play Rough - Waterfall - Aqua Jet - Knock Off Ferrothorn @ Leftovers Ability: Iron Barbs EVs: 252 HP / 88 Def / 168 SpD Relaxed Nature - Spikes - Leech Seed - Power Whip - Thunder Wave Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 172 Def / 96 Spe Jolly Nature - Stealth Rock - Dragon Tail - Earthquake - Fire Blast Tyranitar @ Choice Scarf Ability: Sand Stream EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Pursuit - Crunch - Stone Edge - Superpower Excadrill @ Air Balloon Ability: Sand Rush EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - Rapid Spin - Iron Head - Swords Dance Just by merely looking at this team, it's probably one of my better lookin teams here. I changed the EVs and set on Zard, Power Whip Twave>Gyro Tect, Ferrothorn. Also Choice Band Azu so Clefable doesn't breeze through this team. If Clefable is twaved from ferro, it's much easier to break. Sand balance to bluff the zard-y, which is nice. I feel like DD zard-x would be a bit more efficient for this team, so you don't get stopped by Crocune. This team might have trouble against fast electrics if you don't evolve asap. Team has good offensive and defensive synergy tho Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted July 22, 2016 Share Posted July 22, 2016 Ah, it's beautiful Skits~ ((but uuuuugh choice items. lel. You're the one who always reems me for not using them so it's fitting as hell honestly LOL.)) Link to comment Share on other sites More sharing options...
Deleted User Posted July 22, 2016 Share Posted July 22, 2016 I'd like a team with both Slowking* and Haxorus. Link to comment Share on other sites More sharing options...
Garnet. Posted July 23, 2016 Share Posted July 23, 2016 uhhh, lord squads incoming, i had a lot of fun thinking about/making these sets bc its pretty much heatah fajitah core with ddance scrafty/work up mpidgeot and dnite. i didnt make the dnite set because i dont care but i want one on my team that boy cheesin. blame miguel for not opposing it Scrafty @ Leftovers Ability: Shed Skin EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Dragon Dance - Poison Jab - Drain Punch - Ice Punch Pidgeot-Mega @ Pidgeotite Ability: No Guard EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe - Hurricane - Heat Wave - Work Up - Hidden Power [Fighting] Link to comment Share on other sites More sharing options...
Jelly Posted July 23, 2016 Share Posted July 23, 2016 hnnnnnnyello build me a team for my bday yn Venomoth @ Life Orb Ability: Tinted Lens EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Quiver Dance - Sleep Powder - Bug Buzz - Sludge Bomb Diancie-Mega @ Diancite Ability: Magic Bounce EVs: 4 Atk / 252 SpA / 252 Spe Naive Nature - Moonblast - Diamond Storm - Hidden Power [Fire] - Protect you could also do 252 atk diancie i guess Link to comment Share on other sites More sharing options...
Reignited'Light Posted July 23, 2016 Author Share Posted July 23, 2016 Slowking @ Leftovers Ability: Regenerator EVs: 216 HP / 48 Def / 232 SpA / 12 Spe Modest Nature IVs: 0 Atk - Nasty Plot - Scald - Psyshock - Fire Blast Haxorus @ Life Orb Ability: Mold Breaker EVs: 64 HP / 236 Atk / 208 Spe Adamant Nature - Dragon Dance - Superpower - Dragon Claw - Poison Jab Sableye-Mega @ Sablenite Ability: Prankster EVs: 240 HP / 56 Def / 212 SpD Impish Nature - Will-O-Wisp - Recover - Knock Off - Foul Play Ferrothorn @ Leftovers Ability: Iron Barbs EVs: 252 HP / 88 Def / 168 SpD Relaxed Nature IVs: 0 Spe - Stealth Rock - Leech Seed - Gyro Ball - Protect Starmie @ Life Orb Ability: Analytic EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk - Hydro Pump - Psychic - Ice Beam - Rapid Spin Talonflame @ Leftovers Ability: Gale Wings EVs: 248 HP / 252 SpD / 8 Spe Careful Nature - Will-O-Wisp - Taunt - Brave Bird - Roost slowking n' haxorus squad. both mons break down defensive teams really well, as well as lure clefable. i turned this team into a mega sableye balance squad figuring it's something you'd probably more comfortable with the playstyle. talonflame for the stallbreaking purposes and stuff. play with caution vs manectric. Scrafty @ Leftovers Ability: Shed Skin EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Dragon Dance - Poison Jab - Drain Punch - Ice Punch Pidgeot-Mega @ Pidgeotite Ability: No Guard EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe - Hurricane - Heat Wave - Work Up - Hidden Power [Fighting] Dragonite @ Leftovers Ability: Multiscale EVs: 248 HP / 52 SpD / 208 Spe Jolly Nature - Dragon Dance - Substitute - Roost - Fly Keldeo @ Coba Berry Ability: Justified EVs: 8 HP / 248 SpA / 252 Spe Timid Nature IVs: 0 Atk - Scald - Secret Sword - Rest - Sleep Talk Excadrill @ Leftovers Ability: Mold Breaker EVs: 224 HP / 252 SpD / 32 Spe Careful Nature - Earthquake - Iron Head - Stealth Rock - Rapid Spin Klefki @ Leftovers Ability: Prankster EVs: 248 HP / 248 SpD / 12 Spe Calm Nature IVs: 0 Atk - Fairy Lock - Spikes - Thunder Wave - Foul Play don't know if this bullshit works, but you trap something with keys so pidgeot can kill, or whoever else can beat the opp. flynite then sweeps teams when you remove steels, which this team does well at. Venomoth @ Life Orb Ability: Tinted Lens EVs: 32 HP / 236 SpA / 240 Spe Timid Nature IVs: 0 Atk - Quiver Dance - Sleep Powder - Bug Buzz - Sludge Bomb Diancie-Mega @ Diancite Ability: Magic Bounce EVs: 20 Atk / 236 SpA / 252 Spe Naive Nature - Moonblast - Diamond Storm - Hidden Power [Fire] - Protect Latios @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk / 30 SpA / 30 Spe - Draco Meteor - Defog - Memento - Hidden Power [Fire] Azumarill @ Sitrus Berry Ability: Huge Power EVs: 36 HP / 252 Atk / 220 Spe Jolly Nature - Belly Drum - Knock Off - Aqua Jet - Play Rough Landorus-Therian @ Rocky Helmet Ability: Intimidate EVs: 248 HP / 172 Def / 88 Spe Jolly Nature - Stealth Rock - Earthquake - Stone Edge - Swords Dance Scizor @ Life Orb Ability: Technician EVs: 32 HP / 252 Atk / 224 Spe Jolly Nature - Swords Dance - Bug Bite - Bullet Punch - Superpower Memento Latios seemed pretty good with Venomoth. team is a lil' bit weak to scizor/rotom-w balance, but you can weaken them. LO scizor is late game sweeper as well as mega zam check (shaky one at best and scout for hp fire somehow). Jolly Azu outspeeds Suicune, univested rotom-w, which is nice. Link to comment Share on other sites More sharing options...
Garnet. Posted July 23, 2016 Share Posted July 23, 2016 LORD SQUADS OML http://replay.pokemonshowdown.com/ou-404021592 shoutout to skitty, work up mpidge has done nothing but this team is fun as hell :]]] clean sweep, even tho im on way low ladder LOL this is the best team Link to comment Share on other sites More sharing options...
Drymus Posted July 23, 2016 Share Posted July 23, 2016 This looks interesting... There are two mons that I've wanted to try out, but I'm not sure what to put on the team aside from them... Kyurem-B and M-Gardevoir Kyurem-Black @ Choice Scarf Ability: Teravolt EVs: 252 Atk / 4 SpA / 252 Spe Naive Nature - Ice Beam - Outrage - Fusion Bolt - Iron Head Gardevoir @ Gardevoirite Ability: Trace EVs: 16 HP / 8 Def / 232 SpA / 252 Spe Timid Nature - Hyper Voice - Psyshock - Focus Blast - Taunt Not overly attached to the sets. Things can be changed as you see fit. Link to comment Share on other sites More sharing options...
Shad_ Posted July 23, 2016 Share Posted July 23, 2016 One word, Charizard (aka bae) Feel free to use the set you think it's better (even if Zard is not a good choice for OU), but no megas please c: Link to comment Share on other sites More sharing options...
Veterans Azeria Posted July 23, 2016 Veterans Share Posted July 23, 2016 IDK how common this is(Haven't played OU that much in a while) but drop me something with Mega Pinsir+Bulky Spinner Exca. This is what I'm thinking rn: Pinsir @ Pinsirite Ability: Hyper Cutter EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Swords Dance - Return - Close Combat - Feint Excadrill @ Leftovers Ability: Mold Breaker EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - Earthquake - Iron Head - Rapid Spin - Toxic Feel free to change/adapt things as much as you want. Link to comment Share on other sites More sharing options...
Reignited'Light Posted July 23, 2016 Author Share Posted July 23, 2016 Kyurem-Black @ Life Orb Ability: Teravolt EVs: 32 HP / 252 SpA / 224 Spe Naive Nature - Ice Beam - Earth Power - Fusion Bolt - Roost Gardevoir-Mega @ Gardevoirite Ability: Trace EVs: 16 HP / 8 Def / 240 SpA / 244 Spe Timid Nature IVs: 0 Atk / 30 SpA / 30 Spe - Hyper Voice - Psyshock - Focus Blast - Hidden Power [Fire] Landorus-Therian @ Choice Scarf Ability: Intimidate EVs: 24 HP / 252 Atk / 232 Spe Jolly Nature - Knock Off - Earthquake - Stone Edge - U-turn Heatran @ Leftovers Ability: Flash Fire EVs: 64 HP / 192 SpA / 252 Spe Timid Nature IVs: 0 Atk - Stealth Rock - Taunt - Lava Plume - Toxic Keldeo @ Choice Specs Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 1 Atk / 30 SpA - Hydro Pump - Scald - Secret Sword - Hidden Power [Electric] Latias @ Life Orb Ability: Levitate EVs: 72 HP / 184 SpA / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Psyshock - Defog - Healing Wish team breaks stall very easily. even with fast sr heatran on the team, hp fire on voir is mandatory so you don't lose momentum vs scizor trying to switch in heatran against it (MAKE SURE YOU GET THE SCIZOR ON THE SWITCH). everything on team is pretty standard but very effective against majority of the OU meta, god forbid lando-t get weakened, cause lop can sweep endgame if you play recklessely without no plan. Charizard @ Choice Specs Ability: Blaze EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk / 30 SpA - Fire Blast - Focus Blast - Hidden Power [Grass] - Ancient Power Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 172 Def / 96 Spe Jolly Nature - Stealth Rock - Dragon Tail - Earthquake - Endure Weavile @ Life Orb Ability: Pressure EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature IVs: 29 HP - Pursuit - Knock Off - Icicle Crash - Ice Shard Latias @ Life Orb Ability: Levitate EVs: 72 HP / 184 SpA / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Psyshock - Defog - Healing Wish Rotom-Wash @ Leftovers Ability: Levitate EVs: 240 HP / 136 Def / 132 Spe Bold Nature IVs: 0 Atk - Hydro Pump - Volt Switch - Will-O-Wisp - Pain Split Jirachi @ Leftovers Ability: Serene Grace EVs: 240 HP / 40 Def / 188 SpD / 40 Spe Careful Nature - Wish - Protect - Iron Head - U-turn basically specs zard is just a zard-y, except weaker+can't switch moves+can't use solarbeam... so overall it's really terrible, but no mega teams are interesting. watch out for mega gyara, if it's something like eq/ice fang/waterfall. if garchomp fails to stop it even with endure, and rotom-w dies, hit the x. Pinsir @ Pinsirite Ability: Hyper Cutter EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Swords Dance - Return - Close Combat - Feint Excadrill @ Leftovers Ability: Mold Breaker EVs: 224 HP / 252 SpD / 32 Spe Careful Nature - Earthquake - Iron Head - Rapid Spin - Stealth Rock Landorus-Therian @ Rocky Helmet Ability: Intimidate EVs: 248 HP / 172 Def / 88 Spe Jolly Nature - Toxic - Earthquake - U-turn - Stone Edge Rotom-Wash @ Leftovers Ability: Levitate EVs: 240 HP / 136 Def / 132 Spe Bold Nature IVs: 0 Atk - Hydro Pump - Volt Switch - Will-O-Wisp - Pain Split Chansey @ Eviolite Ability: Natural Cure EVs: 240 HP / 252 Def / 16 Spe Bold Nature IVs: 0 Atk - Thunder Wave - Healing Wish - Soft-Boiled - Seismic Toss Keldeo @ Leftovers Ability: Justified EVs: 64 HP / 192 SpA / 252 Spe Timid Nature IVs: 0 Atk - Calm Mind - Scald - Secret Sword - Substitute mk so idk where this was going, but this is some dumb pinsir balance. pinsir/keldeo sweep endgame. also i gave sr on exca, so you can get rocks past diancie/sableye. lando-t has toxic though, for insurance vs sand team/exca/ground. random chansey on the team for fat wall and to hw pinsir/keldeo/ w/e you really need healthy if they get weakened. Link to comment Share on other sites More sharing options...
Kamina Posted July 23, 2016 Share Posted July 23, 2016 Last core, I promise! Dragonite @ Leftovers Ability: Multiscale EVs: 248 HP / 56 SpD / 204 Spe Jolly Nature - Dragon Dance - Substitute - Roost - Fly Lopunny @ Lopunnite Ability: Limber EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - High Jump Kick - Return - Fake Out - Quick Attack Flynite is a pretty big threat in this meta and one of the perks is that it can set up on most lop counters/checks such as lando-t and protect ferrothorn. It also has somewhat of a defensive synergy with lop in that dragonite can eat up fighting moves while lop can kind of tank rock moves from t-tar and stuff. Addy Lop is pretty powerful because even though it is out-sped by a lot of pokes, it can still beat most of them. Weavile and Alakazam, for example, die to fake out + QA (weavile after taking rocks damage) even though they out speed addy variants. Addy lop is also a good lure for skarms (which, with quagsire/unaware clef, is like the only flynite counter) since it has a high chance of two shoting even the most defensive skarms at full after taking rocks damage. a spinner/more dedicated stall breaker may or may not also be nice on the team but I didn't know where to go after that. Thanks for taking all of my requests! Link to comment Share on other sites More sharing options...
Alex Posted July 23, 2016 Share Posted July 23, 2016 Beauty and the Beast~ Meloetta @ Choice Specs Trait: Serene GraceEVs: 4 Def / 252 SAtk / 252 SpdTimid Nature (+Spd, -Atk)- Hyper Voice- Psychic- Focus Blast- U-turn Chesnaught (M) @ Rocky HelmetTrait: BulletproofEVs: 252 HP / 252 Def / 4 SDefImpish Nature (+Def, -SAtk)- Spikes- Leech Seed- Drain Punch- Spiky Shield Link to comment Share on other sites More sharing options...
Simon Posted July 24, 2016 Share Posted July 24, 2016 You can use Life Orb or Silk Scarf if needed. Exploud @ Choice Specs Ability: Scrappy EVs: 4 HP / 252 SpA / 252 Spe Modest Nature - Boomburst - Surf - Focus Blast - Flamethrower Link to comment Share on other sites More sharing options...
Odybld Posted July 24, 2016 Share Posted July 24, 2016 Latios @ Life Orb Ability: Levitate EVs: 4 Def / 252 SpA / 252 Spe Hasty Nature - Draco Meteor - Psyshock / HP Fire / T-Wave / Memento - Earthquake - Defog / T-Wave / Memento Charizard-Mega-X @ Charizardite X Ability: Tough Claws EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Dragon Dance - Flare Blitz - Dragon Claw - Roost Double Dragon, with Latios luring in Tran for Zard X to DD and sweep. If you want use a different hazard controler and let Latios have T-wave or Memento to help Zard. The reason I put HP Fire slashed with Psyshock is to just lure Ferro instead of having Zard forced to Flareblitz it, take a trillion from recoil and barbs and get screwed. Please have something that deals well with Quag in addition to Chomp/Lando. A lure would also be appreciated. Idk, how bad is Grass Knot - Icy Wind Jirachi? Link to comment Share on other sites More sharing options...
Reignited'Light Posted July 24, 2016 Author Share Posted July 24, 2016 Dragonite @ Leftovers Ability: Multiscale EVs: 248 HP / 52 SpD / 208 Spe Jolly Nature - Dragon Dance - Substitute - Roost - Fly Lopunny @ Lopunnite Ability: Limber EVs: 252 Atk / 4 Def / 252 Spe Adamant Nature - High Jump Kick - Return - Fake Out - Quick Attack Excadrill @ Leftovers Ability: Mold Breaker EVs: 224 HP / 252 SpD / 32 Spe Careful Nature - Toxic - Earthquake - Iron Head - Rapid Spin Clefable @ Leftovers Ability: Magic Guard EVs: 216 HP / 216 Def / 76 SpD Bold Nature IVs: 0 Atk - Moonblast - Thunder Wave - Stealth Rock - Soft-Boiled Slowbro @ Rocky Helmet Ability: Regenerator EVs: 248 HP / 164 Def / 84 SpD / 12 Spe Bold Nature IVs: 0 Atk - Thunder Wave - Scald - Psyshock - Slack Off Azumarill @ Choice Band Ability: Huge Power EVs: 160 HP / 252 Atk / 96 Spe Adamant Nature - Waterfall - Play Rough - Aqua Jet - Knock Off flynite+adamant lop squad. tbh team don't really need that much of an explanation, but you're just weakening mons like medicham and talon, so dragonite can put in work. adamant lop isn't all that great imo since you lose to torn-t, but this is a fun squad. cb azu for the stallbreaking and ice/dark resist. Meloetta @ Choice Specs Ability: Serene Grace EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Hyper Voice - Psychic - Focus Blast - U-turn Chesnaught (M) @ Rocky Helmet Ability: Bulletproof EVs: 240 HP / 252 Def / 16 SpD Impish Nature - Spikes - Leech Seed - Drain Punch - Spiky Shield Diancie-Mega @ Diancite Ability: Clear Body EVs: 20 Atk / 236 SpA / 252 Spe Naive Nature - Moonblast - Hidden Power [Fire] - Diamond Storm - Protect Magnezone @ Choice Scarf Ability: Magnet Pull EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk / 30 SpA / 30 Spe - Thunderbolt - Flash Cannon - Hidden Power [Fire] - Volt Switch Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 172 Def / 96 Spe Jolly Nature - Stealth Rock - Earthquake - Toxic - Dragon Tail Starmie @ Life Orb Ability: Analytic EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk - Hydro Pump - Rapid Spin - Ice Beam - Thunderbolt meloetta loses to sableye stall, so I built the team with mega diancie to have a great offensive dual. slap magnezone to remove scizor/ferro for both mons to destroy the opposition's balance. Meloetta+mag gives good voltturn, which is sweet. chesnaught+rh chomp to stop all physical attackers. finally, add starmie to remove any hazards, since chesnaught is passive at times, so you might get hazards that you don't want on your field if they somehow get past diancie. Exploud @ Silk Scarf Ability: Scrappy EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Boomburst - Surf - Focus Blast - Flamethrower Landorus-Therian @ Rocky Helmet Ability: Intimidate EVs: 248 HP / 172 Def / 88 Spe Jolly Nature - Stealth Rock - Earthquake - Stone Edge - U-turn Lopunny-Mega @ Lopunnite Ability: Limber EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Fake Out - Return - High Jump Kick - Baton Pass Manaphy @ Wacan Berry Ability: Hydration EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Tail Glow - Scald - Ice Beam - Energy Ball Klefki @ Leftovers Ability: Prankster EVs: 248 HP / 248 SpD / 12 Spe Calm Nature IVs: 0 Atk - Spikes - Thunder Wave - Fairy Lock - Flash Cannon Latios @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk / 30 SpA / 30 Spe - Roost - Draco Meteor - Psyshock - Hidden Power [Fire] exploud is pretty cool, breaking down stall teams so easily. Lopunny does well with exploud, beating offense that exploud doesn't fare well against, while exploud breaks stall teams that lopunny really can't do. wacan berry manaphy so stuff like manectric can't run you over. team originally had cm latios>3 atk roost, but I decided it was better to have longevity than stallbreak capabilities, which manaphy/exploud can already do. Latios @ Life Orb Ability: Levitate EVs: 24 Atk / 232 SpA / 252 Spe Hasty Nature - Draco Meteor - Psyshock - Earthquake - Defog Charizard-Mega-X @ Charizardite X Ability: Tough Claws EVs: 168 HP / 144 Atk / 52 SpD / 144 Spe Adamant Nature - Dragon Dance - Flare Blitz - Dragon Claw - Roost Kyurem-Black @ Choice Specs Ability: Teravolt EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Ice Beam - Draco Meteor - Earth Power - Focus Blast Garchomp @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 172 Def / 96 Spe Jolly Nature - Stealth Rock - Dragon Tail - Earthquake - Fire Blast Metagross @ Assault Vest Ability: Light Metal EVs: 240 HP / 172 Atk / 96 Spe Adamant Nature - Meteor Mash - Bullet Punch - Ice Punch - Pursuit Clefable @ Leftovers Ability: Magic Guard EVs: 216 HP / 216 Def / 76 SpD Bold Nature IVs: 0 Atk - Calm Mind - Moonblast - Flamethrower - Soft-Boiled dragon spam is pretty cool. I always was a fan of dragon spam. just need a few fairy checks and some dragon checks of your own to make a solid team. specs kyurem-black tears down defensive chomp/lando, as well as quagsire. most stall teams are reliant on chansey to check kyurem-b, which zard-x handles very nicely. clef for scizor and skarmory that may be threatening early game or mid game. Link to comment Share on other sites More sharing options...
99 Losses Posted July 24, 2016 Share Posted July 24, 2016 Could you build around volt switch mew and cb terrakion? It seems most of mews switch-ins like heatran, zards, and some extent even talonflame and sablye dont like giving terrak a free switch. The spread i found for mew was EVs: 240 HP / 156 Def / 80 SpD / 32 Spe calm (idk exactly what is does), but you can change that up if you see fit. Thanks in advance!! Link to comment Share on other sites More sharing options...
Reignited'Light Posted July 24, 2016 Author Share Posted July 24, 2016 Mew @ Leftovers Ability: Synchronize EVs: 240 HP / 40 Def / 116 SpD / 112 Spe Calm Nature IVs: 0 Atk - Will-O-Wisp - Volt Switch - Soft-Boiled - Defog Terrakion @ Choice Band Ability: Justified EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Stone Edge - Close Combat - Iron Head - Rock Slide Landorus-Therian @ Rocky Helmet Ability: Intimidate EVs: 248 HP / 172 Def / 88 Spe Jolly Nature - Stealth Rock - Earthquake - U-turn - Stone Edge Keldeo @ Life Orb Ability: Justified EVs: 24 HP / 232 SpA / 252 Spe Timid Nature IVs: 0 Atk - Scald - Secret Sword - Rest - Sleep Talk Sableye-Mega @ Sablenite Ability: Prankster EVs: 240 HP / 56 Def / 212 SpD Impish Nature - Will-O-Wisp - Recover - Knock Off - Fake Out Jirachi @ Leftovers Ability: Serene Grace EVs: 240 HP / 40 Def / 188 SpD / 40 Spe Careful Nature - Wish - Protect - Iron Head - U-turn for mew, you can go either defog or psychic or w/e you really want. i went defog just cause of hazard removal incase sableye fails to stop them. team is sorta passive, although it checks many threats in ORAS meta, like diancie/gengar/mega zam/zard-x(also got that great voltturn going on, so not extremely passive). can go foul play>fake out or protect on sableye, just so you aren't swept by anything like scizor/zard-x/whatever. zard-y is extremely annoying vs this team, but terrakion should break it easily (if it hits with rock slide/stone edge) and keldeo can beat weakened ones. zard-y also isn't as common anymore, but still something to watch out for Link to comment Share on other sites More sharing options...
Reignited'Light Posted July 24, 2016 Author Share Posted July 24, 2016 deciding to close the thread at the end of july (next sunday), so if there's anything you guys want built, just post here! also feel free to message me your own team, so I can critique it, if you guys want. Don't post teams here please Link to comment Share on other sites More sharing options...
pyrromanis Posted July 24, 2016 Share Posted July 24, 2016 Ok, last one I'll ask! Build anything around Lucario! I don't care if it will be special, physical, choiced, dual dance or whatever I just want to use my 2nd favorite pokemon in OU Link to comment Share on other sites More sharing options...
Reignited'Light Posted July 24, 2016 Author Share Posted July 24, 2016 (edited) Lucario @ Life Orb Ability: Steadfast EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 29 HP / 0 Atk / 30 Def - Nasty Plot - Aura Sphere - Flash Cannon - Hidden Power [ice] Landorus-Therian (M) @ Rocky Helmet Ability: Intimidate EVs: 248 HP / 172 Def / 88 Spe Jolly Nature - Stealth Rock - Earthquake - U-turn - Stone Edge Rotom-Wash @ Leftovers Ability: Levitate EVs: 240 HP / 140 Def / 128 Spe Bold Nature IVs: 0 Atk - Will-O-Wisp - Volt Switch - Hydro Pump - Pain Split Diancie-Mega @ Diancite Ability: Magic Bounce EVs: 20 Atk / 236 SpA / 252 Spe Hasty Nature - Hidden Power [Fire] - Diamond Storm - Moonblast - Protect Jirachi @ Choice Scarf Ability: Serene Grace EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Healing Wish - Iron Head - U-turn - Heart Stamp Latios (M) @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk / 30 SpA / 30 Spe - Draco Meteor - Psyshock - Hidden Power [Fire] - Roost NP Lucario wallbreaks pretty good. hp ice beats chomp/lando-t who try to come in to take the physical version of lucarios. lando-t+rotom helps lucario switchin safely and fire off some good damage. Diancie mega helps lure in steel types like scizor and beat it with hp fire for lucario, which is good. finally, jirachi and latios for the glue. Jirachi helps the team with the speed issues the team may have, while latios breaks down the opposition even further, for lucario to clean up late game. EDIT: Also, I might end this early, depending on my schedule for the rest of the week. By the way, no shame in requesting for a team either. Feel free to flood this topic with ideas you may have (no don't literally flood, but don't feel like it's a bother to ask for a team) Edited July 24, 2016 by Reignited'Light Link to comment Share on other sites More sharing options...
Kamina Posted July 24, 2016 Share Posted July 24, 2016 Build around manectric + band victini Link to comment Share on other sites More sharing options...
Reignited'Light Posted July 25, 2016 Author Share Posted July 25, 2016 Manectric-Mega @ Manectite Ability: Lightning Rod EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk / 30 Def - Thunderbolt - Volt Switch - Flamethrower - Hidden Power [ice] Landorus-Therian (M) @ Rocky Helmet Ability: Intimidate EVs: 248 HP / 172 Def / 88 Spe Jolly Nature - Stealth Rock - Earthquake - Stone Edge - U-turn Keldeo @ Choice Specs Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Hydro Pump - Scald - Secret Sword - Icy Wind Victini @ Choice Band Ability: Victory Star EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - V-create - Bolt Strike - U-turn - Trick Weavile @ Life Orb Ability: Pressure EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature IVs: 29 HP - Pursuit - Knock Off - Icicle Crash - Poison Jab Latios (M) @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Draco Meteor - Psyshock - Trick - Defog pretty simple but effective team. voltturn into victini or wallbreak user, then you nail them with the coverage moves. one heatran/latis are removed, victini and manectric puts in so much work vs the opposition, they're going to click x as soon as you pursuit trap their lati. be careful of mega zam or opposing manectric, but scarf latios is there to revenge them... so that's cool. can probably go ice shard>poison jab on weavile, but I feel like breaking clefable balance is much better than having quick priority Link to comment Share on other sites More sharing options...
Odybld Posted July 25, 2016 Share Posted July 25, 2016 Please write The Team: Suikun pt2: feat Talonflame. Link to comment Share on other sites More sharing options...
Reignited'Light Posted July 25, 2016 Author Share Posted July 25, 2016 Talonflame @ Liechi Berry Ability: Gale Wings EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Swords Dance - Flare Blitz - Brave Bird - Natural Gift Thundurus @ Life Orb Ability: Prankster EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk / 30 Def - Thunderbolt - Hidden Power [ice] - Focus Blast - Thunder Wave Metagross-Mega @ Metagrossite Ability: Clear Body EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Meteor Mash - Thunder Punch - Ice Punch - Hammer Arm Garchomp @ Focus Sash Ability: Rough Skin EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Stealth Rock - Dragon Claw - Earthquake - Swords DanceLatios @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk - Draco Meteor - Psyshock - Defog - Roost Azumarill @ Choice Band Ability: Huge Power EVs: 160 HP / 252 Atk / 96 Spe Adamant Nature - Waterfall - Play Rough - Aqua Jet - Knock Off use talonflame as a means to remove bulky waters (especially gastrodon) that trouble azu/chomp/lati. the team removes heatran/ttar well, so it doesn't need to run the fighting type berry. playstyle is pretty easy to use and can be unpredictable at times, thanks to talonflame's lure, changing from a supposedly unwinnable matchup to your own favor.Laziness is kicking in... will probably close the workshop even earlier. Whenever shop reaches to page 4, probably. Link to comment Share on other sites More sharing options...
Recommended Posts