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Trick Room Team


Badmadafaka

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Hi everyone!

So this is my first attempt of building a Trick Room team. I actually built this team after i beat Ciel so it hasn't been tested in any 'real' battle yet, but I think it should be good against aggressive team like Charlotte's. This is my favorite team in Reborn yet. However I'm open for any advice/criticism. And sorry for my bad english.


All is level 70+

Khaleesi (Nidoqueen) (F) @ Black Sludge
Ability: Sheer Force
EVs: 252 HP / 236 Def / 20 SpA
Relaxed Nature
nidoqueen.gif
- Roar
- Toxic Spikes (Steatlh Rock when the TM/Move Tutor is out)
- Flamethrower
- Earth Power

throughout the game I absolutely love Cain. He's always making me laugh. So i thought I should use a Nidoqueen to go in pair with his Nidoking (no homo tho)

Anduin (Audino) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
audino.gif
- Trick Room
- Wish
- Healing Wish
- Double-Edge

Clap Clap (Whimsicott) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
whimsicott.gif
- Trick Room
- Leech Seed
- Giga Drain
- Encore

Hakunamatata (Hariyama) @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 126 Def / 132 SpD
Adamant Nature
hariyama.gif
- Knock Off
- Close Combat
- Bullet Punch
- Fake Out

Bugsington (Escavalier) @ Metal Coat
Ability: Overcoat
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
escavalier.gif
- Iron Head
- Drill Run
- X-Scissor
- Headbutt (Knock Off when the TM/Move Tutor is out)

Bubble (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
reuniclus.gif
- Psychic
- Psyshock (Focus Blast when the TM/Move Tutor is out)
- Recover (Shadow Ball when the TM/Move Tutor is out)
- Trick Room

What do you think?

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Team seems fine, Camerupt is always good if you want something that amounts to a camel shaped nuke. When we inevitably get the Cameruptite, things are going to go boom even harder. Obligatory mention of Duclsops/noir as a good Trick Room setter/support member, as well, I used that in my first playthrough back in Ep 14 to some mild success. If you go as high as base 80 speed for Chandelure, Medicham is fantastic at base 70 speed for Trick Room. Less bulky than Hariyama but hits so much harder.

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I don't know if Audino learns heal Bell naturally in Reborn, but that's better than healing wish at any rate.

Also needs more Magnezone.

Donphan, Magnezone or even Chandelure could do well with your team

Team seems fine, Camerupt is always good if you want something that amounts to a camel shaped nuke. When we inevitably get the Cameruptite, things are going to go boom even harder. Obligatory mention of Duclsops/noir as a good Trick Room setter/support member, as well, I used that in my first playthrough back in Ep 14 to some mild success. If you go as high as base 80 speed for Chandelure, Medicham is fantastic at base 70 speed for Trick Room. Less bulky than Hariyama but hits so much harder.

Thank you all for your suggestions. I completely love the idea of including Donphan and Magnezone in the team as they add more coverage and bulkiness. I will definitely use a Trick Room team for ep 16.

As I was playing around with Trick Room I came up with this Fairy Monotype version and started to really like it.

gardevoir.gif

Waifu (Gardevoir) (F) @ Leftovers
Ability: Trace
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Calm Mind
- Stored Power
- Hypnosis
- Moonblast
clefable.gif
Pippi (Clefable) (M) @ Life Orb
Ability: Magic Guard
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Charge Beam
- Moonblast
- Moonlight
- Flamethrower
carbink.gif
Carboom (Carbink) @ Normal Gem
Ability: Sturdy
EVs: 252 HP / 168 Atk / 88 Def
Relaxed Nature
- Trick Room
- Stealth Rock
- Explosion
- Stone Edge
mawile.gif
Chewie (Mawile) (M) @ Metal Coat
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Baton Pass
- Iron Defense
- Substitute
- Iron Head
granbull.gif
Dio Dubbo G. (Granbull) (M) @ Black Belt
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Close Combat
- Play Rough
- Crunch
- Outrage
aromatisse.gif
Aromama (Aromatisse) (F) @ Leftovers
Ability: Aroma Veil
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Trick Room
- Wish
- Moonblast
- Aromatherapy

I couldn't get Azumarill from the event Granbull seems like an okay replacement. Double Intimidate cripples the opponents Attack power and makes the already defensive Fairy typing even more bulky. Granbull and Life Orb Clefable performs very well when Trick Room is actived and even when it's not. Mawile will play as a SubPass supporter now until I can spoil him with a Mawilite.
As I'm new to building a Trick Room team I'm looking forward to more suggestions and advices from you. Thanks in advance!
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