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Lithi's Hyper Offensive team (OU)


Lithium

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The Lineup:

482.gif212.gif373.gif130.gif286.gif560.gif

482.gif@Light Clay

Trait: Levitate

EVs: 252 HP / 4 Def / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Reflect

- Light Screen

- Stealth Rock

- Taunt

Normally, I use Deoxys-S to setup Dual Screens since it's OU here in Reborn but for RMT's sake (won't show Deoxys-S sprite...) I use Azelf the exact same way I would use my Deoxys-S. A fast taunt user that can outspeed most other leads bar Prankster. This lead (Azelf or Deoxys-S) is important to help with setting up your Hyper Offensive sweeper. Rocks help take out those annoying Focus Sashes and help your sweepers get those important KOs. Dual Screens help the sweepers setup. Taunt to shut down other lead setups.

212.gif@ Life Orb

Trait: Technician

EVs: 252 HP / 252 Atk / 4 Def

Adamant Nature (+Atk, -SAtk)

- Brick Break

- Swords Dance

- Bug Bite

- Bullet Punch

Ah, Scizor... It seems like everyone love to use this bug in conjunction with Rotom-W... While that's a fantastic core, Scizor can do without his little washer buddy. Evs make it bulky to help it survive and setup. Brick Break is to destroy opposing HO teams screens and take out Steel types that resist Scizors other attacks. Bug Bite is a wonderful STAB move to hit anything that doesn't resist bug VERY hard. Bullet Punch is Scizors trademark move and one of the few moves that make it so wonderful for a HO team.

373.gif@ Yache Berry

Trait: Moxie

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Dragon Dance

- Dragon Claw

- Earthquake

- Fire Fang

Salamence has been quite underused because so many threats now can come in and KO Sally with no worries. Sally has been overshadowed by the all mighty Multiscale Derpnite. Moxie and Outrage aren't able to work together but the second best is Dragon Claw. Earthquake is there to hit Steel and Fire types hard. Fire Fang is there for Steels and Grass types that resists either EQ or Dragon Claw. After a Dragon Dance, Sally becomes very fast and very deadly and with the ability Moxie, it continues to punch holes into the opponents team.

130.gif@ Leftovers

Trait: Moxie

EVs: 252 Atk / 4 Def / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Dragon Dance

- Waterfall

- Stone Edge/Bounce

- Earthquake/Taunt

Another wonderful Moxie user, Gyarados. The moveset given is more depending on how you play your team. Some people prefer Taunt so that they don't have someone else setup on them once Deoxys-S or Azelf is dead. Bouce is wonderful against Fighting types that could get in your way (Machamp, Conkeldurr, Breloom, Virizion) that either have bulk to take your Waterfall and return with a move that would cripple Gyarados or begin to setup and return fire. Waterfall is madatory STAB that also helps in a nitch with flinches. Stone Edge is used to hurt Dragonite, Zapdos and Gyarados that attempt to come in and stop your rampage.

286.gif@ Life Orb

Trait: Technician

EVs: 12 HP / 252 Atk / 244 Spd

Adamant Nature (+Atk, -SAtk)

- Mach Punch

- Bullet Seed

- Spore

- Swords Dance

Ah, Breloom. Such an annoying pokemon to fight. Gen 5 was also really kind to Breloom and gave it a wonderful ability that Scizor is famous for abusing; Technician. It also has the movepool to abuse it with Mach Punch and Bullet Seed. Both moves are boosted by Technician and STAB. Spore is to put anything to sleep so that you can Swords Dance and begin to Mach Punch everything away. Bullet Seed is there for Jellicent, Vaporeon and anything that Mach Punch couldn't hurt.

560.gif@ Lum Berry

Trait: Moxie

EVs: 4 HP / 252 Atk / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Dragon Dance

- Drain Punch/ Hi Jump Kick

- Ice Punch

- Crunch

Scrafty is a cool Gen 5 bro... Somehow it gets Dragon Dance (I'm not hating on it, just kinda confused...) Drain Punch is a STAB move that also helps with regen that this set lacks in due to running Lum Berry. Perhaps you wonder why Lum berry is ran over Leftovers, because Scrafty does get Shed Skin to get rid of status and I'm running Moxie, I need something to take away any status that would ruin Scrafty's sweep. Ice Punch is there to take down Dragons, Landorus and Gliscor that would normally hinder a Physical sweeper. Crunch is there to take out the annoying Ghosts that love to come in and block your Drain Punches. Hi Jump Kick can be used over Drain Punch but it would be wise to run Leftovers if you're going to go that route.

Hyper Offensive is rather fun to play and now that Deoxys-S is OU in Reborn, it's a bit easier to do. Azelf does well in other servers in which follows the Smogon tiers. Rate it or hate it. I've had decent success with this team and is mostly geared for Reborn. You can change a few pokes to fit into other server tiers.

This set can be used for those want to use Breloom but can't use or don't want to use Technician Breloom:

640.gifLife Orb

Trait: Justified

EVs: 4 HP / 252 Atk / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Swords Dance

- Close Combat

- X-Scissor

- Leaf Blade

For all the team copycats:

Azelf @ Light Clay

Trait: Levitate

EVs: 252 HP / 4 Def / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Reflect

- Light Screen

- Stealth Rock

- Taunt

Scizor (M) @ Life Orb

Trait: Technician

EVs: 252 HP / 252 Atk / 4 Def

Adamant Nature (+Atk, -SAtk)

- Brick Break

- Swords Dance

- Bug Bite

- Bullet Punch

Salamence (F) @ Yache Berry

Trait: Moxie

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Dragon Dance

- Dragon Claw

- Earthquake

- Fire Fang

Gyarados (F) @ Leftovers

Trait: Moxie

EVs: 252 Atk / 4 Def / 252 Spd

Adamant Nature (+Atk, -SAtk)

- Dragon Dance

- Waterfall

- Taunt

- Bounce

Breloom (M) @ Life Orb

Trait: Technician

EVs: 12 HP / 252 Atk / 244 Spd

Adamant Nature (+Atk, -SAtk)

- Mach Punch

- Bullet Seed

- Spore

- Swords Dance

Scrafty (F) @ Lum Berry

Trait: Moxie

EVs: 4 HP / 252 Atk / 252 Spd

Jolly Nature (+Spd, -SAtk)

- Dragon Dance

- Drain Punch

- Ice Punch

- Crunch

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It does look hyper-offensive and decently so, but how does it fare against the likes of skarmory/quagsire? Your lack of special attacks could result in some walling by those two if they're fielded correctly, I think.

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That is what hyper offensive is, you specialise in one spectrum and aim to manage to breakthrough their physical wall/s and then sweep the rest of the team. Even physical walls can't take +2 attacks over and over, and once they are dead you are free to go balls deep on the rest of the team.

Nice team, one thing I'd suggest is some sort of status absorber since HO teams are weak to it, particularly burn and para.

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That is what hyper offensive is, you specialise in one spectrum and aim to manage to breakthrough their physical wall/s and then sweep the rest of the team. Even physical walls can't take +2 attacks over and over, and once they are dead you are free to go balls deep on the rest of the team.

That's assuming you get the chance to set up, or if you happen to kill an opponent's pokemon. I've seen quite a few HO teams run before - even if they were well-built and played, sometimes predictions went awry during setup, resulting in a loss.

But yes, you'd be correct that even physical walls can't withstand +2 blows continuously. However, ones like quagsire ignore the stat boosts, so aside from breloom, the rest of the team may get walled by quagsire (similar case for skarmory, who walls breloom and can phase out set-ups if it survives a blow).

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Honestly, I haven't ran into either Skarm or Quag enough to say they've been much of an issue. Sally and Gyarados (when running Taunt) usually takes care of Skarmory. Quag is usually dispatched with Breloom because even with Unaware, that 4x weakness. Also while Skarm would normally wall Breloom, Breloom also out speeds Skarm and Quag to only allow them to be Spore'd and die anyway. As for a status absorber, perhaps I could run Shed Skin on Scrafty with lefties and HJK so that he could act as a pseudo status absorber and still do massive amounts of damage. With this being said, I am very thankful for the advice that each one of you has given me. ^^

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Honestly, I haven't ran into either Skarm or Quag enough to say they've been much of an issue. Sally and Gyarados (when running Taunt) usually takes care of Skarmory. Quag is usually dispatched with Breloom because even with Unaware, that 4x weakness. Also while Skarm would normally wall Breloom, Breloom also out speeds Skarm and Quag to only allow them to be Spore'd and die anyway. As for a status absorber, perhaps I could run Shed Skin on Scrafty with lefties and HJK so that he could act as a pseudo status absorber and still do massive amounts of damage. With this being said, I am very thankful for the advice that each one of you has given me. ^^

Hmm, a little surprising, given how common those two are in SandStall teams - but as long as you field this team competently, they'd be a little hard-pressed to hurt it XD

Myself, I prefer Drain Punch on scrafty - helps stall if Shed Skin is slow.

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Generic Sand'll do fuck all to this. Drain Punch would be safer considering that some people like to have hax machines and make HJK miss alot.

Shed Skin tends to be more annoying than Lum/Moxie, because you have INFINITE Lums with Shed Skin so ultimate set up with pro bulk.

Maybe Flamethrower for Ferrothorns so your Mence doesn't take Barbs damage, and Naive nature w/ Intimidate.

Enjoy

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enter generic comment that doesn't contribute anything

Techniloom alone destroys most of "generic sand" lol trust me.

That aside, I like the choices you made since a lot of them are things I love using separately, and Moxie, not to mention two or three of it, is definitely "hyper offense" lol my only issue is that, outside of priority, half your team is pretty slow to begin with (i.e. Gyarados, Scizor, and Breloom, Gyara less so but it's still easy to outspeed initially...)

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I fought a friends sand team last night and didn't really do to bad against it.

http://pokemon.aesoft.org/replay-Lithium-vs-RIVAL-Gary--2012-03-24

And then against his rain stall team:

http://pokemon.aesoft.org/replay-Lithium-vs-RIVAL-Gary--2012-03-24-1

But it doesn't seem like sand is much common as Rain Stall is right now. I've seen a lot of either Rain Stall teams or Lead Dragonites. Of course, this is when I'm laddering in Smogon. And the automatic Wifi clause there does help make sure that I know what I'm dealing with. (inb4lolsmogon) As well as when I ladder in Reborn I see ALOT of Drizzle/Swift Swimmer teams that utilize 3 or 4 Swift Swimmers and just outspeed and seem rather unfair but -shrugs-.

Is Taunt Gliscor even used that much anymore? I guess preparing against the little ones and twos does help my team be more prepared.

As far as speed... Yes, a lot of the team is really slow to start but that's why I utilize dual screens to assist in the setup. While it's merely suppose to be a bonus, I find that screens help a lot when it comes to trying t get that second DD on either of my Moxie users.

I could upload more replays with Azelf and Virizion being used but laddering in Smogon, I tend to get a lot of RQ's so you don't really get to see how the team plays out real well.

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Putting it very bluntly, Smogon isn't a good place to test-run teams. Reason being that they ban anything that's even slightly harder than average to counter. True, Reborn doesn't feature legendaries on a daily basis, but the common ones such as heatran will still be around quite frequently so that tested teams can get a decent, all-round analysis.

Drizzle/Swift Swim can be countered - nothing unfair about it. Which is probably why some of the previous posters commented on your speed - they may have been viewing your team in the Reborn context. DD can easily outspeed stuff on Smogon, but here with Drizzle/SS, speed's a whole new ballgame. And of course, here blaziken/chandelure are also legal, which makes a Reborn-based RMT quite different.

Just my two cents - and like you said yourself, Smogon does have a high RQ rate, LOL.

Edited by Zen
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In a lot of the tourneys here that I've done in Reborn since posting this team the teams has been doing fairly well bar hax. I'm starting to get use to each of the poke's role in the team which is making battling unknown teams a bit easier to do. Perhaps I'll end up tinkering with a Special HO team and post it when I'm happy with it.

Once again, thanks to all of you for your input and I greatly appreciate your help :3

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In a lot of the tourneys here that I've done in Reborn since posting this team the teams has been doing fairly well bar hax. I'm starting to get use to each of the poke's role in the team which is making battling unknown teams a bit easier to do. Perhaps I'll end up tinkering with a Special HO team and post it when I'm happy with it.

That's good to hear :D

And maybe someday you could combine them both to run mixed HO ^^

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