ArcsyKay Posted August 15, 2016 Author Share Posted August 15, 2016 (edited) The EggRelearn Mod is out!After a lot of thinking I decided to not add the preevolution moves, because that would just ruin the game Everyone enjoy (Any feedback on bugs would be appreciated)Edit:Edited the main thread to let everyone know who gave me the idea for each mod. Edited August 15, 2016 by KisuoX Link to comment Share on other sites More sharing options...
Global Mods Dreamy Posted August 15, 2016 Global Mods Share Posted August 15, 2016 Eggrelearn link currently goes to FPS mod XD. Link to comment Share on other sites More sharing options...
ArcsyKay Posted August 15, 2016 Author Share Posted August 15, 2016 Eggrelearn link currently goes to FPS mod XD. oops sorry now its fixed Link to comment Share on other sites More sharing options...
ArcsyKay Posted August 16, 2016 Author Share Posted August 16, 2016 !TMX MOD UPDATE! Made a menu for the TMX Mod that let's you view the first six pokemon in the storage box. Now you can use moves like fly,teleport,flash etc. Enjoy! Link to comment Share on other sites More sharing options...
Ethan Cole Posted August 26, 2016 Share Posted August 26, 2016 Please do the mod with more level of difficulties (especially easier)! It will be the reason to return playing Reborn. Link to comment Share on other sites More sharing options...
ArcsyKay Posted August 26, 2016 Author Share Posted August 26, 2016 Please do the mod with more level of difficulties (especially easier)! It will be the reason to return playing Reborn. Sorry, but no. Too much work and not enough time Link to comment Share on other sites More sharing options...
Ethan Cole Posted August 26, 2016 Share Posted August 26, 2016 Sorry, but no. Too much work and not enough time Why? I'm just curious. Link to comment Share on other sites More sharing options...
DemICE Posted August 26, 2016 Share Posted August 26, 2016 Why? I'm just curious. well more level of difficulties is essentially editing the gyms and a large number of trainers to have higher level pokemon or even changed teams. that is certainly less simple than just changint some variables Link to comment Share on other sites More sharing options...
ArcsyKay Posted August 26, 2016 Author Share Posted August 26, 2016 (edited) well more level of difficulties is essentially editing the gyms and a large number of trainers to have higher level pokemon or even changed teams. that is certainly less simple than just changint some variables To put it simple I would have to go through 100% of the code, have decent knowledge when it comes to competitive battles (which I don't have), know every quest and side quest in Reborn and so on. I am making a multi-register item mod already, working on a project for my engineer's degree and also I have a real life job. So yeah I simply don't have time for major mods Edit: I am also planning on reviving my youtube channel which gives me even less time :/ Edited August 26, 2016 by KisuoX Link to comment Share on other sites More sharing options...
Commander Posted August 26, 2016 Share Posted August 26, 2016 Why? I'm just curious. Level adjustment themselves are pretty easy as someone made a code online that does this and he has given permission to use it in Rpgmaker games. I used it a modified version of this as kind of a test to get a feel for it. Anyways, the person doing an easy mode of the game has to define what an easy mode is. Is it a simple vanilla reborn with teams cut down a few members? Are some feature removed or adjusted such as the complete removal of the level cap or even field effects? Will experience be easier to gain as levels will be slower paced? While some of this can be done through scripts, the bulk of it should be done through the PBSfiles which technically you need RPGmakerXP to change it. It's quite a bit of work especially given the size of Reborn. Link to comment Share on other sites More sharing options...
Ethan Cole Posted August 30, 2016 Share Posted August 30, 2016 It's a shame, but I understand your point. I'll continue to follow the project and I will post if some ideas come out! Link to comment Share on other sites More sharing options...
Shithappens Posted September 3, 2016 Share Posted September 3, 2016 The IV mod link/file seems to be broken. Link to comment Share on other sites More sharing options...
ArcsyKay Posted September 6, 2016 Author Share Posted September 6, 2016 (edited) Updated the linksEdit:Thinking about doing a trading script between Reborn and Rejuv for Reborn Episode 16.What do you guyz think?It would look something like this: 1. Save the pokemon as a file2. Delete the pokemon from party3. Load the pokemon from file to party4. Delete the fileSo basically something like a cut/paste (the delete is there to make it an actual trade and not a copy/paste) Edited September 6, 2016 by KisuoX Link to comment Share on other sites More sharing options...
PerfectMafia Posted September 6, 2016 Share Posted September 6, 2016 *looks around* I'd personally like that! Sounds interesting! Link to comment Share on other sites More sharing options...
Commander Posted September 6, 2016 Share Posted September 6, 2016 Updated the links Edit: Thinking about doing a trading script between Reborn and Rejuv for Reborn Episode 16. What do you guyz think? It would look something like this: 1. Save the pokemon as a file 2. Delete the pokemon from party 3. Load the pokemon from file to party 4. Delete the file So basically something like a cut/paste (the delete is there to make it an actual trade and not a copy/paste) I think the only thing missing with your logic is giving access to the trading process but from what I see the logic feels sound. Though I feel this is more of a transfer and not a trade, which is useful, but a trade involves two Pokemon being traded from two different saves that also allows for trade evolutions to function. Link to comment Share on other sites More sharing options...
Anstane Posted September 7, 2016 Share Posted September 7, 2016 (edited) Erm, I can't seem to be able to access the other thread. It's a shame because I thought about something that might benefit Monotype runs, namely a mod where you can choose a type and you would only be allowed to use Mons that were valid (Like if you try to put an invalid mon into your team it would say "This Pokemon's type is not allowed in your current run"), as well as adding some starter choices for those monos that don't have a valid starter. Edited September 7, 2016 by Anstane Link to comment Share on other sites More sharing options...
ArcsyKay Posted September 7, 2016 Author Share Posted September 7, 2016 (edited) Erm, I can't seem to be able to access the other thread. It's a shame because I thought about something that might benefit Monotype runs, namely a mod where you can choose a type and you would only be allowed to use Mons that were valid (Like if you try to put an invalid mon into your team it would say "This Pokemon's type is not allowed in your current run"), as well as adding some starter choices for those monos that don't have a valid starter. They did something with it without telling me what or why. Probably deleted it and didn't let me copy it back here so, please be patient... Edit: Thread is back up Edited September 7, 2016 by KisuoX Link to comment Share on other sites More sharing options...
ArcsyKay Posted September 8, 2016 Author Share Posted September 8, 2016 (edited) Quick update 1. I won't be releasing any mods even when they are ready untill E16 comes out (since it's at 80+%). I am still adding suggestions to my to-do list if I think they are worth doing. 2. Since online play is coming with E17 then once it's released the mods that are unfair will flag your savefile so it will restrict access to some online features.(ex. EggRelearn Mod and IVs Mod) I will put a comment next to each one and also add a prompt in the menu if someone tries to turn them on asking "Are you sure? Your savefile will be flagged." or something like that. Edited September 9, 2016 by KisuoX Link to comment Share on other sites More sharing options...
DemICE Posted September 11, 2016 Share Posted September 11, 2016 (edited) maybe the flagging should start from yesterday now. because if i really want to be a douche against dem internet peepz, (im personally trying to be the opposite), i can revert my reborn episode to 15, put my current IV mod, get a bunch of pokemon, and then go back to E17 pretending to be clean. Edited September 11, 2016 by DemICE Link to comment Share on other sites More sharing options...
ArcsyKay Posted September 11, 2016 Author Share Posted September 11, 2016 maybe the flagging should start from yesterday now. because if i really want to be a douche against dem internet peepz, (im personally trying to be the opposite), i can revert my reborn episode to 15, put my current IV mod, get a bunch of pokemon, and then go back to E17 pretending to be clean. Don't worry about it I talked things through with Marcello Link to comment Share on other sites More sharing options...
iskelion Posted September 23, 2016 Share Posted September 23, 2016 how about a mod that lets you set EVs ? The IV one doesn't seem to work, i extracted it in the Data folder, opened the game and not my pokemon nor encounters have 30-31 ivs. Link to comment Share on other sites More sharing options...
ArcsyKay Posted September 24, 2016 Author Share Posted September 24, 2016 (edited) how about a mod that lets you set EVs ? The IV one doesn't seem to work, i extracted it in the Data folder, opened the game and not my pokemon nor encounters have 30-31 ivs. 1. Denied 2. It works, DemIce tested it and I tested it. It affects the pokemon that you encounter after you replace the script data. Edit: Just tested it on 5 different encounters and each of them had IVs 30-31. Edited September 24, 2016 by KisuoX Link to comment Share on other sites More sharing options...
Global Mods Dreamy Posted September 24, 2016 Global Mods Share Posted September 24, 2016 I think the save flagging is a good idea. However, would it be possible to just flag the Pokemon affected? I.e the ones that have been encountered with the IV mod on or ones that have relearned a move not normally on its relearn list? It would kinda suck to use these helpful mods for your singleplayer comfort and then want to do some online interactions with pokemon unaffected by the mods but have to restart the game instead. If thats not easily doable, I guess people can just suck it up though. Link to comment Share on other sites More sharing options...
ArcsyKay Posted September 24, 2016 Author Share Posted September 24, 2016 I think the save flagging is a good idea. However, would it be possible to just flag the Pokemon affected? I.e the ones that have been encountered with the IV mod on or ones that have relearned a move not normally on its relearn list? It would kinda suck to use these helpful mods for your singleplayer comfort and then want to do some online interactions with pokemon unaffected by the mods but have to restart the game instead. If thats not easily doable, I guess people can just suck it up though. You can ask Marcello about that. I try not to talk too much about the online mode since he asked me not to do so. Me and Marcello are on good terms and I don't want to ruin it you know Link to comment Share on other sites More sharing options...
iskelion Posted September 27, 2016 Share Posted September 27, 2016 I redownloaded it and it worked, it seems my first download corrupted the file. Question: will this work with e16 update or does the mod overwrite story stuff and such ? Link to comment Share on other sites More sharing options...
Recommended Posts