Shad_ Posted July 26, 2016 Share Posted July 26, 2016 (edited) Greetings, i'm here today to receive advices for my 2nd RMT: Deadly Sins. The name comes from one of my favourite Mangas, and each pokémon of this team is named after a Sin. A huge thanks goes to Reignited'Light for suggesting me some improvements already, with them the team got a lot better than its first version, but i still have some things to fix so i thought a RMT could have been a good choice. Without further ado, let's see the team itself. AT A GLANCE DETAILED Wrath (Garchomp) @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Earthquake - Dragon Tail - Fire Blast - Stealth Rock Not much to say about it, it's the classical Tankchomp set i fell in love with some time ago. Rough Skin + Rocky Helmet wears down Physical Atk and punishes Volt Turn Cores, EV Spread and Nature focused on its Bulk/Speed and a pretty annoying set. Dragon Tail blocks set ups (damn fairies), Fire Blast wears down Ferrothorn as my team struggles a bit against it and Earthquake is a powerful STAB. Stealth Rock is for Hazards. Gluttony (Metagross) @ Assault Vest Ability: Clear Body EVs: 240 HP / 172 Atk / 96 SpD Adamant Nature - Meteor Mash - Zen Headbutt - Earthquake - Bullet Punch The second part of the infamous core. Reignited'Light actually suggested me to put some more Atk and invest 96 EVs in Spe rather than Spd, but i think even this way it's fine as this guy needs to be my Special Wall. The EV Spread and the nature are explained already by this, Meteor Mash and BP gives STAB and either power or priority, Zen Headbutt deals with that annoying mon named Keldeo, wich can be a huge threat if equipped with Choice Specs (as i do actually). Earthquake deals well with Steel Types that can put Meta in trouble, like Heatran for example, Lust (Mew) @ Leftovers Ability: Synchronize EVs: 240 HP / 40 Def / 116 SpD / 112 Spe Careful Nature - Heal Bell - Soft-Boiled - Knock Off - Will-O-Wisp At this point i needed a Heal Beller/Status absorber, and Mew fills this role in an excellent way. Synchronize is a wonderful defensive ability, and the EV Spread gives makes my mon covered against both Physical and Special Atkers with a good chance of outspeeding the opponent (just to make an example, Mew outspeeds No-Mega Metagross allowing it to use Will-o-Wisp). Heal Bell gets rid of Statuses, Soft-Boiled for Recovery. Knock Off gets rid of troublesome things on troublesome opponents and Will-o-Wisp cripples Physical Atkers. Sloth (Bisharp) @ Leftovers Ability: Defiant EVs: 200 HP / 212 Atk / 96 Spe Adamant Nature - Sucker Punch - Pursuit - Swords Dance - Iron Head Bisharp acts as both a Revenge Killer and a Late Game Priority Sweeper thanks to SD + Sucker Punch. It's a weird combo actually but it's doing a lot of work for this team. It mainly comes in on Defoggers like Lati@s thanks to Defiant and Pursuit traps them, it's even another resource against Fairy Types if needed. Sucker Punch is here for Priority, Pursuit to trap fleeing opponents and Swords Dance to set up. Iron Head has great power combined with Bisharp's high Base Atk. Pride (Keldeo-Resolute) @ Choice Specs Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Scald - Secret Sword - Icy Wind - Hydro Pump Keldeo is my Special Sweeper. It's a threat for the 70% of the teams out there thanks to it's base Speed and Special Atk, if equipped with Specs there aren't many things that this guy brings down, late game or not. Takes care of mons like Stall Talonflame, Lando-T, Chomp (Mega and normal) and other common OU Threats. It's the standard set, Scald and Hydro Pump to have STABs that can heavily damage the opponent. Secret Sword is STAB as well and hits annoying opponents like Chansey or Ferrothorn. Icy Wind takes care of fast mons and some previously mentioned threats. Greed (Latios) @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk - Draco Meteor - Psyshock - Roost - Defog Last but not least we have Latios, my Defogger and #1 Keldeo/Volcanion switch in. Reignited'Light actually suggested it and i think it's been a great add to the team as it stops completely Zard Y/X/Volcanion thanks to Draco Meteor and Keldeo with Psyshock, other than dealing a considerable amount of damage to a good number of problematic opponents. Defog takes care of Hazards and Roost acts for Recovery, Draco Meteor and Psyshock are STABs and hits hard. THREATS The first one i recognized is Talonflame, it basically destroys all my team even without setting up and Bisharp can't touch it either if it goes Brave Bird. If it's stall, Keldeo can survive a hit and kill back as well as Latios but if not it's a problem. Another troublesome one is Slowbro as i basically don't have anything but Draco Meteor to damage it and it can be a huge threat. Another one is Raikou, if Metagross is down Specs Raikou can hurt the team a lot if paired with good switch-ins to my moves. These are the 3 major ones i detected so far, and i'd really like suggestions on how to get rid of 'em honestly. If you find something else aside these 3 please let me know. IMPORTABLE Wrath (Garchomp) @ Rocky Helmet Ability: Rough Skin EVs: 240 HP / 176 Def / 92 Spe Impish Nature - Earthquake - Dragon Tail - Fire Blast - Stealth Rock Gluttony (Metagross) @ Assault Vest Ability: Clear Body EVs: 240 HP / 172 Atk / 96 SpD Adamant Nature - Meteor Mash - Zen Headbutt - Earthquake - Bullet Punch Sloth (Bisharp) @ Leftovers Ability: Defiant EVs: 200 HP / 212 Atk / 96 Spe Adamant Nature - Sucker Punch - Pursuit - Swords Dance - Iron Head Lust (Mew) @ Leftovers Ability: Synchronize EVs: 240 HP / 40 Def / 116 SpD / 112 Spe Careful Nature - Heal Bell - Roost - Knock Off - Will-O-Wisp Pride (Keldeo-Resolute) @ Choice Specs Ability: Justified EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Scald - Secret Sword - Icy Wind - Hydro Pump Greed (Latios) @ Life Orb Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 29 HP / 0 Atk - Draco Meteor - Psyshock - Roost - Defog Well i guess that's all, please let me know what you guys think of the team! Edited July 26, 2016 by AndSoThereIsSt3ffo Quote Link to comment Share on other sites More sharing options...
Odybld Posted July 26, 2016 Share Posted July 26, 2016 Hi Steffo! So, at a very first glance, your team is exceedingly weak to Dark type moves, and Darkspam is a nice and popular strategy, since dark resists are... few and far between. Keldeo is a good answer at first only, since it can't repeadedly switch into strong hits, it gets worn down very easily. Your slow Bisharp can struggle with things like speed-invested Ttar, Lo Kick Weavile and ofc Crawdaunt. Also, right now you have little to no means of stallbreaking, since Bisharp is both walled by various Pokemon on stall teams and Quagsire stops its sweep cold. And don't say Keldeo, poor Keld has well-established switchins. Slowbro or Amoonguss are some examples of them found on stall teams. Also as the team is now, you only have recovery on two psychic types (easily pursuit-trappable) and nothing more, meaning that an offensive team can eliminate then or weaken them significantly with Pursuit, wear down the rest of your team and sweep with a faster Pokemon. Changes: 0) Come on, for Christ's sake, use a damn mega 1) Pursuit Metagross Utilize Metagross in the correct role: it's not a generic special wall, it's a pursuit trapper that comes in on the Lati twins, gets rid of them and allows Keldeo to spam powerfull attacks. At the same time it's there to hit hard Fairy types. Replace Zen Headbutt with Pursuit. Trust me, you don't wanna stay in on Keldeo and risk the burn. Also follow Skitty's spread, whatever that is 2) Offensive Bisharp Speed up Bisharp to Jolly max Speed. Drop Pursuit for Knock Off. It's another example of misunderstanding each pokemon's capabilities and exact roles: Bisharp has much less bulk than Metagross and coming in on these Lati Draco Meteors hurts. Pursuit is ran on AV Bish which is much better for the task than Lefties, but it can't wallbreak or sweep well at all. Bisharp's job now is to open holes on the opposing team with the busted Knock Off or clean lategame. Use Lum Berry or Life Orb as item. I'll be back another time to replace things and help the matchups vs offense and stall Quote Link to comment Share on other sites More sharing options...
Shad_ Posted July 26, 2016 Author Share Posted July 26, 2016 Hi Ody o/ Yep, forgot to say that Weavile actually stops 5/6 of my team rip Believe it or not i seriously tried to put a Mega in there lol, i just couldn't find one that could fit well. I'm considering Mega Latios, as the Mega it's bulkier and hits as hard as Life Orb Latios. I'm changing both Metagross and Bisharp's sets, i tested things out with a couple of games and actually they're way better this way. Mega Lati doesn't seem a good choice tho, i tried even it and maybe i should think of something else. Quote Link to comment Share on other sites More sharing options...
Jelly Posted July 26, 2016 Share Posted July 26, 2016 what is mew really doing for your team? it's just adding another dark weakness and making your keldeo and garchomp get weakened to the point where your team gets easily swept by a lot of stuff. i'd recommend either mega lopunny or dd megazard x > mew Quote Link to comment Share on other sites More sharing options...
Shad_ Posted July 26, 2016 Author Share Posted July 26, 2016 Mew actually is saving my ass in a lot of occasions, while it's true that Pursuit traps it Heal Bell is vital for this team. If i replace it then i'll have to replace something else for another HB user (Clefable maybe?) Mega Zard X could do tho Quote Link to comment Share on other sites More sharing options...
pyrromanis Posted July 26, 2016 Share Posted July 26, 2016 How about Umbreon for Heal Bell? It also gives you a dark resist and even though it can't burn physical attackers like Mew it still punishes them with Foul Play! Quote Link to comment Share on other sites More sharing options...
Shad_ Posted July 26, 2016 Author Share Posted July 26, 2016 (edited) Umbreon could do,has Synchronize and it's even a good answer to that damn Slowbro with Toxic and Foul Play, but what should i replace? Edited July 26, 2016 by AndSoThereIsSt3ffo Quote Link to comment Share on other sites More sharing options...
SJMistery Posted July 28, 2016 Share Posted July 28, 2016 Dragon Dance Mega Charizard X and Dragon Dance Altaria with Facade or Heal Bell also give you big trouble Quote Link to comment Share on other sites More sharing options...
DemICE Posted August 7, 2016 Share Posted August 7, 2016 (edited) I have no clue how to advise you on OU since it is a tier i generally avoid so i have no experience on it, but at least i can tell you that Mega Latios has more overall power than Life Orb Latios... aaand also does not kill itself Edited August 7, 2016 by DemICE Quote Link to comment Share on other sites More sharing options...
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