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ArmoredGuardian

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That does not change the fact that the dynamic between Cats and Dogs is a circular one, and the opposition of the Feline Servants drives us to ever higher creative peaks to counteract their opposition. And thus without opponents we are left with no incentive to express ourselves in fun ways, and we'll grow complacent and bored.

And thus despite our opponents being heretical foes who needs to be vanquished, they are also friends and partners that we must cherish. Because in the end, there can be no game without an opponent.

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No, it doesn't suck. I don't know what's wrong with you people, but a process executed without impediment is a smooth, efficient and desirable process. Why would you want obstacles when you can get the thing done so much better without them?

It's not a "process" it's a game, the main objective is to win, however there's no point in playing a game that presents no challenge, it just gets boring

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