Lugruf Posted August 3, 2016 Share Posted August 3, 2016 (edited) Basically I came across another perfect cycle for starters, different from Grass Fire Water, and I decided to design a cycle myself. The first and second evolutions are all single type while all the third evolutions get a secondary type. I tried to create combinations that haven't been made before (except with flying, which has been combined with all the other 17 types already). Each final evolution has a signature move created by me which you can find at the end of the third evolution. I tried to make all the third evolutions balanced for OU. Any criticism, feedback or opinion will be welcome. I have no intention of implementing them in any game yet, I just like designing fakemons. I guess that if one day I decide to create a Pokemon game I'll put all my fakemons inside. As a side note, I'm not an artist nor I intend to be, so this post contains 0 art. It's only mechanic design, which is the part of game design I most enjoy. Rock type First evolution Type: Ability: +50% Rock type damage when under 33% health Hidden: Sand Force Stats: BST: 310 Learnset: 1,Tackle 3,Leer 6,Rock Throw 9,Sand Attack 12,Acid 15,Stealth Rock 19,Ancient Power 23,Sandstorm 27,Block 31,Power Gem 35,Body Slam 39,Rock Polish 43,Stone Edge Second evolution Type: Ability: +50% Rock type damage when under 33% health Hidden: Sand Force Stats: BST: 405 Learnset: 1,Tackle 3,Leer 6,Rock Throw 9,Sand Attack 12,Acid 15,Stealth Rock 19,Ancient Power 24,Sandstorm 29,Block 34,Power Gem 39,Body Slam 44,Rock Polish 49,Stone Edge Third evolution Type: Ability: +50% Rock type damage when under 33% health Hidden: Sand Force Stats: BST: 540 Learnset: 1,Tackle 3,Leer 6,Rock Throw 9,Sand Attack 12,Acid 15,Stealth Rock 19,Ancient Power 24,Sandstorm 29,Block 34,Power Gem 36,Sludge Wave 39,Body Slam 45,Rolling Stones 51,Rock Polish 57,Toxic Spikes 63,Explosion Notable TM / Tutor moves: Gunk Shot Poison Jab Sludge Bomb Stone Edge Rock Slide Flamethrower Fire Blast Overheat Fire Punch Ice Punch Thunder Punch Earth Power Earthquake Thunder Wave Rolling Stones: Type: Rock PP: 5 Power: 110 Accuracy: 85 Non-contact Ballistic (Bulletproof) 30% chance to make the target flinch Fighting type First evolution Type: Ability: +50% Fight type damage when under 33% health Hidden: Iron Foot: +20% damage to kicks Stats: BST: 310 Learnset: 1,Tackle 3,Meditate 6,Low Kick 9,Focus Energy 12,Shadow Sneak 15,Double Kick 19,Chip Away 23,Rolling Kick 27,Bulk Up 31,Jump Kick 35,Mega Kick 39,Blaze Kick 43,Taunt Second evolution Type: Ability: +50% Fight type damage when under 33% health Hidden: Iron Foot: +20% damage to kicks Stats: 405 Learnset: 1,Tackle 3,Meditate 6,Low Kick 9,Focus Energy 12,Shadow Sneak 15,Double Kick 19,Chip Away 24,Rolling Kick 29,Bulk Up 34,Jump Kick 39,Mega Kick 44,Blaze Kick 49,Taunt Third evolution Type: Ability: +50% Fight type damage when under 33% health Hidden: Iron Foot: +20% damage to kicks Stats: BST: 540 Learnset: 1,Tackle 3,Meditate 6,Low Kick 9,Focus Energy 12,Shadow Sneak 15,Double Kick 19,Chip Away 24,Rolling Kick 29,Bulk Up 34,Jump Kick 36,Phantom Kick 39,Mega Kick 45,High Jump Kick 51,Blaze Kick 57,Taunt 63,Counter Notable TM / Tutor moves: Stone Edge Rock Slide Knock Off Fire Punch Ice Punch Thunder Punch Taunt Power-Up Punch Zen Headbutt Superpower Drain Punch Vacuum Wave (Egg) Focus Miss Shadow Ball Phantom Kick: Type: Ghost PP: 10 Power: 85 Accuracy: 100 Contact The target flinches if it's going to use a status move. Flying type First evolution Type: Ability: +50% Flying type damage when under 33% health Hidden: Lightning Rod Stats: BST: 310 Learnset: 1,Tackle 3,Defog 6,Gust 9,Feather Dance 12,Mirror Move 15,Steel Wing 19,Air Cutter 23,Roost 27,Tailwind 31,Air Slash 35,Taunt 39,Hurricane 43,Sky Attack Second evolution Type: Ability: +50% Flying type damage when under 33% health Hidden: Lightning Rod Stats: BST: 405 Learnset: 1,Tackle 3,Defog 6,Gust 9,Feather Dance 12,Mirror Move 15,Steel Wing 19,Air Cutter 24,Roost 29,Tailwind 34,Air Slash 39,Taunt 44,Hurricane 49,Sky Attack Third evolution Type: Ability: +50% Flying type damage when under 33% health Hidden: Lightning Rod Stats: BST: 540 Learnset: 1,Tackle 3,Defog 6,Gust 9,Feather Dance 12,Mirror Move 15,Steel Wing 19,Air Cutter 24,Roost 29,Tailwind 34,Air Slash 36,Mirror Shot 39,Taunt 45,Hurricane 51,Iron Defense 57,Sweeping Wind 63,Brave Bird Notable TM / Tutor moves: Stealth Rock Toxic U-Turn Knock Off Flash Cannon Thunder Wave Heat Wave Sweeping Wind: Type: Flying PP: 20 Power: 10 Accuracy: 100 Non-contact Removes hazards on the user's side of the field. Doubles power for each hazard removed. Edited August 3, 2016 by Lugruf Quote Link to comment Share on other sites More sharing options...
Strider Posted August 3, 2016 Share Posted August 3, 2016 I think this a is a really cool idea in general. I like the idea of having a strong special attacker for rock that can also run a mixed set. The steel flying one seems like it might be a bit overpowered. A rapidspin that can't be blocked, and gains power for each hazard removed? I think it would become overused, even for OU. Quote Link to comment Share on other sites More sharing options...
SilverJakler Posted August 3, 2016 Share Posted August 3, 2016 I'm liking the looks of these so far. Good job! Quote Link to comment Share on other sites More sharing options...
Phi-Bi Posted August 3, 2016 Share Posted August 3, 2016 Steel/Flying with Lightning Rod, what? That's awesome! Although, it's a bit overpowered with that Sp.Def and Iron Defense. Well, the final evolution don't form a cycle, I guess that's intended? Actually, I'd really like to see 9 starters with three cycles: Water/Grass/Fire ; your Rock/Flying/Fighting ; and a third one. All of them will be dual-typed so we have all starters covering all types. Also, ghost starter wooohooo, I love ya! Quote Link to comment Share on other sites More sharing options...
Arkhi Posted August 3, 2016 Share Posted August 3, 2016 Very neat. I like the synchronicity between maintaining their single types up til the third evolution- it just makes the third evolution all the more awaited. I've got two questions. Are the evolutions planned at levels 16 and 36? Quote Link to comment Share on other sites More sharing options...
Lugruf Posted August 3, 2016 Author Share Posted August 3, 2016 (edited) I've got two questions. Are the evolutions planned at levels 16 and 36? Yes, they are Edited August 3, 2016 by Lugruf Quote Link to comment Share on other sites More sharing options...
Raindrop Valkyrie Posted August 3, 2016 Share Posted August 3, 2016 Uh... I should note making the Rock Poison type breaks the trio. Poison Resists fighting, making it do normal damage. Same goes with Steel/Flying breaking the Rock weakness. Kinda... well the point of the trio is that they are all weak to each other's primary types. So, it sorta breaks the purpose if ONLY the Fighting type is weak to it's counterpart. The trio are meant to teach that adn I think should retain that quality ALWAYS since it's the point of start trios. It's just not a true trio imo if it breaks that convention. Alo as a note I think you should remove a little from it's defs earlier on and up it's attacking stats a bit for the Flying types. It's going to struggle super hard early leveling it up with THAT low attacking stats. Just a slight bump. ((I'd honestly say to still take some out of that SpDef... it's like... insanely high. much to it's detriment imo.)) Also it jsut feels liek Special Skarmory with a busted sig move... so it's a pretty boring concept imo. But, that's me. Quote Link to comment Share on other sites More sharing options...
Garnet. Posted August 3, 2016 Share Posted August 3, 2016 this is definitely super cool but these base stats are definitely out of proportion. even for good pokemon, most mons with that high of stats end up in ubers and i believe ubers to be the tier where they throw the unbalanced mons. The rock type especially, and the fighting type has too low of stats comparatively (but it looks to be the most balanced) and the steel type looks like its turning out to be the flying type version of avalugg i have to agree with huk and say that the typings do make it hard for it to be a proper trio aswell. all that said tho this is super cool and designing base stats and moves and everything is super hard because you have to take in a lot of consideration to what's fair and whats balanced, all while not making them weak because theyre your pokemon and goddamn it theyre going to be cool, i know. dont give up though, it looks really clean so far! ghost/fighting is the best :] Quote Link to comment Share on other sites More sharing options...
ty_taurus Posted August 5, 2016 Share Posted August 5, 2016 So, the stats you've chosen for your starters are very polarized for some reason, and I'm not sure that's such a good thing. Why does your Rock starter have 110 / 130 in attack and special attack, respectively? Here's the thing about dedicated mixed attackers like that: I'm far more inclined to use a physical set from this Pokemon since it's coverage is better and its stab moves hit harder. So that 130 in special attack is essentially wasted, since I won't be using it in combat. That is a huge amount of points going unused, when they could be helping me take hits by going toward defense and special defense. Mixed attacking is gimmicky because there just isn't enough room in 4 moves for adequate coverage for both physical and special attacks. I would rather have 40 base special attack, and split those 90 extra points between my defenses. Now, not only do I hit hard and move fast, but I also won't die to a feather hitting me. It wouldn't have to be that specifically, but it's just an example. Why does your Flying starter try to replace Skarmory? I think it's really unfair to Skarmory for another Pokemon to be designed specifically to do his job better than he can. Where does that leave Skarmory? Why is it so important to make Skarmory obsolete by creating a Skarmory 2.0? What's wrong with designing your Flying starter to have its own strategy? These are all questions I have when a Pokemon like this is conceived. As a last tidbit, I think 540 totals might be a teeny-weeny bit too high. Charizard, Infernape, Typhlosion, and Delphox sit as the highest base stats Pokemon at 534 right now, which is only 6 points lower, but they're a lot more balanced, and so those points are less polarized. Maybe base 530 would be a little less harsh. Quote Link to comment Share on other sites More sharing options...
Maelstrom Posted August 7, 2016 Share Posted August 7, 2016 Do you have any idea what kind of creatures these are supposed to be or are these derived entirely out of elemental typing? Quote Link to comment Share on other sites More sharing options...
NickCrash Posted August 14, 2016 Share Posted August 14, 2016 The signature moves are broken. A Rock-Type Hydro Pump that can also flinch, and an unblockable Rapid Spin that hits harder with stacking hazards plus STAB are going to destroy any balance OU has. Certainly the offensive stats of the Steel bird are trash, but Lightningrod and Steel/Flying make it extremely hard to kill, as you reduce its weaknesses to only Fire. So I recommend changing the ability into something not that usable like Inner Focus, or changing the type into something not overpowered like Ice or Electric, since an immunity is always a big deal for a pokemon with that big stats. If you still want to keep both Lightningrod and Steel/Flying, remove Roost. Now, if you decide to drop their base stats to 530, I suggest the following changes 1. Atk->100, SpA ->120, Def->70 [it has a bad typing overall, so good speed and offensive stats should be allowed, just not OP] 2. Def->90 [very good typing but needs to be more killable since it can deal with its weaknesses pretty easily] 3. Atk->70, SpA->80, SpD->150, Spe->100 Quote Link to comment Share on other sites More sharing options...
Zyxeos Posted August 15, 2016 Share Posted August 15, 2016 Perfect starter Pokemon cycles are really awesome! For my game, I did not use a perfect starter pokemon because I used Pokemon that had more to do with the main character, which is Mr. Fuji who is all about Cubone, and Poliwag... As the third option, I picked Magby, because that's a Pokemon I really like and thought it would fit well! It's really hard to balance the early game when you don't have a perfect cycle though! Nice stuff! Quote Link to comment Share on other sites More sharing options...
Froiky Posted August 22, 2016 Share Posted August 22, 2016 I really like these guys even though they don't have pictures or names yet. The rock one seems to literally be glass. Some suggestions. First, I'm guessing the evolution curve is 16 and 36, but it would be good to say this up front.Second, some move ideas. For the rock type I don't see Toxic even in the list of possible TMs. A future poison type should be able to use Toxic. The fighting type could use more ghost moves for when it gets that typing. While it seems to prefer kicks both Shadow Punch and Shadow Claw are physical ghost moves that could help. For the flying type, considering its low attack stats it would benefit from continuously damaging moves. I don't know what could work with a flying steel type.Just some constructive criticism. Hope this helps a bit. Quote Link to comment Share on other sites More sharing options...
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