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[OOC]The Pride of Sheep, a TTG Prologue (Sign-Ups Closed)


Shamitako

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You've likely heard this story before, two opposing groups--light and dark, tall and short, butter-side up and butter-side down, etc--have been at odds for centuries. And then along comes an outcast, one who decides they don't want to conform to either of these groups. They refuse either path and choose to eat their bread with no butter-side at all. But what happens when the middle ground grows into a faction of its own?

Welcome to the Plane of Pride, inhabited primarily by the most powerful martial artists in all the lands. Users of fantastical manifestations of will known as "mechs," those who practice these arts at a high level train their bodies and minds to superhuman levels. But this is where the division comes: Whether it is better to train body or mind. For over 200 years the people of Pride have chosen at the age of seven to join with either those who train their minds or their bodies. But five years ago a new route was given, the choice to train neither the body nor mind and use a technological marvel known as the Divination System. In this new world both the mind and body being equaled or even trumped by technology, a new faction arose in the land of Pride. Many new children chose this new path, and a good number of adults from both sides defected to this new path. Though there had been a deviant here or there in the past, never had there been such a massive exodus. For 200 years there had always been two choices, but change had struck down tradition with violent force

The TTG OOC thread, I recommend reading through the OP before continuing

Now then, where do you fit into this? Well, in the five years since the Divination System was created, tensions between the three factions have escalated and even the children who choose are forced into this war. You are part of a group of six who are all making your choices this year. As it happens, each of the paths has two children going into it. You will be forced to declare your allegiance and then you will be put through a series of fights where you will face off against those who have chosen differently from you

(Beware, the following is like completely copy/pasted)

Mechs:

Each character will posses a suit of battle armor, usually a humanoid not much larger than they are, unique to them (think like IS or Accel World) which is usually referred to simply as a mech. Mechs are generally created via meditation, but the new Divination System allows for them to created via artificial means

Speed: Pretty easy to comprehend, gives an idea of how fast you can move. Keep in mind that this is about mobility, not reflexes every mech is more or less even when it comes to the speed of their joints

Melee: A mech's affinity for close ranged fighting. Takes into account strength and weaponry combined, so keep in mind that a high melee mech may still be physically weak or that an unarmed mech may still be able to overpower you in melee combat. Also keep in mind that melee weapons basically just means "not guns." Weapons that are thrown or have a long reach such as knives or flails still qualify as melee

Firepower: How much a mech can shoot. Lasers, projectile weapons, and explosives all go under this category

Armor: How much of a beating a mech can take. Most mechs have all-purpose armor, but there are specialty armors which can be used to keep this rating deceptively low for certain opponents (EX: anti-projectile armor that is useless against anything else is a low rating, but a projectile only user will be in trouble) There are also forcefields for dealing with energy-based attacks such as lasers and explosives

Special Ability: An ability more or less unique to each mech (there's multiple people who can fly and stuff like that, but generally Tempest's residents go for more unique abilities, especially in the Plane of Pride) This ability can be used to cancel a weakness, play to your strengths, etc. A mech comes built in with an ability when a person activates it that is meant to fit that person, but the ability isn't hard to change with enough Favor.

Signature Attack: Much like the above, but specifically an attack. A lot of people use this as a large finishing ability, but it can more or less be anything. The only catch is that it must have specific conditions under which it can be activated, thus the common condition of, "I'm going in to finish them off."

Faction Limitations:

Each of the factions has different capabilities in their mech designs, so choose wisely (the bit in brackets is how many stat points you get)

Mind[11]: Followers of the Mind gain the most control over their mech's design, allowing them to designate their points freely across all stats, but they are limited in their technology. They may use simple mechanical creations (such as primitive firearms), but cannot use computerized or energy based technology

Tech[10]: Those who use Tech have free use of technology, but may put no more than five points into any one stat

Body[8]: The followers of the body are limited to two points in Firepower, but are free with other stats. They must rely on very weak technology and may not use weapons or defenses beyond a medieval level. But giving them a signature attack costs no stat points so long as it requires physical contact to execute

Rules:

  1. Keep calm. I know you don't want to lose, but you're going to lose. If all else fails I can flip a coin to decide a winner, or you could try to work things out calmly
  2. No metagaming. But do keep in mind that these kids have trained together since birth, it is not unreasonable for them to have plenty of knowledge involving each others' capabilities
  3. Try to keep Suism to a minimum. Instead of the default "no Sues" I'm going to keep in mind that Suism is a fluid concept and that there's no line where things go from "not-Sue" to "Sue." So instead, just try to keep yoursuelf in check. I'll certainly let you know if you go overboard
  4. No godmodding, powerplaying, and etc. The other generic RP taboos. Just because I'm not going out of my way to explain them doesn't mean you should do them
  5. MURDER I mean, um, have fun and stuff

Character Sheet:

Forum Name: [Yes, this is necessary]

Character Name: [What is your quest?]

Gender: [Gender, that thing where you generate derp]

Path: [Which of the three factions you'll be joining: Tech, Mind, or Body. There is only one slot for Tech and two for each of the others]

Appearance: [What your character looks like]

Mech Appearance: [What they look like in their mech]

Personality: [Doesn't need to be extensive, but do use complete sentences]

Mechs Stats: [Check your faction limitations to see what you can do here, including how many points you get. Even as a child you'll have already had extensive training]

  • Speed: [six point bonus: Teleport once per fight]
  • Melee: [six point bonus: Instantly disengage from the enemy once per fight]
  • Firepower: [six point bonus: Auto-land a hit once per fight, overrides character dodges but doesn't prevent blocking such as with Armor's six bonus]
  • Armor: [six point bonus: Become completely invulnerable to any and all attacks once per fight]
  • Signature Attack: [Note, costs two points and may not be removed once added, although it may be altered]
  • Special Ability: [Your own ability, cannot be changed over the course of the RP]

Character Specialization: [You're a kid, so you only get to be good at one of these] Observance: [Will let you figure out what the opponent's special ability does once it's used], Reflex: [Provides you a free dodge that lets you avoid attacks], Learning: [Gives you an extra stat point]

Other: Anything else to share?

And that should be everything, feel free to ask questions because I'm sure I forgot something

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Accepted Characters:

Wallace Everford

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Harituuli

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Deb

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Tesla

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Artemis and Fowl (pls kill me)

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NPCs:

Victoria Mckay

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Tobias Hartford

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Cameron Argyle

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Denise

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Mrs. Stanton

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Mr. Jeff

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Omfg, why does all the good shit come out now when I can't respond?

Defnitely joining, gonna create a sheet as soon as I have access to a terminal again.

Quick question though lexi- just for reference sakes, how many years before the main TTG storyline and the Tourney is this? Diviner is 49 or something as of TTG, right? And if he made the system when he was seventeen, add 5 years...27 years before TTG... is that math right?

Also, just to make sure, we're all locked into being 7 year old kids, right?

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It's 25 years before, your math is right, except the Diviner is 47 in TTG

Short quote from my timeline:

  Quote

-300yrs Favor rediscovered and used as a martial art
-30yrs Diviner creates Divination system
-25yrs TPoS
-20yrs Lord becomes First God

And yes, you are locked to the age of seven

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This looks pretty neat! Although, I have to ask: Is this RP intended for members of the current TTG, or is this for anyone who seems interested?

I'd assume that it's the latter since you didn't mention anything to the contrary, but I figured I'd ask anyways, haha.

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Ahh, cool! Now for a follow up question: There appears to be 6 total character slots available. Does that NPC take up one of them? For all I know, I could be mistaken on both fronts, haha.

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Yes, six total, and Victoria takes up the first Tech slot to leave five. She's equivalent to being my character in the competition, but unlike Adam in TTG, she has some NPC privileges

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I never really liked this upstart little shit in the games, but damn... I think I cleaned him up kinda nicely for this...

behold:

Forum Name: Sutoratosu

Character Name: Wallace "Wally" Everford

Gender: Male

Path: Mind

Appearance: A frail child standing a bit short for his age, bearing unkempt, verdant green hair and ice blue eyes seemingly locked into a permanently disinterested stare, yet still glinting with a sharpness most wouldn't think to peg one as quiet as him with. His main attire consist of a High-collared shirt, the brim of which oft times obscuring his mouth and nose, as well as a pair of slacks alongside a faded navy blue Jacket that seems a few sizes bigger than it actually is when hanging off the boy's feeble frame.

Mech Appearance: Wallace's mech consists of light-weight, plated armor overlain atop an all black, padded bodysuit. Gold-hued greaves cover his shins and knees while cuises of matching color protect his thighs. His upper body is defended by a form-fitting breast plate engraved with a motif of the wind, meanwhile an open brigandine jacket hangs from his shoulders and drapes down to his shins, bearing pauldrons and gauntlets matching the engraved plate. Upon the right arm is a self-priming, flintlock revolver-cannon bearing eight loaded chambers, with additional rounds concealed in the armored coat. A simple, golden helm encloses his head, complete with a featureless golden mask obscuring his face from sight.

Personality: being kept on constant bed rest for most of his short life, Wallace is an aloof and quiet child. Seldom speaking unless spoken to, largely accustomed to watching the world outside his four walls bustle with life and activity; a grand play to which he has ever been the observer in the balcony, but narry allowed on stage as a participant. Young though he is, the boy's constant status as a mere spectator has rendered him nowhere near as excitable as a 7 year old should be, instead taking in new information and experiences with a steady, near deadpan neutrality and coolness several of his parent's associates have regarded as "uncanny" in a child, while others, the mark of a potentially brilliant scientist and scholar in the making.

His quiet nature serves as a double-edged blade however; while he may be exceptionally good at not showing outward reaction or open displays of emotion, he's just as, if not even more, terrible at verbally expressing himself and associating with others, capable of only simple, short verbal responses and most of the time having little choice but to let his actions and gestures speak for him.

He seldom forgets anything he witnesses, whether it be the exact code his father just used to secure his lab safe, or the sneering face and passing remarks of the bully who only moments before the match had underestimated him as a total pushover.

Mechs Stats: [11]

  • Speed: 3 [unathletic though his mortal coil may be, his mech and ability compensate for his lack of physical ability by allowing him to float upon and ride the winds he creates, propelling himself at considerable speeds. While his mech may not quite be the fastest compared to some, it's aerial movement is still more than effective enough to outmatch the average human being on foot.]
  • Melee: 0 [As sickly as he is, Wallace has no real business engaging in hand to hand combat, nor having his mech outfitted with any direct capabilities of such. In most cases of an opponent getting too close for comfort he resorts to using his mech's ability to batter and destroy them with savage winds, or simply get away and force them back to whence they came.]
  • Firepower: 6 [The mech's main (and only, tbh) armament, the flintlock Revolver-Cannon upon it's right arm, is capable of firing rounds with enough force behind them to destroy a thick wall of concrete in a single unaugmented hit, and far worse when a hurricane strength wind is packed behind it. Combined with the fact that he can use the Tranquil Tempest itself as a weapon of deadly force with condensed blasts, buffets, waves and bursts of air powerful enough to send a wooden beam through steel and wreck solid stone...]
  • Armor: 2 [The armoring on the mech is lightweight and not intended to be used in drawn out direct engagements. While it will provide a degree of protection against attacks, on it's own it can only do so much to ensure the boy's safety. The Tranquil Tempest helps in the plight however, allowing the creation of Fierce Winds or barriers of solidified air that can mitigate the impact force of ballistics and physical strikes that otherwise would've caused greater damage.]
  • Signature Attack: None
  • Special Ability: Tranquil Tempest [Wally's ability stems from the habit of using meditative thought, focused on tranquil winds and air currents, to steady his breathing and alleviate his frequent coughing fits; a constant tempest surrounds his mech in combat, reacting to his impulses and thoughts. Said tempest can be used for a variety of purposes, from defensively by Wallace solidifying the air or increasing the wind's ferocity to create a mitigating factor around himself, capable of deflecting lighter projectiles and attacks such as arrows and slowing/deviating the course of heavier and more powerful ones such as bullets, to using it to propel and levitate himself or toss those who draw too close, or even turn it into a weapon by condensing it into solid projectiles and highly pressurized blasts and waves of force to literally tear the opposition apart.]

Character Specialization: Observance

Other: He is prone to coughing fits and wheezing. Over time though, he has learned enough through the path of mind that he can calm the worst of these attacks through the use of meditative thought, with said meditation to keep the symptoms of his ailment at bay also being the reason he is capable of being more than a mere audience member to the world around him for once... however his sickly nature and constant time stuck in bed in the past has still rendered him relatively unathletic compared to most his age.

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See, in my mind Wally is crazy a green obsessive bastard with plans to take over the world... with green

Anyways, my only real issue is that I feel like your mobility is disproportionately high compared to the investment in it, but that may simply be a communication error. Can you try to clarify a bit exactly how your ability interacts with your mobility? I think my main issue is that levitation is actually a very powerful form of movement, so you need to be a fairly slow mover in general to be able to fit it under a lower score

Your ability is very versatile, but I should warn you that wind is actually a fairly weak force so you won't be able to completely rely on it for direct defense. You can displace things and mess with their course, but pushing a physical force directly away is going to be tough (Now, this isn't a bad thing, in fact it's a good design thing, I just want to make sure you understand your limitations)

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  On 8/3/2016 at 9:33 PM, TACHIBANA SYLPHYNFORD said:

See, in my mind Wally is crazy a green obsessive bastard with plans to take over the world... with green

Anyways, my only real issue is that I feel like your mobility is disproportionately high compared to the investment in it, but that may simply be a communication error. Can you try to clarify a bit exactly how your ability interacts with your mobility? I think my main issue is that levitation is actually a very powerful form of movement, so you need to be a fairly slow mover in general to be able to fit it under a lower score

Your ability is very versatile, but I should warn you that wind is actually a fairly weak force so you won't be able to completely rely on it for direct defense. You can displace things and mess with their course, but pushing a physical force directly away is going to be tough (Now, this isn't a bad thing, in fact it's a good design thing, I just want to make sure you understand your limitations)

The mobility is written under the concept of "Having the wind to one's back" as they run... more or less, the tempest helps to keep him stable and moving forward and such; the wind is basically pushing him and helping him maneuver, a sensation which he would never have been able to feel otherwise because outside of the mech, he can't really run... The levitation and propulsion meanwhile is basically the idea that he is forcing the wind beneath/behind him to stay aloft and move.

I stopped the Speed investment at 3 points because I was using your speed rating and explanation of Victoria as a main reference for how fast an earlyish mech of this time period and advancement level would be able to move on average. If you feel it's too low, I can shift a point away from armor and into it since his Base Armor-Speed ratio is supposed to be more along the lines of solomon's; it's relatively low compared to the speed, but is somewhat helped through the aid of their mechs respective special abilities. It's just been a bit harder to get the balance quite right without as many stat points to allocate to numerically illustrate it.

as for limitations, I more meant that the winds would slow down attacks/knock them off their original courses, rather than straight stop them in their tracks like Solomon's Tesla Field can to a Metallic Round... sorry about that, I could've worded that section a bit better >.<... I've been working on the kid since we got back from the hospital last night and kinda wanted to get her done though. The Basic idea is that Tranquil Tempest can impede an assualt enough to make it at least survivable or deal less damage than it would've without some type of buffering force in between him and the opponent. Stuff like typical arrows and such I imagine it probably could stop or send way off course, but lead/metal and such heavier ballistics/ Heavy Physical Attacks would only have the impact force mitigated or sent slightly off unless he dedicated a far more focused and direct effort against them (basically to the point of straight up launching an attack at another attack, using offense to defend against offense) and obviously there wouldn't be much use at all against shit like say... a bolt of Lightning/EM Slice from Solomon or a Laser Shot, anything that isn't really physically ballistic persay and more based upon energy

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Hmm, well, try this: Equate the propulsion to Victoria's jets, add the levitation as another point, and then determine whether his running speed is worth one or two points

And yeah, I just wanted to make sure you knew you couldn't do the same things as Solomon with metal, if you understand that then we're good as far as the ability goes

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Hmm... well, like I said, outside of the mech he's not really that able to run at all... and honestly I see him using the Levitation and propulsion, alot more than actually booking it on foot and running around like Sully tends to... so in hind sight, running speed probably isn't something that's wise to focus heavily on for him...

hmmmm... so with the Propulsion and Levitation, that's like 3 points right, if we're equating the former to Victoria's rockets? I think I'll probably keep the distribution the same but omit the running part and focus more on aerial movement. Honestly makes more sense to do it that way now that I think about it

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Well, here's my contribution to this! Haven't tried a character like this in some time, so let's see how it goes, haha.

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I'm sure this will be fun for the whole family, haha.

Edited by GotWala
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Alright then, accepted

EDIT: Oh BTW, for future peeps, if you wanna have a familial relation to any of the NPCs that's something I'm willing to do,. Just PM me with your idea before you start the sheet

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Welp, here goes.

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Edited by YagamiNoir4896
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So, yeah, old Wally is great and all, but... wait folks, there's more!

with lexi's prior approval, I've decided to throw in someone.... who was very special to a certain EM-wielding mechanic...

here she is:

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Since there's not too much interest, I'll also be running an actual character so we can go ahead and get started

Brony is K and as per previous discussion, Tesla is also K. I'll put them up when I put up my character and then we'll get going

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Just as a note, I've actually added a few things onto Debronee's mech aesthetic (just spikes on his boots for grip, really, I forsee situations where it'd help) and the fact that he has that much strength also means he should be able to wield his sword with one hand without trouble, even if it is in practicality a two handed sword.

On another note, and as a reminder that I've already told you before, Lexi, but you should also tell GotWala to remove a point from his Mech stats (the total is still wrong) unless he's already told you he intends to use Learning over Reflex, somehow.

Edited by YagamiNoir4896
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sSJ6cFy.png

Here, I sketched a thing to help with positions (not to scale, like, at all)

The organge line is both for Fowl getting away from Deb and Artemis trying to put Victoria between her and Tesla

(Also I know Deb is circling, I was #lazy is all)

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