Developers Marcello Posted September 18, 2016 Developers Share Posted September 18, 2016 Geez, Klaren and Ecquis are pretty low on health, did Maya not heal them up between chapters? Link to comment Share on other sites More sharing options...
Sutoratosu Posted September 18, 2016 Share Posted September 18, 2016 wait, what? hang on, dafuq... *goes and checks* Link to comment Share on other sites More sharing options...
Pyon Pyon Kyuu!~ Posted September 18, 2016 Author Share Posted September 18, 2016 All fixed sorry for the derp. By the way; character with two weapons will have to declare what weapon tehy are using to attack. Kain I'll assume you are using the iron sword. But keep this in mind when you get a hold of a weapon! Link to comment Share on other sites More sharing options...
Stalkerkain Posted September 18, 2016 Share Posted September 18, 2016 Gotcha, and yes, Iron Sword. Link to comment Share on other sites More sharing options...
Sutoratosu Posted September 18, 2016 Share Posted September 18, 2016 so hey ya'll... remember that support convo me and huk were making yesterday.. well uh... after several hours of us slaving over a hot text editor, we made ya'll some nice ass copy pasta to enjoy. Here, come look, I set it right into the post before the timeskip http://www.pokemonreborn.com/forum/index.php?showtopic=21880&page=21#entry559209 Link to comment Share on other sites More sharing options...
Pyon Pyon Kyuu!~ Posted September 19, 2016 Author Share Posted September 19, 2016 Sadly no fun surprises yet. Speaking of which a quick guide on the allies: -As stated before, before every map you get to choose three from all of the available ones. Sometimes NPCs will be locked for that map. But most of the time you guys get to choose. -During battle they will act last. Battles will always work: Player Phase > Enemy Phase > Other Phase > Ally Phase -They will follow in character commands. However; they are characters. Some NPCs might not like being bossed around and will do their own things. Others might be too scared to fight certain units and will not follow a course of action. But in general they will follow commands the PCs give them. If they are given no command, are too scared to take the course of action they were commanded, or the command is impossible I will decide what they do (i'll never suicide them don't worry). -Please never say in character "MOVE TO H3 AND ATTACK FIGHTER 3". You can be more creative than that. Link to comment Share on other sites More sharing options...
Stalkerkain Posted September 20, 2016 Share Posted September 20, 2016 crit goddess Rosalyva bow down Time to see how this Iron Blade works out for me. Link to comment Share on other sites More sharing options...
Bfroger6 Posted September 20, 2016 Share Posted September 20, 2016 Yeesh, Anna ain't faring well with that Speed stat. Too bad I can't reach her attackers' range to Provoke 'em. Link to comment Share on other sites More sharing options...
Stalkerkain Posted September 20, 2016 Share Posted September 20, 2016 Ecquis could pick you up and drop you off somewhat near. Link to comment Share on other sites More sharing options...
Pyon Pyon Kyuu!~ Posted September 20, 2016 Author Share Posted September 20, 2016 Also since it already happened; all undead in this campaign will run a homebrewed skill called "Undead Fury". Undead Fury: When taking a fatal blow the unit has a Max HP% chance of reviving with 1 HP in any phase other than the Player Phase. The unit will not revive if the fatal blow was from a fire tome or a critical hit. Link to comment Share on other sites More sharing options...
Code: PIRULUK Posted September 20, 2016 Share Posted September 20, 2016 The unit will not revive if the fatal blow was from a fire tome "Well, I guess it's time to blaze my name into prominence. I hope you like fire, matchsticks~" Link to comment Share on other sites More sharing options...
Bfroger6 Posted September 20, 2016 Share Posted September 20, 2016 Well fire is supposed to be effective against the undead. Serene was gonna be useful on this map even if this revival wasn't a thing, whoop Link to comment Share on other sites More sharing options...
Pyon Pyon Kyuu!~ Posted September 20, 2016 Author Share Posted September 20, 2016 Right but I removed that effectiveness with the errata because of how prominent undead can be in a map. It would feel a bit strange to have a map full of fliers and an archer just wrecking shit because literally every unit is weak to them. So no effective damage but instead Undead have this weakness. Link to comment Share on other sites More sharing options...
Chevaleresse Posted September 20, 2016 Share Posted September 20, 2016 Right but I removed that effectiveness with the errata because of how prominent undead can be in a map. It would feel a bit strange to have a map full of fliers and an archer just wrecking shit because literally every unit is weak to them. So no effective damage but instead Undead have this weakness.that actually happens in birthright, js Link to comment Share on other sites More sharing options...
Pyon Pyon Kyuu!~ Posted September 20, 2016 Author Share Posted September 20, 2016 that actually happens in birthright, js I still don't like the idea =/ Link to comment Share on other sites More sharing options...
Bfroger6 Posted September 20, 2016 Share Posted September 20, 2016 (edited) Ah, alright then~ My bad. In the meantime, I'm off to lure the knights, I guess~ EDIT: No, wait, I'm going up to draw the mage, the soldier and the knight to me. Fun. Edited September 20, 2016 by Bfroger6 Link to comment Share on other sites More sharing options...
InnocentSerenity Posted September 20, 2016 Share Posted September 20, 2016 Marcello, if you don't mind, if you plan to attack Knight 5, perhaps moving to J18, so that Luka can dance for you and Ecquis, while still being relatively safe. I trust you, if you feel a different plan might be better. Link to comment Share on other sites More sharing options...
Pyon Pyon Kyuu!~ Posted September 23, 2016 Author Share Posted September 23, 2016 This turn was done completely without level ups. The team leveled up when Ecquis fights. So tomorrow I'll add a level up post and edit it a bit with the same rolls but with the stats from the level up. It might switch one or two things around but probably won't be game breaking. Also I can't believe the amount of crits NPCs get. And no I don't fumble those; they just happen. Link to comment Share on other sites More sharing options...
Sutoratosu Posted September 23, 2016 Share Posted September 23, 2016 so it's probs best if we hold off on posting just yet, fam. Let's see just what the di have in store for us first... also GDI Klaren you are so getting a fucking lecture for this, I swear... Link to comment Share on other sites More sharing options...
Anstane Posted September 23, 2016 Share Posted September 23, 2016 Wow, looks like it's the Critical Power Hour going on here. ...you miiiight want to hurry up and do something about Radburn, though. You still got a fair few forces to fight through and the soldier/troubadour are unlikely to endure for much longer. And, Klaren, for you own good you'd better retreat and heal. Pain might be pleasure for you, but death's a pleasure to no one. Link to comment Share on other sites More sharing options...
Zetaark Posted September 23, 2016 Share Posted September 23, 2016 (edited) Operation Archer Bait success. Now to actually make sure I don't die. Edited September 23, 2016 by Zetaark Link to comment Share on other sites More sharing options...
Bfroger6 Posted September 23, 2016 Share Posted September 23, 2016 (edited) Pyon, shouldn't Klaren be like, whoop, and attack the knight twice, aye? And he should take 7 damage, not 10. You confuzzled those numberz-! Also, Radburn is down! If he falls again, soft reset and turn the last save on-!!! Edited September 23, 2016 by Bfroger6 Link to comment Share on other sites More sharing options...
Developers Marcello Posted September 23, 2016 Developers Share Posted September 23, 2016 I thought NPC's were only allowed to get brought back from 0 hp one time, not 2? So I guess we failed the optional objective? Plus fatal usually means fatal... Rip Radburn. At least Luka is fine, which is better than I was expecting for this phase Link to comment Share on other sites More sharing options...
Pyon Pyon Kyuu!~ Posted September 23, 2016 Author Share Posted September 23, 2016 I thought NPC's were only allowed to get brought back from 0 hp one time, not 2? So I guess we failed the optional objective? Plus fatal usually means fatal... Rip Radburn. At least Luka is fine, which is better than I was expecting for this phase I actually don't want Radburn to die he's such a cool character so I'm not letting him be rezzed but I am giving three turns for him to be rescued And yeah Frogger i also derped there I am le sorry. Edited as should be! Link to comment Share on other sites More sharing options...
Code: PIRULUK Posted September 23, 2016 Share Posted September 23, 2016 I actually don't want Radburn to die he's such a cool character so I'm not letting him be rezzed but I am giving three turns for him to be rescued People you know what we must do now. Let's ignore Radburn and just pass the next three turns Link to comment Share on other sites More sharing options...
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