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Would you be interested in a procedurally generated pokemon game?


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13 hours ago, DemICE said:

also when people say they want somehting, don't add it till very late game,  because 90% of what people ask, is broken OP shit xD

It will be a bit of a balancing act to try to give people what they want but also keep the game balanced and rewarding. I'm sure that some people would like me to boost the shiny encounter rate for example however I won't because I think that makes it less rewarding and less memorable when you finally do encounter a shiny.

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Added the following:

  • Added 16 types of pokeballs to the game.
  • Added(created) basic animations for some of the pokeballs in the game (spinning when thrown, opening when it reaches the pokemon, sucking up the pokemon, closing, falling to the ground, shaking).
  • It is now possible to open your inventory in a battle and use a pokeball if you have one available.
  • Temporarily changed the default catch rate for all pokemon to 100 instead of 0. This prevents all types of pokeballs from behaving like a masterball when used on any pokemon regardless of species or status conditions.
  • It is now possible to catch the wild pokemon you encounter. Pokemon safari uses the exact same mechanics for determining if you catch a pokemon as the official games use.
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I've been quite busy with classes and career related stuff lately so I wasn't able to make much progress unfortunately. I like to keep things rolling though so here's a little progress at least:

  • Added the ability to interact with NPCs and Wandering Pokemon, this currently does nothing but will eventually cause them to talk to you or attack you.
  • Added Seedot to the game.
  • Added Nuzleaf to the game.
Edited by KingCoin
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  • 3 weeks later...
  • Fixed a bug which allowed the player to move 9x faster than intended.
  • Fixed a bug that caused the player's view distance to improperly scale with the size of the game window allowing them to see tiles being generated at the edges of the screen while moving.
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On 3/22/2017 at 8:57 PM, KingCoin said:
  • Fixed a bug which allowed the player to move 9x faster than intended.
  • Fixed a bug that caused the player's view distance to improperly scale with the size of the game window allowing them to see tiles being generated at the edges of the screen while moving.

 

Some call running like the Flash a bug, I call it a feature. 

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On 3/24/2017 at 4:24 AM, PokeFailure said:

 

Some call running like the Flash a bug, I call it a feature. 

It actually made testing a lot faster :P

 

I've started the process of adding sound to the game. I've never worked with sound before so I'm sure there will be a bit of a learning curve involved.

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9 hours ago, DemICE said:

May we hope that there will not be just the generic pokemon music in there ? :P

By default it will be generic pokemon music. I don't have any talent for creating custom music so unless someone volunteers or gives permission to use their custom music we're stuck with the generic stuff. I'd like to add functionality for custom "Sound packs" eventually if I get time to implement it.

Edited by KingCoin
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7 hours ago, KingCoin said:

By default it will be generic pokemon music. I don't have any talent for creating custom music so unless someone volunteers or gives permission to use their custom music we're stuck with the generic stuff. I'd like to add functionality for custom "Sound packs" eventually if I get time to implement it.

What is easier than creating your own music tho is getting permission to use tracks from YouTube users that make awesome stuff. I can suggest a couple

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If you use No Copyright Sounds (NCS) it's literally just that... lots of people use them for intros to their videos and stuff, you'd just need to find a way to leave a link/reference.  That way, you have a TON of music that could probably go pretty well in a pokemon game.  But perhaps that's just me thinking.

 

Just trying to help!

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On 3/31/2017 at 3:52 AM, DemICE said:

What is easier than creating your own music tho is getting permission to use tracks from YouTube users that make awesome stuff. I can suggest a couple

 

On 3/31/2017 at 9:15 PM, Scottieboy2020 said:

If you use No Copyright Sounds (NCS) it's literally just that... lots of people use them for intros to their videos and stuff, you'd just need to find a way to leave a link/reference.  That way, you have a TON of music that could probably go pretty well in a pokemon game.  But perhaps that's just me thinking.

 

Just trying to help!

Thanks for the advice! I'll look into it when I get a chance. Final exams are coming up at university so unfortunately I can't accomplish much else in the near future. (Next couple weeks) I'm looking forward to having more time to work on this after this semester ends. :)

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  • 2 months later...
On 6/22/2017 at 4:54 PM, CheezBallz said:

Is this still being worked on bc I'm really excited to play it if/when it comes out.

I still fully intend to finish this project however I have an actual job that pays me to code now for the summer so unfortunately I don't have as much time to work on it as I would like. I feel bad about the lack of recent updates and I wish I had less other responsibilities.

 

I'd like to make it up to those of you who've been waiting all this time but I haven't thought of a good way to do it yet. All I can really do ATM is assure you that I will not abandon this game and I'll try to make time to work on it ASAP.

 

If I felt the current version was playable I'd let you try it out however I don't want people to try it when it's still really buggy, decide they don't like it, and never give it a chance when it's actually finished.

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How did the exams go, friend?  I'm happy that u got a well-paying job.

Do not worry about releasing it early. It is better to have a quality experience at a later time than something sloppy earlier than it should.

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5 hours ago, DemICE said:

How did the exams go, friend?  I'm happy that u got a well-paying job.

Do not worry about releasing it early. It is better to have a quality experience at a later time than something sloppy earlier than it should.

Exams went well. Thanks for asking!

 

I'd like to announce an opportunity for people to help me accelerate development!

 

Like other pokemon games, it will be possible to find NPC's who offer to trade pokemon not otherwise available nearby throughout the game. 

 

I need 3 unique possible nicknames for every species/evolutionary variant of pokemon that already has been added to pokemon safari (ID 1-273 in the National Pokedex). I was going to do this myself and I still can if necessary however I think that this is a good opportunity for future players to contribute something of their own to the game. If people help me with creative tasks like this which don't require my level of programming experience it frees up my time to work on other more critical game mechanics and as a result will help get the game released earlier.

 

IMPORTANT: The names you come up with need to be the sort of names you would expect to see in an official game and not break immersion. A Charmander named Torch is fine, naming him 420blazeit is not fine and names like this won't be added to the game.

 

The general format I'd like you to provide this information in is like this:

 

ID: name1, name2, name3
ID: name1, name2, name3
ID: name1, name2, name3
...

 

This is also a bit of an experiment for me. If I get a decent amount of participation from people then I'll be posting more opportunities like this in the future and you can expect to see an earlier release date for beta :) If nobody offers any help then I'll be a bit disappointed and probably won't be offering things like this again. I'd also appreciate if any of you could tell me if you think it would be better to post things like this as seperate forum posts or keep them as burried thread replies like this post?

 

Any help with this will be extremely appreciated because it will save me countless hours and allow me to work on other cool stuff like interesting terrain generation or possibly multiplayer, etc :)

 

Also: Incase anyone's curious. I've written 23,493 lines of code for the game and it is using 2,726 different texture files so far, Not bad for a single developer!

Edited by KingCoin
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