Badmadafaka Posted September 1, 2016 Share Posted September 1, 2016 Hi everyone!So this is my first attempt of building a Trick Room team. I actually built this team after i beat Ciel so it hasn't been tested in any 'real' battle yet, but I think it should be good against aggressive team like Charlotte's. This is my favorite team in Reborn yet. However I'm open for any advice/criticism. And sorry for my bad english. All is level 70+Khaleesi (Nidoqueen) (F) @ Black SludgeAbility: Sheer ForceEVs: 252 HP / 236 Def / 20 SpARelaxed Nature- Roar- Toxic Spikes (Steatlh Rock when the TM/Move Tutor is out)- Flamethrower- Earth Power throughout the game I absolutely love Cain. He's always making me laugh. So i thought I should use a Nidoqueen to go in pair with his Nidoking (no homo tho) Anduin (Audino) @ LeftoversAbility: RegeneratorEVs: 252 HP / 4 Def / 252 SpDSassy Nature- Trick Room- Wish- Healing Wish- Double-Edge Clap Clap (Whimsicott) @ LeftoversAbility: PranksterEVs: 252 HP / 252 Def / 4 SpDBold Nature- Trick Room- Leech Seed- Giga Drain- Encore Hakunamatata (Hariyama) @ Toxic OrbAbility: GutsEVs: 252 Atk / 126 Def / 132 SpDAdamant Nature- Knock Off- Close Combat- Bullet Punch- Fake Out Bugsington (Escavalier) @ Metal CoatAbility: OvercoatEVs: 252 HP / 252 Atk / 4 DefBrave Nature- Iron Head- Drill Run- X-Scissor- Headbutt (Knock Off when the TM/Move Tutor is out) Bubble (Reuniclus) @ Life OrbAbility: Magic GuardEVs: 252 HP / 4 Def / 252 SpAQuiet Nature- Psychic- Psyshock (Focus Blast when the TM/Move Tutor is out)- Recover (Shadow Ball when the TM/Move Tutor is out)- Trick Room What do you think? Quote Link to comment Share on other sites More sharing options...
Ironbound Posted September 1, 2016 Share Posted September 1, 2016 I don't know if Audino learns heal Bell naturally in Reborn, but that's better than healing wish at any rate. Also needs more Magnezone. Quote Link to comment Share on other sites More sharing options...
Shad_ Posted September 1, 2016 Share Posted September 1, 2016 Donphan, Magnezone or even Chandelure could do well with your team Quote Link to comment Share on other sites More sharing options...
Hymdall Posted September 3, 2016 Share Posted September 3, 2016 Team seems fine, Camerupt is always good if you want something that amounts to a camel shaped nuke. When we inevitably get the Cameruptite, things are going to go boom even harder. Obligatory mention of Duclsops/noir as a good Trick Room setter/support member, as well, I used that in my first playthrough back in Ep 14 to some mild success. If you go as high as base 80 speed for Chandelure, Medicham is fantastic at base 70 speed for Trick Room. Less bulky than Hariyama but hits so much harder. Quote Link to comment Share on other sites More sharing options...
Badmadafaka Posted September 5, 2016 Author Share Posted September 5, 2016 I don't know if Audino learns heal Bell naturally in Reborn, but that's better than healing wish at any rate. Also needs more Magnezone. Donphan, Magnezone or even Chandelure could do well with your team Team seems fine, Camerupt is always good if you want something that amounts to a camel shaped nuke. When we inevitably get the Cameruptite, things are going to go boom even harder. Obligatory mention of Duclsops/noir as a good Trick Room setter/support member, as well, I used that in my first playthrough back in Ep 14 to some mild success. If you go as high as base 80 speed for Chandelure, Medicham is fantastic at base 70 speed for Trick Room. Less bulky than Hariyama but hits so much harder. Thank you all for your suggestions. I completely love the idea of including Donphan and Magnezone in the team as they add more coverage and bulkiness. I will definitely use a Trick Room team for ep 16. As I was playing around with Trick Room I came up with this Fairy Monotype version and started to really like it. Waifu (Gardevoir) (F) @ Leftovers Ability: Trace EVs: 252 HP / 4 Def / 252 SpA Modest Nature - Calm Mind - Stored Power - Hypnosis - Moonblast Pippi (Clefable) (M) @ Life Orb Ability: Magic Guard EVs: 248 HP / 8 Def / 252 SpA Modest Nature - Charge Beam - Moonblast - Moonlight - Flamethrower Carboom (Carbink) @ Normal Gem Ability: Sturdy EVs: 252 HP / 168 Atk / 88 Def Relaxed Nature - Trick Room - Stealth Rock - Explosion - Stone Edge Chewie (Mawile) (M) @ Metal Coat Ability: Intimidate EVs: 252 HP / 4 Def / 252 SpD Sassy Nature - Baton Pass - Iron Defense - Substitute - Iron Head Dio Dubbo G. (Granbull) (M) @ Black Belt Ability: Intimidate EVs: 252 HP / 252 Atk / 4 Def Adamant Nature - Close Combat - Play Rough - Crunch - Outrage Aromama (Aromatisse) (F) @ Leftovers Ability: Aroma Veil Shiny: Yes EVs: 252 HP / 252 Def / 4 SpD Calm Nature - Trick Room - Wish - Moonblast - Aromatherapy I couldn't get Azumarill from the event Granbull seems like an okay replacement. Double Intimidate cripples the opponents Attack power and makes the already defensive Fairy typing even more bulky. Granbull and Life Orb Clefable performs very well when Trick Room is actived and even when it's not. Mawile will play as a SubPass supporter now until I can spoil him with a Mawilite. As I'm new to building a Trick Room team I'm looking forward to more suggestions and advices from you. Thanks in advance! Quote Link to comment Share on other sites More sharing options...
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