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Cross Fangames Trading?


Lord C

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I don't believe so, but if you have RPG Maker you can open a game in it and go into "Debug Mode" and select "Add Pokemon". Then you go into your party, select the Pokemon you added, go to Debug, and edit details such as ability, moves, EVs and IVs, nature, etc. to match that of the Pokemon from the other game. So you could for example manually add a Pokemon that's on your Reborn file to your Rejuvenation file doing this.

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I don't believe so, but if you have RPG Maker you can open a game in it and go into "Debug Mode" and select "Add Pokemon". Then you go into your party, select the Pokemon you added, go to Debug, and edit details such as ability, moves, EVs and IVs, nature, etc. to match that of the Pokemon from the other game. So you could for example manually add a Pokemon that's on your Reborn file to your Rejuvenation file doing this.

Alright. I think I will wait for Destiny Knot being in Rejuvenation before transferring data from Reborn to it. To feel more fair, and fun.

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If you mean like giving info and creating that exact pokemon in the game through file saving and loading then it's possible I guess.

Since Reborn's code is in Ruby then it shouldnt be that hard to make.
If you mean having both games on and trading like you did with visual boy advance then I think it's still possible, but it requires more work.
Actually both of those require some work and patience

Edited by KisuoX
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Either write a script that copies the said pokemon data (you can find more details on the essentials page) into a file and then you can load it and create a pokemon with that data (again check essentials guide if you don't know how)

OR

You could just enable debug mode and use it to make a pokemon and just set the details to match the one in the other game.

Both of those don't really require rpg maker. You just need a rgss script editor(ex. Gemini)

Edit:

1st method can be done in a day or two. Maybe less if someone is really familiar with the code.

Maybe more if someone decides to add some stuff to make it more like trading. (ex. clone prevention)

Still in wouldn't take longer than a week in that case.

2nd method can be done in 10-15 minutes.

Edited by KisuoX
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Either write a script that copies the said pokemon data (you can find more details on the essentials page) into a file and then you can load it and create a pokemon with that data (again check essentials guide if you don't know how)

OR

You could just enable debug mode and use it to make a pokemon and just set the details to match the one in the other game.

Both of those don't really require rpg maker. You just need a rgss script editor(ex. Gemini)

Edit:

1st method can be done in a day or two. Maybe less if someone is really familiar with the code.

Maybe more if someone decides to add some stuff to make it more like trading. (ex. clone prevention)

Still in wouldn't take longer than a week in that case.

2nd method can be done in 10-15 minutes.

Second method it is!

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Alright, I tried searching for the essentials page and didn't find it, then I downloaded the Gemini thing and tried to follow this guide

I believe I made something wrong, for when I try opening the Project1 file it works like a normal Reborn game, yet I don't have access to the ''Debug'' mode in the menu. Is there something I missed? Does this mean I need the PBS file? Or am I doing something wrong and unnecessary?

EDIT: Turned out I was missing the Essentials files. After acquiring them, I managed to make the RPG maker allow the debug mode and created Pokemon near-identical to my previous ones. Since Rejuvenation has no Destiny Knot yet, I decided to restart Reborn and now, before the 4th gym, with Ditto and buying Destiny Knot and the EV training stuff in Obsidia, I created near-identical copies of the bred pokemon I have in my beaten playthrough (I dont know if they have the same nature, only the IVs and EVs. I only put the ones I have access in the current point in the story to make it fair. As in, with time I could have bred and IV trained them in the new playthrough.

Edited by Lord C
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