CheezBallz Posted June 19, 2018 Share Posted June 19, 2018 I’m also hoping you’re all good and working on this. My friends and I are excited for this project to be released. Quote Link to comment Share on other sites More sharing options...
KingCoin Posted August 16, 2018 Author Share Posted August 16, 2018 I took a break from development when life got busy but I started working on this project again a few days ago. Progress is being made I'll post a list of changes when I get a significant enough amount of progress. 1 Quote Link to comment Share on other sites More sharing options...
PokeFailure Posted August 16, 2018 Share Posted August 16, 2018 Woooo when can we expect a releas- *gets struck by lightning* Hope life is treating you well mate. Quote Link to comment Share on other sites More sharing options...
KingCoin Posted August 22, 2018 Author Share Posted August 22, 2018 On 8/16/2018 at 6:24 PM, PokeFailure said: Woooo when can we expect a releas- *gets struck by lightning* Hope life is treating you well mate. Thanks, I'll be graduating after christmas The game will get a release when it's ready. As I said before, I want it to be in a good playable state before I release it. It would be bad if people tried an early version that was full of bugs, decided they didn't like it, then gave up on it before it was ever finished. Quote Link to comment Share on other sites More sharing options...
KingCoin Posted August 22, 2018 Author Share Posted August 22, 2018 Here you guy guys, many hours of coding later: Content Added variations to the “stepped on grass” animation for each biome type. It is now possible to capture wild pokemon by throwing pokeballs at them. If you have 6 pokemon with you it sends them to the PC. If the PC is full the caught pokemon will be deleted and the player will be informed that they were set free because there was no room left in the PC. Added support for entering and leaving buildings. You can now enter Poke Centers. Added the ability to enter the professor’s lab in the starting town. (Recent code has broken this building and entering it will crash the game after the door closes behind you) Added animations for the doors opening/closing on buildings when entered. Buildings feel lonely because nobody lives inside them and there is almost no furniture inside yet. Added support for intractable furniture inside buildings (This includes things like bookshelves or trash cans). In the future this furniture will be generated inside appropriate buildings by the terrain generator. It is now possible to encounter wild pokemon in the grass inside areas that contain towns. The possible grass based encounters in an area are now only shown while you’re standing in the grass in the area. Bug Fixes Fixed a crash caused by the move Roar having no assigned type. Fixed a bug which made it impossible to encounter Pokémon while walking in grass. Fixed a bug which caused the tile animation from stepping on grass to never stop after it had been started. Fixed various crashes relating to Missingno in the event that something breaks or a player cheats and obtains one. Fixed the game freezing after throwing a pokeball at a wild pokemon. Fixed a bug when entering buildings which caused the door to open for the player, slam shut in their face, then after the player had phased through it, it would suddenly be open, then close again before they loaded into the building. Fixed a bug which caused the player to continue walking forward when entering the door to a building which resulted in them climbing over the roof of the building to get in. Fixed a bug which allowed the player to open the main menu while in the middle of a battle. Fixed a bug which allowed the player to have more than six pokemon with them at a time. Any additional pokemon weren’t accessible. This means that if your first six pokemon fainted, it would be impossible to select the seventh and you would never be teleported to town for running out of usable pokemon so you would not be able to progress or leave the battle without closing the game. Fixed a bug where the amount of an item in your bag did not decrease when you used that item. Other The game window is now located in the center of your primary monitor’s screen when you launch it. (Previously it opened at the top left corner of your leftmost monitor) Quote Link to comment Share on other sites More sharing options...
U-M Posted September 16, 2018 Share Posted September 16, 2018 Sounds like some great progress! Quote Link to comment Share on other sites More sharing options...
tangelo5995 Posted October 17, 2018 Share Posted October 17, 2018 Just found this and wanted to say it looks really cool. Hope you are holding up ok. Not sure if this is still an issue, but about the HMs, I have two possibilities to add to the list. 1. using the HM as a modifier, ex. using cut to modify X-scissor so that x-scissor could be used as cut would be 2. having a stronger version of the HM available, an SHM if you will, that you could get later in the game compleating a type related quest for the gym leader again, thanks so much for doing this, and I hope you are doing well Quote Link to comment Share on other sites More sharing options...
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