Poetic Posted March 26, 2012 Share Posted March 26, 2012 This is my first time doing an RMT, so I hope this goes alright. @ Leftovers Trait: Sturdy EVs: Calm Nature (+SDef, -Atk) - Spikes - Rapid Spin - Stealth Rock - Gyro Ball Forretress takes lead here because of her ability to set up Entry Hazards. You'll see why I run Spikes over Toxic Spikes later on. Anyway, Spikes and SR for Hazards, Rapid Spin to clear out whatever Hazards my opponent wants to throw out, and Gyro Ball in case she survives long enough to go on the attack. @ Leftovers Trait: Intimidate EVs: 252 HP / 252 Def / 4 Spd Impish Nature (+Def, -SAtk) - Rapid Spin - Toxic - Hi Jump Kick - Stone Edge Hitmontop is here for a second spinner and also fills a Physical Attacker role in case I need it. Like Forretress, Rapid Spin to remove the Hazards and Toxic is there to stop walls like Chansey. Hi Jump Kick and Stone Edge are for some high power attacks because Hitmontop isn't going to stick around long anyway. @ Focus Sash Trait: Wonder Guard EVs: 252 Atk / 4 SAtk / 252 Spd Lonely Nature (+Atk, -Def) - X-Scissor - Shadow Claw - Toxic - Heal Block This little guy is the reason I call it a Troll Team. True Hazards and Sandstorm/Hail mess him up, but under ideal circumstances, he can get some fun reactions from your opponents. Of course, it's best to let Venusaur and Ninetales take out the majority of the opponent's team before he sees play. Focus Sash to ensure he gets at least one attack out, X-Scissor and Shadow Claw are for STAB, Toxic and Heal Block are to hit the walls who would otherwise stall him out. @ Life Orb Trait: Chlorophyll EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Growth - SolarBeam - Hidden Power [Fire] - Sleep Powder Venusaur only sees play once Ninetales has set up Drought, but once he's out there he's nearly impossible to stop. His moveset is pretty typical, so it doesn't need much introduction. Sleep Powder the opponent for a free Growth, SolarBeam what doesn't resist grass, HP Fire is for other Grass types that would otherwise wall him. @ Eviolite Trait: Trace/Analytic EVs: 252 HP / 184 Def / 72 Spd Bold Nature (+Def, -Atk) - Thunderbolt - Ice Beam - Recover - Toxic Porygon2 is kind of my signature Pokemon, and a Support BoltBeam Porygon2 is my favorite set up. Thanks to Eviolite I've seen him take plenty of tough hits and with Analytic he'll be more than happy to hit back just as hard. BoltBeam is classic coverage with Recover so he can stick around and Toxic whatever survived Venusaur's onslaught. @ Life Orb Trait: Drought EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Fire Blast - Will-O-Wisp - Energy Ball - Hidden Power [Ground] I know what you're thinking. If I'm going to run Droughtales why not run it at the front for instant Sun? I just prefer Forretress' Entry Hazards over Sun in the first few turns of a battle. Fire Blast is for a powerful STAB move, Energy Ball and HP Ground are for coverage, and WoW is to mess up any physical sweepers who would otherwise to love to ruin my fun. Well, that's my team. Please tell me what you think about it, I'm open to any criticism and I'd love to test a couple changes to the team. Thanks for giving me your time, everyone, and here's an Importable if you want to test it out yourself. Piney (Forretress) (F) @ Leftovers Trait: Sturdy EVs: Calm Nature (+SDef, -Atk) - Spikes - Rapid Spin - Stealth Rock - Gyro Ball Blur (Hitmontop) (M) @ Leftovers Trait: Intimidate EVs: 252 HP / 252 Def / 4 Spd Impish Nature (+Def, -SAtk) - Rapid Spin - Toxic - Hi Jump Kick - Stone Edge Troll (Shedinja) @ Focus Sash Trait: Wonder Guard EVs: 252 Atk / 4 SAtk / 252 Spd Lonely Nature (+Atk, -Def) - X-Scissor - Shadow Claw - Toxic - Heal Block Rafflesia (Venusaur) (M) @ Life Orb Trait: Chlorophyll EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Growth - SolarBeam - Hidden Power [Fire] - Sleep Powder Prog (Porygon2) @ Eviolite Trait: Analytic EVs: 252 HP / 184 Def / 72 Spd Bold Nature (+Def, -Atk) - Thunderbolt - Ice Beam - Recover - Toxic Sunshine (Ninetales) (M) @ Life Orb Trait: Drought EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Fire Blast - Will-O-Wisp - Energy Ball - Hidden Power [Ground] Quote Link to comment Share on other sites More sharing options...
Phazer Posted March 26, 2012 Share Posted March 26, 2012 No EVs on forretress. Quote Link to comment Share on other sites More sharing options...
Poetic Posted March 26, 2012 Author Share Posted March 26, 2012 RMT didn't work well, apparently. Anyway, Forretress runs 252 in Defense and Speed. Quote Link to comment Share on other sites More sharing options...
Aperture Draconequus Posted April 5, 2012 Share Posted April 5, 2012 And even more bugs are found.. And Porygon2 is my Favorite pokemon to use, He's a very good Toxic staller. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.