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Poe's Sunshine Troll Team


Poetic

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This is my first time doing an RMT, so I hope this goes alright.

205.gif237.gif292.gif3.gif1372.gif38.gif

205.gif @ Leftovers

Trait: Sturdy

EVs:

Calm Nature (+SDef, -Atk)

- Spikes

- Rapid Spin

- Stealth Rock

- Gyro Ball

Forretress takes lead here because of her ability to set up Entry Hazards. You'll see why I run Spikes over Toxic Spikes later on. Anyway, Spikes and SR for Hazards, Rapid Spin to clear out whatever Hazards my opponent wants to throw out, and Gyro Ball in case she survives long enough to go on the attack.

237.gif @ Leftovers

Trait: Intimidate

EVs: 252 HP / 252 Def / 4 Spd

Impish Nature (+Def, -SAtk)

- Rapid Spin

- Toxic

- Hi Jump Kick

- Stone Edge

Hitmontop is here for a second spinner and also fills a Physical Attacker role in case I need it. Like Forretress, Rapid Spin to remove the Hazards and Toxic is there to stop walls like Chansey. Hi Jump Kick and Stone Edge are for some high power attacks because Hitmontop isn't going to stick around long anyway.

292.gif@ Focus Sash

Trait: Wonder Guard

EVs: 252 Atk / 4 SAtk / 252 Spd

Lonely Nature (+Atk, -Def)

- X-Scissor

- Shadow Claw

- Toxic

- Heal Block

This little guy is the reason I call it a Troll Team. True Hazards and Sandstorm/Hail mess him up, but under ideal circumstances, he can get some fun reactions from your opponents. Of course, it's best to let Venusaur and Ninetales take out the majority of the opponent's team before he sees play. Focus Sash to ensure he gets at least one attack out, X-Scissor and Shadow Claw are for STAB, Toxic and Heal Block are to hit the walls who would otherwise stall him out.

3.gif @ Life Orb

Trait: Chlorophyll

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Growth

- SolarBeam

- Hidden Power [Fire]

- Sleep Powder

Venusaur only sees play once Ninetales has set up Drought, but once he's out there he's nearly impossible to stop. His moveset is pretty typical, so it doesn't need much introduction. Sleep Powder the opponent for a free Growth, SolarBeam what doesn't resist grass, HP Fire is for other Grass types that would otherwise wall him.

1372.gif@ Eviolite

Trait: Trace/Analytic

EVs: 252 HP / 184 Def / 72 Spd

Bold Nature (+Def, -Atk)

- Thunderbolt

- Ice Beam

- Recover

- Toxic

Porygon2 is kind of my signature Pokemon, and a Support BoltBeam Porygon2 is my favorite set up. Thanks to Eviolite I've seen him take plenty of tough hits and with Analytic he'll be more than happy to hit back just as hard. BoltBeam is classic coverage with Recover so he can stick around and Toxic whatever survived Venusaur's onslaught.

38.gif @ Life Orb

Trait: Drought

EVs: 252 SAtk / 4 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

- Fire Blast

- Will-O-Wisp

- Energy Ball

- Hidden Power [Ground]

I know what you're thinking. If I'm going to run Droughtales why not run it at the front for instant Sun? I just prefer Forretress' Entry Hazards over Sun in the first few turns of a battle. Fire Blast is for a powerful STAB move, Energy Ball and HP Ground are for coverage, and WoW is to mess up any physical sweepers who would otherwise to love to ruin my fun.

Well, that's my team. Please tell me what you think about it, I'm open to any criticism and I'd love to test a couple changes to the team. Thanks for giving me your time, everyone, and here's an Importable if you want to test it out yourself.

Piney (Forretress) (F) @ Leftovers

Trait: Sturdy

EVs:

Calm Nature (+SDef, -Atk)

- Spikes

- Rapid Spin

- Stealth Rock

- Gyro Ball

Blur (Hitmontop) (M) @ Leftovers

Trait: Intimidate

EVs: 252 HP / 252 Def / 4 Spd

Impish Nature (+Def, -SAtk)

- Rapid Spin

- Toxic

- Hi Jump Kick

- Stone Edge

Troll (Shedinja) @ Focus Sash

Trait: Wonder Guard

EVs: 252 Atk / 4 SAtk / 252 Spd

Lonely Nature (+Atk, -Def)

- X-Scissor

- Shadow Claw

- Toxic

- Heal Block

Rafflesia (Venusaur) (M) @ Life Orb

Trait: Chlorophyll

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

- Growth

- SolarBeam

- Hidden Power [Fire]

- Sleep Powder

Prog (Porygon2) @ Eviolite

Trait: Analytic

EVs: 252 HP / 184 Def / 72 Spd

Bold Nature (+Def, -Atk)

- Thunderbolt

- Ice Beam

- Recover

- Toxic

Sunshine (Ninetales) (M) @ Life Orb

Trait: Drought

EVs: 252 SAtk / 4 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

- Fire Blast

- Will-O-Wisp

- Energy Ball

- Hidden Power [Ground]

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